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#5926
Saygari

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Have been reading developer comments, and I understand that because most of your experience was with the controller, therefore you have an incline to play with a controller. I would suggest playing through the game one time with M+KW, and then a second time, then a third time, so you would have 240 hours compared to using a controller, how ever long that is, and tell us which one do you prefer? (It's a joke, please don't to get mad and not read further)

 

The thing is, I have 0 hour experience with controller with this game, and I have been playing with M+KW ever since the game released, but I can tell you immediately, since my 0.5 hour of M+KW, that controller is a better control scheme. Now it is just snapping keys on the keyboard to various controller controls, making it not a keyboard and mouse control game but a controller control game supported by M+KW.

 

When we say we want Origins control, I guess what we want is that we don't want tactical camera being another separate system. All the tactical stuff is REALLY nice, but it should not have been separated from pause and unpause, because the need of a "tactical camera system" mostly is to accommodate controllers on console. When we say we love Origins and DA2 control, what most people meant was that I could pause, isuue command, unpause, see, pause, change, unpause, pause, unpause, on the fly. 

 

Now, when we enter tactical camera, it zoom out, breaking the flow of combat. You could say, "well, if it is pausing it is breaking the flow already," but actually no. We feel like the control is taken away from us when suddenly the camera angle zoom out and entered into another system, instead of one seamless one.  

 

I would suggest to merge pause and unpause with the tactical camera. Let them be one system, don't zoom all the way out when we pause, keep the tactical stuff in there when pausing. 

 

And please, please, PLEASE auto attack.

 

I mean, when the first thing that most of us do was to change the key mapping, doesn't this tell you something? That the first thing we do was not to explore and to be amazed at the scenery, but that? To have to remap Q and E to A and D, isn't that an evidence that it is trying to fit every controller scheme with a key on the keyboard? 


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#5927
Noelemahc

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Wait! Are you telling us Watch_Dogs was secretly made by BioWare?

By the way: Shattered Steel was buggy too...

Neh, Ubi has a different scheme: they release a game to fit a tight schedule, then patch it for several years.

In a way, that is actually more excusable, Watch_Dogs-specific bullshotting incidents notwithstanding.

 

BTW, half the problems with the mouse pointer and the target indicator would be solved if the UI was scalable (either automatically, like VIRTUALLY EVERY OTHER BIOWARE GAME DOES, or manually, like EVERY MODERN MMORPG DOES). 



#5928
tpho99

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According to this - http://blog.bioware....for-dragon-age/

 

So, "Patch 1" would be this ... "stability"-patch? Today?

 

And "Patch 2", somewhere in the distant future because BW is still on vacation, would sometime ... next year?

 

And then this - "After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community. Keep an eye on this thread by Mark Darrah for more updates."

 

They are in no rush to fix PC controls for this game. Meaning, I'll just put this game on pause for another 30(?) weeks before I start over. I guess this is what BW is about these days. A big FU from you to me. I bought your game at full price, so you don't really care, I guess.



#5929
MadWild

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It's fine to be frustrated and disappointed about bugs and bad controls. But people enjoy taking these emotions too far, like they will cease to exist if they can't complain about something. BSN thrives on misery. Many people here will never be satisfied with anything. I'm glad I'm not one of those people.

 

Look, the game hasn't even been out for a month. For whatever reason, the company thought the PC controls were fine. It appears that the fanbase doesn't agree. So you know what that means? Do you lack the ability to comprehend what that means? It means that it will take time for the developers to figure out how to improve the controls in a way that satisfies as many people as possible within the limits of their budget and the game's fundamental design. 

 

Maybe some of you who want to be treated as humans should also treat the developers as humans. 

 

 

 

They also thought the controls were fine in Dragon Age Origins so they changed it in Dragon Age 2,then they thought it was fine then, but change it again in Dragon Age Inquisition, your argument does not hold.

 

 



#5930
Saygari

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Have been reading developer comments, and I understand that because most of your experience was with the controller, therefore you have an incline to play with a controller. I would suggest playing through the game one time with M+KW, and then a second time, then a third time, so you would have 240 hours compared to using a controller, how ever long that is, and tell us which one do you prefer? (It's a joke, please don't to get mad and not read further)

 

The thing is, I have 0 hour experience with controller with this game, and I have been playing with M+KW ever since the game released, but I can tell you immediately, since my 0.5 hour of M+KW, that controller is a better control scheme. Now it is just snapping keys on the keyboard to various controller controls, making it not a keyboard and mouse control game but a controller control game supported by M+KW.

