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#4826
Rahvin

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Lol. I actually think you got a point,.. Okay, maybe half a,... well, lets say a tenth of a point,.. nah, say,.. know what, let's say a hundredth of a point.  ...I mean,.. Eh, um, well, better drop it.

- Anyway, but you miss a point: They still don't have to like it! And they don't. And people who don't like it, will keep bitching forever. Karma. It comes around. And there's nothing you can do about it.

 

Now me, I patiently expect a patch will come and fix some bugs. Then maybe another patch fixing more bugs. I don't really expect the PC interface to be fixed to a satisfactory state, anytime soon. Bugs take precedence. I understand that.

 

But straight adaption of UI from console to PC crawls like bugs under my skin. I hate it, to put it very mildly. And know what? There's lots and lots and lots of people like me. But now I'm patiently waiting. I have no immediate plans to join in on the complaints and anger. But I do think someone had it coming. 

Aye, waiting for the things to come... Patiently, calm, with a cup of tea maybe... ;)

 

chaplin-waiting-gif.gif

 

But honestly I'm more like this right now...

 

angry-goku-o.gif


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#4827
Funchal99

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Those issues were both bad enough for some people to feel that passionately about it.

I don't think they were good enough to warrant you defending them, but that's what opinions are all about

Oh please, don't come at me with this cheap "complete relativism" argument. It' a completely lazy cop-out to justify ridiculous attitudes, much like "haters gonna hate" 

 

It's absurd for you to think the developers deserve the crapstorm they got for it, because "feeling passionate" DOES NOT excuse toxic and completely unnecessary behaviour that resulted in VERY heavy bashing of the developers. That's the funny thing about opinions: the developers have one too and it's their work. You might feel they did wrong, but in no shape or form does it give you the right to attack them directly and personally on the forums.
Sorry bro. Your opinion being different does not justify being a douschebag, no matter how much you wish to twist logic to be so.


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#4828
DisturbedJim83

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AMD will be releasing new Omega drivers that may or may not help on December 9th http://www.gameranx....catalyst-omega/


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#4829
Brogan

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But straight adaption of UI from console to PC crawls like bugs under my skin. I hate it, to put it very mildly. And know what? There's lots and lots and lots of people like me. But now I'm patiently waiting. I have no immediate plans to join in on the complaints and anger. But I do think someone had it coming. 

 

Agreed 100%.

 

Somebody up in south Edmonton studios had to have got the **** ripped out of him by his superior for decisions made months ago regarding this.  Primarily because doing what they did is such a risk.


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#4830
Brogan

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Oh please, don't come at me with this cheap "complete relativism" argument. It' a completely lazy cop-out to justify ridiculous attitudes, much like "haters gonna hate" 

 

It's absurd for you to think the developers deserve the crapstorm they got for it, because "feeling passionate" DOES NOT excuse toxic and completely unnecessary behaviour that resulted in VERY heavy bashing of the developers. That's the funny thing about opinions: the developers have one too and it's their work. You might feel they did wrong, but in no shape or form does it give you the right to attack them directly and personally on the forums.
Sorry bro. Your opinion being different does not justify being a douschebag, no matter how much you wish to twist logic to be so.

 

I agree with this as well.

 

Wasn't around for the ME3 thing, but I'll assume it was just as bad if not worse.


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#4831
Angelous11

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AMD will be releasing new Omega drivers that may or may not help on December 9th http://www.gameranx....catalyst-omega/

I wish Nvidia does too... I haven't been able to play the game since, cuase of the constant random crashes and freezing... hopefully someone can come up with something... One can hope no? lol


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#4832
Team Value

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I agree with this as well.

 

Wasn't around for the ME3 thing, but I'll assume it was just as bad if not worse.

It was much, much worse. Best to not even bring it up.



#4833
Rahvin

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Agreed 100%.

