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#4426
Cl1cka

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I really don't agree with this statement that DAI is generic.
It is not. It is a VERY unique game! The story telling, depth of crafting, characters, choice impact, monstrous size etc. make this nothing short of a landmark game.
Let's not confuse the overall quality of the game itself, with the problem at hand, which is the PC version of it not receiving the care and quality it (and we) deserve.
You can't honestly play the game (on whichever platform) for any length of time and deny its brilliance.
 
I do understand where your frustration is coming from, but let's keep it within the realm of the actual issues, not the entirety of the game.

 

While the story is good, it's nothing to write home about.

And the game itself isn't defining for the genre at all. Not in the same aspect as DAO/BG/NWN2/ME were. They were epic. There was genuine feel of "living" the story. Here you don't get this. Here you get good mainquest with story and generic "fetch" quests that become quickly annoying and instead of immersing you further, they do the opposite.Controls and the Menus don't help this either. Neither does the fact that at some point I don't want to have companions with me anymore, cause they just keep getting me and themselves killed instead of helping. Not to mention the main quest has it's unbelievable moments as well - You start as suspect in MASS MURDER and 10 min latter you are head of the Inquisition. I mean WTF.

 

Graphics are good yes. But for me they are not important as the "feel" from the game. I prefer to replay BG/BG2 for the 20th time than this game for 2nd or 3rd...


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#4427
P1nhead

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Guys!

 

I know the Patchdate!!

 

24th of December it is. Comes as BluRay under every Christmastree.

Perhaps.

 

Christmastree needs some QA Testing though.

 

... :angry:


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#4428
hwlrmnky

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I'm absolutely not directing this at any of my fellow gamers in particular but I'd like to toss this angle on Bioware's silence into the ring: as soon as people started musing over the possibility of legal action against EA re: Inquisition a lessening of communication was all but inevitable. There is a pervasive idea in the US (and to a lesser degree Canada) that threatening legal action is the way to get results. This may have some truth regarding threatening individuals; however, the exact opposite is true when one threatens a corporation. Regardless of the merit or lack thereof of the complaint, a well-represented corporation will not participate in any escalation that might make getting a case dismissed more time-consuming.

This in no way implies that EA is "worried." Silence is simply best practice from a, well, "legal hygiene" stand point.
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#4429
MyloLothian

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I really don't agree with this statement that DAI is generic.
It is not. It is a VERY unique game! The story telling, depth of crafting, characters, choice impact, monstrous size etc. make this nothing short of a landmark game.
Let's not confuse the overall quality of the game itself, with the problem at hand, which is the PC version of it not receiving the care and quality it (and we) deserve.
You can't honestly play the game (on whichever platform) for any length of time and deny its brilliance.
 

 

this is true.  the scope and depth of this endeavor is wonderfully epic... but ...
it doesn't change the fact that it is a console port. not made for PC.  
such is the nature of things nowadays, it seems.
 


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#4430
Rencor2k

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So after 8 days of silence, we still don't hear anything? Or did i miss something?



#4431
Ero_the_Great

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I'm absolutely not directing this at any of my fellow gamers in particular but I'd like to toss this angle on Bioware's silence into the ring: as soon as people started musing over the possibility of legal action against EA re: Inquisition a lessening of communication was all but inevitable. There is a pervasive idea in the US (and to a lesser degree Canada) that threatening legal action is the way to get results. This may have some truth regarding threatening individuals; however, the exact opposite is true when one threatens a corporation. Regardless of the merit or lack thereof of the complaint, a well-represented corporation will not participate in any escalation that might make getting a case dismissed more time-consuming.

This in no way implies that EA is "worried." Silence is simply best practice from a, well, "legal hygiene" stand point.

 

I like to think that nobody having the time to talk about this online means they are actually working. Bothers me the most if the people in charge find the damn time to tweet and post on tumblr.


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#4432
BanditGR

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Users are also experiencing alot of new crashes and freezes with those patches. Rushing them out ain't a good option IMO

 

And are you absolutely positive the same won't be the case with DAI ? The truth of the matter is, we have no way of knowing yet.

 

 

That's a bad analogy since we don't know how hard it is to patch DAI.

 

And that's another problem at this point, the fact that we don't know pretty much anything, since they won't release any information on what a possible patch is going to address. But let's agree for a moment that it is a bad analogy. Ubisoft apologized for the issues and offered the upcoming DLC free for everyone in addition to a free game for season pass holders. It's really hard to avoid comparing these situations tbh, no matter how different or unique they might actually be.



