Haha, very true! Closure was all I needed as well.
Also agree on DAO's endings, made even better with mods:
Haha, very true! Closure was all I needed as well.
Also agree on DAO's endings, made even better with mods:
How about you fix the only site. Currently able to log in to da orgins and d2 orgins online but unable to get the story to work with the online site. Won't start DAI until i get my story imported.
You mean the keep yes? Can you elaborate your problem?
Wait... don't elaborate, we're going a little off topic here. I'm sure you'll find more answers if you post a topic in the appropriate section.
It's been two and a half weeks since launch, and a single change to make the game ****** PLAYABLE has not been released yet? For the love of god what are you doing over there?
Working day and night to find the problem you are talking about, replicate, ensure it's repeatable then find a fix for it, test to see that other platforms are NOT affected, pass it to QA for acceptance testing, then get the console makers to obtain certification.
Oh.. you didn't know about console certification ?
Think about it. There are five platforms. The 360, PS3, PS4, XB1 and PC. The DAI game, for the latter three, probable share a lot of common code, especially in the GPU section. The game was also ported from the Next Gen version to the 360 and PS3. At minimum, you are now talking about three versions of the game. (an fyi.. the three platform contain AMD GPUs... and the XB1 and PS4 have a custom AMD GPU... much is common but some bits have customized design targets... say memory for example).
So, fixing a PC problem is not an exercise in isolation but must be looked at from the perspective of three platforms at best. So, you "fix" the bug, compile three sets of the game and test on three platforms (for the sake of simplicity the 360 and PS3 are excluded). The tests show that the bug (found in the common code of all three platforms) is not fixed on one of the three....I hope you can see where this is going...which is, it takes time...... and time....
It is frustrating, I know....but your expectations of an easy fix is simply a lack of understanding about the enormous complexity that the devs are going through to resolve the known issues. Here is another example:
The game code calls the graphic driver APIs to do some work for DX11.. common call for all platforms.. except the call to the nVIDIA driver causes a problem, while the call to the AMD drivers works.... Bioware now must contact the nVIDIA tech support team... see about TIME and COMPLEXITY?
Of course, it helps if EA simply refunds your money on request during this period.
So yeah, Bioware, just as a heads up, the modding community is making a ton of progress and doing some fantastic work out there. Unfortunately, (and rightly so) the general consensus among those folks is to "wait and see" what bugs and issues (like the UI and menus) are going to fixed in the upcoming patches before they start devoting time and resources to fixing correcting those problems themselves.
Surely after 3 weeks, you guys have to know what issues you plan to address soon and what you plan to back burner or disregard by now.
Basically there are a lot of skilled programmers, texture and models editors, and modders out there who are ready, willing, and fully capable of fixing the missteps in this game who are being held back from doing just that due to this silence.
At this point the deafening silence coming from you guys is doing the same thing as garbage DRM. Hurting the honest, paying players (helpful modding community), more than the pirates (whining trolls).
Or a better analogy, Don't grab the basketball and go home just because one annoying fat kid keeps fouling you. Punishing the other 8 kids trying to play fair and have a good time is going to end up making all of them dislike you...
Of course, it helps if EA simply refunds your money on request during this period.
I would be happy waiting until next year as long as I get an update in regards to the patch and possible information on the fixes. But that's just me.
I probably would be put off preordering in the future, but I would be content with the customer service and acknowledgement that Bioware still cares.
Sad that developer/community interaction has been reduced to this however, I miss the days when Bioware was an AAA company with an "indie touch" - their contributions to the old social network and bridges between them and their fans.
Working day and night to find the problem you are talking about, replicate, ensure it's repeatable then find a fix for it, test to see that other platforms are NOT affected, pass it to QA for acceptance testing, then get the console makers to obtain certification.
Oh.. you didn't know about console certification ?
Think about it. There are five platforms. The 360, PS3, PS4, XB1 and PC. The DAI game, for the latter three, probable share a lot of common code, especially in the GPU section. The game was also ported from the Next Gen version to the 360 and PS3. At minimum, you are now talking about three versions of the game. (an fyi.. the three platform contain AMD GPUs... and the XB1 and PS4 have a custom AMD GPU... much is common but some bits have customized design targets... say memory for example).
