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#5576
shama

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Whilst most of the complaints have merit, I'll back the developers on this one.

- having >8 abilities does not improve any form of tactical/strategic gameplay.

- having a fixed limit on abilities improves the meta-game as players need to think about what they need before combat.

- having a fixed limit on abilities also leads to a potential concept of 'power cap'.

 

And finally, human's are not good at dealing with >10? options anyway...  (I forget the exact number).  [SWTOR is an example of what happens if you just keep adding buttons]

 

Besides which, we have 8 customizeable abilities + 1 potion per character, 4 characters, ?3? global actions, right/left click and full 3d movement.

 

Personally, that's the one thing that the UI design gets right on PC.  Everything else is 'usable' at best :(.

 

I'm gonna call you out on this - this is hogwash.

Of course having more than 8 abilities available improves tactical/strategic gameplay! It means you have more tools in your toolbox, more options at your disposal, and more combinations which ultimately lead to being able to deal with situations in a way that you have strategised.

 

For example, when you first started and had one single ability (let's say it was chain lightning) then that's all you could do - throw lightning around. Zero tatics and zero strategising, apart from deciding *when* to use and to not waste it on enemies that have a resistance.

 

Fast-forward to where you have a dozen abilities which allow you to freeze an enemy out of the fight, burn an enemy out of the fight, capture an enemy out of the fight plus of course a range of direct attack, debuffs, AoE and ground trigger abilities. Your tactical and strategic options have been massively increased. You can now be in a fight with some enemies resistant to fire, some to cold, some are magic users and some are just physical brutes. You have tools for dealing with each of these, and maybe have even come up with some personal favourite combos that allow you to trigger expanded effects (such as shattering a frozen enemy).

 

More abilities directly relate to more tactics available to you as a player.

 

And as for your statements that it somehow makes you think before a combat, or provides a power cap, those just sound like post-justification arguments. You don't know what you're going to encounter while exploring, so how could you possibly decide whether you should arm the fire-crowd-control or the ice-crowd-control? Sure, some enemies it's obvious before you see them (hmm, dragons - better make sure I've got ice abilities armed) but having to switch you abilities before every fight? I do not buy that this was a 'design decision' for the reasons you gave. 

Pure and simple it was because a game-pad has 4 face buttons, and if you use one of the others as a shift then you can get 8 main action buttons. DA:O had no problem allowing more than 8 abilities to be mapped, and neither do most PC RPGs. PC users are happy to click items in a hotbar, so tend to map the most-used to the 1-0 keys and then have the others in the hotbar click-only. For example, my resurrection ability (or whatever it is called) could happily live outside of my 1-0 range as it is very situation specific. But I do need my freeze/burn/lightning readily accessible on number keys.

 

Now don't get me wrong, if there were only 8 abilities I could unlock for a character I wouldn't see this as a problem. But at this point my mage has already reached 8 abilities and I'm only level 12. I will be unlocking more abilities soon and this imposed limit will add 'gameplay' that is far from fun: 

 

Enter fight, notice that the abilities I have mapped are not appropriate for these particular enemies, run away, remap hot bar, reenter fight.


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#5577
Jadebaby

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i'll just put that here


.... ****....

No wonder there customer support team sucks. Those poor people have probably been strapped to their phones and fed lard in a tin bowl until they answer a thousand phone calls.
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#5578
Carnagath

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EvE's Incarna expansion would like a word with you.

 

Unless, you assume that thousands had a poor cooling systems.

 

You can have a game running perfectly fine one day and than an expansion with a poorly optimized new graphic engine will cause overheating.

 

To some extend, you can hold poorly optimized games accountable for the issue. It's a case by case thing.

 

That being said, I didn't had any issues with DA:I so far when it comes to overheating.

