Aller au contenu

Photo

PC Community Concerns


19127 réponses à ce sujet

#551
WoJo2307

WoJo2307
  • Members
  • 51 messages

Certainly last BW game I've bought. Either EA ****** you up, or you did yourselves.


  • Shelled, Muzical84, Xralius et 1 autre aiment ceci

#552
Gwalchmai

Gwalchmai
  • Members
  • 76 messages

Here's my feedback, such as it is:

 

1.  The game slows down a lot over time on my PC, particularly if I've been doing a lot of menu switching (which is basically required if you're going to do any crafting).  It'd be nice if the PC version had a better interface where you weren't FORCED to, say, page through every. single. one. of your companions to equip gear.  For KB+M it's much faster (and more efficient on the computer memory) to be able to just pick from a list rather than scroll one at a time. 

 

2.  I HATE the tactical cam.  HATE HATE HATE HATE HATE.  Not in principle--pinpoint control is great (and necessary in some fights).  What I hate is how it WORKS.  I hate how when I'm just running along and I decide to try and scroll out the view a little bit something like 9/10ths of the time I go too far and hear this loud WHOM noise and boom, I'm in tac cam (and since I was, you know, running at the time, I've scrolled myself off into who-knows-where).  It's annoying considering there's a dedicated button (T) JUST FOR SWITCH TO TAC CAM.  I also cannot DESCRIBE how much I hate that the default view is "nearly straight down", since you can't see ANYTHING from that angle in most fights.  I also hate how you can, at best, only look straight across the battlefield, you can NEVER turn the camera so that you can look UPWARD while you're in tac cam.  This made that fight with the @#$@## high dragon in the Hinterlands a SPECTACULAR pain in my rear end because the dragon likes to land on top of hills and you can't see where she is or what she's doing while you're in tactical camera but if you switch back to normal mode your party stops following all those "go here" and "hold position" and "DON'T STAND IN THE FIRE YOU IDIOT" commands you gave them two seconds ago.  Why does switching modes cancel all your commands?!  All right, there's probably a limit to how much you can improve this at this point, but heck, I'd kill just to be able to look UP and ZOOM OUT MORE so I CAN SEE WHAT THE HECK IS GOING ON.  It's such a paradox that I can only see what's going on in normal mode but I can't give the instructions I need people to follow in that mode, but when I switch to the mode where I can get people to do what I need, I get so disoriented I give them the wrong instructions ANYWAY.  Good god I cussed so much when it came time to try and babysit my party up the hill to finish her off.  If I go up in normal mode, everyone gets stuck halfway up and the dragon breathes on them and kills them.  If I go up in tac cam I can't see where I'm going (because it's UP A HILL and YOU CAN'T LOOK UP).  And god forbid you accidentally switch out of tac cam while you're trying to keep your ranged people at max distance so they don't get sucked in and killed, because they instantly rubber-band across the battlefield . . . but they won't automatically rubber-band up the hill when that'd actually be USEFUL.

 

I also hate that when I switch character views with the tac cam it zooms way way in on them instead of preserving my view angle and distance, so if I'm, say, trying to move all of my ranged people to one point so I can barrier them while they shoot away at, say, the high dragon, I have to click on each one, then tediously zoom the camera back out so I can see the spot where I want them to go and tell them to go to it.  This is silly, since the tactical cam makes it so that the camera is not attached to your selected character--you can pan it around (fairly) freely (apart from not being able to look up or zoom out nearly enough).  So why does selecting a different character move the camera?  Madness.  Changing this would also make it easier to TELL when you're IN tactical mode.  The entire game functions differently and it's REALLY hard to keep making that mental switch between "I'm in normal control, I need to hold down the attack button to keep attacking and move with WASD" to "I'm in tactical mode, I need to click on the ground to move and the attack button basically doesn't do anything".  The camera changing when I switch characters almost always fools me into making me think I switched out of tac mode and back into normal mode, so I almost always screw up.  It's annoying.

I also dislike that I can't select more than one person at a time.  I mean, if I want my ranged people to all stand in a little cluster, why can't I select all of them and tell them "go to this spot" instead of having to do it one at a time?!  That's also annoying.

