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#5751
In Exile

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Gee, I don't know because it seems painfully obvious that the game is intended to be played from both the tactical cam and the real-time interchangeably? Setting up melee moves from the tactical cam regularly puts you at a disadvantage taunts wind up going to the wrong guys because characters don't turn and taunt instead just screaming in frint of them, attacks miss due to terrain things like grapple wind up getting intercepted by the wrong character all of these actions work substantially better in real time than they do in the tactical camera.

And other PC games have managed to be extremely mouse and keyboard friendly even though they are action games at heart games like middle earth shadow of Mordor and Batman Arkham series all play extremely well with a mouse and keyboard not only do most attacks track anyway but they actually do allow for proper key binding of both mouse and keyboard controls .

Pan at this point I'm seriously starting to think you're trying to troll me or something who on earth is going to play from the tac camp or the entirety of the game considering how often and actually puts you at a disadvantage I'm of the opinion of both things need to be fixed.


I'm not trolling you. I'm saying it's crap design that we can't play the whole game in tactical like DAO and *that's* the way the PC UI was butchered. It's not that we got a crappy action game KBM UI because that's easily fixed by plugging in a controller. Dark Souls had a garbage PC UI but that's easily fixed via controller.

The problem is that Bioware butchered the old DAO style gameplay. If you want to switch between tactical mode and action get a controller - it plays better and controllers easier. This switch can't work on the PC. That's why the UI is borked. There's no making it better.

We need a true isometric UI.
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#5752
Lady Luminous

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The problem with Laptops is that people sometimes don't know, especially if it's a gaming one, that, in fact, you shouldn't have it rest on your lap because it takes it air from underneath it, so best you can do to make sure it has proper airflow is to have rest on a flat surface, maybe even a stand that leaves more space for the air circulation.

I'm running Inquisition on a Laptop and hardly hit the limit in terms of temperature.

 

I have mine on a cooling pad, which is just a godsend.

 

The few times it shifted off the pad, after a few hours of gaming it crashed to desktop and practically scalded my hand. 



#5753
wepeel_

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I just don't understand why you want to use the KBM to control a single character in real time. A controller is superior to that.

 

Not at all. In games like Assassin's Creed where you have to be meticulous about what direction you jump in - and cannot use the mouse to decide direction as you hang from the side of a building - then yes it can be a disadvantage to have 4 keys for directional movement instead of an analog stick. For third person ground navigation with free mouse control though, that isn't the case at all, especially not with a multi-key mouse.  A matter of practice/preference if anything.

 

That said, when you have an M+K setup but the UI, inventory screen and so on are all designed as if you were using a controller (i.e. unnecessarily slow and unwieldy for a mouse user), it becomes an issue.


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#5754
Ero_the_Great

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I agree with you on that. I can't use the rig listed in my sig for another month and a half (I don't trust my roommate enough), so I'm using my laptop, which has SLI. The game runs decently on med-high, but my god does it run HOT. 

 

I can't wait to play this on my main rig.

 

 

I play it on high and it works like a charm. Of course I take care not to play in a overly heated room.

 

 

CDPR is a part of CD Projekt, which owns GOG.

 

I always wonder, how do they do it? I mean there's got to be people who exploited GOGs non DRM policy and pirates those games. That's gotta hurt financially.

 

 

 

I have mine on a cooling pad, which is just a godsend.

 

The few times it shifted off the pad, after a few hours of gaming it crashed to desktop and practically scalded my hand. 

 

Don't those just give you a leeway of, maybe, 2 degrees?

I honestly don't know because I have non and I already played Inquisition for hours non-stop on mine.



#5755
Pervish

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Hi Bioware,
 
I found a good review for the PC version of DA:I



I just arrived at Skyhall in the game, I miss the interactions of the characters when a NPC is talking to the party. In DA:O and in DA2 the party members where also interacting when you talked to a NPC.
Also it seems the cinematic scenes when talking to normal NPC's are gone. It just doesn't feel right.

However I will still play the game, want to meet Morrigan again after so long time (last time I saw her was on Witch Hunt DLC), am so curious what happend.

Cheers!
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#5756
Brogan

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I'm fairly confident that my sig rig would be able to run the game completely maxed out. I'm getting a 4K display for the holidays, so I'm hoping to push my GPU like it's meant to be pushed  :D.

 

Can I ask which display? 