 

When we say we want Origins control, I guess what we want is that we don't want tactical camera being another separate system. All the tactical stuff is REALLY nice, but it should not have been separated from pause and unpause, because the need of a "tactical camera system" mostly is to accommodate controllers on console. When we say we love Origins and DA2 control, what most people meant was that I could pause, isuue command, unpause, see, pause, change, unpause, pause, unpause, on the fly. 

 

Now, when we enter tactical camera, it zoom out, breaking the flow of combat. You could say, "well, if it is pausing it is breaking the flow already," but actually no. We feel like the control is taken away from us when suddenly the camera angle zoom out and entered into another system, instead of one seamless one.  

 

I would suggest to merge pause and unpause with the tactical camera. Let them be one system, don't zoom all the way out when we pause, keep the tactical stuff in there when pausing. 

 

And please, please, PLEASE auto attack.

 

I mean, when the first thing that most of us do was to change the key mapping, doesn't this tell you something? That the first thing we do was not to explore and to be amazed at the scenery, but that? To have to remap Q and E to A and D, isn't that an evidence that it is trying to fit every controller scheme with a key on the keyboard? 

 

To be fair, after voicing my thought I understand the adjustments are significant and it takes time. I would rather stop playing for awhile and wait for a great patch.

 

Thank you Bioware and the developers for the support. It's tough love --- I love Bioware, ever since KOTOR



#5931
Darthuan

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According to this - http://blog.bioware....for-dragon-age/

 

So, "Patch 1" would be this ... "stability"-patch? Today?

 

And "Patch 2", somewhere in the distant future because BW is still on vacation, would sometime ... next year?

 

And then this - "After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community. Keep an eye on this thread by Mark Darrah for more updates."

 

They are in no rush to fix PC controls for this game. Meaning, I'll just put this game on pause for another 30(?) weeks before I start over. I guess this is what BW is about these days. A big FU from you to me. I bought your game at full price, so you don't really care, I guess.

 

No, patch 1 was day one patch, patch 2 should be out today.


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#5932
Radko

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hmmm...

 

"Keyboard & Mouse controls – Patch 2 includes the first range of fixes towards addressing the feedback we’ve received on the PC controls; it cleans things up so you’ll see fewer problems with the current layout." - Scylla Costa

 

This sounds very murky to me. No specific thing is pointed out, just PR talk. I hope I am wrong though...


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#5933
tpho99

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I would rather stop playing for awhile and wait for a great patch.

Me too. I already stopped playing for couple of weeks now, just waiting for a proper PC-patch.

 

But considering the notes for the upcoming patches, my guess is we will have to wait for months before they fix it properly.

 

I love the game, but i LOATHE the gameplay on my PC - it is so frustrating that I have to wait so long considering the epic content in this masterpiece of a game.


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#5934
tpho99

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No, patch 1 was day one patch, patch 2 should be out today.

 

Thanks man, I hope this be the truth.

 

There is still this paragraph, tho; "After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community. Keep an eye on this thread by Mark Darrah for more updates."

 

That last link is THIS THREAD, where BW have not provided any useful information since launch.



#5935
shushNMD

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I hope that

it cleans things up so you’ll see fewer problems with the current layout.


Doesn't mean that the only thing fixed is the ability to bind more mouse buttons, because it would be a massive let down.

#5936
Darthuan

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Thanks man, I hope this be the truth.

 

There is still this paragraph, tho; "After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community. Keep an eye on this thread by Mark Darrah for more updates."

 

 

 

Yes, but in that post is the following: We have already released a Day 1 Patch, and in December we will release our second patchWe expect the patch to roll out on PC, PS3, PS4, and Xbox 360 on December 9, 2014. We are working hard to get Patch 2 out on Xbox One as soon as possible.



#5937
Saygari

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Have been reading developer comments, and I understand that because most of your experience was with the controller, therefore you have an incline to play with a controller. I would suggest playing through the game one time with M+KW, and then a second time, then a third time, so you would have 240 hours compared to using a controller, how ever long that is, and tell us which one do you prefer? (It's a joke, please don't to get mad and not read further)

 

The thing is, I have 0 hour experience with controller with this game, and I have been playing with M+KW ever since the game released, but I can tell you immediately, since my 0.5 hour of M+KW, that controller is a better control scheme. Now it is just snapping keys on the keyboard to various controller controls, making it not a keyboard and mouse control game but a controller control game supported by M+KW.

