PC Community Concerns
#6101
Posté 09 décembre 2014 - 06:46
Thank you Bioware for putting out this patch, you lost me with ME3, regained me with this game but the sheer lack of communication put this whole problem way worse than it should have been. A few people mentioned the CDPR delay, and I echo most of their feelings...
If I am told how long to wait, if a person genuinely tells me the reality of the situation, I may be pissy like a 14 year old girl when it comes to a game I like, but I would rather be told about the wait then check forums all over the internet, signing up just to have discourse with others to try and fix it on my own while still trying to decipher the individual person's bs from someone who doesn't have a source.
We understand that games are complex, but the truth of the matter is, while you're the experts, I'm tired of having too look everywhere for news on a game that I own, that has been bugged since release day.
I can't wait for this patch because I am truly enjoying the game, even without knowledge of the last half of DA2. So all in all, forum posters, thank you for helping me get the information I needed (and laughs and attacking well deserved trolls) because the community made the wait for this patch much easier.
Not the silence from the DEVs.
#6102
Posté 09 décembre 2014 - 06:48
did anyone get a patch already?? i read all these patch posts and i have to ask did anyone get a patch already?? I work on CET time so my patch will release in bout 24hrs from now
20:00 CET
#6103
Posté 09 décembre 2014 - 06:49
Can you pls just let me know if this is true or if this is a hoax
just go back like 10 post...
#6104
Posté 09 décembre 2014 - 06:53
20:00 CET
well i got nothing?? Did it update through origin?? Maybe i then work on SAST and no CET?? Dont ask questions, i hate my country so i dont know everything bout my country, accept that i will prob die of Ebola hahahahahaha
#6105
Posté 09 décembre 2014 - 06:53
I wonder how big the patch is gonna be actually.
#6106
Posté 09 décembre 2014 - 06:53
Funny that INCGamer released their review of DAI yesterday: http://www.incgamers...uisition-review
Which I feel is a fairly honest review, with out the all hype, addressing what is good and what is bad about the game
And today is when the patch comes out, wonder if INCgamer will review the patch after it comes out to see if makes the game any better
INCGamer is probably the only professional site left that does honest reviews. I don't mean a hatchet job either. The review gives his opinion and thoughts of the game. It's not like IGN or Gamspot which are canned and read like they were written by EA's PR department.
#6107
Posté 09 décembre 2014 - 06:55
well i got nothing?? Did it update through origin?? Maybe i then work on SAST and no CET?? Dont ask questions, i hate my country so i dont know everything bout my country, accept that i will prob die of Ebola hahahahahaha
5 more minutes on my end until 20.00CET
#6108
Posté 09 décembre 2014 - 06:56
Does anyone know if this patch even fixes the FPS lock? Also if this 11 PST works on SAST my patch will still release in 24hrs from now
Search Results
#6109
Posté 09 décembre 2014 - 06:57
Mark Darrah creates this thread where on November 26th- links to this thread that he has not participated in since November 26th.
When console players respond to his PR Hype Machine Tweets with numbering of Bugs on the PS4/XB1 versions" His response is "Excuse Me?".
Critics Agree Dragon Age Inquisition is incredible play it now and find out Why.
Never heard of cynicism?
Impudence is for him sort of a vent for his frustrations and crazes. Besides, after they've spent so many years developing a sequel, burning a huge amount of money, plastering themselves on every game-show in the process, describing how Dragon Age 3 is going to be the most technically amazing production - to what has it come?
They've become the laughingstock of the industry; even Oblivion, from the times of old (in electronic terms), is superior to their game; the interactions in the world are responsive to your actions, while Inquisition is static; okay Inquisition is more has more colour pixels, but that is not progress. Not to mention the ridiculous strategic camera, party members control was better executed 15 years ago....
#6110
Posté 09 décembre 2014 - 06:58
Does anyone know if this patch even fixes the FPS lock?
FPS lock is a limitation of the engine. It will probably never be fixed.
The unofficial fix causes more problems than it actually fixes, which is why I personally don't use it.
#6111
Posté 09 décembre 2014 - 07:03
downloading.....
#6112
Posté 09 décembre 2014 - 07:03
Patch is live
#6113
Posté 09 décembre 2014 - 07:03
Patch downloading atm: 274.79 MB
Came with a Visual C++ 2010 runtime library.