 

3.  The PC interface for equipping, crafting, and modifying gear is a big pile of poo.  These shouldn't all be separate menus, particularly since they have a tendency to suck down your RAM like a $.99 margarita.  Also I should be able to compare the stats of the gear I'm proposing to craft with a character's *existing* gear!  If I have to go get a pad of *paper* (WHICH I DID) in order to figure out what I want to craft, your menus SUCK.

 

But APART FROM THAT (which was only super-bad for me in that one fight with the Hilltop Dragon nonsense, but I'm playing on NORMAL and I actually turned it down to CASUAL for that fight), I'm doing okay.  The annoyances are (mostly) minor.  I AM having tons of fun.  I just think I could be having MORE fun (and not so much cussing).

#2 Yeah, I have scrolled too far back and gone into tactical view many times. It's annoying and needs to have an option to turn it off.


  • Lady Mutare aime ceci

#553
Shelled

Shelled
  • Members
  • 863 messages

So to summarize some posts I've made in here again into a single post:

1. You cannot stealth while in tactical mode otherwise the character keeps auto-attacking immediately, making stealth-based abilities a pain to micro-manage. If I stealth or use any ability that puts me in stealth my character should STOP auto-attacking in tactical mode.
2. No auto-attack in "regular" mode.
3. The tactical cam has several functionality problems:
       1. Does not zoom out far enough
       2. Cannot look "up" when you zoom out with it. This is extremely frustrating.
       3. Snaps to selected characters
       4. Gets stuck against rocks, walls, elevated terrain.
       5. There is no way to turn off the tactical-information popups that appear when you've selected to attack an enemy while in tactical mode. They are blocking where my main tank and my rogue is because of how large they are. If I need information about an enemy in detail I will just over my mouse over the enemy. I do not understand why we can't toggle this popup thing off in tactical mode. There is no option to toggle it off.
       6. Tactical mode needs only a button hotkey. The scroll wheel should not put you into tactical mode, because for the people that want to play without it, its a hindrance.

4. Cannot allocate attribute points. I want my own customization, thank you bioware. I do not own a console and I am not 14 years old. It also eliminates the potential for different kind of builds but basically you stripped us of that freedom.
5. The lack of options to tweak our characters A.I is practically non-existent compared to previous dragon age titles. You may as well call it like it is, it basically doesn't even exist anymore and its annoying because the current a.i are dumber than tree stumps (case in point: Reread problem #1 in this post).
6. Willpower doesn't say if it actually increases mana or not.
7. I have no way to actually see what my actual mana or stamina number is during combat (as an actual number, not a BAR).
8. Cannot equip a different weapon while in combat. Sometimes my rogue just can't withstand certain AoE enemies on nightmare mode and I would like to use the character in some way rather than having it sit there do nothing, but I cannot change my weapon during combat?? Terrible.

I don't really have any performance issues or graphical problems but I'm using a gtx 980 and the card is so powerful when overclocked that I can't really tell if the performance is good or bad or should be better than it is.

Right now in my opinion #1 priority should be overhauling this tactical cam, because in its current state it is awful. Get to the rest of these major problems after the tactical cam is in a playable state. Right now, its not.


  • Lady Mutare aime ceci

#554
BammBamm

BammBamm
  • Members
  • 456 messages

ok played now for three days

the game runs good on high setting (amd phenomII x4 955, r9 270x 2gb, 8gb ram). just a view stutters (funnily mostly in the already 30fps cut scenes, there are also desynced audio issues). in the three days there were only 4 crashes.

 

yeah the controls, to be fair, tactic mode is not worth the drama some people make. the strange thing is, when you lower the cam a bit in tactic mode some things suddenly work which doesnt in top view. for example choosing a character doesnt jump to him (you have to double click to jump), with right mouse button and wasd you can easily move in tactic mode and hell, even to click on loot to collect it works there. that there are view problems because of more enviroment objects (pathfinding, view etc) is normal and for me better a bit more micro managing than the empty flat levels before. and the inability to close a rift in tactical mode is $%&/(

 

but the ai is really stupid for ranged chars. i understand they have to move more because of enviroment, but it seems they really love melee. because of the lack of tactical options for the npcs in your party sometimes its a desaster. and the chargs skills a weird too, hell how often my tank charged an enemy and ended 20 meters away from the fight.