Unstable systems are called unstable because they are unstable. Either due to poor cooling or (usually) due to faulty hardware. A stable system will not crash even while running many hours of torture tests, let alone any game. You'd be surprised how many hardware manufacturers release poor hardware with stability issues. Gigabyte have done it (their 780 Ti's are notoriously horrendous), Asus have done it (780 GTX and by reports even their 980's), Sapphire have done it many many times (their R280x cards are completely toxic), any PSU under 60$ has a considerable chance of being a piece of ****, and so on and so forth. If your system is unstable, attempt to isolate the problem and RMA your hardware ASAP. Don't blame the games. And try to buy from trusted manufacturers. Especially regarding GPU's I would not recommend ANY manufacturer apart from EVGA, who to my knowledge have a clean record so far.


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#5579
TobyJake

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I'm gonna call you out on this - this is hogwash.

Of course having more than 8 abilities available improves tactical/strategic gameplay! It means you have more tools in your toolbox, more options at your disposal, and more combinations which ultimately lead to being able to deal with situations in a way that you have strategised.

 

For example, when you first started and had one single ability (let's say it was chain lightning) then that's all you could do - throw lightning around. Zero tatics and zero strategising, apart from deciding *when* to use and to not waste it on enemies that have a resistance.

 

Fast-forward to where you have a dozen abilities which allow you to freeze an enemy out of the fight, burn an enemy out of the fight, capture an enemy out of the fight plus of course a range of direct attack, debuffs, AoE and ground trigger abilities. Your tactical and strategic options have been massively increased. You can now be in a fight with some enemies resistant to fire, some to cold, some are magic users and some are just physical brutes. You have tools for dealing with each of these, and maybe have even come up with some personal favourite combos that allow you to trigger expanded effects (such as shattering a frozen enemy).

 

More abilities directly relate to more tactics available to you as a player.

 

And as for your statements that it somehow makes you think before a combat, or provides a power cap, those just sound like post-justification arguments. You don't know what you're going to encounter while exploring, so how could you possibly decide whether you should arm the fire-crowd-control or the ice-crowd-control? Sure, some enemies it's obvious before you see them (hmm, dragons - better make sure I've got ice abilities armed) but having to switch you abilities before every fight? I do not buy that this was a 'design decision' for the reasons you gave. 

Pure and simple it was because a game-pad has 4 face buttons, and if you use one of the others as a shift then you can get 8 main action buttons. DA:O had no problem allowing more than 8 abilities to be mapped, and neither do most PC RPGs. PC users are happy to click items in a hotbar, so tend to map the most-used to the 1-0 keys and then have the others in the hotbar click-only. For example, my resurrection ability (or whatever it is called) could happily live outside of my 1-0 range as it is very situation specific. But I do need my freeze/burn/lightning readily accessible on number keys.

 

Now don't get me wrong, if there were only 8 abilities I could unlock for a character I wouldn't see this as a problem. But at this point my mage has already reached 8 abilities and I'm only level 12. I will be unlocking more abilities soon and this imposed limit will add 'gameplay' that is far from fun: 

 

Enter fight, notice that the abilities I have mapped are not appropriate for these particular enemies, run away, remap hot bar, reenter fight.

Also  what happens when you get first specialisation? Something has to be taken off the action bar. Just got Knight enchanter! 2 immediate spells to go on bar. Means I have to remove 2 existing spells. And as Shama stated you are in trouble if you remove frost and run into enemy who is immune. DA:O had mods to allow 50, yes 50, buttons on the bar. As a mage I used them all


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#5580
Chaos17

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Well, that's sad but not suprising for me because a lot of small companies were disabled when EA bought them. But, anway, that's not our concern here because Bioware is not in their same situation. They're an old professional company that know their job and business. Otherwise Mass effect serie would've met the same problems as DA serie which is not the case.

 

So let's stay on topic.



#5581
Corto81

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Well, that's sad but not suprising for me because a lot of small companies were disabled when EA bought them. But, anway, that's not our concern here because Bioware is not in their same situation. They're an old professional company that know their job and business. Otherwise Mass effect serie would've met the same problems as DA serie which is not the case.

 

 

 

ME has a bigger audience by default - it's a shooter with RPG elements and all-wrapped up in a (great) story - it's a fantastic space-opera... But it's not an RPG, and it never pretended to be purely an RPG.

DA:O was a pure RPG - but then they wanted to move away and appeal to your average "casual" gamer who doesn't get too deep into games - and they watered out the RP elements with every game, made everything console friendly (which would be fine if the PC version remained free of those changes), simplified stuff and made the combat faster and faster with every game.


