Aller au contenu

Photo

PC Community Concerns


19127 réponses à ce sujet

#5726
Brogan

Brogan
  • Members
  • 2 190 messages

This is very good news. Considering the game appears to be largely working well on Consoles (that is, the controls are designed for them, so the game plays much better regardless of other bugs which may exist), it makes sense that they concentrate on the PC patch first since that's where it's most necessary.

 

Let's pump those brakes... The actual announcement was about them failing to meet the patch date of the 9th.  It wasn't until a followup question that Darrah mentioned pc. 

 

From my perspective, it looks like their intention was to release all 5 platforms at once, but when Sony/MS started taking too long, they had to 'think fast'...


  • Rahvin et am0n aiment ceci

#5727
Meow

Meow
  • Members
  • 11 messages

Right, here's the thing, I'm finishing the third playthrough right now and wouldn't add a single complaint aside of the occasional directx crash.

However, what I've noticed is that these crashes are much more frequent at certain hours, such as 13:00 to 1:00 GMT, when they can actually be timed to occur every ten minutes. At other times, I'm able to keep the game on for twelve hours flat without crashing. Sadly, the crashing hours are much more convenient for playing, seeing how I do actually have a few other things to do.

 

Anyway... here's hoping that the first patch will address that particular issue, because, well, not being able to play is a bit more serious than odd keymapping and somehow annoying tactical camera, although I don't understand the complaints about either of the two.

 

Cheers.



#5728
Wildspirit

Wildspirit
  • Members
  • 110 messages

Let's pump those brakes... The actual announcement was about them failing to meet the patch date of the 9th.  It wasn't until a followup question that Darrah mentioned pc. 

 

From my perspective, it looks like their intention was to release all 5 platforms at once, but when Sony/MS started taking too long, they had to 'think fast'...

 

it sure looks like they intend doing only cross platforms patches, so we'll likely never see anything related to PC like UI improvement, tac cam, clic to move and such...

 

Well that sounds bad for the future of Dragon Age =(



#5729
Oryctolagus

Oryctolagus
  • Members
  • 255 messages

it sure looks like they intend doing only cross platforms patches, so we'll likely never see anything related to PC like UI improvement, tac cam, clic to move and such...

 

Well that sounds bad for the future of Dragon Age =(

 

I don't think your glass actually has any liquid in it at all.


  • Razael et Funchal99 aiment ceci

#5730
In Exile

In Exile
  • Members
  • 28 738 messages

No but thumb buttons are common place on non-gaming mice these days and basically any mouse wheel produced in the last 10 years can be clicked and used as a button as well.

That was one of my chief complaints and something I'm completely dumbfounded by. Multi-button mice are so prevalent these days that even non-gaming specific mice tend to have multiple buttons. Which is why 99% of pc games recognize these buttons on the key bind screen.

Especially games wherein melee combat requires the player to constantly mash on the directional buttons or miss. Why is that important you ask? Because if WASD are your directional keys and Q,E,R or the number keys are expected to be used for abilities then guess what that results in? You MUST remove a finger from WASD in order to hit any of those keys, which means you are no longer able to do something that is essential to melee combat in this game. Using ability and directional keys simultaneously.

It would be substantially easier for me to simply rebind ability keys to my mouse buttons but since I can't rebind them officially, and I don't feel like setting up 3rd party key binds, I'm using shift and C as ability keys since I can hit those with my pinky or thumb without remove my other fingers from WASD.


I just don't understand why you want to use the KBM to control a single character in real time. A controller is superior to that. The problem is the butchery of the isometric option on PC, not the fact that the action combat isn't KBM friendly.

#5731
Wildspirit

Wildspirit
  • Members
  • 110 messages

I don't think your glass actually has any liquid in it at all.

 

Actually, my glass is pretty full, just not full of hope for this game and future BW games ;)



#5732
In Exile

In Exile
  • Members
  • 28 738 messages

The Witcher 3 delayed again, further 3 months. I wonder, what would happen if we saw DAI on the shelves by late December or early January. Would not the game be more stabilized and bug free by then?

