The clock is ticking... days have passed... the Maker has turned His gaze from us.
Tell me where is your MakerDevs now? Call himthem. Call down histheir wrath upon me. You cannot. For hethey does not exist.
The clock is ticking... days have passed... the Maker has turned His gaze from us.
Tell me where is your MakerDevs now? Call himthem. Call down histheir wrath upon me. You cannot. For hethey does not exist.
Let all repeat the chant of light...
So that the Maker will return to us...
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for pc players it is broken. I have a few friends who stopped playing.
I have stopped after 30 hours.
Cant take it anymore...
Btw: are we here yet ?
This seriously will never get old
Tell me where is your
MakerDevs now? Callhimthem. Call downhistheir wrath upon me. You cannot. Forhethey does not exist.
I hear not your blasphemy demon!
Blessed are the peacekeepers, champions of the just...
I mean, how do you think a rating scale should work, then? DA:I provides hours upon hours of entertainment, in several vast and graphically beautiful maps, with fully voiced characters, meaningful choices, great writing, rich story with several branching points, etc.
You've just described a point and click adventure game, in my mind.
Where's the RPG aspects? Wheres the stat balancing? Why isn't there any strategy around healing in combat?
I could go on but there's no point.
There seems to be a lack of clarity or good communication about what PC gamers want. I've been playing Bioware RPG's since the original Baldur's Gate, only on PC, so that's my perspective. And I've been seeing the controls and the UI get more "console-ized" with every new release in recent (EA era) years. To make it simple, look at a genre that is and remains largely on the PC - MMORPG's. All the ones I've played I can utilize the arrow keys for movement, and the mouse for interaction. While many functions can be accessed from the keyboard, there are almost always clickable alternatives on the UI, such that the game CAN be played entirely with one hand on the mouse. THAT is a PC game. "WASD" schemes are using the keyboard as a poor substitute for a controller, and are awkward and unintuive for people like me, who have never even played a console game. At the least, movement should be re-mappable, and one should be able to move with the mouse alone. I find the Mass Effect series unplayable, for instance, and also Skyrim. I don't know how typical I am, but I am a devoted gamer, and I would like to continue to play Bioware games, and this is what "PC friendly" means to me.
You are more typical than you believe yourself to be.
And don't be misled, DAI is the first Bioware game in which pc users have no choice in how they play. Bioware has decided to trash the concept altogether, and it's 1 of 2 things: it's out of spite for pc gamers, or no pc gamers remain employed by Bioware to point the issue out.
Man... I saw the lost connection with the servers error in the game and the first thing I thought was the patch. Just got trolled.
Honestly the control system isn't that bad. So they went with a little less Real time strategy and a little more First Person Shooter. I don't recall exactly which games I've played with similar control systems (I've played a LOT of games over the years) but there have been a few. Took me all of 5 minutes to get used to the controls. Personally all this hate (game crashes/not working has been in a majority of cases due to sub-spec computers and control system seems just to be a lot of complaining because they didn't use the one you personally wanted) is unwarranted. When I first started playing computer games, there wasn't much in the way of custom keybinding. You got used to the controls set for each game and either enjoyed it or didn't. 'gamers' these days are a bit spoiled. Sure the games' not perfect but it's still pretty freaking good.

Not that bad?
I have a basic 5 button mouse and the game doesn't recognize it. Games have recognized this type of mouse for over 15 years.
lol, "not that bad"
You are more typical than you believe yourself to be.
And don't be misled, DAI is the first Bioware game in which pc users have no choice in how they play. Bioware has decided to trash the concept altogether, and it's 1 of 2 things: it's out of spite for pc gamers, or no pc gamers remain employed by Bioware to point the issue out.
It's not out of spite, c'mon.
I would venture that there are plenty of PC gamers, but no *advocates* for the PC gamers. That is, plenty of folks who just "got used to it" and no one who stopped and put a foot down. New engine probably played a role in that.
But spite? They're not sitting around rubbing hands together and cackling at angry PC gamers.