So, fixing a PC problem is not an exercise in isolation but must be looked at from the perspective of three platforms at best. So, you "fix" the bug, compile three sets of the game and test on three platforms (for the sake of simplicity the 360 and PS3 are excluded). The tests show that the bug (found in the common code of all three platforms) is not fixed on one of the three....I hope you can see where this is going...which is, it takes time...... and time....
It is frustrating, I know....but your expectations of an easy fix is simply a lack of understanding about the enormous complexity that the devs are going through to resolve the known issues. Here is another example:
The game code calls the graphic driver APIs to do some work for DX11.. common call for all platforms.. except the call to the nVIDIA driver causes a problem, while the call to the AMD drivers works.... Bioware now must contact the nVIDIA tech support team... see about TIME and COMPLEXITY?
Of course, it helps if EA simply refunds your money on request during this period.
Quoting it so that someone, ANYONE, can just freaking read before post crap. Like the dude two posts above me perhaps?
Don't grab the basketball and go home just because one annoying fat kid keeps fouling you. Punishing the other 8 kids trying to play fair and have a good time is going to end up making all of them dislike you...
Yeah, how in your analogy is just 1 annoying fat kid? Where you taking a look at the forums during ME3's ending drama? That wasn't just one dude. Or are you arguing now that it's a vocal minority that's hating on them on THIS forum? Have you even read the last entries? Seriously.
Modders have have made their own site and you can follow the progression here:
http://daitools.free...s.org/index.php
Post from Nexus:
Alright, so in like 4 days Ehamloptiran was able to fully extract all the game files, and change an in game texture.
More people have joined the ranks (including the main guy behind the cheat engine) and due to the thread being on me3 lol, they made their own site.
You can find the tools and all progress here:
Dragon Age: Inquisition Modding Tools ? Index page
Keep in mind this is still a wip. Currently Ehamloptiran is trying to create a way for us to add items to the game, including meshes. Warrantyvoider is working on a gui version of all this command line.
All the tools currently do now is extract the game files and convert them into usable dds textures and meshes. Some files are still being worked on, and Ehamloptiran is working on a better mesh type, since the meshes are currently only in object format.
Working day and night to find the problem you are talking about, replicate, ensure it's repeatable then find a fix for it, test to see that other platforms are NOT affected, pass it to QA for acceptance testing, then get the console makers to obtain certification.
Oh.. you didn't know about console certification ?
Think about it. There are five platforms. The 360, PS3, PS4, XB1 and PC. The DAI game, for the latter three, probable share a lot of common code, especially in the GPU section. The game was also ported from the Next Gen version to the 360 and PS3. At minimum, you are now talking about three versions of the game. (an fyi.. the three platform contain AMD GPUs... and the XB1 and PS4 have a custom AMD GPU... much is common but some bits have customized design targets... say memory for example).
So, fixing a PC problem is not an exercise in isolation but must be looked at from the perspective of three platforms at best. So, you "fix" the bug, compile three sets of the game and test on three platforms (for the sake of simplicity the 360 and PS3 are excluded). The tests show that the bug (found in the common code of all three platforms) is not fixed on one of the three....I hope you can see where this is going...which is, it takes time...... and time....
It is frustrating, I know....but your expectations of an easy fix is simply a lack of understanding about the enormous complexity that the devs are going through to resolve the known issues. Here is another example:
The game code calls the graphic driver APIs to do some work for DX11.. common call for all platforms.. except the call to the nVIDIA driver causes a problem, while the call to the AMD drivers works.... Bioware now must contact the nVIDIA tech support team... see about TIME and COMPLEXITY?
Of course, it helps if EA simply refunds your money on request during this period.
Console certification shouldn't have any effect whatsoever on a PC patch though. I distinctly remember this very issue being brought up for the dex fix on daggers in DA: O. Not only did the PC get their patch first, but we actually were given an unofficial pre-patch fix by the devs straight through the forums.
