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#4576
TobyJake

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Not sure if this has come up before. Hard to read 183 pages again!

I have noticed I lose my mouse pointer in combat sometimes. Very annoying as I have no other choice but to exit and reboot.

Next thing to happen is a BSD. Tried chkdsk and so on. I have KERNEL_PAGE errors from time to time. MS advice is to CHKDSK.

This has only happened since DA:I so I am rather suspicious.


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#4577
DarkTl

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Both BF4 and DAI use the Frostbite 3.0 engine. Frostbite 3.0 supports DX 11.1 optimizations but the problem is DX 11.1 is not (and will never be) fully backported to Windows 7. This is the main reason the game runs better in Windows 8.x systems. The same is mostly true for Battlefield too. There is no magic here.

What? You think DAI runs better in Windows 8, really? LOL

 

Looks like you misunderstood my post. It works and crashes just the same, many people, including me, tried it in both systems.



#4578
TobyJake

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No, you don't. Its misguided noise on the internet trying to call out a member of a major corporation like this is a high school drama. Responding to this sort of silliness would be pointless and unprofessional. If developers started responding to every naive forum post on the Internet they wouldn't have enough time to actually make said games in the first place.

 

Working for any sort of major company, especially a game developer, is far more complex than sitting around yelling back at people on the Internet. These companies have layers of management, public relations, employment contracts, policies, etc in place.

 

Honestly, I highly doubt anyone yelling at a single member of its staff and expecting them to lower themselves to the same level and respond has ever held a job with a larger company. I work for one such company and I can tell you not only would it be viewed as unprofessional of me, but my ass is locked up in employee contracts and non-disclosure agreements. Which I would be violating and thus my job and/or reputation would be on the line. 

Point taken, but there should be person responsible for interfacing with the public surely! I agree you couldn't have a developer leave his desk and respond to this forum.

But why haven't they put any sort of official terminal on view here? So much of the noise coming up from this forum is that there is no-one listening. That is sure to only increase the aggro.


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#4579
Reymoose

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First time poster here, I usually never post on forums like this as in my experience developers never read them (in game development myself in a medium studio).

 

I have to say while I never pre-order anymore (it's a bad business practice, consumers have to stop doing it, seriously), I was excited for DA:I, which I still am.

 

I started a game on release day and up until last week with no crashes nor many game breaking bugs (although a main quest bug in Halamshiral did have me reload a 4 hour old save, thankfully the bug did not reappear), and after 60 hours or so, I've stopped playing, and gone back to Divinity:OS and still have another save in Origins I wanted to finish.

 

It's a sad thing because as much as I hated DA2, I was at least able to finish it, and I've played...oh, about 5-6 playthroughs of Origins totaling at least 400-500 hours I'd say over the years. I couldn't say the same for DA:I, the writing is there (although a bit more ham-fisted than Origins or DA2), the characters are there, but the PC gameplay is...well, let me just say that any developer worth his salt on PC would have overhauled the UI.

 

Which is strange because all the graphical tweaks you can do, as well as in the .console input, shows that they indeed did have PC users heavily in mind,but the UI developers apparently did not get that memo.

 

It's at best amateurish, at worst willfully negligent to release a PC game with this type of control system. Holding left click or the 'R' button to attack is nonsense because the strain you would put on a player's hand over hours and hours of gameplay would lead to injury (this would be fine if the game was linear/shorter as combat would not be as repetitive in terms of numbers).

 

Fortunately there are simple solutions. Rebind mouse keys so a user can attach camera movement to left click or just interact to left click. Detach the camera from the Tactical View dummy (I assume its a dummy rig) and force it to clip through terrain if need be in and extend the zoom of said camera and to help performance possibly add a lower LOD when zoomed out (so you aren't rendering high-res over a large area).

 

Not sure why the community managers aren't communicating, as it is their job, but there it is.


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#4580
c3lix

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What? You think DAI runs better in Windows 8, really? LOL

Looks like you misunderstood my post. It works and crashes just the same, many people, including me, tried it in both systems.