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#5582
Radko

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While waiting for the real patch notes, lets have some laughs with the fake ones:

( I made these just for laughs, so chill out :) )

 

Dragon Age Inquisition Patch 1.000000.000.001
 

DOWNLOADABLE CONTENT - "SKYHOLD STORAGE BOX"
• Your very own private storage chest located in Skyhold private quarters.
   Here are the monthly storage plans that you can buy:
 Storage     Monthly Rate
  3 Slots    Free
  5 Slots    $1.99
 10 Slots   $9.99
 20 Slots   $99.99
 30 Slots   $199.99
 50 Slots   $299.99

There aren’t currently any annual plans available - we are aware that many users are requesting these and our team is working hard to make this happen.

 

PC SPECIFIC FUNCTIONALITY

•    Introducing XBOX profiles for PC, available now through your origins client!
     -We are happy and delighted that our improved collaboration with Microsoft will significantly improve our PC customers experience. ( Please notice that all previous Dragon Age Inquisition local and cloud saves are now redundant )
•    Select "whole party" KEY! ( for now works only in Hinterlands, because of engine and middleware licensing issues )
•    More mouse functionality: left mouse button + right mouse button now changes the facial hair on your main character. 
     ( not working on male Dwarves - will be resolved in future patches )
•    Even More mouse functionality! Pressing "right click" on the ground while in free roam mode now draws a yellow circle on the terrain texture.
   - Pressing "right click" on an enemy selects your whole party ( works in all zones except for Hinterlands )
•    Using the mouse scroll button, up and down, now properly disables Cheat Engine.
•    Standing under a fade rift and clicking Shift + V + F12 + PgDown now properly positions the camera so you can close the rift with the "F" key.
•    The "hold position" key removed, now combined with "stop time" key.
•    Tactical camera now triggered by ANY mouse button press or combination.
 

GAMEPLAY

•    Combat speed increased for 30% to match successful competition titles. (Jumping on roofs coming in future patches)
•    Added more and louder sounds for all magic attacks.
•    All spells now have visibly increased refraction, reflection and motion blur. (especially noticeable when used with tactical camera)
•    Added more behaviors - improved AI Tactics:
      - introducing "follow melee enemy closely" behavior ( working only for ranged characters )
      - introducing "follow tank closely," "always together" and "hug tank" behaviors ( working only for ranged characters )
      - Use a random skill when @ %health (working for all characters)
•    Companions now properly avoid all terrain advantage.
•    Companions now properly teleport to controlled character more often.
•    Mounts now require food. (see quests section)


ITEMIZATION AND CRAFTING

•    Added more common armors through all the zones.
•    Added more common daggers through all the zones.
•    Fixed the mesh of a few female armors that mistakenly showed some neck skin.
•    Added crafting tables for every single crafting category. (Skyhold now has 44 crafting tables to match the new streamlined design)

 

UI

•    Fixed the color intensity of some item icons.
•    Adjusted the border thickness around some item icons.
•    Call mount / dismount icon now glows bright orange when you mouse over.
•    Added 44 more pages in the UI for you to scroll through. (Most of these connected with crafting! More pages coming in future patches)
•    Added PC specific feature: click on a portrait to cast a spell. (works only in Skyhold)
•    2 New mini-games added to Dragon Age Inquisition tactical view:  "Find The tank" and "Camera Wars"


QUESTS

•    New mount food and treats: gather specific oats, grass and bushes to increase your mount speed and jumping distance.
•    Added 347 new quests in Hinterlands.
•    Added 5788 new shards for the eager collectors out there and 44 new doors in various zones.


 

 

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#5583
Wildspirit

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While waiting for the real patch notes, lets have some laughs with the fake ones:

( I made these just for laughs, so chill out :) )

 

Dragon Age Inquisition Patch 1.000000.000.001
 

DOWNLOADABLE CONTENT - "SKYHOLD STORAGE BOX"
• Your very own private storage chest located in Skyhold private quarters.
   Here are the monthly storage plans that you can buy:
 Storage     Monthly Rate
  3 Slots    Free
  5 Slots    $1.99
 10 Slots   $9.99
 20 Slots   $99.99
 30 Slots   $199.99
 50 Slots   $299.99

There aren’t currently any annual plans available - we are aware that many users are requesting these and our team is working hard to make this happen.