#4433
Fredvdp

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I think the major issues with tac cam on PC is that it's not just a change of camera stance, but causes major changes in gameplay. Here's the issues that could have been avoided:

 

1. Mouse buttons wouldn't be swapped. Target becomes attack in tac cam and vice versa.

2. You can't click to move in action cam.

3. Auto pause in tac cam. I want the game to pause when I tell it to pause. This worked great in Origins, why change it?

4. Can't move characters in tac cam mode with WASD. You can move the cursor with the mouse, so why do movement keys do the same thing?

 

I understand the system had to be changed so it would work better with controllers, but why do we have to be stuck with this inferior system when switching to mouse and keyboard? I have to reload the game to switch from one control scheme to the other, so I see no logical reason why mouse and keyboard users should be stuck with the inferior system.

The worst issue with the controls, however, is the 8 ability limit. I read how BioWare tried to rationalize this downgrade, but it's a terrible change. I bet the tactics system had to be downgraded because of this.


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#4434
Sparky862

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Just accept it. As always Bioware / EA just dont care about the pc communtiy and put us in last concerns just like every other game they ever released. We pc community should always settle for last place and enjoy games from these company 2-3 months after release date which is really unfair



#4435
Jackal19851111

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I'm just wondering why Bioware have been so quiet about this. It's almost unsettling, almost as if they have nothing but bad news so they give no news at all kinda thing...

 

Like, there's so many threads, so many posts, with people frustrated over the same issue. Is it that hard to just go "Yes, we understand the need for a walk/run toggle in the PC controls, and this will be implemented in the next patch"... but instead we have... silence... guess the silence is our answer. I don't remember community interaction being so limited in the past.

 

I wish I can start recommending this game, I truly do, so I can actually talk about it with my mates - but at this moment I still can't, nor can I even say "Don't worry about the controls, the patch is coming out soon to fix it". I can't say that, so there's already lost sales there from potential full price customers, and I'm not the only PC consumer. All of this can be remedied by a simple end to the silence, which only reflects poor social media management IMHO. In my industry we also respond to consumer criticisms (and trust me, they can be as vocal as any gamer!) and even though we can't solve all their problems we do validate their concerns and answer them. By doing so we turn negative feedback into positive reviews in terms of our customer service.

 

Come on Bioware


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#4436
Team Value

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I'm absolutely not directing this at any of my fellow gamers in particular but I'd like to toss this angle on Bioware's silence into the ring: as soon as people started musing over the possibility of legal action against EA re: Inquisition a lessening of communication was all but inevitable. There is a pervasive idea in the US (and to a lesser degree Canada) that threatening legal action is the way to get results. This may have some truth regarding threatening individuals; however, the exact opposite is true when one threatens a corporation. Regardless of the merit or lack thereof of the complaint, a well-represented corporation will not participate in any escalation that might make getting a case dismissed more time-consuming.

This in no way implies that EA is "worried." Silence is simply best practice from a, well, "legal hygiene" stand point.

This is a good point, but it's likely Bioware takes this approach by default anyway these days just to minimize the risk of any one saying something that could cause a you-know-what storm.


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#4437
Jackal19851111

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If that's the case then Bioware needs to hire Josephine


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#4438
SpecH82

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DX11 has issues with some flickering surfaces in crossfire mode. I quote from the 14.11.2 beta driver release notes:


And it's not everywhere, but I've seen it here and there. But maybe not as annoying as a flickering moon. Hmmm.... Maybe it's the same issue but different 'surfaces' per API...


Weird, haven't had any flickering in the game, since I turned from mantle to directx 11 inside the Display tab at the options menu and changed my cable and made a clean reinstall of the beta drivers!

It may very well be, we can hope for new display drivers and a patch from bioware, still if you have time, try the same as I did, it may work, worked for me.

I'm playing the game with everything at max now without any problems at all!

#4439
Dustin Mock

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It was actually the cable. I bought a new displayport cable and switched to it from my dvi cable, and now the game works like a charm, except in mantle mode though, so I'm playing in directx 11 mode with everything on max! :)

Never overclocked anything :)

Nice, glad it was an easy fix.  I changed cables 4 times before I realized the problem for me was the overclocking on a DP cable to begin with.  



#4440
Alligator

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All I really want is the walk button, is that too much to ask? How many weeks will I have to wait for it?