 

the ui, ok i really get you oriented yourself on skyrim, but hell the ui was the most critizised thing in the pc version and the ui overhaul was the most downloaded mod (and mods are likely impossible for da:i). who thought it would be a good idea to copy that must be really lost his mind. 5 or 6 items in the overlook (with the font size of the hollywood sign) when you packed your game full of loot? crafting menues without the possibility to compare to worn equip? oh come on, that are so unnecessary things to annoy your customers. nobody expect nowadays from a console game the same grade of quality of life ui from a pc only title, but a one on one port from consoles is just lazy or stupid. skyrim was a success on pc because of the modding possibilities, not the vanilla game itself. and most of this possibilities were used to get rid off the console stench from the game. oh the lack to bind mousekeys is another one.

 

only one weapon, hell i play a dual wield thief and he is punched really hard sometimes and when you run out of potions (another great idea lol) you can mainly fall back and just stand around. give me a bow please, i even can choose melee and ranged combat skills but can only use one? common!

respawn times are too short. its better to let your chars be killed and restart the fight instead of fleeing and coming back. its a really bad idea to punish the player that he doesnt want to let his party die in a ROLEPLAYING GAME.

 

lootpinging, i understand why you have done it, but there is so much in the game that you end up ALWAYs pressing V. after 3 hours i have to stop because of the pain in my hand, and thats from someone who can play hours long fps games. and why are such things as street signs pinged too? there has to be something to be done about it (i know its in the next patch)

 

walking, please give us the option to walk with pressing the two mouse buttons, the attack on the left mouse button is so unnecessary when not in fight it justifies in no way the clunky control of movement like it is now

 

so overall i like the game, its not the worst console port i've ever seen but there are many things that could be done better, and sadly most of the things are just so unnecessary and easy avoidable it hurts even more. but to the people who start a drama and refund the game, you will miss a great game because of a little stutter and not the best controls. bioware hurry up and patch these things and when you want to make your (pc) customers really happy, do the work and overhaul the ui for pcs. i know this is probably a lot of work, but no developer has done this before and it would let you shine out of the mass of lazy consolport developers and we would even forgive you your marketing lies about it


  • Bethgael aime ceci

#555
dlux

dlux
  • Members
  • 1 003 messages

What more is there to say, than: "If it ain't broke, don't fix it"?  Like we've all said, they were fine in DA:O and DA2.

Bioware has been trying to fix the Dragon Age series since DA:O was released, but their "fixing" just makes everything worse.
 
In the time that it took to make DA2 and DA:I they could have made a Dragon Age: Origins 2 and Dragon Age: Origins 3 which could have both improved upon DA:O. Everyone would have been happy, the games would have great ratings on Metacritic and Bioware would be selling millions of copies easily. In other words, it would have been a much better investment to have just stayed on the beaten path. Dragon Age: Origins sold about 5 million copies, and subsequent direct sequels could have sold substantially more. Those were damn good numbers, there was no reason to substantially change everything.
 
TLDR: "Dragon Age: Origins sold millions of copies and was a huge succes, so now we gotta fix the franchise!"

I30CKCu.jpg


  • Vernholio, Akka le Vil, WoJo2307 et 4 autres aiment ceci

#556
Pen-N-Paper

Pen-N-Paper
  • Members
  • 434 messages

I'm no artist but here are my thoughts on the whole UI fiasco:

 

l4apDuUl.jpg

 

dV3qne4l.jpg

 

h4naE5Zl.jpg

 

wXEIpyal.jpg

 

 

You guys have access to EA's money, you have people who coded the SWTOR UI, just throw some dollars at them and i'm sure they can whip up a better UI in under a week.

You need to be employed by a game developer, and given a flanged mace to bang. Maybe Bioware is too proud to hire you but someone should and will.  

 

http://i.imgur.com/HPRJqnd.jpg


  • Rencor2k et Kursed aiment ceci

#557
Shelled

Shelled
  • Members
  • 863 messages

Or they can just hire competent game designers at bioware in the first place.....  just a thought. Seeing the current state of things though, competence overall seems low.


