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#576
SatsurikuX

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Can we please remember that whilst yes, some of the faults in the game (controls, tactical cam limitations) are NOT gamebreaking issues? If they are then you need to really re-evaluate yourself as a gamer.

 

Anyway, these are also things that can be patched out. Remember how KOTOR didnt even have remappable keys? They patched that in as well.

 

As for bugs, its gonna happen in this type of game. Fairly new engine + new type of game for both engine and dev = bugs. Bugs that cant be anticipated since they dont have a combination of every single rig at their QA dept.

On top of that its only been 3 frigging days people!

 

Communication is slow but trust me when I say slow and good is better than quick and bad. Ideally you want quick and good but sometimes its impossible to do.

Just have some patience.


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#577
Pi2r Epsilon

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Tactical Camera - A tactical top down view is a great addition to just about any game featuring tactical combat. So long as the developer remembers that the purpose of a top down view is to provide an overview of the tactical situation rather than an aid for gazing at toenails. Whoever got the idea that the current level of maximum zoom provides a decent tactical view of combat needs a refresher playing any good tactical game with a top view. There are many on the PC. Due to the prevalence of long-distance weapons and magic, the game actually manages to produce a worse tactical environment than the closely zoomed in view of the 1989 hit 'Laser Squad' - and unlike that trailblazing game in tactical combat, Bioware has had two and a half decade of good tactical games to base their decisions on. Look, it should be possible to zoom out such that at the very least all enemies that are at medium range from a character is in the view when the focus is on the character, and if it isn't possible to zoom out far enough to have enemies at long range from a character in view at the same time as a character, there should be a small minimap showing where the different actors are located so you know where they are in relation to each other and the very limited scrolling necessary is easily navigated. The basic idea being that most of the time you should not need to scoll the tactical camera at all, as most of the time everything that is important for a decision is in-view at the same time when zoomed out to maximum viewing distance. This is not advanced stuff.

 

....It goes without saying that I also hate how trying to zoom out in first person view just a bit to be able so see what is going on around me automatically switches me to the tactical camera. It might annoy me less if the tactical camera was good for anything but melee fights, but as it is I'm not able to zoom out anywhere near enough for it to be truly useful in either third person view of tactical view, which is rather annoying.  Just how bad this mechanic works becomes clear already at the first boss fight at the temple, when you are supposed to keep track of the boss, possible adds spawning, and the rift to close, and you are likely to spend more time fighting the camera in order to see the rift message for activation than you are in directing the tactics of the fight.

 

Loot pinging - Exactly what is the purpose of including a mechanic that rewards the player for pressing a button every 3-4 seconds without mental interaction when running in previously unexplored areas? As a Pavlovian experiment it has some value, I guess, but we didn't buy the game to be treated as dogs in a controlled experiment. For the love of all that is holy, make this a passive ability that can be toggled on and off at will.

 

Character sheet - So much wasted space between lines of space, so much scrolling. We are PC players, we are not console players that can only be fed a few lines of text on the screen at a time that they need to navigate to via a controller due to technical limitations. Likewise the addiction to long lists for items, stats, etc. is one you really should shake. That other developers use that sloppy approach for the PC ports of their games because because the navigation on various gamepads of controllers pretty much mandate picking items from lists using simple up/down navigation is not really an excuse for you doing the same, though you probably do it for the same reasons: it is easier to design one system fits all and go for the lowest common denominator.

 

It really sucks to see that Bioware's interface design gets worse with every new CRPG on the PC.


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#578
luism

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As I write this - and with some trepidation - Dragon Age: Inquisition is installing to my HDD  :unsure:


You may have direct x crashes with that gtx 660 be prepared..

#579
Pen-N-Paper

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Communication is slow but trust me when I say slow and good is better than quick and bad. Ideally you want quick and good but sometimes its impossible to do.

Just have some patience.

While you are certainly entitled to your opinion and your admirable patience, I would very much like to disabuse anyone/everyone at Bioware who happens to read your suggestion I have quoted above as anything more than a non-professional opinion that does, in fact make matters worse and not work - and we have some VERY BIG celebrity names clinging to the "no comment" policy who are being brought down very publicly at this moment, even so far as to lose their high profile and lucrative income streams for following such a policy as you opine. 


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#580
affebinich

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You may have direct x crashes with that gtx 660 be prepared..

 

I have an gtx 660 Ti. no Problems. i even have a Quad Core. But, possible exception. i used the newsest nVidia 344.75 Drivers, made for the Game. oh my Quad Core is an i5 2400 and my System runs with Windows 7 64bit

 

Did these with problems, updated the DirectX drivers?



