No but he's directly responsible for the whole "Made by PC gamers for PC gamers". And at this point, getting less than nuclear seems to bear no reaction from the bioware team.
PC Community Concerns
#4377
Posté 04 décembre 2014 - 01:41
I am sorry, but I just don't get how the PC version is as bad as you are all claiming. Yes, the Tac-Cam could DEFINITELY be implemented better with (it seems) relative ease, and yes the inventory and character screens have a simplified UI. Yes, yes I get all that, but seriously it is STILL an amazing game that I feel plays fine on the mouse and keyboard.
I for one am grateful that Bioware exist, and produce games like this because no one else is.
Sorry.
BW WAS great. Not any more. They joined the generic line of companies that make generic games.
The leading people behind the masterpiece DA:O are long gone from the company. as the leading people behind ME, BG, NWN.
So all we are left with now, are developers for PC that think - "But the controls are ok for me - i play with game pad anyway..."
Let's face it - the company has changed and now we will change as well - we will find other companies that care what they put out to support.
Guess what keeps us so optimistic about BW is nostalgia about their past where they were the company shaping what grand games should be like. Unfortunately this time has passed and with DAI they just completed the transition to "generic".
- GRscorpion, MeanderingMind, brzoz et 3 autres aiment ceci
#4378
Posté 04 décembre 2014 - 01:49
Hmn.. Let's just say that I strongly DON'T agree lol
P.S. Where is the patch?!! Really?! Any change log/info or something? Hotfix for most ''popular'' bugs?? This is just
P.S.2. Can I have refund from a gift?
Its not a matter of disagreement or not, its just better.
I use to benchmark video games so i know, I actually did W7 Vs W8 in Bf4 benchmark
- TX-Toast aime ceci
#4379
Posté 04 décembre 2014 - 01:56
BW WAS great. Not any more. They joined the generic line of companies that make generic games.
The leading people behind the masterpiece DA:O are long gone from the company. as the leading people behind ME, BG, NWN.
So all we are left with now, are developers for PC that think - "But the controls are ok for me - i play with game pad anyway..."
Let's face it - the company has changed and now we will change as well - we will find other companies that care what they put out to support.
Guess what keeps us so optimistic about BW is nostalgia about their past where they were the company shaping what grand games should be like. Unfortunately this time has passed and with DAI they just completed the transition to "generic".
- edeheusch, hwlrmnky et Bethgael aiment ceci
#4380
Posté 04 décembre 2014 - 01:58
Its not a matter of disagreement or not, its just better.
I use to benchmark video games so i know, I actually did W7 Vs W8 in Bf4 benchmark
So, the same engine that crashes for so many people in case of DAI also works better in case of BF4 with win8 than with win7 - and it's not about fps, it's about some kind of "stuttering", ie poor coding.
Maybe some devs just should test their games on more than 1 pc, eh?
#4381
Posté 04 décembre 2014 - 02:01
BW WAS great. Not any more. They joined the generic line of companies that make generic games.
The leading people behind the masterpiece DA:O are long gone from the company. as the leading people behind ME, BG, NWN.
So all we are left with now, are developers for PC that think - "But the controls are ok for me - i play with game pad anyway..."
Let's face it - the company has changed and now we will change as well - we will find other companies that care what they put out to support.
Guess what keeps us so optimistic about BW is nostalgia about their past where they were the company shaping what grand games should be like. Unfortunately this time has passed and with DAI they just completed the transition to "generic".
Then stop buying their games.
I think Bioware transitioned to a console game company when they made KOTOR. Even DAO--while it was a PC game at heart--was not a very good tactical RPG in my opinion. It was a tactical RPG mixed with action RPG elements I don't like (regenerating health, constant spamming of the same abilities, etc).