 

Somebody up in south Edmonton studios had to have got the **** ripped out of him by his superior for decisions made months ago regarding this.  Primarily because doing what they did is such a risk.

I think it was something like:

 

Insert here random Bioware developer: We need more time and with it money to implement a proper pc ui and controls, you guys told us to develop primarily for consoles and tell the pc gamers, that it is from pc gamers for pc gamers, so we can't publish it that way, we would get a great shitstorm coming if we do so, you have to see this, don't you?

 

Insert random EA guy in charge: No.


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#4834
Brogan

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I wish Nvidia does too... I haven't been able to play the game since, cuase of the constant random crashes and freezing... hopefully someone can come up with something... One can hope no? lol

 

What can they do before they see what Bioware attempts with the patch?

 

I doubt those Catalyst drivers do much for DAI either, if they are not based on the changes post-patch.



#4835
bioptical

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Anyone know if the "advanced time" option I keep seeing in console tactical camera mode is available for PC? I can't seem to find the command anywhere.



#4836
Fast Jimmy

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I agree with this as well.

 

Wasn't around for the ME3 thing, but I'll assume it was just as bad if not worse.

 

Worse, worse... SO much worse.

 

You have no idea. The front page of every forum were filled with threads that were all created or responded to "less than a minute ago." There were thousands, TENS of thousands of members on the forums, all posting at once, with rage, disbelief, sadness... it was a time of great madness and confusion. You couldn't even begin to track the things going on, let alone understand it. 

 

Bioware was similarly quiet as well, of course. But at least then, you could understand why - any communication at all would be easily lost in the storm of total emotional madness.

 

 

A hard to use PC interface pales in comparison, trust me.


  • spirosz, They call me a SpaceCowboy, MeanderingMind et 2 autres aiment ceci

#4837
Jackal19851111

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Best way to illustrate what happened with ME3:

 


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#4838
Fast Jimmy

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I think it was something like:

 

Insert here random Bioware developer: We need more time and with it money to implement a proper pc ui and controls, you guys told us to develop primarily for consoles and tell the pc gamers, that it is from pc gamers for pc gamers, so we can't publish it that way, we would get a great shitstorm coming if we do so, you have to see this, don't you?

 

Insert random EA guy in charge: No.

 

Highly unlikely. The already got a month and a half extension from the October 2014 release date, which was a year extension from the October 2013 release date. 

 

If people hadn't said "hmmmm... maybe we've WAY over console-fied this game" during the nearly four years of its development or its numerous extensions, that wasn't going to happen with a few extra months. It took Bioware to have their baby brought into the light before they could see what they had lost sight of after three+ years of waking up and going to sleep with it on their mind every day.


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#4839
Atlaskish

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First off let me say I love this series, from the books to the games. I think the developers and team did a fantastic job with this game. It's understandable that because of it's scope, there will be bugs and glitches. I get that, everyone gets that.  

 

I have the banter bug (the travel from Skyhold works for certain areas). I have the no music situation as well.  I have the Nvidia issues in regards to full screen etc. 

 

Which I can suffer for the time being even though it completely kills immersion. 

 

My frustration comes out of the fact that you are no being specific and informative with the customer base that thus far has been so loyal to you. I think that as a courtesy of goodwill you should give us the details on what you're working on, the progress and an estimated ETA. I don't care if it's "We've addressed the tactical camera, and voice change after Hawk encounter" with "the patch will come out last week of December."    

 

Just knowing some details as small as that, regardless of the information would be a little bit of a stress relief. Because you know, engaging with your fans means that you communicate with them as well. Not , we know stuff doesn't work and we are looking into it. 



#4840
DisturbedJim83

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What can they do before they see what Bioware attempts with the patch?