I tried it and it runs indeed a hell lot better on win 8.1 with nvidia gpu maybe your people and you did something wrong or have way too underpowered pc's from the start for this game. Not a single crash since i upgraded to win 8.1 btw. All stutter is gone and the hitching cutscenes are now super smooth. A lot of people in the technic section also confirm this while using dx11.1 option.

#4581
Jackal19851111

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I still remember after KOTOR when Jade Empire came out, despite being such a huge fan, I lost interest in them as JE was a console only game and wasn't even ported on release. It wasn't until DAO came out that I decided to get back into Bioware, got JE and Mass Effect too, and followed them again with ME2, DA2, ME3, and now DAI.

 

It seems Bioware has decided to go the JE route again, alienating its old PC fans, but this time lying to us in regards to "By PC gamers, for PC gamers". They've always had console favoritism. It's easy to forget with DAO, ME2, DA2, ME3, being solid PC releases. I gave up on Bioware once, not because of I disliked their games, but because I couldn't play them! Yes, at least DA:I came out ported to PC on release, but when it's marketed as a PC game not a console port, can't help feeling deceived.

 

It's easy to forget Bioware's console favoritism, never again.


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#4582
Toreyn

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There seems to be a lack of clarity or good communication about what PC gamers want.  I've been playing Bioware RPG's since the original Baldur's Gate, only on PC, so that's my perspective.  And I've been seeing the controls and the UI get more "console-ized" with every new release in recent (EA era) years.  To make it simple, look at a genre that is and remains largely on the PC - MMORPG's.  All the ones I've played I can utilize the arrow keys for movement, and the mouse for interaction.  While many functions can be accessed from the keyboard, there are almost always clickable alternatives on the UI, such that the game CAN be played entirely with one hand on the mouse.  THAT is a PC game.  "WASD" schemes are using the keyboard as a poor substitute for a controller, and are awkward and unintuive for people like me, who have never even played a console game.  At the least, movement should be re-mappable, and one should be able to move with the mouse alone.  I find the Mass Effect series unplayable, for instance, and also Skyrim.  I don't know how typical I am, but I am a devoted gamer, and I would like to continue to play Bioware games, and this is what "PC friendly" means to me. 


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#4583
Shadowfire

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Honestly the control system isn't that bad. So they went with a little less Real time strategy and a little more First Person Shooter. I don't recall exactly which games I've played with similar control systems (I've played a LOT of games over the years) but there have been a few. Took me all of 5 minutes to get used to the controls. Personally all this hate (game crashes/not working has been in a majority of cases due to sub-spec computers and control system seems just to be a lot of complaining because they didn't use the one you personally wanted) is unwarranted. When I first started playing computer games, there wasn't much in the way of custom keybinding. You got used to the controls set for each game and either enjoyed it or didn't. 'gamers' these days are a bit spoiled. Sure the games' not perfect but it's still pretty freaking good.


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#4584
DarkTl

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I tried it and it runs indeed a hell lot better on win 8.1 with nvidia gpu maybe your people and you did something wrong or have way too underpowered pc's from the start for this game. Not a single crash since i upgraded to win 8.1 btw. All stutter is gone and the hitching cutscenes are now super smooth. A lot of people in the technic section also confirm this while using dx11.1 option.

Right, it's we people who did something wrong, and not the devs... I think the first wrong thing here was to buy this game.

 

Anyway, many people also reported that disabling AO has the very same effect: no crashes and much better performance. Yet it didn't work for others at all.

For some people disabling ingame origin helped just the same, but it didn't for others.

Also there are people who have usual directX crashes and very bad performance on win8. And then they tried win7, and it worked much better.

 

I have enough free time at work to read all ea tech forums, so I know that there is no a universal solution currently.

Otherwise, everyone would happily played on win8 already.

 

I personally don't have crashes on win7 in windowed mode, but it doesn't work on win8. And I have the same, very good performance on both systems.