The point is: everyone has different things they like in games. I personally thought the whole tactics concept was fundamentally flawed in a tactical RPG (why would I want my game to play itself?), but I understand that many people sorely miss it. That's fine. But Bioware removing that feature (for example) isn't some personal attack on those people who liked it. Maybe it was too much work for the relatively few players who made use of it. Maybe they couldn't get it to work on the new engine. Who knows.
Bioware took great pains to demonstrate this game before release. They provided hours of gameplay footage, including footage of PC gameplay with a mouse and keyboard. The player does have some responsibility to decide if the game they are buying is one they will enjoy playing. They even allowed people to return it on Origin.
By all means, hold Bioware responsible for bug fixes and obvious oversights (no walking!), but expecting them to redo the controls and UI is unlikely at best and keep in mind that they are employees of a major corporation. They can't just do or say anything they want. There is a patch already in QA and they are already working on another.
I would say they are doing a pretty good job--good enough that they convinced me to buy one of their games after I had pretty much sworn them off after DA2 and ME3.
- kmpat et Akrabra aiment ceci
#4382
Posté 04 décembre 2014 - 02:11
The people who have issues with the M+KB are those who played Origins and DA2 with mouse only. Those who use WASD have little trouble. Still Bioware MUST fix those issues. It's silly that you can't move the camera with the mouse in tac mode. It's silly that you can't click on objects to interact with them. And, most of all, it's silly that you can't click on the ground to move toons. This is was a game breaking issue for me: as I play with FF on, on nightmare, I sometimes need to move my toons around when in combat. Now I have to use the clumsy and buggy tac cam, wasting a lot of time, but in Origins and DA2 I could simply pause the game, switch between characters and move them where I wanted them to be; or I could select them (with shift+click on portraits, or just dragging the mouse) and do the same things in few seconds.
I always used WASD keys in Origins but unlike Inquisition, Origins had auto-attack which made the controls more precise. Take a Warrior, for example. In Origins, I could unleash my special moves such as Shield bash accurately because it would be automatically attacking the target. In Inquisition you often end up flying in the opposite direction because of the lack of Auto-attack. The entire problem is being caused as a result of key bashing due to a lack of an auto-attack control system which makes the WASD keys feel unresponsive as a result.
The PC controls are further exacerbated by the Tac Cam's like of precise control. Panning out isn't the only issue, another major factor is the inability to have individual hold. For example, Archers get a skill that grants a bonus to elevation but unless I'm manually controlling the Archer, I cannot put them on an elevated position because they will immediately rush back to melee range the moment I switch manual control to another character.
These issues coupled with a tactics screen that is not worth its name make for a game that has far too much micromanagement in when compared to the previous titles. Team-based RPGs traditionally work by setting up your team's position and tactics at the start of combat and then allowing the AI to take over while you concentrate on manually controlling the special abilities of your chosen character. This is what made Origins great, the lack of this is what makes the PC community feel like Bioware ignored them in the development of Inquisition.
- Tajoumaru et Bethgael aiment ceci
#4383
Posté 04 décembre 2014 - 02:14
I am sorry, but I just don't get how the PC version is as bad as you are all claiming. Yes, the Tac-Cam could DEFINITELY be implemented better with (it seems) relative ease, and yes the inventory and character screens have a simplified UI. Yes, yes I get all that, but seriously it is STILL an amazing game that I feel plays fine on the mouse and keyboard.
I for one am grateful that Bioware exist, and produce games like this because no one else is.
Sorry.
You really don't owe anyone an apology for liking bioware or liking bioware games, lol. By the same token, no one who dislikes bioware games owes you an apology. :> I can't speak for anyone else but I am here because I like Dragon Age and bioware a whole lot and I want the game to be a bit better because I plan to spend a lot of time with it.
I think Bioware transitioned to a console game company when they made KOTOR. Even DAO--while it was a PC game at heart--was not a very good tactical RPG in my opinion. It was a tactical RPG mixed with action RPG elements I don't like (regenerating health, constant spamming of the same abilities, etc).