 

PC SPECIFIC FUNCTIONALITY

•    Introducing XBOX profiles for PC, available now through your origins client!
     -We are happy and delighted that our improved collaboration with Microsoft will significantly improve our PC customers experience. ( Please notice that all previous Dragon Age Inquisition local and cloud saves are now redundant )
•    Select "whole party" KEY! ( for now works only in Hinterlands, because of engine and middleware licensing issues )
•    More mouse functionality: left mouse button + right mouse button now changes the facial hair on your main character. 
     ( not working on male Dwarves - will be resolved in future patches )
•    Even More mouse functionality! Pressing "right click" on the ground while in free roam mode now draws a yellow circle on the terrain texture.
   - Pressing "right click" on an enemy selects your whole party ( works in all zones except for Hinterlands )
•    Using the mouse scroll button, up and down, now properly disables Cheat Engine.
•    Standing under a fade rift and clicking Shift + V + F12 + PgDown now properly positions the camera so you can close the rift with the "F" key.
•    The "hold position" key removed, now combined with "stop time" key.
•    Tactical camera now triggered by ANY mouse button press or combination.
 

GAMEPLAY

•    Combat speed increased for 30% to match successful competition titles. (Jumping on roofs coming in future patches)
•    Added more and louder sounds for all magic attacks.
•    All spells now have visibly increased refraction, reflection and motion blur. (especially noticeable when used with tactical camera)
•    Added more behaviors - improved AI Tactics:
      - introducing "follow melee enemy closely" behavior ( working only for ranged characters )
      - introducing "follow tank closely," "always together" and "hug tank" behaviors ( working only for ranged characters )
      - Use a random skill when @ %health (working for all characters)
•    Companions now properly avoid all terrain advantage.
•    Companions now properly teleport to controlled character more often.
•    Mounts now require food. (see quests section)

ITEMIZATION AND CRAFTING

•    Added more common armors through all the zones.
•    Added more common daggers through all the zones.
•    Fixed the mesh of a few female armors that mistakenly showed some neck skin.
•    Added crafting tables for every single crafting category. (Skyhold now has 44 crafting tables to match the new streamlined design)

 

UI

•    Fixed the color intensity of some item icons.
•    Adjusted the border thickness around some item icons.
•    Call mount / dismount icon now glows bright orange when you mouse over.
•    Added 44 more pages in the UI for you to scroll through. (Most of these connected with crafting! More pages coming in future patches)
•    Added PC specific feature: click on a portrait to cast a spell. (works only in Skyhold)
•    2 New mini-games added to Dragon Age Inquisition tactical view:  "Find The tank" and "Camera Wars"

QUESTS

•    New mount food and treats: gather specific oats, grass and bushes to increase your mount speed and jumping distance.
•    Added 347 new quests in Hinterlands.
•    Added 5788 new shards for the eager collectors out there and 44 new doors in various zones.


 

 

 

I laugh and got blamed by my teacher for not paying attention, but it was worth it ;)


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#5584
Glaso

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This is a limitation of the Frostbite 3 engine.

 

Nope, that's what happens when you devellop a game with capped 30fps for consoles and then stupidly remove the cap on the PC port, you get bugs and sync issues.

 

Hmmm..  so finally we get something.  (Not on this forum, of course, where Bioware initially started this whole thing...)

 

Did anyone see this in the preceding tweets?

 

Wowbeta @wowbeta 5h5 hours ago

@BioMarkDarrah lol, we game modders saw one patch on the game folders already but don't worry, my lips are sealed :)

 

Mark Darrah @BioMarkDarrah 5h5 hours ago

@wowbeta true. Tried to be as clear as I could in 140 characters

 

So, I have not looked over at the site where the modding is going, but what I get from the above 2 tweets is that the release build (which was dated Nov 7th, pre-Gold announcement correct?) has an patch "folder" already existing in the code.

