While the story is good, it's nothing to write home about.
And the game itself isn't defining for the genre at all. Not in the same aspect as DAO/BG/NWN2/ME were. They were epic. There was genuine feel of "living" the story. Here you don't get this. Here you get good mainquest with story and generic "fetch" quests that become quickly annoying and instead of immersing you further, they do the opposite.Controls and the Menus don't help this either. Neither does the fact that at some point I don't want to have companions with me anymore, cause they just keep getting me and themselves killed instead of helping. Not to mention the main quest has it's unbelievable moments as well - You start as suspect in MASS MURDER and 10 min latter you are head of the Inquisition. I mean WTF.
Graphics are good yes. But for me they are not important as the "feel" from the game. I prefer to replay BG/BG2 for the 20th time than this game for 2nd or 3rd...
- DAO's story wasn't any better... it really wasn't. Bhelen vs. Harrowmont, Dalish vs. Werewolves, Templar vs. Mage. Build an army and slay the Archdemon. Its nothing to write home about either. At least DAI as the 3rd in the series did a good job of tying in some loose ends from previous games (Flemeth, Morrigan, etc.)
- Generic fetch quests? Google the list of side quests in DAO, which I happened to just finish replaying over a month ago and you'll see that DAO also had its share of fetch quests. This is a FACT.
- I have no idea what you're doing that has your companions getting you killed. This never happened to me in an 85+ hour game.
- Your complaint about being accused as a mass murderer and then becoming Inquisitor is... wow. Everyone who knew anything in the DA world knew these accusations had no evidence behind them. The actual reality is that rifts were causing chaos all around and the Inquisitor was the only one with the power to close them. FYI it only took 10 minutes for Cassandra to rationally figure out that the Inquisitor didn't cause the breach. Its not "WTF"at all.
- Sorry but DAO as a tactical RPG isn't as defining as you think it is. Out of the games you listed only BG and maybe NWN2 actually define the genre. The Drage Age series, if anything, is more about the overarching story and lore, which considering the plot of all 3 games and not just 1, is pretty damn good to me.
Don't even get me started on the list of bugs DAO has, including the ones that haven't been fixed to this day. People complaining about DAI's UI? Am I the only one who played it on a higher resolution and remembers how pathetically small the UI was and how difficult it was to read the size 2 font?