According to an open letter published by The Board of CD PROJEKT SA, the delay is due to the "sheer size and complexity" of the game. "Now, nearing the end of our work," they write, "we see many details that need to be corrected. When we release the most important game in our studio’s history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly."


I'm pretty sure CDPR is a private company with alterative revenue streams. That's very different from EA.

#5733
Phentos

Phentos
  • Members
  • 106 messages

it sure looks like they intend doing only cross platforms patches, so we'll likely never see anything related to PC like UI improvement, tac cam, clic to move and such...

 

Well that sounds bad for the future of Dragon Age =(

It's to be expected. There's much more money in consoles than PC. Consoles are also more cost effective to focus resources on, because for those, you only have two (four if you include last gen) hardware configurations to deal with. 

 

For PC you have thousands upon thousands of possible permutations to try to optimize your coding for, which is more resource intensive on the part of the devs. And with the massive profits gained with console games and the problem of piracy for PC (perceived as a PC-only problem, even though piracy also is a problem for consoles).

 

In short, publishers prefer consoles because they're more comfortable with focusing money into them, and they perceive piracy to not be a major issue on those platforms, even though in actuality it is. 

 

Thank pirates and DRM (which encourages piracy).


  • Ashen Nedra aime ceci

#5734
Danoniero

Danoniero
  • Members
  • 123 messages

I just don't understand why you want to use the KBM to control a single character in real time. A controller is superior to that. The problem is the butchery of the isometric option on PC, not the fact that the action combat isn't KBM friendly.

 

 

Becouse PC players like to use KB+M and It is very comfy if done correctly, offers more precision than controller in PC games. I can say something same saying that i do not understand how you can play FPS games on the controller, ohh wait..... autoaim


  • Tremere, Meow et Alligator aiment ceci

#5735
In Exile

In Exile
  • Members
  • 28 738 messages

Becouse PC players like to use KB+M and It is very comfy if done correctly, offers more precision than controller in PC games. I can say something same saying that i do not understand how you can play FPS games on the controller, ohh wait..... autoaim


I would never play an FPS with a controller. A real FPS is pure KBM - with WASD as the movement keys.

My point is just that the problem with DAI isn't the bad action controls in real time.
  • BammBamm aime ceci

#5736
sinosleep

sinosleep
  • Members
  • 3 038 messages

I just don't understand why you want to use the KBM to control a single character in real time. A controller is superior to that. The problem is the butchery of the isometric option on PC, not the fact that the action combat isn't KBM friendly.

Gee, I don't know because it seems painfully obvious that the game is intended to be played from both the tactical cam and the real-time interchangeably? Setting up melee moves from the tactical cam regularly puts you at a disadvantage taunts wind up going to the wrong guys because characters don't turn and taunt instead just screaming in frint of them, attacks miss due to terrain things like grapple wind up getting intercepted by the wrong character all of these actions work substantially better in real time than they do in the tactical camera.

And other PC games have managed to be extremely mouse and keyboard friendly even though they are action games at heart games like middle earth shadow of Mordor and Batman Arkham series all play extremely well with a mouse and keyboard not only do most attacks track anyway but they actually do allow for proper key binding of both mouse and keyboard controls .

At this point I'm seriously starting to think you're trying to troll me or something who on earth is going to play from the tac camp or the entirety of the game considering how often and actually puts you at a disadvantage I'm of the opinion of both things need to be fixed.

P.s. about the only genres I think can't be played well with mouse and keyboard are racing Sims since those require precise throttle controls that a keyboard can't provide a and fighting games. Basically any other genre available can be played equally well on a keyboard and mouse as on a controller.

#5737
Phentos

Phentos
  • Members
  • 106 messages

I just don't understand why you want to use the KBM to control a single character in real time. A controller is superior to that. The problem is the butchery of the isometric option on PC, not the fact that the action combat isn't KBM friendly.