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#4585
Xaephan

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Hello people.
I'm playing DA:I on Windows 8.1 and I don't actually have fps problems (only low in redcliffe, probably because of my old cpu that struggles in crowded places). Using Mantle API on the following hardware - cpu: Amd Phenom II X4 965 3.4 ghz ; ram: 16gb 1800 Corsair Vengeance; gpu : Asus r9 290 DC2OC.

Problems :
- If I use Directx11, 75% of times my game freezes on the main menu, so I have to force close it and restart. (Doesn't bother me that much, Mantle works better in terms of fps for me, but it's still an issue for nvidia owners that I know )
-Blackwall dialogue stuck after Abyss quest

Personally, I don't have a problem with the m&kb controlls or with the camera.

#4586
Corto81

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Personally all this hate (game crashes/not working has been in a majority of cases due to sub-spec computers and control system seems just to be a lot of complaining because they didn't use the one you personally wanted) is unwarranted.

 

The crashing has been happening to a couple of my friends who have proper gaming rigs, much better than my own (I've had very few crashes).

The issue isn't the system spec. It's mostly incompatibility with certain graphic card drivers.

 

But it's easier to blame the individual user - who are all apparently intellectually limited and can't read what the required system spec is - rather than the company, right?

 

The control system?

I've gotten used to it. But it's not the control system of a tactical game - which is what made Bioware big and what DA:O had (even the shoddy DA2 had decent controls and decent tactical options), it's very unintuitive, you can't fully customize it, it's not user-friendly and combined with a godawful UI (obviously made to fit consoles) it makes for very sub-par gameplay - IMO.

 

I'd like to meet the guy who gave the "OK" for no tooltip description AND no access to your skills (and inventory) in combat.

Seriously... It doesn't take a scientist to see how ridiculous that system is, completely cutting you off from reading any and all skill descriptions in combat.


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#4587
Jackal19851111

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Sheez, you guys have monster PCs, I'm currently running on an AMD Phenom II X4 955 3.2 GHz, 4gb RAM, and AMD Radeon HD 6870 on Win 7

 

The game is running smooth for me at medium/high settings with no crashes/freezes since I switched to windowed full screen mode (it crashed ALL the time in normal full screen mode), but I'm one of the lucky ones even though it did take me days to isolate the crashes and find the solution. My gripe remains only in the PC controls.



#4588
DarkTl

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Hello people.
I'm playing DA:I on Windows 8.1 and I don't actually have fps problems (only low in redcliffe, probably because of my old cpu that struggles in crowded places). Using Mantle API on the following hardware - cpu: Amd Phenom II X4 965 3.4 ghz ; ram: 16gb 1800 Corsair Vengeance; gpu : Asus r9 290 DC2OC.
 

You have radeon gpu, they don't have as many problems with DAI as nvidia (though some people have directx crashes even with radeon and last drivers).



#4589
c3lix

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Right, it's we people who did something wrong, and not the devs... I think the first wrong thing here was to buy this game.

Anyway, many people also reported that disabling AO has the very same effect: no crashes and much better performance. Yet it didn't work for others at all.
For some people disabling ingame origin helped just the same, but it didn't for others.
Also there are people who have usual directX crashes and very bad performance on win8. And then they tried win7, and it worked much better.

I have enough free time at work to read all ea tech forums, so I know that there is no a universal solution currently.
Otherwise, everyone would happily played on win8 already.

I personally don't have crashes on win7 in windowed mode, but it doesn't work on win8. And I have the same, very good performance on both systems.


Not defending this game but it uses full dx11.1 and thats only working on win8. It is/was the same with battlefield 4.
People have dx crashes because their gpu is too OCed, maybe also by default, could also be a problem with dx11.1. my gtx690 runs flawless, i tried to manual oc the gpu and i got dx error.
Also a lot of people think, their single gtx 560ti or any other single gpu lower than a gtx970 should run this game in 60fps. That's just not possible. I dont know whats going on with amd hardware.

