Edit. Oh joy the 9th! Nice .....
As for controller being able to walk. Mouse and keyboard get a lot more additional hotkeys so they balance out
As for controller being able to walk. Mouse and keyboard get a lot more additional hotkeys so they balance out

Why are they ignoring these forums? Has it always been this way? I have only been active here since the game's release.
the indirect way, buy voters. the direct way, declare what you want as a winner because no voter knows what others voted.
but tell me, how would companies like ubisoft or nintendo would react if you could buy a price, i mean they won this goty too, so they should have experience with this behaviour
EA doesn't have that amount of money to buy enough votes for their games to win. And what do you mean by indirect way, the direct way and declare what you want as a winner because no voter knows what others voted, please specify.
And ubisoft or nintendo games didn't win GOTY so how did they paid to win.
It looks more like you are defending DAI GOTY 2014 for some reason.
Why are they ignoring these forums? Has it always been this way? I have only been active here since the game's release.
I was messing around with my mouse ( I have A4tech x7/cheap but good) setting the "treble" button (7 on the pic) to always repeat/hold "W" until i press it again. Having my character move without holding the W feel so liberating and natural. That little thing makes the game play 10 times better.
I hope something similar gets patched in - like Hold RM+LM to move, click on terrain to move without tactical camera being on.

Why are they ignoring these forums? Has it always been this way? I have only been active here since the game's release.
Basically, yes. And a lot of it has to do that generally developer posts - on good days - are lighting rods for a lot of fan dissatisfaction from basically anything DA-related. Often that was DA2 before DA:I released.
I was messing around with my mouse ( I have A4tech x7/cheap but good) setting the "treble" button (7 on the pic) to always repeat/hold "W" until i press it again. Having my character move without holding the W feel so liberating and natural. That little thing makes the game play 10 times better.
I hope something similar gets patched in - like Hold RM+LM to move, click on terrain to move without tactical camera being on.
This has come up enough that I have to ask, because I absolutely don't get it, but what's so special about holding a mouse button to move?
I mean, I get click-to-move in the old isometric RPG sense - I click once at a location then I can take my hand off the mouse. That works. What's so great about having to old down a mouse button instead of "W", when "W" is the more common PC move key going back to every FPS in the last decade + other action/platformer games?
As a longtime MMO player, not being able to move by holding L/R mouse buttons was very jarring. It took me probably 4-5 hours to adjust. The irony is that this functionality was in DA2 and DA:O (if I recall correctly, been nearly 2 years since I last played that).
But arguably the more pressing issue in that realm is the lack of auto-attack. Not all of us like to sit there and hold down a button to attack. Auto-attack has been the norm for both of the preceding DA games, so why the change?
This is also one of my biggest issues, and mostly because there is no reason it should not be in the game. Nothing else conflicts with pressing L/R mouse in Action Cam. And the same exact function of the same 2 buttons held down already works for a similar action in Tac Cam. This means the functionality as it existed in Origins and DA2, is absolutely possible. They simply decided not to include it.
However, it appears not many other pc gamers feel it is as big an issue as you or I do. Either that or they don't think it needs to be stated more than once, which severely lessens the chance it gets noticed by Bioware, IMO.
Related to my above post, I didn't even know this was a thing in DA:O until this thread, and I actually had to boot DA:O up to check because I basically didn't believe it.
EA doesn't have that amount of money to buy enough votes for their games to win. And what do you mean by indirect way, the direct way and declare what you want as a winner because no voter knows what others voted, please specify.
And ubisoft or nintendo games didn't win GOTY so how did they paid to win.
It looks more like you are defending DAI GOTY 2014 for some reason.
on facebook you can buy thousands of followers for a few hundred bucks, its a whole industry and the same is possible for community votes
http://metro.co.uk/2...-likes-4298398/
http://www.theguardi...s/2007/oct/19/5
http://www.nytimes.c...anipulated.html
because no one knows what other people voted they can give you easily a winner that they want because as a single voter you have no insight on the results.
with ubisoft you are right, but nintendo won multiple times goty
to be honest, there is not much i'm less interested in than some game awards. i judge a game for myself and it has no weight if others like it or not (bye bye hypetrain). quantity is no sign of quality, often its the opposite. but to throw conspiracy theories around for one goty award and thinking another is the real deal just because you can vote is just dumb
Maybe tomorow we will get a patch ?
https://twitter.com/...697202570031105
If yes, I wish Bioware would come here instead of staying on twitter...
This has come up enough that I have to ask, because I absolutely don't get it, but what's so special about holding a mouse button to move?
I mean, I get click-to-move in the old isometric RPG sense - I click once at a location then I can take my hand off the mouse. That works. What's so great about having to old down a mouse button instead of "W", when "W" is the more common PC move key going back to every FPS in the last decade + other action/platformer games?
I do not hold anything to move. With the script I just press the button "7" on the mouse and the character starts moving like If i was holding "W". Than I just use the strafe buttons to move the camera around. When I press the button again the character stops moving.
You can do this with the "toggle auto - run" key-bind too, but having it on the mouse just feels so much better - at least for me.