An example counter to your point is with MMORPGs. It's often impossible/impractical to control your character with a controller. The only A-list MMO where you can successfully play with a controller is FFXIV, which is an MMO designed for PS3/4 and PC.

 

In most (non-MMO) RPGs, KB/M offer more flexibility in terms of play and more options for abilities. In an FPS, the KB/M is far and away superior to a controller, but that's a discussion for another time.



#5738
Ero_the_Great

Ero_the_Great
  • Members
  • 180 messages

That's exactly what I would assume. Actually, I'm pretty sure that's it.

 

More than a half of pre-assembled systems (and especially laptops) have horrible cheap cases with near non-existent airflow, dried up thermal compound or simply poor coolers. Most of those systems work just fine-ish, but then a game comes up that actually uses the hardware capacity at its best and... things fry. The same has happened with Starcraft 2, when they did not limit the FPS in the main menu making the GPU's go whoooo! Bam! Dead systems. However, if your GPU can't handle the heat while fully loaded - it's a hardware malfunction, not a game's flaw.

 

 

The problem with Laptops is that people sometimes don't know, especially if it's a gaming one, that, in fact, you shouldn't have it rest on your lap because it takes it air from underneath it, so best you can do to make sure it has proper airflow is to have rest on a flat surface, maybe even a stand that leaves more space for the air circulation.

I'm running Inquisition on a Laptop and hardly hit the limit in terms of temperature.



#5739
wepeel_

wepeel_
  • Members
  • 607 messages

I used to look at the game (PC-version) as gravely unoptimized, but after upgrading my graphics card all the issues I'd experienced - including stuttering both ingame and in cutscenes, both sound and graphics; low and wildly varying fps; random slowdowns - all went away completely. It now runs so smooth and seamless even in full ultra that I'm surprised myself. Would have upgraded sooner if I knew.

 

That said, gameplay bugs and console-based UI+control scheme do need attention.



#5740
Brogan

Brogan
  • Members
  • 2 190 messages

For the modders I know in the group.

- Silvist import armors from Tera online.

- Adela draw the hairs herself.

- Renmiri1 made the tool for modding, he/she even find a dialog between Alistair and his child (cut content?)

 

If you want more details I suggest you to directly ask your questions in the group instead of here : http://forum.bioware...9048-dai-tools/

 

This is the kind of thing I was under the impression we would not be seeing at all for DAI.

 

I'll be paying attention to this thread for sure, and looking to see if any Bioware post there.



#5741
BammBamm

BammBamm
  • Members
  • 456 messages

Becouse PC players like to use KB+M and It is very comfy if done correctly, offers more precision than controller in PC games. I can say something same saying that i do not understand how you can play FPS games on the controller, ohh wait..... autoaim

 

i share your opinion, but think about that: people want click to move and autoattack too, so there is no need for the higher precision of mouse&kb ;)



#5742
Ero_the_Great

Ero_the_Great
  • Members
  • 180 messages

I'm pretty sure CDPR is a private company with alterative revenue streams. That's very different from EA.

 

Don't they also run Good Old Games?



#5743
Brogan

Brogan
  • Members
  • 2 190 messages

I don't think your glass actually has any liquid in it at all.

 

Yea, I wasn't saying they weren't going to address pc specific content, just that they weren't prioritizing it over the consoles, as another poster suggested.



#5744
Brogan

Brogan
  • Members
  • 2 190 messages

I just don't understand why you want to use the KBM to control a single character in real time. A controller is superior to that. The problem is the butchery of the isometric option on PC, not the fact that the action combat isn't KBM friendly.

 

This is where you're getting tripped up, I think.

 

We don't.  Not during combat. That's the point, because in DAO and DA2, you had auto-attack, and pausing and assigning targets to the group, then un-pausing, allowed you to coordinate combat and then let it play out.  That was what made the combat in those games special.  Not controlling a single character in real time.  Every game lets you do that, both then (2009), and now.

