Are we going to get a Patch this weekend?
The only problem i had are the FPS in areas, drop to 18 fps. Everything looks great. Just fix that problem. Distance, rocky texture, something, just fix it, i wanna play.
Are we going to get a Patch this weekend?
The only problem i had are the FPS in areas, drop to 18 fps. Everything looks great. Just fix that problem. Distance, rocky texture, something, just fix it, i wanna play.
Bioware this has gone beyond pathetic now. Seriously. Not only do you need to know what to do before releasing a game but you need to learn about damage control and proper customer care post launch. To think you can't even manage a single patch for smaller issues building up to patching bigger issues is comical. Just nothing, nadda, zero. Pathetic +1.
Anyone know a fix?
The game is freezing at the title screen, even after I've connected to the servers, and played the game. The other day after aggravating bouts of freezing (at the title screen), I went into Origin and repaired the game. For a time the game was working fine, but now it is freezing at the title screen again (if I leave it for longer than a minute it does so). I have been able to start the game befor the freeze, but I've also noticed a massive FPS drop. Moreover, yes, I have tried the same repair option since then.
My rig
Graphics: GTX 980 (just upgraded from a 7870, the game never froze when I had the 7870 installed)
Processor: Intel ® Core™2 Quad CPU Q8400 @ 2.66GHz 2.67.GHz (probably causing some bottle necking, hopefully once I have the cash I will be able to upgrade my cpu to a i5-4690k)
RAM: 8.00 GB
Windows 7 Operating System
- I have the latest Nividia drivers
Odd choice to replace the 7870. Just a bit more and you had a board and cpu. Did you play with mantle of directx when using the 7870?
I'm having a hard time believing it. It could be just me being picky, but unless they have some magical network of communication mirrors -- that can't happen. And this ain't no Harry Potter.
No, not, because not owls. Ravens.
By "quickly" I don't mean overnight. But the ravens landed at Denerim (I... think? large city that is not VR, Redcliffe or other places we see, in any case. Could be Highever. But I finally decided Denerim) and Redcliffe, at least.
Look, time and distance in this game is truncated disproportionately, no doubt. It's all over the shop, and makes no sense when you consider it took the Hawkes 2 weeks to sail from Gwaren to Kirkwall, and it's a 2 week, something something, trip from Orzammar to Kinloch Hold (according to Dagna in DA:O) (and yet only a day and a half to cover the same map distance from Redcliffe to Kinloch for the Connor quest....). In DA:I, it's all apparently instant. But that's a game hole, not a plot one that has anything to do with the presumed guilt/innocence of the PC.
SnQQpy great post on this topic which is sadly just a marketing reply
ahhh you young cynic you... everyone knows PR don't pull those sort of stunts, unheard of in the games industry!
PS hmmm come to think of it... theirs (sic) a first time for everything
I almost bought this game during the Black Friday Sale. I really want it for my PC but I just can not bring myself to buy it yet until they fix the PC issues I've been reading about all over. Sad, really.
I almost bought this game during the Black Friday Sale. I really want it for my PC but I just can not bring myself to buy it yet until they fix the PC issues I've been reading about all over. Sad, really.
Buy it on Origin and try for yourself, if you like it you can keep it and if not you can just get a refund. For me it was a huge dissapointment with the broken PC controls so I just got it refunded, no harm done.
On another note, does anyone who is actually playing the game know that if your Keep import doesnt import do you have to start an entirely new game?
On another note, does anyone who is actually playing the game know that if your Keep import doesnt import do you have to start an entirely new game?
I'm not certain what you mean. But if you mean - What occurs to the world when your custom world state fails to import? You accept the default canon world state.
Players who do not have or choose not to import a world-state into Inquisition will be provided a default "canon" as in Dragon Age II: an "Ultimate Sacrifice" Dalish Warden, Alistair made King, and Hawke a male mage who sided with the mages in DA2. Mark Darrah and Aaryn Flynn indicated as well that choices from Dragon Age: Origins - Awakening and other DLC will also impact playthroughs.The prologue of the game is designed in a manner that players new to the series will not be overwhelmed.