 

When we say we want Origins control, I guess what we want is that we don't want tactical camera being another separate system. All the tactical stuff is REALLY nice, but it should not have been separated from pause and unpause, because the need of a "tactical camera system" mostly is to accommodate controllers on console. When we say we love Origins and DA2 control, what most people meant was that I could pause, isuue command, unpause, see, pause, change, unpause, pause, unpause, on the fly. 

 

Now, when we enter tactical camera, it zoom out, breaking the flow of combat. You could say, "well, if it is pausing it is breaking the flow already," but actually no. We feel like the control is taken away from us when suddenly the camera angle zoom out and entered into another system, instead of one seamless one.  

 

I would suggest to merge pause and unpause with the tactical camera. Let them be one system, don't zoom all the way out when we pause, keep the tactical stuff in there when pausing. 

 

And please, please, PLEASE auto attack.

 

I mean, when the first thing that most of us do was to change the key mapping, doesn't this tell you something? That the first thing we do was not to explore and to be amazed at the scenery, but that? To have to remap Q and E to A and D, isn't that an evidence that it is trying to fit every controller scheme with a key on the keyboard? 

 

Any thoughts on my idea of merging Tactical cam with pause unpause guys?


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#5938
Wildspirit

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this patch is the first step for BW redemption. I hope it will really improve things and allow BW to work furthermore on UI, controls etc

 

They seems to acknowledge the problems on PC at least so we'll have to wait & see I guess.

 

 

it was worth bitching and raging for 236 pages x)


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#5939
Triprunner_1

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Is the genderbender getting a fix then? Or the next patch? 



#5940
dorz1

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they need to add more judgment bits... after running for a month... i really need to sit a little...



#5941
tpho99

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it was worth bitching and raging for 236 pages x)

 

238 :(

 

And no, it wasn't worth bitching. BW really dropped the ball. It was obvious PC-controls was a mess from 15 minutes of playing, so they knew how bad it was. They released it anyway. They released it, knowing how bad the PC controls were - and no excuse, no admittance or anything. It was so obvious.

 

It's quite insulting we have to rely on vague Twitter-updates weeks overdue when the game was just launched.


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#5942
Wildspirit

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238 :(

 

And no, it wasn't worth bitching. BW really dropped the ball. It was obvious PC-controls was a mess from 15 minutes of playing, so they knew how bad it was. They released it anyway. They released it, knowing how bad the PC controls were - and no excuse, no admittance or anything. It was so obvious.

 

It's quite insulting we have to rely on vague Twitter-updates weeks overdue when the game was just launched.

 

I completely agree with you and I think I've been vocal enough on this thread on the matter. But at least, they acknowlegde the problems and want to try and improve this.

 

It's clear that the launch was rushed to make it for pre christmas, and they said that they had to cut features because of time constraints, but they will release them in the future... hopefully it will be free updates and no paid DLC ;)

 

So yeah, there's no excuse for them, but they can at least try to improve things and get some forgiveness from the more hard core fans. Other will move on anyway ;)


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#5943
Anthemion

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Hmmm... looks like I still have to wait buying DAI til the controls have been fixed. At least it'll be cheaper by then.



#5944
Draninus

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While I agree with those that are saying the game shouldn't have been released for PC with the control scheme in its current state, I am happy to see BW talking about focusing heavily on improving the gameplay experience on the PC in some upcoming patches.  It is also nice to hear that they will be including features in the game that were cut prior to release.  I'm keeping my fingers crossed that everything comes together.  It'll be a shame if it doesn't since this game definitely has a ton of potential.



#5945
Renimar

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It's fine to be frustrated and disappointed about bugs and bad controls. But people enjoy taking these emotions too far, like they will cease to exist if they can't complain about something. BSN thrives on misery. Many people here will never be satisfied with anything. I'm glad I'm not one of those people.

 

Look, the game hasn't even been out for a month. For whatever reason, the company thought the PC controls were fine. It appears that the fanbase doesn't agree. So you know what that means? Do you lack the ability to comprehend what that means? It means that it will take time for the developers to figure out how to improve the controls in a way that satisfies as many people as possible within the limits of their budget and the game's fundamental design. 