There were a couple of hot fixes that went out of the PC version of Mass Effect 2 that worked much the same way.
I really don't see why this would be any different.
It could even be due to a contract with MS or Sony, remember, JE was forced to be an Xbox exclusive for a year thanks to Microsoft.
Just another way for them to go "play on OUR platform!"
AMD will be releasing new Omega drivers that may or may not help on December 9th http://www.gameranx....catalyst-omega/
hmm... I'll wait until I hear from the early adopters...
So..... while we're waiting for the patch(es), I see ME3 has reared its head.
Anyone care to speculate why - if they wanted a new engine - they went with DICE's Frostbite rather than Unreal, whom they have a solid history with?
It's an interesting issue, because I see they recycled a lot of stuff - i.e animations and sound (the terrors have the banshee scream, for one), and I was just thinking that they might have avoided the whole debacle because they'd have inhouse expertise and also existing hooks in the code, not to mention better facial animation, which is an issue in Frostbite.
It'd also be working on a codebase with existing pipelines and workflows - the scenery would probably look/feel different but after DA:II anything but the repeat dungeons and the repeat textures would've been welcome.And whatever we didnt like, we could mod.
Just curious, not after slamming anyone - just interested in the game engines, as i don't see anything else happen in regards to the patch this weekend ![]()
/A
Here is another issue:
Why is there a 255 game save limit on the PC?
There is also seems to be a bug where sometimes even deleting the save games, it still says there is 255 saved games.
I regularly save games on these type of games as I did with the elder-scrolls games, why is it necessary to limit save games on the PC?
Here is another issue:
Why is there a 255 game save limit on the PC?
There is also seems to be a bug where sometimes even deleting the save games, it still says there is 255 saved games.
I regularly save games on these type of games as I did with the elder-scrolls games, why is it necessary to limit save games on the PC?
Because "common code base." That's why.
Every time a console scrub devs makes a PC port this happens, competently forgetting that we don't have storage issues. Also that we don't have an over-watch "cert" group can could get patched faster.
I said this back with Mass Effect 3, and holds true today. BioWare could be pushing patches and Hotfixes the PC players way far faster than work on the Console side. Any place where Common Code is fixed means that they can bug hunt for "common" issues faster before throwing it though Console Cert only find that the "fixes" didn't actually fix in the field.
I'd point to Digital Extremes work on Warframe. Granted its a never ending "Beta" but the PC side gets fixes fast, basically on bugs that render the game mechanically unplayable (their UI is still vomit inducing, but that's not a code issue). The PC players often bloody their faces on aggravating bugs which then get fixed well before that version goes to Console cert.
Of the love the development cycle BioWare! Do not shackle the PC version to the pace of the Console version. You NEED us to field test Common Code fixes for you before you spend **** tones of money asking Sony and Microsoft to double check your code so it doesn't crash their consoles (even if your game crashes, which its doing).
So..... while we're waiting for the patch(es), I see ME3 has reared its head.
Anyone care to speculate why - if they wanted a new engine - they went with DICE's Frostbite rather than Unreal, whom they have a solid history with?
It's an interesting issue, because I see they recycled a lot of stuff - i.e animations and sound (the terrors have the banshee scream, for one), and I was just thinking that they might have avoided the whole debacle because they'd have inhouse expertise and also existing hooks in the code, not to mention better facial animation, which is an issue in Frostbite.
It'd also be working on a codebase with existing pipelines and workflows - the scenery would probably look/feel different but after DA:II anything but the repeat dungeons and the repeat textures would've been welcome.And whatever we didnt like, we could mod.
Just curious, not after slamming anyone - just interested in the game engines, as i don't see anything else happen in regards to the patch this weekend
/A
An engine isn't strictly speaking one thing, but the general answer is that EA owns the rights to FB3 whereas they'd have to license any version of the UE. It costs substantially less for them to do this, which ends up increasing the margins on the game.
PLEASE HELP. I loved both DAO and DA2. I wish I could say that for DAI. I applaud the richness of the world, but I am VERY disappointed in my PC game experience.