#581
Dutch190

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Can we please remember that whilst yes, some of the faults in the game (controls, tactical cam limitations) are NOT gamebreaking issues? If they are then you need to really re-evaluate yourself as a gamer.

 

Anyway, these are also things that can be patched out. Remember how KOTOR didnt even have remappable keys? They patched that in as well.

 

As for bugs, its gonna happen in this type of game. Fairly new engine + new type of game for both engine and dev = bugs. Bugs that cant be anticipated since they dont have a combination of every single rig at their QA dept.

On top of that its only been 3 frigging days people!

 

Communication is slow but trust me when I say slow and good is better than quick and bad. Ideally you want quick and good but sometimes its impossible to do.

Just have some patience.

 

Are you kidding me?  So we're to blame because we bought the game on launch day?  Hey everyone...this guys thinks its ok for Bioware to release a sh***y product, and patch weeks or months later.  The occasional bug I get, your right it can be corrected and is to be expected.  But lousy control set up, no click to loot, needing to use WSAD to navigate and explore...it feels like the PC was an after thought.  That's enough to make me want to return the game....

 

BTW if you bought this on Origin they will allow you to return it within 7 days of launch.  Regardless of when you DL'ed it.  Just get on chat with customer support, and they will give you a full refund.


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#582
SnQQpy

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You may have direct x crashes with that gtx 660 be prepared..

 

Thanks for the forewarning buddy, I have an Sli profile which I intend to test out too and a workaround for the SLi flickering problems reported.  :unsure:

 

I'll let you know if it works out....



#583
Pen-N-Paper

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@SatsurikuX,

I do not like to say I told you so but I told you so. It was bad advice.

 

Are you kidding me?  So we're to blame because we bought the game on launch day?  Hey everyone...this guys thinks its ok for Bioware to release a sh***y product, and patch weeks or months later.  The occasional bug I get, your right it can be corrected and is to be expected.  But lousy control set up, no click to loot, needing to use WSAD to navigate and explore...it feels like the PC was an after thought.  That's enough to make me want to return the game....

 

BTW if you bought this on Origin they will allow you to return it within 7 days of launch.  Regardless of when you DL'ed it.  Just get on chat with customer support, and they will give you a full refund.



#584
prosthetic soul

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Edited.  My mistake.  Not a bug after all.  Sure seemed like it though. 



#585
vetirokay

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Honestly it would take a significant overhaul to really improve the controls in my opinion. The game itself is just built different. Click-to-move and auto-attack and such would take a massive change to how the game itself functions. I don't see it happening.

 

I agree that they obviously designed the game to be played in the main third person action mode, but click to move and auto attack is available in tac mode.

 

So, why would it be hard to translate that over? I'm not a software developer, i'm a mechanical guy, but seeing as the functionality is available in one game mode it makes me wonder why it isn't in another.

 

My only guess that they wanted to preserve the left click action fest in the main mode? I don't know.


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#586
Spitfire

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Switchable weapon/armor sets with a hotbar button and bindable mouse/keyboard button would be fabulous.  The load times are crazy long.  The loading screen should stay at the tips/etc. screen with a 'click to continue' button before spawning into game (let's you finish reading if you so choose).  The respawn rate of everything should be much, much longer (nothing worse than to fight the same mobs over and over again).  Party ai is too twitchy and you need to be able to command them (stay put, move here, go away) outside of combat.

 

I honestly hope that patching DA:I is the number one priority and not dlc.



#587
prosthetic soul

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I must be the only one on here who's playing the PC version with a controller.  >_>  I just want BioWare to remove the pointer icon whenever I plug in the controller USB.  The thing needs to disappear entirely when I use the controller. 



#588
Traycor

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UPDATE:

 

If you are having DirectX issues and you have an AMD Radeon graphics card, please update to the AMD Catalyst 14.11.2 beta driver.

 

 

Updated last night to the AMD Catalyst 14.11.2 beta drivers and it did not alleviate any of the Direct X crashing, stuttering, or any other issue that I could discern.



#589
vetirokay

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Also, I still maintain that the controls are secondary to my opinion that the tac view seems "tac'd" on. 

 

By that I mean, trees, ledges, walls etc... either obscure the view or cause what I call the "tac zoom shuffle". It would be nice to have the tac mode maintain a zoom level and if an environment element obscures the view, not to have things zoom in abruptly or obscure the view, but rather have those elements become translucent.

 

As well as having a better elevation rotation and possibly a greater zoom out level.

 

I have become somewhat ok with using wasd to pan and RMB to rotate/zoom from a control perspective, but the above behavior negates it all. I don't think that a controller solves that. Does using a controller suddenly solve those issues?