It's a fair criticism. M&KB Controls aren't good enough for you, and it's valid to say "hey maybe you should have spent a bit more time on this across the board, don't you think :|?"
I think much of the issues around the M&KB controls is that they are so obviously tied to controller schemes. For instance we drive a reticule around the map in tactical mode, maneuvering it around boxes and up stairs. Why? Because that's how controllers have to move. There is literally no other reason. Most KB&M controls would allow click and drag and/or pan with the mouse.
In Inventory I can't use the mouse to spin my character around, like in every other game ever, I have to use the A and D keys, because this is how the Controller works. The stick that drives your character also spins your paper doll around in Inventory. This despite being able to spin your character around with a mouse in CC.
There is no point and click to move/loot at a distance because the controller doesn't have this capability.
Lets not forget the tooltips, or lack thereof. Controllers can't hover over a skill and see what it does, so no tooltips for PC users either!
See, it's like someone said "slap some keybindings on the controller scheme and call it a day. Good enough!" Instead of actually putting some thought into ease of use on the KB&M. It's disappointing and frustrating.
This and how Marketing puts out pictures asking which platform I want to play on, showing Xbox and PS4, and leaving out PC doesn't give me a warm fuzzy feeling that Bioware gives a damn about its PC playerbase.
So back on a constructive note. Here's some further feedback on the controls.
I find it confusing having different control schemes in tactical and regular pause modes. I hop out of pause half the time and find I'm driving the camera in real time instead of my character. I'd like to at least have the option to change to mouse panning of the map and WASD staying as controlling my active character in both modes. WASD Camera control when not paused seems absolutely useless to me.
Standard mouse usage in menus and such would be nice. By standard , I mean what every other PC game has. The skills menu especially is obviously designed for controllers. Why can't I see all the skill tree options at once? Instead I ahve to cycle throguh them tos ee the hidden one or two.
Same with the crafting. It's not clear at all that I have to click on an item to expand it. Its probably more obvious to anyone who has ever used a controller. I'm not sure I'm explaining that one well. On a PC interface I'd expect to see a list of upgrades on one side and a spot to drag that upgrade to on the other side, like the inventory paper doll.
Holding down a button to attack strains my tendons. Playing games shouldn't hurt, kk? I mean, on a controller, maybe holding the trigger is effortless, like you are gripping something. Not so much for mouse or holding down 'r'. Not to mention the wear and tear on the equipment. Controllers are designed for that crap, not so much the keyboard or mouse.
Lets talk tool tips. It's frustrating to see sll the skills on the hotbars during combat and not being able to hover over them to see what they do. I have to click 'P' and go to each skill (still not tooltip!) to see what it does. Not too fun when you are in the middle of combat.
Sadly I don't expect to really see much of this because I doubt Bioware is going to redesign the entire UI for PC players.
It's interesting... Laidlaw tweeted the whip camera to selected character in Tac Cam "was a bug" and will be fixed in a patch. This was pretty early on too.
Why is this not the same case for walk? When console version already has it? Why was this not an "obvious" bug?
For that matter, why no comment about the lack of mouse re-mapping? We all know that this is something they clearly missed. Why no mention?
Ah yes, walking. You see, on controllers you walk by moving the stick forward slightly, and running is moving the stick fully. PC doesn't get walk because you can't 'half-click' the W key.
Thanks for not patching the game.
I think much of the issues around the M&KB controls is that they are so obviously tied to controller schemes. For instance we drive a reticule around the map in tactical mode, maneuvering it around boxes and up stairs. Why? Because that's how controllers have to move. There is literally no other reason. Most KB&M controls would allow click and drag and/or pan with the mouse.
In Inventory I can't use the mouse to spin my character around, like in every other game ever, I have to use the A and D keys, because this is how the Controller works. The stick that drives your character also spins your paper doll around in Inventory. This despite being able to spin your character around with a mouse in CC.