#5757
wepeel_

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I'm fairly confident that my sig rig would be able to run the game completely maxed out. I'm getting a 4K display for the holidays, so I'm hoping to push my GPU like it's meant to be pushed  :D.

 

For sure. I have a similar setup but a GTX 970 that I just upgraded to, which made all the difference in the world.. I can basically feel it sweating a bit in areas with a lot of water + rain, but nowhere else. With a Titan it should be smooth as silk even with 4k.



#5758
Brogan

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I'm not trolling you. I'm saying it's crap design that we can't play the whole game in tactical like DAO and *that's* the way the PC UI was butchered. It's not that we got a crappy action game KBM UI because that's easily fixed by plugging in a controller. Dark Souls had a garbage PC UI but that's easily fixed via controller.

The problem is that Bioware butchered the old DAO style gameplay. If you want to switch between tactical mode and action get a controller - it plays better and controllers easier. This switch can't work on the PC. That's why the UI is borked. There's no making it better.

We need a true isometric UI.

 

Actually, all we really need is auto attack (and /loot/interact) in Action Cam, and L/R mouse navigation in Action Cam.

 

Tac Cam, especially the way it currently exits, should not be necessary on pc at all.


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#5759
Brogan

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I have mine on a cooling pad, which is just a godsend.

 

The few times it shifted off the pad, after a few hours of gaming it crashed to desktop and practically scalded my hand. 

 

LOL, that's not good.



#5760
BammBamm

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Also it seems the cinematic scenes when talking to normal NPC's are gone. It just doesn't feel right.

 

only important conversation is shown in cutscenes, smalltalk is ingame graphic



#5761
Alligator

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I just don't understand why you want to use the KBM to control a single character in real time. A controller is superior to that. The problem is the butchery of the isometric option on PC, not the fact that the action combat isn't KBM friendly.

 

lol, if controller is so great to control your character in real time, why do console games need all the helper features like camera lock on, camera autocenter and autoaim?


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#5762
Brogan

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Not at all. In games like Assassin's Creed where you have to be meticulous about what direction you jump in - and cannot use the mouse to decide direction as you hang from the side of a building - then yes it can be a disadvantage to have 4 keys for directional movement instead of an analog stick. For third person ground navigation with free mouse control though, that isn't the case at all, especially not with a multi-key mouse.  A matter of practice/preference if anything.

 

That said, when you have an M+K setup but the UI, inventory screen and so on are all designed as if you were using a controller (i.e. unnecessarily slow and unwieldy for a mouse user), it becomes an issue.

 

I think it comes down to the party based vs single character gameplay, and whether it is paused based or not.

 

I played the Witcher games with wasd.  Because I didn't have to manage 4 characters, and there was no pause.

 

DA is not a real time, single character only action game.  At least it shouldn't be.


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#5763
Phentos

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Can I ask which display? 

Not sure yet, supposed to be a surprise.

 

I'm assuming an ASUS display though.



#5764
In Exile

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lol, if controller is so great to control your character in real time, why do console games need all the helper features like camera lock on, camera autocenter and autoaim?


Because an fps is only meant to be played on KBM, the way god inteded it?
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#5765
Lady Luminous

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LOL, that's not good.

 

It cooled right back down within a few seconds, so it was fine.

 

But I learned to be very careful when I put my feet up on the coffee table, haha. 



#5766
Brogan

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Not sure yet, supposed to be a surprise.

 

I'm assuming an ASUS display though.

 

Wow, a surprise?

 

For a 4k monitor?  Man, you must have some serious trust in Santa!  What if they only make Viewsonic monitors in the North Pole?



#5767
Phentos

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Wow, a surprise?

 

For a 4k monitor?  Man, you must have some serious trust in Santa!  What if they only make Viewsonic monitors in the North Pole?

I used to have a Viewsonic, which my parents bought for me when I built my first rig. I loved it until a power surge made it go the way of CRTs  :P



#5768
Alligator

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Because an fps is only meant to be played on KBM, the way god inteded it?

 

I'm just pointing out that controller is quite limited compared to M&K, not the other way around (unless you REALLY need analog movement). But what you choose is up to you of course. I use controller quite often myself, but usually only for 2D games.



#5769
wepeel_

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I think it comes down to the party based vs single character gameplay, and whether it is paused based or not.