Yeah, KOTOR, Jade Empire and the Mass Effects were not very complex games. I wish bioware and Firaxis would have a baby.
Modifié par michaelnull, 04 décembre 2014 - 02:21 .
#4384
Posté 04 décembre 2014 - 02:15
I propose we tweet to Laidlaw with a link to his video and use the tag #LIAR , maybe we can annoy him enough for him to make a statement.
Tweeted it but without the tag. My aim is to encourage bugs to be fixed by reporting them. I want Bioware to take their responsabilities as professional in hope they threat their customers right by fixing their game.
Bioware took great pains to demonstrate this game before release. They provided hours of gameplay footage, including footage of PC gameplay with a mouse and keyboard.
They avoided pretty well the details how the PC controls were in these streams and most of them were on console, imo
#4385
Posté 04 décembre 2014 - 02:18
I would say they are doing a pretty good job--good enough that they convinced me to buy one of their games after I had pretty much sworn them off after DA2 and ME3.
Could you please make an example of their good job after game release? What good things they have done to support gamers that have buy their game? Just 1 example would be nice.
#4386
Posté 04 décembre 2014 - 02:20
Haven't played Alien Isolation.Thats good to know - I bought it on Steam Sales - I've yet to play it but since I have shelved DA:I for the time being so I might just kick it up instead
PS Or Alien Isolation... what ya think?
Wolf: New Order is just a great game. It's more or less what you'd expect in a shooter, but man, they really spent time on it. Production values, graphics, voice acting all top notch.
Was one of the more enjoyable surprises of the year for me. I'd definitely recommend it.
- MeanderingMind et Stevensanr aiment ceci
#4387
Posté 04 décembre 2014 - 02:29
Folks, it could always be worse. Let's just be greatful there isn't some variation of this guy in DA:I like there was in Mass Effect...

- Tarzilman aime ceci
#4388
Posté 04 décembre 2014 - 02:32
I think we're getting a patch today. I can feel it in my bones, yo!
Ugh, who am I kidding! *kicks dirt*
#4389
Posté 04 décembre 2014 - 02:34
nothing bioware?
come on lads , that turkey has to be digested by now ![]()
give us smth atleast , some wee little carrot to dangle in front of us having us believe kb + m fix and more is coming
#4390
Posté 04 décembre 2014 - 02:38
More playtime leads me to believe that what is needed is an auto-attack function and lmb+rmb movement. Provided with that, I think many of the issues in movement would be alleviated. Otherwise, the awkwardness and lack of intuitive controls are going to annoy many people, myself included. Alternatively, they should have a first person camera perspective that actually works like in an FPS game, and that would solve the issues. The problem is that they are trying to use a control scheme that does not work very well for the perspective. In FPS, I can move my mouse and look without having to press a mouse button and then I can more accurately aim, and the lack of auto-attack becomes a non-issue.
I remain surprised that no one discerned that this was going to be an issue in playing. I remain baffled.
- hwlrmnky aime ceci
#4391
Posté 04 décembre 2014 - 02:44
That was a hardware error, don't know your system specs or anything so I don't know where the problem was, but it looked like a signal strength problem common with DP 1.2 cables.
Hi!
Thanks for answering my post earlier, thanks to you, I can play the game without a single flicker or tear or anything, been playing for 4 hours straight with every setting on max.
The only thing I had to do was change my DVI cable for a displayport cable… I wouldn’t believe it if I hadn’t been playing it four hours straight now without any graphics glitches/flickering thingies showing up, never thought such a simple thing like a cable could do so much, first I thought it was my graphics card, THANK THE MAKER, it wasn’t! ![]()
So thanks again! ![]()
Kind Regards:
SpecH82
- hwlrmnky aime ceci
#4392
Posté 04 décembre 2014 - 02:45
yep, looks like an hardware error for me too.
