First time poster here, I usually never post on forums like this as in my experience developers never read them (in game development myself in a medium studio).
I have to say while I never pre-order anymore (it's a bad business practice, consumers have to stop doing it, seriously), I was excited for DA:I, which I still am.
I started a game on release day and up until last week with no crashes nor many game breaking bugs (although a main quest bug in Halamshiral did have me reload a 4 hour old save, thankfully the bug did not reappear), and after 60 hours or so, I've stopped playing, and gone back to Divinity:OS and still have another save in Origins I wanted to finish.
It's a sad thing because as much as I hated DA2, I was at least able to finish it, and I've played...oh, about 5-6 playthroughs of Origins totaling at least 400-500 hours I'd say over the years. I couldn't say the same for DA:I, the writing is there (although a bit more ham-fisted than Origins or DA2), the characters are there, but the PC gameplay is...well, let me just say that any developer worth his salt on PC would have overhauled the UI.
Which is strange because all the graphical tweaks you can do, as well as in the .console input, shows that they indeed did have PC users heavily in mind,but the UI developers apparently did not get that memo.
It's at best amateurish, at worst willfully negligent to release a PC game with this type of control system. Holding left click or the 'R' button to attack is nonsense because the strain you would put on a player's hand over hours and hours of gameplay would lead to injury (this would be fine if the game was linear/shorter as combat would not be as repetitive in terms of numbers).
Fortunately there are simple solutions. Rebind mouse keys so a user can attach camera movement to left click or just interact to left click. Detach the camera from the Tactical View dummy (I assume its a dummy rig) and force it to clip through terrain if need be in and extend the zoom of said camera and to help performance possibly add a lower LOD when zoomed out (so you aren't rendering high-res over a large area).
Not sure why the community managers aren't communicating, as it is their job, but there it is.