 

I doubt those Catalyst drivers do much for DAI either, if they are not based on the changes post-patch.

from what I've been able to find there's supposed to be improvements in performance,reduction in stutter in Crossfire setups and there version of Nvidia's dynamic super resolution along with support for 5K monitors, since I'm running 2 Powercolor PCS+OC R9 290's it'll hopefully give less stutter, while I hate the KB+M controls so much I've had to resort to using a 360 gamepad the biggest issue I've had is irratic framerate which is ironic since my system also uses a i5 4670K overclocked to 4.4Ghz and 32GB of Corsair Vengeance Pro 2400Mhz ram.

 

I should be getting 80-120FPS easily with no drops below 60FPS on Ultra in 1920x1080 but alas.............



#4841
TobyJake

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I totally believe we should not target developers, they have a task to do. They do what they are told to do. They can't respond to forums or it's their head.

But the person who was in charge of the design, who had ultimate responsibility for the crap we are dealing with has left the building.

The one who made the video that got all of us believing has discovered the Klingon Cloaking ability. The video Laidlaw made was woeful at best. He couldn't control the mouse! But we wanted to believe. Sad really


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#4842
Brogan

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Anyone know if the "advanced time" option I keep seeing in console tactical camera mode is available for PC? I can't seem to find the command anywhere.

 

Umm, does time not advance once you hit the space bar again?

 

Highly unlikely. The already got a month and a half extension from the October 2014 release date, which was a year extension from the October 2013 release date. 

 

If people hadn't said "hmmmm... maybe we've WAY over console-fied this game" during the nearly four years of its development or its numerous extensions, that wasn't going to happen with a few extra months. It took Bioware to have their baby brought into the light before they could see what they had lost sight of after three+ years of waking up and going to sleep with it on their mind every day. testing with controllers.

fyp



#4843
Brogan

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from what I've been able to find there's supposed to be improvements in performance,reduction in stutter in Crossfire setups and there version of Nvidia's dynamic super resolution along with support for 5K monitors, since I'm running 2 Powercolor PCS+OC R9 290's it'll hopefully give less stutter, while I hate the KB+M controls so much I've had to resort to using a 360 gamepad the biggest issue I've had is irratic framerate which is ironic since my system also uses a i5 4670K overclocked to 4.4Ghz and 32GB of Corsair Vengeance Pro 2400Mhz ram.

 

I should be getting 80-120FPS easily with no drops below 60FPS on Ultra in 1920x1080 but alas.............

 

Understood.

 

But again, if Bioware is also working on these issues, and possibly rewriting code or adjusting resources, or anything else that involves utilizing video drivers, wouldn't it make sense to wait and see what is changed before issuing a 'fix' for the current build?



#4844
Brogan

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But the person who was in charge of the design, who had ultimate responsibility for the crap we are dealing with has left the building.

The one who made the video that got all of us believing has discovered the Klingon Cloaking ability. The video Laidlaw made was woeful at best. He couldn't control the mouse! But we wanted to believe. Sad really

 

Is there some kind of evidence of this that I missed recently?  Was there any personnel issues that were unable to be swept under the rug at Bioware?



#4845
SpecH82

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Ah SpecH82, sorry for the late response.

Well I tried in DX11 for a while, and it did solve the 'artificing' as far as I can tell. But like I said it causes some flickering on 'a limited amount of surfaces'. It isn't that annoying really, and the moon is stable, and so are the fps.

It's not the cable, it's a Mantle issue. I'm certain of that...

Funny thing is: when I changed the renderer to DX11, and tried to restart the game, it stopped with an apparently now famous 'DirectX error'. Only that time around though. Never had this issues using Mantle.

Oh, sorry to hear that!
 
I guess in a way I got lucky then that the cable change fixed it for me.
 
haven't tried in mantle again, since it worked so well in DX11 mode!
I hope they release a patch soon for you guys and girls who can't play it because of screen flicker and graphics bugs!


#4846
Echorion

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It's been two and a half weeks since launch, and a single change to make the game ****** PLAYABLE has not been released yet? For the love of god what are you doing over there? 

 

I will NEVER. EVER. Buy another game from you, period.