#4441
Jackal19851111

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Same, I managed to fix all my crashing/freezing problems by switching to windowed full screen mode, rebinded all the keys, still annoyed with only having 8 slots for abilities but I'll live. I thought I'll try my 2nd playthrough since the crashing stopped, but still my immersion isn't there while I'm running around like a goof (in circles mind you, as running around everywhere robs me of any sense of location)



#4442
Brogan

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I think the major issues with tac cam on PC is that it's not just a change of camera stance, but causes major changes in gameplay. Here's the issues that could have been avoided:

 

1. Mouse buttons wouldn't be swapped. Target becomes attack in tac cam and vice versa.

2. You can't click to move in action cam.

3. Auto pause in tac cam. I want the game to pause when I tell it to pause. This worked great in Origins, why change it?

4. Can't move characters in tac cam mode with WASD. You can move the cursor with the mouse, so why do movement keys do the same thing?

 

I understand the system had to be changed so it would work better with controllers, but why do we have to be stuck with this inferior system when switching to mouse and keyboard? I have to reload the game to switch from one control scheme to the other, so I see no logical reason why mouse and keyboard users should be stuck with the inferior system.

The worst issue with the controls, however, is the 8 ability limit. I read how BioWare tried to rationalize this downgrade, but it's a terrible change. I bet the tactics system had to be downgraded because of this.

 

Absolutely.

 

The Tac Cam was something they added purely for the console versions.

 

It is 100% unnecessary on the pc version, because all the features it provides could have been added to the pc version individually without changing the camera, the movement controls, etc.

 

I know nothing about programming, and I can see that.



#4443
Savanth

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The only thing which is keeping me from buying PC version of Dragon Age Inquisition is problem with playing on mouse and keyboard. I just want good, complete product. It is testing my patience, but i think i'm good at it. I heard some more similar opinions from other people waiting for patch.



#4444
Snazzy

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I really don't agree with this statement that DAI is generic.
It is not. It is a VERY unique game! The story telling, depth of crafting, characters, choice impact, monstrous size etc. make this nothing short of a landmark game.
Let's not confuse the overall quality of the game itself, with the problem at hand, which is the PC version of it not receiving the care and quality it (and we) deserve.
You can't honestly play the game (on whichever platform) for any length of time and deny its brilliance.
 
I do understand where your frustration is coming from, but let's keep it within the realm of the actual issues, not the entirety of the game.

 

 

Storytelling: Uses the old Bioware formula of "Recruit a massive army to fight a threat to all of existence". The story is rather cliche in a lot of aspects.

 

Depth of Crafting: The crafting isn't that great. It's really just a replacement for specific armor pieces. Instead of having different legs, boots, etc to find or loot, you now have to craft them. This indirectly causes you to waste even more time in doing stuff in the game that isn't fun (E.G. Resource collecting, mining, etc) It hearkens back to every MMO I have ever played and let me tell you one thing: Crafting was never fun in any of those. It was just a way to consume time. In this game it is a way to replace BioWares laziness in different armor slots. Instead of providing us with a ton of different armor pieces that we could mix and match, customizing more to our individual tastes, we are left with a small variation of about a dozen armor sets only being able to customize them in terms of "legs or gloves" upgrades, which aren't noticeable aesthetically at all. 

 

Characters: For the most part, the characters aren't that interesting. The Iron Bull is just a charismatic version of a Qunari. Once you meet one Qunari, you've met them all because they all follow the same code of law. Solas is pretty emotionally dull. Sera is just obnoxious and not in a clever or amusing way. She just seems like a child. Blackwall is pretty generic. Vivienne is snooty and not very likeable. We've already explored Varric in DA2 so he's pretty boring this go around. Cassandra is not too bad, but still pretty generic. I really only found Cole and Dorian to be that interesting. 

 

Choice Impact: I don't know. I just don't see it. Your choices tend to devolve into the classic Bioware formula "Pick 1) To be a Good Guy. Pick 2) To be the Sarcastic Idgaf guy. Pick 3) To be the Dick". The choices aren't very grey or contain any neutral consequence. The choice and consequence is stuck in this perpetual "good or bad" perspective. 

 

Monstrous size: Not a good reason to say a game is good. Sure, it's monstrous. But it's also filled with hours of fetch quests and boring, uninspired combat. 

 

Ultimately Dragon Age: Inquisition is the very definition of "Sum of it's parts". It's given praise only for the fact that all of the pieces come together to create a game that has massive scope. However, when dissected, those individual parts tend to fall flat most of the time. It's not this glorious masterpiece of an RPG that many are claiming it to be. Sure, it's a decent RPG, but everyone seems to want to jump and call it the greatest RPG to have come out in years...which it's not. Really Divinity should get that title, but I think Witcher 3 is going to one up even that game. 