  • WoJo2307 aime ceci

#558
The_Dark_Knight

The_Dark_Knight
  • Members
  • 4 messages

I have played only 45mins of this game. I am still heading towards the breach in the tutorial starter area.

 

I feel like I am fighting the game and not enjoying it. Especially in tactical mode. It is not intuitive.

 

For me what I need is:

 

In Tactical:

 

- To be able to use the mouse wheel to zoom in and out to get a better view of the battle.

- To be able to bind any mouse button to a key bind (If it is supposed to it is not for me)

- Be able to lock on to a target and get the character I control to default attack while I wait for cool downs and not get RSI as I chase and repeat click an enemy.

- Basically have the movement freedom you get with the out of tactical mode in tactical mode. Do not lock the movement in to button but more in to mouse.

 

Out of Tactical:

 

- Use the mouse to zoom in and out and not make it so when I use the mouse it locks me in to pause/tactical mode as I scroll.

- Have the ability to run to loot like in DA2 and also an area auto loot.

- A select all option key bind after looting so that you do not have to click the screen.

- Bring back the locate all intractable option when you pressed TAB that was in DA:O and DA2.

 

 

The game is stunning but for me I am getting frustrated with the mouse/keyboard functionality. I do not own any console, nor will I. So I have no intension of using a controller. I watched my friends at work play this with controllers and they have no issues like I am. I feel like the game with made with controllers in mind and keyboard and mouse as an lower priority.


  • Lady Mutare aime ceci

#559
Glaso

Glaso
  • Members
  • 557 messages

You need to be employed by a game developer, and given a flanged mace to bang. Maybe Bioware is too proud to hire you but someone should and will.  

 

http://i.imgur.com/HPRJqnd.jpg

 

Nah, i have zero artistic sense and the changes i proposed are the basic stuff every mmo player (or a sysadmin) sees and uses for god knows how many hours a day. I like the mace idea though, i'd love to visit the place where bioware's ui designers "work" with one of those.


  • Pen-N-Paper aime ceci

#560
HozzMidnight

HozzMidnight
  • Members
  • 181 messages

http://www.incgamers...ort-impressions

 

This guy gets it.  Its not a full review, its a critique of the PC version as a port.  But...why do none of the PC reviews have anything like his feedback on the quality of the port?  If you check metacritic now, 27 reviews and counting, this has a high 80s score on the PC?  How is that possible?  There are two 'yellow' reviews but they mostly are critical of style/writing stuff, not the pathetic port.


  • Xralius et endartol aiment ceci

#561
Kipperdee

Kipperdee
  • Members
  • 11 messages

you run on quad core or dual core cpu?

 

 

Quad core, it seems that a lot of us with the black screen freeze are also quad core, so we think it's now't to do with that.

There are some who suggest that it may even be an anti-piracy glitch...but who knows?  :unsure:



#562
Pen-N-Paper

Pen-N-Paper
  • Members
  • 434 messages

Bioware has been trying to fix the Dragon Age series since DA:O was released, but their "fixing" just makes everything worse.
 
In the time that it took to make DA2 and DA:I they could have made a Dragon Age: Origins 2 and Dragon Age: Origins 3 which could have both improved upon DA:O. Everyone would have been happy, the games would have great ratings on Metacritic and Bioware would be selling millions of copies easily. In other words, it would have been a much better investment to have just stayed on the beaten path. Dragon Age: Origins sold about 5 million copies, and subsequent direct sequels could have sold substantially more. Those were damn good numbers, there was no reason to substantially change everything.
 
TLDR: Dragon Age: Origins sold millions of copies and was a huge succes, so now we gotta fix the franchise!

I30CKCu.jpg

I just looked on Amazon to compare star ratings.... and comments. Shame.  DA3 (for PC) has made it official: DA has "Jumped The Shark" on MetaCritic. DA2 = consumer rating 4.3. DA3 = consumer rating 5.3 and tanking a mere hours after official release. 

 

Watching Kevin's Let's Play  http://www.youtube.c...u-8S0_YF9JkNXHB  After 7 installments the comment is the game appears to be more MMO-giant "bang-the-hammer" orientation (wander shiftlessly to find and close all fade tears) than the story-based RPG that was DA:Origins.