 

Also, can we please have an option to lock the "mini map" to north?

 

Again, that may be a great task, but shouldn't that have been thought of?


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#590
Reznore57

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I was able to finish the game , but towards the end the game kept on crashing during cutscene .(totally ruined the last quests since I had to redo some stuff over and over to see the end)

It seems it's a Nvidia driver having a brain fart or something , I tried a new playthrough and I can't get past the first cutscene , it almost always crash when characters are talking.

 

I didn't bother with crafting much mostly I couldn't figure out some stuff and I thought it wasn't really fun.

 

Also no tac cam for me either ,on normal I didn't need it anyway and it was way too hard to move the camera around in this mode.



#591
Rylor Tormtor

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1. Tooltips. Both for the hotbar and the buff/debuff icons. I really don't want to have to open up the character menu every time I forget what a new skill does. And for the (de)buff bar: While status effects are usually self-explanatory (and there's a codex entry explaining them), the other icons such as that for Payback Strike aren't. It would be much better to see "You have been hit recently. Payback Strike now does more damage" when hovering over it, or just "Payback strike does more damage" if that's too long.

 

 

 

Something I forgot to mention. Why can't we get tool tips in the main play screen? 



#592
Han Master

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See my original post where I said "because F2P and MOBA"


Still doesn't explain that PC gamers outnumber console gamers by a lot more. So revenues for PC games wil always trash revenue from console games. Also doesn't consoles has MOBA also and they still lose to PC games.

#593
otis0310

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May I play the devil's advocate here? 

 

These guys had to know at the time they were designing it that the interface was no good.  The fact that they even released it as it is pretty much says that they do not care about the PC at all.  So obviously this whole thing is just a publicity statement just like the statement that they will fix the crap ending of ME3.   Thy will give it a quick fix then walk away and pretend it never happened.

 

Of course that will not be enough.  Mainly because this thing needs a complete overhaul which would take months of work, not just a hotfix.

 

But as I said, they knew when they were making the UI that it would be horrendous.  There is not way they could desgin a system like this and think it could ever work properly, they obviously don't care.


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#594
ract46

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So I've been playing most of the day.  And I have to say that personally, I haven't found the KBM controls to be that bad.  I remapped the keys to what I used in almost all the previous games where possible.  It took a while to get used to having to use the keys to walk to the corpse or chest or whatever and then right click to loot, but I mostly remember now.

 

What I do have a problem with is the DX11 crashes, the tactical camera (I'm not finding it as useful as it looked in the twitch streams and not as usable as it was in the previous DA games where I always used it), and my male inquisitor being referred to as she.

 

For me the game isn't unplayable, but these three things do distract from my enjoyment.  But when I am playing, between crashes, I am enjoying the game.  But I hope the crashes, the tactical camera, and the pronoun use get patched.



#595
windgift

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Well i just care when update patch for PC will release and the update list. People urgently need toggle walk otherwise the game is broken :( , other improvements can wait a bit i guess.



#596
Peer of the Empire

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Thank you Bioware

#597
Han Master

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So I've been playing most of the day.  And I have to say that personally, I haven't found the KBM controls to be that bad.  I remapped the keys to what I used in almost all the previous games where possible.  It took a while to get used to having to use the keys to walk to the corpse or chest or whatever and then right click to loot, but I mostly remember now.
 
What I do have a problem with is the DX11 crashes, the tactical camera (I'm not finding it as useful as it looked in the twitch streams and not as usable as it was in the previous DA games where I always used it), and my male inquisitor being referred to as she.
 
For me the game isn't unplayable, but these three things do distract from my enjoyment.  But when I am playing, between crashes, I am enjoying the game.  But I hope the crashes, the tactical camera, and the pronoun use get patched.


Don't like it because we don't need to remap for the last 2 games and yet we have to remap for this one because they swap the space button with jump.
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#598
Shelled

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Well i just care when update patch for PC will release and the update list. People urgently need toggle walk otherwise the game is broken :( , other improvements can wait a bit i guess.

I think a functional tactical cam is more important than walking, you know, the one that is currently equivalent to pulling teeth out when trying to use it.


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#599
Morty Smith

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Well i just care when update patch for PC will release and the update list. People urgently need toggle walk otherwise the game is broken :( , other improvements can wait a bit i guess.

 

One fix per patch. It´s the rule. A code to code by.



#600
voteDC

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No auto-attack? I hope I read that wrong because that is a damn joke if true.

I'm annoyed in the opening that I can't move my character by holding down the left and right mouse button, as in the previous two games, that I'm going to have to hammer a button on my PC to attack is as bad as when they 'forgot' to put auto-attack into the console versions of Dragon Age II.


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