I personally would say its probably not even a lack of advocates or people who pointed out the issue.. its probably more of a lack of people on charge who are willing to listen to said issue.
Personally, I would have prefered a "Hybrid" UI where I use BOTH the Mouse+Keyboard AND the controller... Yes, I am a PC gamer, and I feel that ALL input devices attached to my PC should be capable of working in concert.
Why? Because I prefer using the Controller to move my character and fight, then I prefer the KB+M for buying and selling, for moving sliders during character creation, inputting numbers..
I can't possibly be the only person who thought the system of being forced to pick ONE and only ONE was just outright stupid....
I wouldn't say it's out of spite, but I would say it's quite possibly simple console favoritism, it's always been this way.
As for Bioware not having PC gamers, I'm sure they do - but they all use controllers, have a look the majority of their promotional videos, except the minority ones targeting the PC market.
Bioware where is the patch?
I personally would say its probably not even a lack of advocates or people who pointed out the issue.. its probably more of a lack of people on charge who are willing to listen to said issue.
The only time I became genuinely angry and frustrated with a developer is a guy who developed (very boring) balancing software for banks. He did the whole UI via mouse. You couldn't tab, couldn't use the arrow keys, and it was a flipping spreadsheet looking UI. He kept saying they wouldn't know the difference and they would get used to it. You would not believe how hard I had to push for basic tab order. I'm getting mad just thinking about it. It still wasn't out of spite, he was just very smart with little common sense.
Out of spite is just going overboard. I just don't know why gamers these days (be it PC or console) are so damn spoiled. I mean, you guys seem to actively think the companies "hate you PC gamers because they are evil corporates" instead of just...you know, doing business to a market that's becoming more console centric and simply screwing it up along the way. Instead of thinking the developers forgot, didn't have the time. publisher meddled too much or anything else to actually optimize control schemes to pc, a lot of you prefer to think that Bioware is laughing at your suffering for they are the devil. It's like a little child getting full of resentment over the most basic truth of the world: things don't spin around you.
Second sign of over-entitlement is the fact a lot of people these days (mostly PC gamers) are just so willing to start a war around console x PC. Things come to the point of absurdity like saying WASD keys are not "true PC", or that console gamers don't care about complexity or whatever. That's just cheap generalization and "in-group out-group" behaviour (in short, you're acting like monkeys who divide themselves into groups whose only reason to exist is to engage the other).
If you want to complain about Bioware's lack of communication or releasing a game that has too many technical issues, I can understand and even agree with you to some extent. But all the other stuff that comes with it is just people that desperately wants to get pampered, at least in my view.
Still keeping an eye on this thread for a patch so I can decide whether or not to re-purchase Dragon Age: Inquisition, and thought I'd pass along some potentially useful information. A friend of mine bought the game, and had a worse time than I did. Poor woman couldn't even get past the menu without CTD, much less play it. Good news though: she bought a physical copy from Amazon, and was easily able to get a refund yesterday. If you did the same and want your money back, don't bother chatting it up with an EA Games "advisor". All she had to do was contact Amazon, and explain the situation. She was allowed to ship it back for a full refund, without any drama or hoops to jump through.
I hope this is helpful to Amazon customers who are sick of waiting for a DA:I patch. Good luck. ![]()
I personally would say its probably not even a lack of advocates or people who pointed out the issue.. its probably more of a lack of people on charge who are willing to listen to said issue.
Also a possibility, and management probably decided to go the route of "meh, why bother optimising PC controls when we have four other platforms to worry about", which is understandable and personally I would find that acceptable as long as there wasn't a whole marketing campaign conning the entire PC community. Even then, I could forgive, as long as the developers remain transparent with the issue and post updates, so we as consumers can feel that our concerns are validated. Unfortunately... this is not the case. Simple customer service isn't present.