 

My conclusion, based upon my exposure to the RPG elements obvious in the Let's Play, is that the game has become a giant curriculum vitae for the designers to showcase themselves in a beautiful open world and the last job for the RPG writers and programmers.


  • Bethgael et dlux aiment ceci

#563
SnQQpy

SnQQpy
  • Members
  • 64 messages

http://www.incgamers...ort-impressions

 

This guy gets it.  Its not a full review, its a critique of the PC version as a port.  But...why do none of the PC reviews have anything like his feedback on the quality of the port?  If you check metacritic now, 27 reviews and counting, this has a high 80s score on the PC?  How is that possible?  There are two 'yellow' reviews but they mostly are critical of style/writing stuff, not the pathetic port.

 

I read this article already and my main criticism of it - is that it doesn't cover the concerns over the control system that have been expressed here in their hundreds at all.  IncGamers:- "It’s not exactly what I expected from a proper RPG, but it’s comfortable and familiar."  :huh:

 

So I cant agree - this guy doesn't get it, sorry!  

 

I do agree that metacritic 5.3 user reviews are at odds with Online Game reviews.  ;) 


  • Shelled aime ceci

#564
Shelled

Shelled
  • Members
  • 863 messages

They didn't need a nightmare game mode, using this tactical mode is nightmare enough.

Why they didn't just copy/paste the dragon age origins formula in instead is anyone's guess. This is the worst control system I've ever seen in any game that I have played, and with their budget this should not have been an issue.


  • dlux, Xralius et endartol aiment ceci

#565
Glaso

Glaso
  • Members
  • 557 messages

He gets the part where the the guy who came up with the controls deserves to be shot, not that i'd like to shoot him or anything, maybe cut a finger or two, did i say that out loud?


  • WoJo2307, Pen-N-Paper, Shelled et 1 autre aiment ceci

#566
Aleph One

Aleph One
  • Members
  • 40 messages

"Half hearted projects"?  Really?  By all appearances they were fully committed to this game.

 

And I'd hardly consider the game broken.  It has some glitches and annoyances, but beyond those it is a fantastic game.  Sheesh, people get so fixated sometimes.  And it's those people posting bad reviews. 

 

I'm looking forward to some fixes as much as the next guy, but I'm going to treat the situation fairly.  It's a great game with several bugs and several design mistakes, the former of which needs to be fixed, and the latter of which should at least be looked at.

There is a 300+ post thread with people getting CTD and directX errors. There is another 500+ post thread in the feedback forums of people experiencing the same thing. This isn't counting unofficial forums and boards either. In other words, a lot of people can't even play the darn game.

 

I'd call that pretty broken.


  • ddman12 et WoJo2307 aiment ceci

#567
HozzMidnight

HozzMidnight
  • Members
  • 181 messages

I read this article already and my main criticism of it - is that it doesn't cover the concerns over the control system that have been expressed here in their hundreds at all.

 

Uh, yeah he does actually.  I mean, maybe not every one that has been expressed here or by others but he goes into detail why things make no sense to have in a PC game.  Again, though, its not a full review.  Its impressions on the quality of the port after 30 minutes.  My point in referencing the link was to ask, "Why is none of this mentioned in the Metacritic PC reviews?"


  • Pen-N-Paper aime ceci

#568
SnQQpy

SnQQpy
  • Members
  • 64 messages

As I write this - and with some trepidation - Dragon Age: Inquisition is installing to my HDD  :unsure:



#569
lastpatriot

lastpatriot
  • Members
  • 1 017 messages

I have been hesitant on buying this game out of some of the PC reviews I've read from Amazon.  After reading the forums here, it appears they were right on.  The game sounds great but with the PC control problems I've read about, I won't be buying this until it's fixed.

 

I play games on the PC BECAUSE of the great control you have with a keyboard + mouse.  I have no intention to play a console or use a gaming pad to play a PC game.

 

If BioWare puts out a patch to this to give PC players more control, THEN I will order the game.  Once again this proves to me why I stopped pre-ordering BioWare games despite how much I love their stories.  