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#4445
Brogan

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All I really want is the walk button, is that too much to ask? How many weeks will I have to wait for it?

 

It's interesting...  Laidlaw tweeted the whip camera to selected character in Tac Cam "was a bug" and will be fixed in a patch.  This was pretty early on too.

 

Why is this not the same case for walk?  When console version already has it?  Why was this not an "obvious" bug?

 

For that matter, why no comment about the lack of mouse re-mapping?  We all know that this is something they clearly missed.  Why no mention?



#4446
the_pepper

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No it's not. It's not disrespectful to be disrespectful towards developer that has been disrespectful towards you :D

But seriously RESPECT it's not given automatically - it's earned. And BW has done nothing to earn respect towards them, on the contrary - they have gone out of their way to loose it.

Oh, come on, please stop saying that. Sure, respect is earned and all that, but I feel that both in the internet and real life lots of people demand respect when they just want cordiality (aka, not being treated like crap). If that right had to be earned it'd be ok to introduce yourself like "Hi, I'm Pepper. Nice to meet you, d*ckhead."
In other words, you don't have to respect or admire someone to not be a total asshat to them.


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#4447
Snazzy

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Oh, come on, please stop saying that. Sure, respect is earned and all that, but I feel that both in the internet and real life lots of people demand respect when they just want cordiality (aka, not being treated like crap). If that right had to be earned it'd be ok to introduce yourself like "Hi, I'm Pepper. Nice to meet you, d*ckhead."
In other words, you don't have to respect or admire someone to not be a total asshat to them.

But wouldn't somebody selling you a product that doesn't work, in fact, be a d*ckhead?


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#4448
shushNMD

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Oh, come on, please stop saying that. Sure, respect is earned and all that, but I feel that both in the internet and real life lots of people demand respect when they just want cordiality (aka, not being treated like crap). If that right had to be earned it'd be ok to introduce yourself like "Hi, I'm Pepper. Nice to meet you, d*ckhead."
In other words, you don't have to respect or admire someone to not be a total asshat to them.

Doesn't prove any point, really.

#4449
Tarzilman

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I just bought the Witcher 1&2 during steams autumn sale for 12,99€. Enough other things to do now until EAware brings this freaking patch out.
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#4450
Ncongruous

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Storytelling: Uses the old Bioware formula of "Recruit a massive army to fight a threat to all of existence". The story is rather cliche in a lot of aspects.

 

Depth of Crafting: The crafting isn't that great. It's really just a replacement for specific armor pieces. Instead of having different legs, boots, etc to find or loot, you now have to craft them. This indirectly causes you to waste even more time in doing stuff in the game that isn't fun (E.G. Resource collecting, mining, etc) It hearkens back to every MMO I have ever played and let me tell you one thing: Crafting was never fun in any of those. It was just a way to consume time. In this game it is a way to replace BioWares laziness in different armor slots. Instead of providing us with a ton of different armor pieces that we could mix and match, customizing more to our individual tastes, we are left with a small variation of about a dozen armor sets only being able to customize them in terms of "legs or gloves" upgrades, which aren't noticeable aesthetically at all. 

 

Choice Impact: I don't know. I just don't see it. Your choices tend to devolve into the classic Bioware formula "Pick 1) To be a Good Guy. Pick 2) To be the Sarcastic Idgaf guy. Pick 3) To be the Dick". The choices aren't very grey or contain any neutral consequence. The choice and consequence is stuck in this perpetual "good or bad" perspective.

Apologies for picking out parts of your post Snazzy. I would just like to add on if possible.

 

Crafting in this game is tawdry. But I only mar(k) it as such because it's the same old system we've seen countless times. Rushed most likely and implemented with the seal of "good enough". I felt it rather limiting. Not every item you craft can be customized further. Which is disheartening because you do not know beforehand save prior knowledge that it cannot be altered. Choice is important in this facet of gaming. You do not create the look you want in this game without sacrifice just as you say. Where's simple model swapping? Or even dyeing? Things I've seen a vested modder implement in Dragon Age Origins. And before all that there is material gathering... I'm not sure how any of you feel but I'll devote the effort of finding those difficult materials if I can do more with those items than what we currently have.

 

Choices do feel impactful. Every arcing decision is a slap to someone somewhere. I can't please everyone. In fact the majority hate me by the end of my playthrough. Not a wholly great feeling but I went with my gut on things and very rarely did it meet with my entire party's approval.


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