I have to agree with Bethgael's comments and issues. Me, too. #1 Problem: PC-based Combat has no relation to DAO or DA2. I am a casual player and KB&M is my experience and limit of my ability. Bioware MUST fix the targeting so that the player stays attacking the target I've selected without having to mash "R" continually and while trying to figure out how to follow the enemy across the screen. #2 Problem: As others have pointed out, you have to move right on top of an item before you can try to pick it up. Why can't we just do the right-click and have the AI move the character to the item and pick it up (a la DA2).
I'm only 15 hours of gametime into the game, but I've spent more than 25 trying to deal with this impossible control set-up. I'm sorry to say that if this isn't fixed, I seriously doubt that I will be able to complete the game and will not be able to recommend the game to others.
Out of spite is just going overboard. I just don't know why gamers these days (be it PC or console) are so damn spoiled. I mean, you guys seem to actively think the companies "hate you PC gamers because they are evil corporates" instead of just...you know, doing business to a market that's becoming more console centric and simply screwing it up along the way. Instead of thinking the developers forgot, didn't have the time. publisher meddled too much or anything else to actually optimize control schemes to pc, a lot of you prefer to think that Bioware is laughing at your suffering for they are the devil. It's like a little child getting full of resentment over the most basic truth of the world: things don't spin around you.
Second sign of over-entitlement is the fact a lot of people these days (mostly PC gamers) are just so willing to start a war around console x PC. Things come to the point of absurdity like saying WASD keys are not "true PC", or that console gamers don't care about complexity or whatever. That's just cheap generalization and "in-group out-group" behaviour (in short, you're acting like monkeys who divide themselves into groups whose only reason to exist is to engage the other).
If you want to complain about Bioware's lack of communication or releasing a game that has too many technical issues, I can understand and even agree with you to some extent. But all the other stuff that comes with it is just people that desperately wants to get pampered, at least in my view.
Another ..dumb reply. The last I heard, when I buy a game, I actually want to enjoy it - you sound like you buy games to work in them.
Game Awards are held on the 5th of december. I hope we see a patch or more news before then.
They will definitely get an award or two and I don´t want to sit here, applauding awkwardly.
*awkward applause*
Gratz! So, how about those fixes?
Yeah, how in your analogy is just 1 annoying fat kid? Where you taking a look at the forums during ME3's ending drama? That wasn't just one dude. Or are you arguing now that it's a vocal minority that's hating on them on THIS forum? Have you even read the last entries? Seriously.
I can't decide if you are worse at comprehending or applying the English language at the moment. Go and re-read my post carefully, and then if it still isn't clear, re-prose your reply in a coherent manner.
So yeah, Bioware, just as a heads up, the modding community is making a ton of progress and doing some fantastic work out there. Unfortunately, (and rightly so) the general consensus among those folks is to "wait and see" what bugs and issues (like the UI and menus) are going to fixed in the upcoming patches before they start devoting time and resources to fixing correcting those problems themselves.
Surely after 3 weeks, you guys have to know what issues you plan to address soon and what you plan to back burner or disregard by now.
Basically there are a lot of skilled programmers, texture and models editors, and modders out there who are ready, willing, and fully capable of fixing the missteps in this game who are being held back from doing just that due to this silence.
At this point the deafening silence coming from you guys is doing the same thing as garbage DRM. Hurting the honest, paying players (helpful modding community), more than the pirates (whining trolls).
Or a better analogy, Don't grab the basketball and go home just because one annoying fat kid keeps fouling you. Punishing the other 8 kids trying to play fair and have a good time is going to end up making all of them dislike you...
Great post.
And I realize this is the thread Bioware started for feedback, but I just don't have the confidence that anyone of consequence who *needs* to see this post, read it, and make these things known to the right people, will actually ever see it.
If there are any mods who are trying to stay up to date with this thread, please fwd posts like this where they need to go. It would be a shame for everyone involved if info like this is not communicated further.
Console certification shouldn't have any effect whatsoever on a PC patch though. I distinctly remember this very issue being brought up for the dex fix on daggers in DA: O. Not only did the PC get their patch first, but we actually were given an unofficial pre-patch fix by the devs straight through the forums.