I have an i5 2500k@4,2ghz, gtx690, 8gb ram, ssd. With win 7 I had crashes, it was stuttery, I had to tweak a lot with nvidia inspector, the cutscenes were all stuttery and jumpy. I had random fps drops every few seconds from 60 to 15fps.
After that i installed win8.1, guess what? I GAINED 20 fps in redcliff with everything high/ultra + ingame vsync, it's running now at stable 60 fps (55 with 2xMsaa and 48 with 4xMsaa in redcliff)
The random fps drops are all gone. The stuttery cutscenes are gone. Everything is like it should be.

I don't like win8 myself, but after installing a 3rd party startmenu tool, it's like win7 but faster.

#4590
Helios969

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AMD FX-6350 (6 Core) (3.9GHz) (6 MB Cache)

16GB DDR3 2133MHz

AMD Radeon R9 290X 4GB

Windows 7

 

I haven't really experience most of the issues described.  Gameplay itself is excellent and only one cutscene crash through 150+ hours.  Main issue for me is cutscene choppiness and sound hitching in those conversations...which is disconcerting.  Ironically I tried to lower display resolution and quality from ultra to high and encountered many of the problems described.  Never encountered a game that runs better with everything maxed out than at lower settings...weird, right?  Early on updated to specified AMD drivers for VC which improved my load times dramatically and minimized music getting stuck and skipping during said load screens, but also introduced the sound hitching in cutscene conversations.  Cutscene choppiness is there regardless.  I'm not clear on why the gameplay is so perfect and cutscenes so problematic but it is what it is.  Occasionally my mouse pointer doesn't want to interact, but thankfully keyboard provides a workaround.

 

So is the only solution to smoother cutscenes upgrading to Win 8?  Cause I am unlikely to do so even if I have to live with the game as is.  Still enjoying the hell out of it and grateful I'm not experiencing all the problems listed.  Sorry fellow PCers, I feel your pain having experienced similar scenarios in past games from various developers (this type of thing is hardly unique to Bioware.)


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#4591
Shelled

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so any information on what the first patch is going to contain?



#4592
c3lix

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so any information on what the first patch is going to contain?


"Patch? What patch? The game isn't broken"
- BioWare
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#4593
DarkTl

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Main issue for me is cutscene choppiness and sound hitching in those conversations...which is disconcerting.

Funny, I don't have anything like that on both win7 and win8, no matter the game settings.

You see, these issues are so random that you never know if something specific can help. Something is very wrong with the engine, I'd say.

 

I personally find win8 much less compatible with older games. And seeing how they make new games, I think I'll need those old games for a very long time.


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#4594
AnubisOnly

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So no patch this week too? Glad that I purchased other games so I can actually play something in my free time, but also it's sad to see this kind of ''support'' for this game, hell even DA2 had better support after release.. 


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#4595
sinosleep

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When we were told early on there would be jumping in a Dragon Age game, my first thought was 'Ughh... what did they do...' But I was always thinking in the back of my mind, however clunky it would be, if I can have it mapped to one of my thumb buttons on the mouse, it would at least be easy to get to.

Guess not. No native mapping to a 5 button mouse. Too complicated.

 

Jumping I'm good with since I can reach space bar with my thumb while maintaining full wasd control, but I usually map several ability keys to my mouse since in order to hit one of the number keys you HAVE to move a finger off wasd. That isn't a problem for say mages, but with warriors and rogues if you don't have full wasd control you don't have full control of your abilities.

 

You can't better position yourself when using whirl wind unless you rebind since you can't follow enemies around while whirl winding under default controls, half your rogue abilities miss unless you are mashing w at the same time to ensure you're getting to where you're going. As a stop gap I've rebound some numbers to shift and C since I can hit those with my pinky or thumb without losing wasd control and while it's workable it's not optimal. It would be easier on my mouse and I shouldn't need 3rd party software so I can bind keys to mouse buttons. It SHOULD be in game. ANYONE that has played a PC game in the last 5 - 10 years has probably at least assigned something to the mouse wheel click and yet a game released in 2014 doesn't have mouse button binding built in? And we're supposed to believe that there was legitimate work put into the PC port of this game?