Now I am testing the move and the search sonar button in a same script
The constant "BOOOM" sound is annoying though.
on facebook you can buy thousands of followers for a few hundred bucks, its a whole industry and the same is possible for community votes
http://metro.co.uk/2...-likes-4298398/http://www.theguardi...s/2007/oct/19/5
http://www.nytimes.c...anipulated.html
because no one knows what other people voted they can give you easily a winner that they want because as a single voter you have no insight on the results.
with ubisoft you are right, but nintendo won multiple times goty
to be honest, there is not much i'm less interested in than some game awards. i judge a game for myself and it has no weight if others like it or not (bye bye hypetrain). quantity is no sign of quality, often its the opposite. but to throw conspiracy theories around for one goty award and thinking another is the real deal just because you can vote is just dumb
Getting likes in face book is different from voting, also that second one cost the company $18 million pounds in 2007 which would be inflated today. I doubt EA would spend that amount of money also that phone in deals with lesser amount of people than millions of gamers voting. And that pop chart news from 1996 is just a discounts which EA still needs to spend money to buy votes if they want to repeat.
Also other than the first one, the other 2 are news that are years old which means you took a lot of effort to discredit voting for the GOTY award, which means you support DAI wining that fake GOTY 2014 award.
Getting likes in face book is different from voting, also that second one cost the company $18 million pounds in 2007 which would be inflated today. I doubt EA would spend that amount of money also that phone in deals with lesser amount of people than millions of gamers voting. And that pop chart news from 1996 is just a discounts which EA still needs to spend money to buy votes if they want to repeat.
Also other than the first one, the other 2 are news that are years old which means you took a lot of effort to discredit voting for the GOTY award, which means you support DAI wining that fake GOTY 2014 award.
at least i showed you some arguments while you just throwing your opinion around without any proove of anything. could get more into detail about the examples or show you newer cases with a little more search, but its not worth it. believe what you want, its your little world you are living in.
This has come up enough that I have to ask, because I absolutely don't get it, but what's so special about holding a mouse button to move?
I mean, I get click-to-move in the old isometric RPG sense - I click once at a location then I can take my hand off the mouse. That works. What's so great about having to old down a mouse button instead of "W", when "W" is the more common PC move key going back to every FPS in the last decade + other action/platformer games?
Well holding the mouse right button to navigate and using the W key is a pain in the butt and makes my forearm hurt when playing for more than an hour. Also clicking on an item should make the player character move to the thing being right clicked on otherwise its just tedious.
There is actually a conflict because left click is attack. therefore if you hit left and right mouse you end up attacking while you mouselook.
I have that problem NOW because I will mistakenly attempt to move with the mouse and instead end up swinging at empty air. At least if the function were in the game my character would actually move.
I do not hold anything to move. With the script I just press the button "7" on the mouse and the character starts moving like If i was holding "W". Than I just use the strafe buttons to move the camera around. When I press the button again the character stops moving.
You can do this with the "toggle auto - run" key-bind too, but having it on the mouse just feels so much better - at least for me.
Now I am testing the move and the search sonar button in a same script
The constant "BOOOM" sound is annoying though.
I get it now. From the way other people were describing it they wanted to hold down different keys so I didn't get it but yours makes more sense.
Well holding the mouse right button to navigate and using the W key is a pain in the butt and makes my forearm hurt when playing for more than an hour. Also clicking on an item should make the player character move to the thing being right clicked on otherwise its just tedious.
I didn't say anything about the weird way they handled looting with this UI - I mean, it's a bad UI. I just didn't get the hold-a-mouse-button-to-move thing that's seemingly so popular here.
I get it now. From the way other people were describing it they wanted to hold down different keys so I didn't get it but yours makes more sense.
I don't want to have to hold any key to move I just want simple point and click to move with auto-attack and auto-follow target leaving my key board hand free to press hot keys.
This has come up enough that I have to ask, because I absolutely don't get it, but what's so special about holding a mouse button to move?
I mean, I get click-to-move in the old isometric RPG sense - I click once at a location then I can take my hand off the mouse. That works. What's so great about having to old down a mouse button instead of "W", when "W" is the more common PC move key going back to every FPS in the last decade + other action/platformer games?
I've played FPS games and used WSAD to move just fine. All 3 Bioshock games were just dandy, but in those games I just needed two buttons for combat: left mouse for a plasmid and right for firing my weapon. Likewise with Skyrim. Skyrim has WSAD movement, but you only use the two mouse keys for attacking; and while there are multiple skills -- especially for mages -- you use keybinds to switch your active skill and then fire it with your mouse. Dragon Age is not an FPS game, nor is it Skyrim. There are a multitude of skills to use, each with their own hotbar button, and I want that hand available to use those skills, not being tied up with movement.
I've played FPS games and used WSAD to move just fine. All 3 Bioshock games were just dandy, but in those games I just needed two buttons for combat: left mouse for a plasmid and right for firing my weapon. Likewise with Skyrim. Skyrim has WSAD movement, but you only use the two mouse keys for attacking; and while there are multiple skills -- especially for mages -- you use keybinds to switch your active skill and then fire it with your mouse. Dragon Age is not an FPS game, nor is it Skyrim. There are a multitude of skills to use, each with their own hotbar button, and I want that hand available to use those skills, not being tied up with movement.
So the problem is that you want to play it in real-time, and trigger your abilities without, essentially, either stopping movement or pausing the game (or using tactical mode)?
I swear, if this patch doesn't fix the game's issues of overheating....
Games don't cause overheating. Games CAN'T cause overheating. Poor cooling causes overheating. Games can only push your hardware as much as it has been designed to be pushed, and not more.
Sort out your hardware issues instead of blaming it on the game.
Games don't cause overheating. Poor cooling causes overheating.
EvE's Incarna expansion would like a word with you.
Unless, you assume that thousands had a poor cooling systems.
You can have a game running perfectly fine one day and then an expansion with a poorly optimized new graphic engine will cause overheating.
To some extend, you can hold poorly optimized games accountable for the issue. It's a case by case thing.
That being said, I didn't had any issues with DA:I so far when it comes to overheating.