There were a couple of hot fixes that went out of the PC version of Mass Effect 2 that worked much the same way.
I really don't see why this would be any different.
Unless there is a policy change...
edit: or this..
Because "common code base." That's why.
Every time a console scrub devs makes a PC port this happens, competently forgetting that we don't have storage issues. Also that we don't have an over-watch "cert" group can could get patched faster.
I said this back with Mass Effect 3, and holds true today. BioWare could be pushing patches and Hotfixes the PC players way far faster than work on the Console side. Any place where Common Code is fixed means that they can bug hunt for "common" issues faster before throwing it though Console Cert only find that the "fixes" didn't actually fix in the field.
I'd point to Digital Extremes work on Warframe. Granted its a never ending "Beta" but the PC side gets fixes fast, basically on bugs that render the game mechanically unplayable (their UI is still vomit inducing, but that's not a code issue). The PC players often bloody their faces on aggravating bugs which then get fixed well before that version goes to Console cert.
Of the love the development cycle BioWare! Do not shackle the PC version to the pace of the Console version. You NEED us to field test Common Code fixes for you before you spend **** tones of money asking Sony and Microsoft to double check your code so it doesn't crash their consoles (even if your game crashes, which its doing).
... and that actually makes alot more sense.
PLEASE HELP. I loved both DAO and DA2. I wish I could say that for DAI. I applaud the richness of the world, but I am VERY disappointed in my PC game experience.
I have to agree with Bethgael's comments and issues. Me, too. #1 Problem: PC-based Combat has no relation to DAO or DA2. I am a casual player and KB&M is my experience and limit of my ability. Bioware MUST fix the targeting so that the player stays attacking the target I've selected without having to mash "R" continually and while trying to figure out how to follow the enemy across the screen. #2 Problem: As others have pointed out, you have to move right on top of an item before you can try to pick it up. Why can't we just do the right-click and have the AI move the character to the item and pick it up (a la DA2).
I'm only 15 hours of gametime into the game, but I've spent more than 25 trying to deal with this impossible control set-up. I'm sorry to say that if this isn't fixed, I seriously doubt that I will be able to complete the game and will not be able to recommend the game to others.
I have the same problems. And the damn tactical camera sucks! I am really enjoying DA:I until I have to fight something or loot something!
I'm afraid it's just ruining my gaming experience too much for me to keep playing. I will have to wait and see if BioWare actually patches for it
or be saved by the modders.
If BioWare treats PC games like this, then I fear the future of upcoming BioWare PC games!
Don't turn into a Ubisoft BioWare!!!
Yes.. And Ive come to a point, after 50 hours of sh*tty game play, horrendous controls, nonexistant tac cam (I dont even use it TBH), and now this..
Im pretty sure this is the straw that broke the camels back for me. I cant make this decision. So unless theres a DLC that allows this choice to somehow .. change.. Im pretty sure after this Im done with Dragon Age. I dont know how to use the spoiler button. Im devastated... WHY?!?! .... Done....
I soothed my hurt by restarting (with the aforementioned mage on casual/easy), with an import that had Alistair King, Loghain as Warden.
Because I couldn't stand
I so love this! I played Origins so many times. Used to turn Alistairs AI off. Could not stand him! Myself, Morrigan and Leliana were enough for any enemy.
Hehe, think you missed my meaning, but that's okay, the poster I was responding to got me (won't explain, because major spoiler involved, but let it be said I think both of us actually like Calanhad's golden-haired whelpling).
Side note: my best, absolute best Nightmare party setup for most things was 2 sword-and-board (Ali + my Cousland Warden girl) + either mage + either Zev (once I'd used all the books to get him actually the lockpicker he said he was and all his assassin points he was a fast bugger with some pretty good DPS) or Leliana if I wanted an archer. I let Ali tank all the threat (and protect said mage) while barely needing to switch to him, while Zev/Lel and my Cousland bashed the enemies down. I found he did exactly what I wanted him to. Maybe he liked her.
It was the 2-h warrs (Og and Sten) I barely used, if I could help it. And I used Shale only for the occasional dragon fight.