There is no point and click to move/loot at a distance because the controller doesn't have this capability.
Lets not forget the tooltips, or lack thereof. Controllers can't hover over a skill and see what it does, so no tooltips for PC users either!
See, it's like someone said "slap some keybindings on the controller scheme and call it a day. Good enough!" Instead of actually putting some thought into ease of use on the KB&M. It's disappointing and frustrating.
This and how Marketing puts out pictures asking which platform I want to play on, showing Xbox and PS4, and leaving out PC doesn't give me a warm fuzzy feeling that Bioware gives a damn about its PC playerbase.
So back on a constructive note. Here's some further feedback on the controls.
I find it confusing having different control schemes in tactical and regular pause modes. I hop out of pause half the time and find I'm driving the camera in real time instead of my character. I'd like to at least have the option to change to mouse panning of the map and WASD staying as controlling my active character in both modes. WASD Camera control when not paused seems absolutely useless to me.
Standard mouse usage in menus and such would be nice. By standard , I mean what every other PC game has. The skills menu especially is obviously designed for controllers. Why can't I see all the skill tree options at once? Instead I ahve to cycle throguh them tos ee the hidden one or two.
Same with the crafting. It's not clear at all that I have to click on an item to expand it. Its probably more obvious to anyone who has ever used a controller. I'm not sure I'm explaining that one well. On a PC interface I'd expect to see a list of upgrades on one side and a spot to drag that upgrade to on the other side, like the inventory paper doll.
Holding down a button to attack strains my tendons. Playing games shouldn't hurt, kk? I mean, on a controller, maybe holding the trigger is effortless, like you are gripping something. Not so much for mouse or holding down 'r'. Not to mention the wear and tear on the equipment. Controllers are designed for that crap, not so much the keyboard or mouse.
Lets talk tool tips. It's frustrating to see sll the skills on the hotbars during combat and not being able to hover over them to see what they do. I have to click 'P' and go to each skill (still not tooltip!) to see what it does. Not too fun when you are in the middle of combat.
Sadly I don't expect to really see much of this because I doubt Bioware is going to redesign the entire UI for PC players.
Dont waste your time with arguments. That guy is seems to be responsible for the KB&M issues and he will not admit that he did a mistake and unless a superior is forcing him to redo his work, we will not see any improvements. He will probably change a few small things but redoing stuff makes him look bad, so it wont happend. Thats how it looks like. I still hope they completley redesign tactical cam, menus and controlls.
Dont waste your time with arguments. That guy is seems to be responsible for the KB&M issues and he will not admit that he did a mistake, unless a superior is forcing him to redo his work, we will not see improvements. He will probably change a few small things but redoing stuff makes him look bad, so it wont happend.
That's not how game development works. It's not only one person's fault. At all.
Well, I'll give it until the first patch, if the first patch doesn't fix the issues with PC controls, then it's safe to say, pre-ordering anything is the dumbest thing I can possibly do in the future with AAA developers. I should have realised something was up as all the promotional gameplay videos with walking animations was done using a gamepad, I never anticipated the PC version would lack such a basic feature that exists in all other 3D RPG games, it's common sense.
It's like me setting up for a conference and forgetting to give everyone water or a pen. Or serving a dish without cutlery. Basic essentials when it comes to the features of your product. The facilities may be great, the food may be excellent, but if the customer can't even enjoy it because they are dehydrated or being forced to eat with their hands, it would be our priority to not only deal with the issue, but also to validate consumer concerns.
But right now people are being forced to eat with their hands in DA:I with the current PC controls, and either than one old post saying "we're looking into this", it's just been... silence -.-
What's the point in pre-ordering even if they do patch it? You're still having to wait X amount of days/weeks for PC specific controls on your next purchase. Better to wait in future in order to see if the game has had proper PC development put in to it. It's not like the Dragon Weapons/Armour are worth the pre-order, is it?
So I've played the game on a friend's PC to try it and the controlls/camera are TERRIBLE! How could this happen? DA2 was BETTER! And I should never say that! I don't know at this point... This is lazy as hell!