 

I was polite before this too, take a look at my previous posts in this thread, I was calm and understanding, and just checking in asking if there was any news, and they just ****** walked off.

 

So this is my breaking point, I'm out. Never, ever again.



#4847
Jackal19851111

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Another_one_bites_the_dust.jpg

 

A simple update would help alot Bioware, anyways as other members already mentioned this isn't a ****storm like the ME3 ending. You can come out of the closet now.



#4848
Beladrim

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I honestly never got the big deal about the ME 3 ending. Ok, so the last 15 minutes of a game I got 28 hours of enjoyment from weren't great. So what is that? .8 % of my time spent playing the game was unenjoyable. It's UNDENIABLY the best of the bunch mechanically, Improved on mechanics introduced in ME 2 (which were the reason ME 2 was a substantially better shooter than ME 1 was) while bringing back some of "baby with the bathwater" mechanics that were tossed in the transition from 1 - 2 like weapon mods. The story right up to the end was also very well done. The Mordin story line in particular was wrapped up extremely well, but basically all of the party member missions were spectacular as they were in 2. ME 3 had SO MUCH going for it that what on the whole was a very small portion of it going horribly wrong just wasn't that big a deal to me.

 

Granted, the ending was a small part of the game, but it was THE most important one. So yeah, it mattered.

 

For a couple of reasons :

 

1) Bioware promised that ME3 would have a dozen endings depending on decisions made in all 3 games combined

 

       End result : 3 endings that only vary in 3 different color of explosion. So they lied basicly.

 

2) Closure : Every good story needs one. And ME3 had none (the original ending that is). What happened to earth? WHat about the other races stuck in our solar system? Plot holes everywhere

 

3) No choices : Option 1 : DIE / Option 2 : DIE / Option 3 : DIE. DA:O's ending gave you many choices, you could sacrifice yourself, but you could also let an other greywarden do it. No such options in ME3. Some people don't want a sad ending.

 

4)The ending was so vague that some people started to invent an different ending (AkA, Shepard was under indoctrination all this time). This gets us back to the lack of closure the ending had.

 

 

I'll give credit to BW for actually trying to set things straight with the free patch that ironed out the ending.

 

You're right, the ending alone is not enough to make it a bad game, but the disappointment is justified.

 

The problem people have with the controls is kinda similar. The game is actually good, but the controls leave us with a bad impression.



#4849
Jackal19851111

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The indoctrination theory was actually quite good, especially the "oily shadows" quote from ME1, and seeing oily shadows during the dream sequences in ME3. Everything fit, it was perfect, and could have set up one awesome mind f***, but alas, it was disapproved.

 

Still I was very happy with the extended cut and Citadel DLC, and ME3 is now one of my favorite games of all time, at 9/10 with those 2 installed. I do admit, I don't believe ME3 deserved all the metacritic bashing, nor do I believe DA:I deserve it either. I can't judge a game out of context - hence as vocal as I am in regards to the issues of DAI PC, I still rated the game 8/10 as I felt it's a fair score for the content I still recieved for my money. Yet I still can't recommend it to my friends as I want them to have the best experience possible, something I unfortunately neglected for myself when I preordered this game.

 

Still, it's not so big a s***storm that Bioware has to hide. I mean come on... :(



#4850
Beladrim

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The indoctrination theory was actually quite good, especially the "oily shadows" quote from ME1, and seeing oily shadows during the dream sequences in ME3. Everything fit, it was perfect, and could have set up one awesome mind f***, but alas, it was disapproved.

 

 

 

Never ment to say it was a bad theory, but it shows how vague and unsatisfying the original ending was for the fanbase to joinforces, and make that theory.

 

If the ending had ANY sense of closure (I am talking about the original one), than people would not had felt the need to make up their own assumptions.

 

The patched ending was good enough for me (though far from what they originaly promised. DA:O had to best ending options as far as i am concerned)