 

And that style *should* be available as a choice to play in DAI. 

 

Edit:  Let me adjust my initial statement a bit and say we should have the *choice* of controlling a single character with WASD or L/R navigation.  I was actually just explaining the benefit of the latter process in this post.



#5745
In Exile

In Exile
  • Members
  • 28 738 messages

Don't they also run Good Old Games?


I think CDPR is a sub of the company that runs GOG and I'm not sure if either is publicly traded.

#5746
Phentos

Phentos
  • Members
  • 106 messages

The problem with Laptops is that people sometimes don't know, especially if it's a gaming one, that, in fact, you shouldn't have it rest on your lap because it takes it air from underneath it, so best you can do to make sure it has proper airflow is to have rest on a flat surface, maybe even a stand that leaves more space for the air circulation.

I'm running Inquisition on a Laptop and hardly hit the limit in terms of temperature.

I agree with you on that. I can't use the rig listed in my sig for another month and a half (I don't trust my roommate enough), so I'm using my laptop, which has SLI. The game runs decently on med-high, but my god does it run HOT. 

 

I can't wait to play this on my main rig.

 

I used to look at the game (PC-version) as gravely unoptimized, but after upgrading my graphics card all the issues I'd experienced - including stuttering both ingame and in cutscenes, both sound and graphics; low and wildly varying fps; random slowdowns - all went away completely. It now runs so smooth and seamless even in ful ultra that I'm surprised myself. Would have upgraded sooner if I knew.

 

That said, gameplay bugs and console-based UI+control scheme do need attention.

 

Therein lies the problem. Frostbite 3 has always not been a very scalable engine. After a lot of patches for BF4, it finally became optimized decently enough. Frostbite 2 was IMO much better for PC as it was designed with the PC in mind.

 

I'm fairly confident that my sig rig would be able to run the game completely maxed out. I'm getting a 4K display for the holidays, so I'm hoping to push my GPU like it's meant to be pushed  :D.


  • wepeel_ aime ceci

#5747
Jeran

Jeran
  • Members
  • 45 messages

But I think this game is really unoptimized... Constant fps dips and freezes especially on towns, redcliffe/skyhold even haven.

But Shadows of Mordor and Far cry 4 which my rig haven't even meet the minimum specs can run it a med settings w/ no freezes and stutters... even my laptops temp is not to hot and both games in terms graphically have more details...but here in DAI i did meet the minimum specs but even on low,auto settings still problems exists...

 

 

*Even watchdogs which is badly optimized performs much better than DAI... :/

Lappy can run bf4 at high settings

 

I5-3210m

nvidia gtx 660m 2gb

8gb ram



#5748
Funchal99

Funchal99
  • Members
  • 57 messages

because if they release the patch note now, we'll be able to see that they didn't really fix stuff that matters ! they're already saying that it's complicated to patch DA:I and that there will be more patch to come... so basically what's they're saying is :

 

"we don't know how to patch our game and MS and Sony can't certify our 1st patch, so we're gonna test some minor tweaks on PC and see how it goes ! We hope to be able to provide more fix in the near (really far ?) future, so stay put and enjoy our great game (omg we won GOTY I don't know how anyone could vote for this mess we sold 70€ hahahaha)"

Actually, they don't release the patch notes because people like you will find a way to complain about they releasing the patch notes anyway. Thank you so much for voicing your baseless acusations and opinions here anyway. 



#5749
Phentos

Phentos
  • Members
  • 106 messages

I think CDPR is a sub of the company that runs GOG and I'm not sure if either is publicly traded.

 

CDPR is a part of CD Projekt, which owns GOG.



#5750
Brogan

Brogan
  • Members
  • 2 190 messages

I would never play an FPS with a controller. A real FPS is pure KBM - with WASD as the movement keys.

 

This I agree with 100%.

 

Though I use the arrow keys, not WASD.  But same purpose.