What's the point in pre-ordering even if they do patch it? You're still having to wait X amount of days/weeks for PC specific controls on your next purchase. Better to wait in future in order to see if the game has had proper PC development put in to it. It's not like the Dragon Weapons/Armour are worth the pre-order, is it?
There's a point for the extras you get. But, the risk of paying for a game that is not finished is high and it absolutely outweighs the benefits. Not to mention that if enough people stop pre ordering the company would have a good reason to release only polished games as keeping the fanbase happy is clearly not reason enough. It's aallllll about the immediate $$$$$$ now.
From what I've come to understand, companies want to be a part of that "Next Big Thing". Which in this case, is the PS4 and XBone One. They figured (however wrongly) that the console is the way of the future. And I don't knock those that use consoles. Hell, I have an XBox 360 and I use it...well...a couple times a year for games. Very rarely for that more for TV app things. The sad truth? Is that PC's will always out perform the consoles because we can upgrade our machines for very little money (for the most part) in just replacing a piece or two. Consoles? You have to buy a whole new unit. But the corporate crapheads (points to whoever can guess what movie that line came from) only see the dollar signs of consoles because in their eyes: "Many more own consoles! We'll reach more people! MORE MONEY!" And then they figure that PC gaming is dying. So..why bother caring too much about PC? "Eh, port it, and maybe we'll fix it."
There's a point for the extras you get. But, the risk of paying for a game that is not finished is high and it absolutely outweighs the benefits. Not to mention that if enough people stop pre ordering the company would have a good reason to release only polished games as keeping the fanbase happy is clearly not reason enough. It's aallllll about the immediate $$$$$$ now.
I decided just now, that I will never ever preorder a Bioware game again.
After scrolling through some posts from Allen Schumacher, Im getting the feeling that PC user will NOT get a patch that actually fixes the issues... I think that was my last Bioware game since Im not going to buy a console to play your games.
Dont waste your time with arguments. That guy is seems to be responsible for the KB&M issues and he will not admit that he did a mistake and unless a superior is forcing him to redo his work, we will not see any improvements. He will probably change a few small things but redoing stuff makes him look bad, so it wont happend. Thats how it looks like. I still hope they completley redesign tactical cam, menus and controlls.
I think much of the issues around the M&KB controls is that they are so obviously tied to controller schemes. For instance we drive a reticule around the map in tactical mode, maneuvering it around boxes and up stairs. Why? Because that's how controllers have to move. There is literally no other reason. Most KB&M controls would allow click and drag and/or pan with the mouse.
In Inventory I can't use the mouse to spin my character around, like in every other game ever, I have to use the A and D keys, because this is how the Controller works. The stick that drives your character also spins your paper doll around in Inventory. This despite being able to spin your character around with a mouse in CC.
There is no point and click to move/loot at a distance because the controller doesn't have this capability.
Lets not forget the tooltips, or lack thereof. Controllers can't hover over a skill and see what it does, so no tooltips for PC users either!
See, it's like someone said "slap some keybindings on the controller scheme and call it a day. Good enough!" Instead of actually putting some thought into ease of use on the KB&M. It's disappointing and frustrating.
This and how Marketing puts out pictures asking which platform I want to play on, showing Xbox and PS4, and leaving out PC doesn't give me a warm fuzzy feeling that Bioware gives a damn about its PC playerbase.
So back on a constructive note. Here's some further feedback on the controls.
I find it confusing having different control schemes in tactical and regular pause modes. I hop out of pause half the time and find I'm driving the camera in real time instead of my character. I'd like to at least have the option to change to mouse panning of the map and WASD staying as controlling my active character in both modes. WASD Camera control when not paused seems absolutely useless to me.
Standard mouse usage in menus and such would be nice. By standard , I mean what every other PC game has. The skills menu especially is obviously designed for controllers. Why can't I see all the skill tree options at once? Instead I ahve to cycle throguh them tos ee the hidden one or two.