It was my DVI cable, after changing it for a displayport cable the game works like a charm, no screen flickerin no nothing, been playing 4 hours straight. ![]()
#4393
Posté 04 décembre 2014 - 02:46
More playtime leads me to believe that what is needed is an auto-attack function and lmb+rmb movement. Provided with that, I think many of the issues in movement would be alleviated. Otherwise, the awkwardness and lack of intuitive controls are going to annoy many people, myself included. Alternatively, they should have a first person camera perspective that actually works like in an FPS game, and that would solve the issues. The problem is that they are trying to use a control scheme that does not work very well for the perspective. In FPS, I can move my mouse and look without having to press a mouse button and then I can more accurately aim, and the lack of auto-attack becomes a non-issue.
I remain surprised that no one discerned that this was going to be an issue in playing. I remain baffled.
I do not believe for one minute that they are technically unable to provide us with a control set suitable for PC. That simply isn't true.
What they did, was concentrate so blindly on tailoring the game for console and "the same experience on all platforms - what kind of a rubbish approach is that when KB&M gameplay is far different to controller anyway?) that PC controls were completely forgotten until a month prior to release. Then quickly knocking together little more than a MOCKUP for KB&M and expect us to be satisfied with it?! NO!
- Wompoo et Stevensanr aiment ceci
#4394
Posté 04 décembre 2014 - 02:48
I get that one a lot. No biggie, because it's easy to overcome by using an ability.
It’s enough to jump again, but still! ![]()
#4395
Posté 04 décembre 2014 - 02:52
Screen flicker at 00:06 tell me that isn’t related to hardware failure as I thought when I saw it flicker briefly on the screen, still it never happend in any other game before this, not crysis 3, not any other mantle games like thief and civilizartion beyond earth, still if anyone knows what cause it, please do share...
Exclamation marks on the mini map that belonged to the specialization quest at Skyhold that doesn’t disappear even though the quest is done and the NPC are gone…..
I'd say this game has a few bugs, it took me around 12 minutes to capture the 6 videos I shared hear, now today.
Youtube link below!
The screen flicker was due to my faulty DVI cable it seems, I bought a new DisplayPort cable, have been playing the game without a single screen flicker or tear for 4 hours straight… never thought a cable could give me all those problems.
#4396
Posté 04 décembre 2014 - 02:52
Not having those extra key maps to put on your mouse, which has at least 5 buttons, is amateurish on Biowares part. That is an example of flat out neglect, as games have had that standard for 10 years.
The mouse navigation is another convenience feature that Bioware pioneered iirc, was in Origins, and it would not affect the current LMB action, so that really needs to be added.
- Bethgael et Lostspace aiment ceci
#4397
Posté 04 décembre 2014 - 02:57
I think we're getting a patch today. I can feel it in my bones, yo!
Ugh, who am I kidding! *kicks dirt*
How long can QA even take, are they seriously plaything the whole game 100% to check if the patch broke anything else?
#4398
Posté 04 décembre 2014 - 02:59
How long can QA even take, are they seriously plaything the whole game 100% to check if the patch broke anything else?
They're waiting for the console validation most likely.
#4399
Posté 04 décembre 2014 - 02:59
How long can QA even take, are they seriously plaything the whole game 100% to check if the patch broke anything else?
Wouldn't be too surprised if they are just being spiteful and holding it back...right now, I am starting to expect that kind of behaviour. I think it's time we take this to twitter...
#4400
Posté 04 décembre 2014 - 03:04
I forgot to add something that is not explicitly pc-related as far as I'm aware, but since the community seems lively here, it shouldn't hurt to ask.
Has anyone else noticed that, in case you've romanced Isabela in DA2, all the party banter addresses Hawke as male regardless of their gender?
Also, I have a list of minor cosmetic glitches I've encountered in three playthroughs (for example, dawn lotus constantly growing from the bottom of the flower pot, invisible walls, unreachable harvestables, the invisible merchant in skyhold...). Can I actually contact someone about this?




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