 

Maybe some of you who want to be treated as humans should also treat the developers as humans. 

 

I expected to be treated like a paying customer and have a working product after believing that it would run on a system that meets their declared system specifications.  I've worked in fees-for-services software organizations, for professional services, and in software development shops.  In every case, if we took customers money and the software didn't work either the way they expected it, or at all, well guess what Sherlock -- we got yelled at.  By e-mail, by phone, and in person. We didn't wait a month to get back at them to "address the feedback" in an attempt to do damage control with the customer's anger. We addressed the issues ASAP.  Period.  It was a business transaction, and what matters is both sides getting value from it, and a nearly 6000-post thread suggests that a non-trivial number of people aren't getting value from their DA:I transaction.  This isn't a drum circle to gaze at each other's auras and develop our chakras; we expect professionalism and professionally-supported software. Nothing less.


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#5946
CosmicGnosis

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I expected to be treated like a paying customer and have a working product after believing that it would run on a system that meets their declared system specifications.  I've worked in fees-for-services software organizations, for professional services, and in software development shops.  In every case, if we took customers money and the software didn't work either the way they expected it, or at all, well guess what Sherlock -- we got yelled at.  By e-mail, by phone, and in person. We didn't wait a month to get back at them to "address the feedback" in an attempt to do damage control with the customer's anger. We addressed the issues ASAP.  Period.  It was a business transaction, and what matters is both sides getting value from it, and a nearly 6000-post thread suggests that a non-trivial number of people aren't getting value from their DA:I transaction.  This isn't a drum circle to gaze at each other's auras and develop our chakras; we expect professionalism and professionally-supported software. Nothing less.

That doesn't give one a reason to treat the developers like trash. I don't know if you have, but others in this thread are certainly guilty. Yeah, I wish BioWare would be more open than they have been, but this seems to be the standard in the industry. Companies tend to be silent until they actually have something to show, or their plans are pretty much guaranteed. BioWare said they were listening to the feedback, and the game isn't even a month old. They just can't patch the game that quickly, considering the overhaul that people are demanding. 



#5947
tpho99

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This isn't a drum circle to gaze at each other's auras and develop our chakras

Bah, I always pick the wrong door. So where can I do this?!



#5948
tpho99

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I expected to be treated like a paying customer and have a working product after believing that it would run on a system that meets their declared system specifications.  I've worked in fees-for-services software organizations, for professional services, and in software development shops.  In every case, if we took customers money and the software didn't work either the way they expected it, or at all, well guess what Sherlock -- we got yelled at.  By e-mail, by phone, and in person. We didn't wait a month to get back at them to "address the feedback" in an attempt to do damage control with the customer's anger. We addressed the issues ASAP.  Period.  It was a business transaction, and what matters is both sides getting value from it, and a nearly 6000-post thread suggests that a non-trivial number of people aren't getting value from their DA:I transaction.  This isn't a drum circle to gaze at each other's auras and develop our chakras; we expect professionalism and professionally-supported software. Nothing less.

 

This is the proper response. DAI is an AAA title in a billion dollar industry. As paying costumers paying full price - the feedback, information and updates we have been getting (in any forum or social media), have been a joke and an insult.

 

The people that have not bought the game still - please dont. If you are playing on a PC, you are better off waiting for proper patching. There are hundreds or thousands of people on PC that bought the game at full price, that have put their game "on hold" for a proper patch. I am one of them.

 

I am "just waiting", like so many others. Is this really what any big AAA title wants? Should we venture forth to Twitter since that seems to be the preferred forum for BW? They don't take "The official forums" seriously, anyway.


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#5949
TobyJake

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That doesn't give one a reason to treat the developers like trash. I don't know if you have, but others in this thread are certainly guilty. Yeah, I wish BioWare would be more open than they have been, but this seems to be the standard in the industry. Companies tend to be silent until they actually have something to show, or their plans are pretty much guaranteed. BioWare said they were listening to the feedback, and the game isn't even a month old. They just can't patch the game that quickly, considering the overhaul that people are demanding. 

Developers have not been treated like trash. Executives who lie and PR themselves invisible are fair game as far as I am concerned. No one has been targeting developers. Developers don't make videos stating 'Made for PC' executives do!! If the game needs that big an overhaul, why the hell did they promise so much then release it as it was. That's the issue. Not Auto Attack or Tac Cam.


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#5950
glosoli

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So, today's the patch day. Great news.