Same with the crafting. It's not clear at all that I have to click on an item to expand it. Its probably more obvious to anyone who has ever used a controller. I'm not sure I'm explaining that one well. On a PC interface I'd expect to see a list of upgrades on one side and a spot to drag that upgrade to on the other side, like the inventory paper doll.
Holding down a button to attack strains my tendons. Playing games shouldn't hurt, kk? I mean, on a controller, maybe holding the trigger is effortless, like you are gripping something. Not so much for mouse or holding down 'r'. Not to mention the wear and tear on the equipment. Controllers are designed for that crap, not so much the keyboard or mouse.
Lets talk tool tips. It's frustrating to see sll the skills on the hotbars during combat and not being able to hover over them to see what they do. I have to click 'P' and go to each skill (still not tooltip!) to see what it does. Not too fun when you are in the middle of combat.
Sadly I don't expect to really see much of this because I doubt Bioware is going to redesign the entire UI for PC players.
Dont waste your time with arguments. That guy is seems to be responsible for the KB&M issues and he will not admit that he did a mistake and unless a superior is forcing him to redo his work, we will not see any improvements. He will probably change a few small things but redoing stuff makes him look bad, so it wont happend. Thats how it looks like. I still hope they completley redesign tactical cam, menus and controlls.
Spoiler
Angry Joe is such a tool. He spends literally over half his review talking about how bad the UI, tac cam, and general PC port is then still gives it an 8/10. What a ****** idiot.
There's a point for the extras you get. But, the risk of paying for a game that is not finished is high and it absolutely outweighs the benefits. Not to mention that if enough people stop pre ordering the company would have a good reason to release only polished games as keeping the fanbase happy is clearly not reason enough. It's aallllll about the immediate $$$$$$ now.
I pre-ordered the game from Amazon who only told me I had DLC the day before the game was released. DLC had no bearing on my pre-order, watching a Twitch stream with a developer specifically stating the PC version had controls designed for a M+KB was the reason I pre-ordered the game. I, along with many others, feel lied to over that. No amount of DLC you can offer me is enough to encourage me to buy the game in the vain hopes that they will take my chosen platform seriously sometime after release. I don't think it's asking very much not to suffer RSI as a result of playing the game.
I think that Allan misunderstands the issue.
The more i read his posts, the more it seems obvious to me that in his mind this is what he thinks "Well i don't get it, you have all the functionnalities of the game on the keyboard and mouse. It works."
Now he didn't say that, but let's be real... That's kinda the message he has been trying to get accross to justify the design choices (or lack-off) when it comes to the KB/M controlls.
He is right, it does work.
Like taking the stairs to get on the top of a twenty story building works. Thing is, most of us like to use the elevator to get there so we don't have to scream our lungs out just to enjoy the view.
Bottom line is, there is no design choice here. You basicly copy/pasted the key binding of the controller and assigned them to W/A/S/D/Space/LM/RM/SPACE/P/R.
The time it took you to do this and additional tweeks in the game menu to match these options? A day? Two maybe?
It's just plain laziness dude.
I am just glad that I got my refund.
If this becomes a trend in futur bioware games, than do us all a favor and stop making games on PC to save us the disappointment.
The witcher will replace you fine, you won't be missed.
That being said, I still hope that you won't do this **** ever again. As i did enjoy the MA/BG/DA:O games quite a bit. But trust me, i can live without them.
When it comes to RPG, many games do a better job than you do now (Divinity) and same goes for story (Telltale).
I'm definitely at a loss as to how on earth remapping mouse controls wasn't included at launch. Multi-button mice are so prevalent these days that they aren't even called gaming mice any more. I have several different 5 button mice which are "normal" in comparison to the 10 + button gaming mice I've seen and the fact that I wasn't able to rebind abilities in game to those buttons is baffling. Especially taking into account that there are several melee abilities in this game that require simultaneous wasd and ability button input which is kinda hard to when when pressing a number key kinda necessitates removing a finger from wasd. Which of course wouldn't be a problem if I could just bind some of my ability keys to my mouse.