IMO Bioware released a great game, the work they put into it deserves praise (8/10 in my opinion) but how can they expect us to praise their game when it's just like them serving us a dish but no cutlery to enjoy it? Not only that, but after serving you the dish, they disappear and hide in the kitchen. So hey, now you have a meal you waited years for (and they advertised) only to be denied the means to enjoy it, with no customer service at all. Now, would you recommend that place to anyone else? I struggle to understand how an industry leader such as Bioware lacks simple business sense.
...you know, doing business to a market that's becoming more console centric and...
Wouldn't hurt to do some fact checking.
http://www.forbes.co...pc-already-won/
http://www.forbes.co...-keep-fighting/
http://www.maximumpc...r_consoles_2014
http://arstechnica.c...console-gaming/
Not only have I suffered playing this crappy console port, because I havent been having any crashes, and actually got used to the controls, on casual play, so I can get a feel for the game before the patch is released then start over when the patch is released..
But now Ive come to a point where I have to make the most aweful, game breaking decision Ive ever had to make in a game..
And.. God.. I hate this game.. ![]()
We can theorize all day long about why the controls are so wonky. I'd love to know if the wonky-invisible-character tac-cam reticule/AOE targeting thing is a limitation of the engine because DICE wasn't designed for anything but almost-FPS. It sure would have saved a bout of "HOW BASIC IS THIS?! ARGH!" angst to know they would have had to spend a hundred development hours rewriting a small piece of the engine. The decision would make sense in that context.
These are not things I can ever expect to know. I can either assume they are evil and spiteful hacks, or I can assume that there is a reason/necessity for some of the design choices. The vast majority of problems across the board are because people instantly assume the worst. They don't even bother with a neutral assumption, let alone a positive one. We've all been trained that way = radio silence, because all communication will become negative. It's just not worth the noise and explosion to make the more reasonable happy.
I think we will see crack sooner than our promised patch. If that so, I swear the god there is no reason to buy games from ea. If I buy a product, I want to feel and see that producers give me support and something more than offline cracked version.
We can theorize all day long about why the controls are so wonky. I'd love to know if the wonky-invisible-character tac-cam reticule/AOE targeting thing is a limitation of the engine because DICE wasn't designed for anything but almost-FPS. It sure would have saved a bout of "HOW BASIC IS THIS?! ARGH!" angst to know they would have had to spend a hundred development hours rewriting a small piece of the engine. The decision would make sense in that context.
These are not things I can ever expect to know. I can either assume they are evil and spiteful hacks, or I can assume that there is a reason/necessity for some of the design choices. The vast majority of problems across the board are because people instantly assume the worst. They don't even bother with a neutral assumption, let alone a positive one. We've all been trained that way = radio silence, because all communication will become negative. It's just not worth the noise and explosion to make the more reasonable happy.
The point is, they don't care about pc users. Next time less people will buy preorders and game overall if it will not be patched. So yes, shout, write, spread the word how they failed and they don't care about us. People should know.
The point is, they don't care about pc users. Next time less people will buy preorders and game overall if it will not be patched. So yes, shout, write, spread the word how they failed and they don't care about us. People should know.
Well, my point was actually the opposite, but you will see what you wish to see.
End of two weeks and still no patch....
It takes time yes but they could clearly publish one with quick fixes.
Yes, they could.
Wouldn't hurt to do some fact checking.
http://www.forbes.co...pc-already-won/
http://www.forbes.co...-keep-fighting/
I meant in the way that most games nowadays seems to have control schemes more centered around the use of a console controller. Even if that somehow really proves my perception of things is wrong, it's just one less reason out of the others I gave for why they aren't doing it out of spite. Seriously dude, what did you even reply that for?
These are not things I can ever expect to know. I can either assume they are evil and spiteful hacks, or I can assume that there is a reason/necessity for some of the design choices. The vast majority of problems across the board are because people instantly assume the worst. They don't even bother with a neutral assumption, let alone a positive one. We've all been trained that way = radio silence, because all communication will become negative. It's just not worth the noise and explosion to make the more reasonable happy.
THIS! So much this...