 

I played the Witcher games with wasd.  Because I didn't have to manage 4 characters, and there was no pause.

 

DA is not a real time, single character only action game.  At least it shouldn't be.

 

Well, correct me if I'm wrong, but the mechanic to switch perspective between characters and assume direct control originated with DAO as a console-oriented option for party control as there was no sufficiently advanced isometric/tactical cam alternative there. If tactical cam had been less of a hassle in DAI that would be the preferred option for M+K (or at least the progenitor option). Still, I can see pauseless character-switching being viable with M+K as well, though you'd have to keybind everything within comfortable range.



#5770
d3rd3vil

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Partly trolling of course. I want the patch because of control improvements but other than that I am perfectly fine. And of course you people gotta use Win 8.1. A lot better performance than under Win 7 and maybe no crashes.

#5771
Ashen Nedra

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Regarding CD Projekt, my two cents:

 

 

CD Projekt is a Polish company which started in the 80's translating big video games on their national market.  With the cash accrued they started developing their first IP, the Witcher.  They used a well-known and recognized book series from author Zapokvski who was -and to the best of my knowledge still is- the best selling author in Poland.

They bought the IP and then used a tweaked version of the Infinity Engine (licensed of course) to develop the Witcher 1 on PC. 

 

Following the critical acclaim of the first Witcher, they started to expand exponentially and they launched GOG at about the same time, buying the right to offer RPG's like Arcanum, BG 1 and 2... Warsaw, where they are based, has been significantly and positively impacted by their growth.  They are privately-owned, by the same guys since the 80's.

After the Witcher 2, they renounced to use DRM on all their games, execpt third-party like Steam, which they continue to use for obvious reasons. they are marketing quite aggressively their stance on DRM and their old-school, back-to-basics developing and marketing practices.

 

In a nut shell, they are now the antithesis of big corporation (publishers) like EA on almost every single aspect of game development you can think of.


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#5772
Tsunami Chef

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You are one of the lucky ones. 

 

 

Not sure if trolling.

One of the normal ones* you mean. 1,000 people complaining on a forum when millions of people bought the game hardly makes the people complaining on this forum a majority, and if they were, the game wouldn't have reviewed nearly as well because a large portion of the reviewers would have massively bugged games, which they didn't.



#5773
Brogan

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Well, correct me if I'm wrong, but the mechanic to switch perspective between characters and assume direct control originated with DAO as a console-oriented option for party control as there was no sufficiently advanced isometric/tactical cam alternative there. If tactical cam had been less of a hassle in DAI that would be the preferred option for M+K (or at least the progenitor option). Still, I can see pauseless character-switching being viable with M+K as well, though you'd have to keybind everything within comfortable range.

 

You could draw a box with the mouse cursor around your party (or just some of your party) in Origins, or you had a 'Select All' button which toggled from controlling all 4 or only the current character in Origins.

 

Camera perspective had nothing to do with it.



#5774
Brogan

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Partly trolling of course. I want the patch because of control improvements but other than that I am perfectly fine. And of course you people gotta use Win 8.1. A lot better performance than under Win 7 and maybe no crashes.

 

lol, def trolling :)


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#5775
Brogan

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Regarding CD Projekt, my two cents:

 

 

CD Projekt is a Polish company which started in the 80's translating big video games on their national market.  With the cash accrued they started developing their first IP, the Witcher.  They used a well-known and recognized book series from author Zapokvski who was -and to the best of my knowledge still is- the best selling author in Poland.

They bought the IP and then used a tweaked version of the Infinity Engine (licensed of course) to develop the Witcher 1 on PC. 

 

Following the critical acclaim of the first Witcher, they started to expand exponentially and they launched GOG at about the same time, buying the right to offer RPG's like Arcanum, BG 1 and 2... Warsaw, where they are based, has been significantly and positively impacted by their growth.  They are privately-owned, by the same guys since the 80's.

After the Witcher 2, they renounced to use DRM on all their games, execpt third-party like Steam, which they continue to use for obvious reasons. they are marketing quite aggressively their stance on DRM and their old-school, back-to-basics developing and marketing practices.

 

In a nut shell, they are now the antithesis of big corporation (publishers) like EA on almost every single aspect of game development you can think of.

 

And this is the reason I have absolutely no problem with today's announced delay to Witcher 3.

 

(then again I said this about DAI...)