 

What I would like to know is does that means that prior fixes were already included, or were already anticipated and it has taken till now to release them?

 

There was a day one patch when the game got out.



#5585
Joe-Poe

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So the problem is that you want to play it in real-time, and trigger your abilities without, essentially, either stopping movement or pausing the game (or using tactical mode)? 

Yes!



#5586
Jadebaby

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•    Fixed the mesh of a few female armors that mistakenly showed some neck skin.


I died.

#5587
Paric

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Update on patch:

From Mark Darrah on Twitter:

https://twitter.com/...697202570031105
 

patch is planed to release tomorow for PC at least it semms console patches will be delayed due to sony/microsoft verification proces.

 

PS-fixed the link for some wierd reason it didnt work before


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#5588
Jadebaby

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lel^

#5589
Cmpunker13

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Just noticed I can't enter the inventory menu while in combat, so I can't switch my staff if enemy is resistant :P



#5590
Tone83

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lurled @ that Radko, nice.

 

@BiowareTeam: Would you folks please consider adding a slider or option for the combat sound effects? Turning the slider down for SFX in options also kills all the environment ambiance which, need I explain why this is also bad? Your 24bit/48000hz audio is not done justice by this (hopefully simple) issue.

 

And before anyone asks, no, I don't use dynamic volume because whats the point of spending a huge chunk on a system for your living room if you're just going to butcher the audio?

 

Hope to hear from you guys before Christmas, regards.



#5591
Carnagath

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While waiting for the real patch notes, lets have some laughs with the fake ones:

( I made these just for laughs, so chill out :) )

 

Dragon Age Inquisition Patch 1.000000.000.001
 

DOWNLOADABLE CONTENT - "SKYHOLD STORAGE BOX"
• Your very own private storage chest located in Skyhold private quarters.
   Here are the monthly storage plans that you can buy:
 Storage     Monthly Rate
  3 Slots    Free
  5 Slots    $1.99
 10 Slots   $9.99
 20 Slots   $99.99
 30 Slots   $199.99
 50 Slots   $299.99

There aren’t currently any annual plans available - we are aware that many users are requesting these and our team is working hard to make this happen.

 

PC SPECIFIC FUNCTIONALITY

•    Introducing XBOX profiles for PC, available now through your origins client!
     -We are happy and delighted that our improved collaboration with Microsoft will significantly improve our PC customers experience. ( Please notice that all previous Dragon Age Inquisition local and cloud saves are now redundant )
•    Select "whole party" KEY! ( for now works only in Hinterlands, because of engine and middleware licensing issues )
•    More mouse functionality: left mouse button + right mouse button now changes the facial hair on your main character. 
     ( not working on male Dwarves - will be resolved in future patches )
•    Even More mouse functionality! Pressing "right click" on the ground while in free roam mode now draws a yellow circle on the terrain texture.
   - Pressing "right click" on an enemy selects your whole party ( works in all zones except for Hinterlands )
•    Using the mouse scroll button, up and down, now properly disables Cheat Engine.
•    Standing under a fade rift and clicking Shift + V + F12 + PgDown now properly positions the camera so you can close the rift with the "F" key.
•    The "hold position" key removed, now combined with "stop time" key.
•    Tactical camera now triggered by ANY mouse button press or combination.
 

GAMEPLAY

•    Combat speed increased for 30% to match successful competition titles. (Jumping on roofs coming in future patches)
•    Added more and louder sounds for all magic attacks.
•    All spells now have visibly increased refraction, reflection and motion blur. (especially noticeable when used with tactical camera)
•    Added more behaviors - improved AI Tactics:
      - introducing "follow melee enemy closely" behavior ( working only for ranged characters )
      - introducing "follow tank closely," "always together" and "hug tank" behaviors ( working only for ranged characters )
      - Use a random skill when @ %health (working for all characters)
•    Companions now properly avoid all terrain advantage.
•    Companions now properly teleport to controlled character more often.
•    Mounts now require food. (see quests section)