 

The dumbest thing about it really, is that just as with MANY aspects of the UI and creature comforts Bioware has actually done a good job with this kind of stuff before so I don't understand why they are moving backwards on so many fronts.

 

Mass Effect 2 had the following

 

built in mouse key binding

better menus

face codes

multiple casual outfits

no where near as many bugs

PC specific difficulty curve based on easier ability access and accurate mouse and keyboard for shooters

devs that released SPECIFIC gameplay info on the forums instead of keeping us in the dark with regards to damage numbers on guns and abilities without which my favorite class (vanguard) and gun would have likely taken even longer than it did to catch on because people didn't realize shotgun damage numbers were calculated per pellet as opposed to per shot and were inaccurately poo pooing them

 

hell even DA: O had a dev release a pre-patch rogue fix (I don't think they were receiving dex bonus) on the forums because in the PC gaming world we're blessed enough to not have the absolutely ass backwards patching process that they do with the consoles. Which I'm really hoping EA isn't holding back just so the console kiddies don't toss tables if the PC crowd get their patch first. Which by all rights we should considering A) Bioware doesn't have to fork out money to microsoft or sony in order to patch PC games and B) PC patches don't need to go through both internal and external QA the way console patches do. Based on those two facts it's common sense PC patches come at a substantially quicker rate.


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#4596
DarkTl

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Ah yes, multi button mouses are obviously not common devices for gaming PCs, unlike gamepads. At least bioware devs think so, it seems.

 

You know, even most of games that were released like 10-15 years ago fully support gaming mouse binding. So much for "made for PC".


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#4597
Xaephan

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From what I see, the fail-spectrum is so wide that whatever rig you have , you will suffer until they release a patch. If you don't have low fps, you have audio problems, if you don't have audio problems you crash like a mother***** ,if you don't have any of those - you still feel like a freakin' crazy Italian Super Mario running around everywhere and not being able to WALK (last one is my case, KILLS immersion like no other bug or problem) .  
Bioware, you either release this patch soon enough (waiting since the 21th of November,) or you add Goombas ingame . Allow us to love this marvelous game , damn it!

PS: No offence Italians, I'm from Italy too  :D


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#4598
Chaos17

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Edit : nevermind it happened yesterday, lol.



#4599
aliastasia

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Honestly the control system isn't that bad. So they went with a little less Real time strategy and a little more First Person Shooter. I don't recall exactly which games I've played with similar control systems (I've played a LOT of games over the years) but there have been a few. Took me all of 5 minutes to get used to the controls. Personally all this hate (game crashes/not working has been in a majority of cases due to sub-spec computers and control system seems just to be a lot of complaining because they didn't use the one you personally wanted) is unwarranted. When I first started playing computer games, there wasn't much in the way of custom keybinding. You got used to the controls set for each game and either enjoyed it or didn't. 'gamers' these days are a bit spoiled. Sure the games' not perfect but it's still pretty freaking good.

 

I beg to differ. Mages and ranged rogues work, to an extent, Melée class is pretty borked.
Bar that, I hate that I have to position my character to climb a ladder, or enter a tent, console style.
I hate that when I attack something, it doesn't follow when it moves away

I loathe that tactics - a promised feature - has been dumbed down to cretin-like levels

I can run but not walk, because the keyboard doesn't support a half-pressed W - and lots of other stuff Shinian outlines in his post a few pages back:

Would I want the insta-crashes to desktop, the sluggishnes, the wrecked cutscenes, the sound-issues and so on to be fixed?
Yes.
Does that exclude wanting a patch for the PC-UI, to enable decent gameplay and make BioWare keep their promise of tactical and "for PC Gamers"?
No.

 

/A


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#4600
Cornughon

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So much for "made for PC".


Well, at least the Autosave warning doesn't implore you to NOT TURN OFF YOUR SH!TTY COMPUTER WHEN THIS F#€KING SYMBOL APPEARS...


But on topic: Still no news I take it? Look the game runs fine for me, but even I can use an auto-attack feature and a better tac-cam. I don't care about the 'walking' though, since I never use it in all those other games which do have that option.
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