  • Vernholio et Pen-N-Paper aiment ceci

#570
StingingVelvet

StingingVelvet
  • Members
  • 1 116 messages

Honestly it would take a significant overhaul to really improve the controls in my opinion. The game itself is just built different. Click-to-move and auto-attack and such would take a massive change to how the game itself functions. I don't see it happening.


  • Lostspace aime ceci

#571
Morty Smith

Morty Smith
  • Members
  • 2 461 messages

Honestly it would take a significant overhaul to really improve the controls in my opinion. The game itself is just built different. Click-to-move and auto-attack and such would take a massive change to how the game itself functions. I don't see it happening.

 

Something like designing with PC as lead-platform in mind?


  • Vernholio et Pen-N-Paper aiment ceci

#572
Pen-N-Paper

Pen-N-Paper
  • Members
  • 434 messages

He gets the part where the the guy who came up with the controls deserves to be shot, not that i'd like to shoot him or anything, maybe cut a finger or two, did i say that out loud?

While I like the elegance of your approach, I think this needs to be dealt with at the head of the Bioware serpent-in-charge.

 

There is a 300+ post thread with people getting CTD and directX errors. There is another 500+ post thread in the feedback forums of people experiencing the same thing. This isn't counting unofficial forums and boards either.

 

I'd call that pretty broken.

I am interested in the public relations response to come. The last game's PR response was a practice case of how not to do ethical PR. There were employees giving DA2 a great review on YELP-type sites, which I think we all here recall. Then there was the spin, something Darrah's words - well, let's have it from the horse's mouth:  

 

With the release of Dragon Age: Inquisition, we've been hearing a number of concerns from members of our PC community, including:

  • Driver support
  • Hitching and frame rate issues in cutscenes
  • Feedback on keyboard and mouse controls
  • General user interface optimizations for PC

 

continues to spin rather than listen and take it like a man (as the saying goes). "interface optimizations for PC" = equals, it works for PC but we can make it better for the niche minority that need that sort of thing rather than it fails generally because it is a console port to PC. In PR we say 1) take the responsibility and 2) get ahead of the story. Here are two examples of failure. Never lie is another rule not to fail, which leads me to wonder what was actually meant by confirming the PC was the lead platform.

http://www.videogame...nquisition.html

 

Does it mean that console developers create console games using PCs, perhaps? 


  • Aleph One aime ceci

#573
affebinich

affebinich
  • Members
  • 146 messages

Honestly it would take a significant overhaul to really improve the controls in my opinion. The game itself is just built different. Click-to-move and auto-attack and such would take a massive change to how the game itself functions. I don't see it happening.

 

When my Party come into Enemy Attack range, they auto drawn their Weapons. I do not follow this Auto Attack missing postings. Are they expecting an Invisible hand pop out of nowhere and guide us to the first in reach to hit the enemy? The Only thing that  i do not like is the combat mode with this lack on auto focus/lock on the enemy with Melee Weapons. i just spam the left mouse button (you cannot customize) and hope the enemy is in Weapon range. Perhaps i should switch to Mage or Range Attacks Hero. Then the spells or Arrows animations do the Auto Focus/Lock for me.

 

Click to move is a bit different. But not impossible. you just need to calculate the path from start to the mouse button and let the same routine that let your party members follow you, doing the work.Like "hurry, the Party leader is on the Mouse Click spot, fast let us go there with our Party follow routine".

 

See, the routines are there. Auto attack/Lock and Click to move. Just someone has to clue them better together



#574
Aleph One

Aleph One
  • Members
  • 40 messages

This pissed me the most! If you Advertise game on PC by PC Gamers and it works better with a controller.

 

 

This video is 2min full of lies to consumer. PCPCPCP, Made for PC at the beginning of time. Hope you guys, turn for better, because this was so low in any standards.

Watching that clip makes me feel like I found my old wedding video and am watching the vows portion, after my spouse left me for a 21-year-old.


  • craigdolphin, WoJo2307, Pen-N-Paper et 3 autres aiment ceci

#575
Pen-N-Paper

Pen-N-Paper
  • Members
  • 434 messages

 My point in referencing the link was to ask, "Why is none of this mentioned in the Metacritic PC reviews?"

I have the distinct impression that the answer is because these PC journalists were reviewing console games not games for PCs. They were playing the game with consoles.