ITEMIZATION AND CRAFTING

•    Added more common armors through all the zones.
•    Added more common daggers through all the zones.
•    Fixed the mesh of a few female armors that mistakenly showed some neck skin.
•    Added crafting tables for every single crafting category. (Skyhold now has 44 crafting tables to match the new streamlined design)

 

UI

•    Fixed the color intensity of some item icons.
•    Adjusted the border thickness around some item icons.
•    Call mount / dismount icon now glows bright orange when you mouse over.
•    Added 44 more pages in the UI for you to scroll through. (Most of these connected with crafting! More pages coming in future patches)
•    Added PC specific feature: click on a portrait to cast a spell. (works only in Skyhold)
•    2 New mini-games added to Dragon Age Inquisition tactical view:  "Find The tank" and "Camera Wars"

QUESTS

•    New mount food and treats: gather specific oats, grass and bushes to increase your mount speed and jumping distance.
•    Added 347 new quests in Hinterlands.
•    Added 5788 new shards for the eager collectors out there and 44 new doors in various zones.


 

 

 

+ New content added: Increased the duration of the resource gathering animation, which will make your playthroughs approximately 75 hours longer.

+ Fixed an issue where some ranged party members moved out the line of fire of a dragon's fireball.

+ After careful consideration of player feedback that the minimap should show things, we have removed the minimap entirely and replaced it with a quest arrow.

+ Added functionality to party commands: You can now hold Shift + the command key if you actually mean it. Examples: ACTUALLY hold position and ACTUALLY disengage.

+ Added more shards to especially glitchy platforming areas to reward player's patience.

+ After complaints from PETA, you no longer automatically target rabbits if you fall asleep holding LMB when in combat as a mage.

+ Addressed some sexism concerns that 2 of our female characters actually look like women, kind of:

   - Leliana's hood now covers her entire face.

   - Josephine is now bald.


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#5592
Stendard9

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Do you guys know at what time Origins usually release patches for their games? I live in Europe, so it's probably going to be wednesday anyway, but I'm curious.



#5593
Brogan

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I was messing around with my mouse ( I have A4tech x7/cheap but good) setting the "treble" button (7 on the pic) to always repeat/hold "W" until i press it again. Having my character move without holding the W feel so liberating and natural. That little thing makes the game play 10 times better.

I hope something similar gets patched in - like Hold RM+LM to move, click on terrain to move without tactical camera being on.

p5aFHDO.jpg


Hopefully by this time tomorrow we won't be forced to program our mouse with some script to be able to do what we could at the release of Origins in 2009, or DA2 in 2011.
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#5594
d3rd3vil

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I'm wrong. Its gonna be out tomorrow, years later. I thought today :(

#5595
hwlrmnky

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I still have a very basic mouse. If I had a gaming mouse like the Naga Razor could I program DA: I actions into it that would make the PC controls more convenient? Or is there an actual barrier to functionality in place? (i.e., "you can't get there from here.")

#5596
d3rd3vil

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Why would anyone need to use their mouse buttons?

#5597
Rogerpenna

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had my first big crash just a few minutes ago. When in the Journal, went to check some mission groups and bang, screen froze... alt-tab did not work, so I crtl-alt-del to tried to close the program but had to try it some 3 times before I was able to close the crashed program. In fact, DA:I was listed as running while the Close Program windows were being listed as not running lol.

 

 

 

 

one thing that should be thought about by developers making games for PC and Consoles: sometimes, people WANT to read those info texts while the game loads. On consoles I am sure there is plenty of time. However, PCs (even with 5400 rpm HDs) often load games much faster than consoles and makes it impossible to read those tips and info.

 

It would be interesting if there was a timer like, 3 seconds before the game finishes loading, the timer appears. Clicking a button will finish loading the game but KEEP the loading screen for you to read and then click to start the game. If you never press the button when the timer appears, game starts independently of user.


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#5598
Bavarian Warden

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Why would anyone need to use their mouse buttons?

 

to be able to play da:i on pc (from my point of view)


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#5599
DarkTl

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^I think it was irony.



#5600
d3rd3vil

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So the left hand that is already at the wasd buttons is not good enough for 2-3 more keys a bit to the left or right?