I really don't agree with this statement that DAI is generic.
It is not. It is a VERY unique game! The story telling, depth of crafting, characters, choice impact, monstrous size etc. make this nothing short of a landmark game.
Let's not confuse the overall quality of the game itself, with the problem at hand, which is the PC version of it not receiving the care and quality it (and we) deserve.
You can't honestly play the game (on whichever platform) for any length of time and deny its brilliance.
I do understand where your frustration is coming from, but let's keep it within the realm of the actual issues, not the entirety of the game.
Storytelling: Uses the old Bioware formula of "Recruit a massive army to fight a threat to all of existence". The story is rather cliche in a lot of aspects.
Depth of Crafting: The crafting isn't that great. It's really just a replacement for specific armor pieces. Instead of having different legs, boots, etc to find or loot, you now have to craft them. This indirectly causes you to waste even more time in doing stuff in the game that isn't fun (E.G. Resource collecting, mining, etc) It hearkens back to every MMO I have ever played and let me tell you one thing: Crafting was never fun in any of those. It was just a way to consume time. In this game it is a way to replace BioWares laziness in different armor slots. Instead of providing us with a ton of different armor pieces that we could mix and match, customizing more to our individual tastes, we are left with a small variation of about a dozen armor sets only being able to customize them in terms of "legs or gloves" upgrades, which aren't noticeable aesthetically at all.
Characters: For the most part, the characters aren't that interesting. The Iron Bull is just a charismatic version of a Qunari. Once you meet one Qunari, you've met them all because they all follow the same code of law. Solas is pretty emotionally dull. Sera is just obnoxious and not in a clever or amusing way. She just seems like a child. Blackwall is pretty generic. Vivienne is snooty and not very likeable. We've already explored Varric in DA2 so he's pretty boring this go around. Cassandra is not too bad, but still pretty generic. I really only found Cole and Dorian to be that interesting.
Choice Impact: I don't know. I just don't see it. Your choices tend to devolve into the classic Bioware formula "Pick 1) To be a Good Guy. Pick 2) To be the Sarcastic Idgaf guy. Pick 3) To be the Dick". The choices aren't very grey or contain any neutral consequence. The choice and consequence is stuck in this perpetual "good or bad" perspective.
Monstrous size: Not a good reason to say a game is good. Sure, it's monstrous. But it's also filled with hours of fetch quests and boring, uninspired combat.
Ultimately Dragon Age: Inquisition is the very definition of "Sum of it's parts". It's given praise only for the fact that all of the pieces come together to create a game that has massive scope. However, when dissected, those individual parts tend to fall flat most of the time. It's not this glorious masterpiece of an RPG that many are claiming it to be. Sure, it's a decent RPG, but everyone seems to want to jump and call it the greatest RPG to have come out in years...which it's not. Really Divinity should get that title, but I think Witcher 3 is going to one up even that game.