#6114
Posté 09 décembre 2014 - 07:05
***EDIT***Got it, its a 274.79mb patch?? Seriously?? This wont even fix the major **** for this game?? Well **** atleast its a patch non the less
Dude you have not the slightest clue on what a size of a patch says (excluding content). Just wait man, wait for the patch notes. lol
#6115
Posté 09 décembre 2014 - 07:06
Guys please post patch notes as soon as you can! For as mortals working... D:
#6116
Posté 09 décembre 2014 - 07:08
KB/M is the superior control option for just about every genre out there.
Bioware declared a long time ago that for DA:I they would focus on the PC version as the definitive one. In reality it's the complete opposite. The PC version is a technical disaster in just about every sense of the word. Not saying the console versions are perfect, but they're honestly in better shape than PC atm.
However not all the blame can be put on Bioware for this. EA controls them, and it's been known for years that EA hates PC gaming.
I'm in fear of what is going to come out with Mass Effect "4".
#6117
Posté 09 décembre 2014 - 07:08
And no one is concerned bout the stupid 30 fps lock?? Females looking like drag queens?? No customasation options?? No variety for customasation?? I cannot even create a female character without her looking like a male because cusomasation is so limited
#6118
Posté 09 décembre 2014 - 07:09
So, no click to move...? Or did I miss something? And guys, would you please not downloading all at the same time
#6119
Posté 09 décembre 2014 - 07:09
And no one is concerned bout the stupid 30 fps lock??
As has been stated a number of times already, it's a limitation of the engine. It isn't going to change.
#6120
Posté 09 décembre 2014 - 07:11
http://blog.bioware....-patch-2-notes/ So, no click to move...? Or did I miss something?
They already said they would adress K&M controls with the NEXT patch together with the Party Banter bug.
#6121
Posté 09 décembre 2014 - 07:12
http://blog.bioware....-patch-2-notes/ So, no click to move...? Or did I miss something?
Just going to bold this and make it loud and clear so people can find it easier as they parse this massive thread. ![]()
Patch 2 Notes:
We have a patch for PC coming out today to address some of the issues players have been having. Here’s a list of the upcoming changes:
Release date: December 9, 2014
Singleplayer
- Fixed case where game would incorrectly think the player has more than one race/class/gender
- Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.
- Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
- Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
- Fixed case where followers could float above the ground after extended periods of play
- [PC] Fixed some hitching in conversations.
- [PC] Pressing the interact key (default “F”) will take everything from containers.
- [PC] Hair should be less shiny on lower quality settings.
- [PC] Improved push-to-talk functionality when using keyboard and mouse
- [PC] Added ability to rotate character models with the mouse in UI’s that show character models
- [PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.
- [PC] Hiding the HUD on the PC will now hide all UI elements
- [PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar
- [PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable
- [PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks
- [PC] fixed case where extra mouse-up events were triggering in UIs
- [PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button
- [PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.
- [PC] Fixed mouse cursor flashing while targeting AOEs
- [PC] Fixed situation that could result in a hang on the start menu.
- [PC] Fixed situation where war table could become non-interactive until users right clicked on it.
- [PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly
- [PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera
- [PC] Made some changes that should improve Mantle performance
- [PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused
- [PS3] Increased number of save slots to 30
- [PS4] Improved conversation performance during fast install
- [PS4] Increased number of save slots to 50
- [360] Fixed case where movies sometimes decoded incorrectly
- [360] Fixed Crash when selecting storage device when select storage device warning is present
- [360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.
- Assorted stability improvements
- Fixed crash that could occur after some conversations
- Certain boss creatures are now immune to Disruption Field
- Creatures in rag doll will now pause when the game is paused
- Fix to Spirit Blade so it longer triggers combos
- Fixed a couple focus abilities to be weapon agnostic
- Fixed a few DA Keep world state import reactivity checks.
- Fixed a few situations that could result in there being no conversation selection indicator during conversations
- Fixed an issue caused by changing characters at the same as targeting an AOE ability
- Fixed Audio cutting out when using AOE abilities while radial menu is open.
- Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.
- Fixed camera shaking when making small camera adjustments during character creation
- Fixed case where blizzard would pause the game when it turns off
- Fixed case where controller rumble would get permanently disabled
- Fixed case where Imshael could end up in a location where players could not fight him.
- Fixed case where interaction text would not update in tactical camera
- Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits
- Fixed case where users could get stuck loading a save in a certain dragon combat area
- Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”
- Fixed Crippling Blows to have a 15% damage bonus instead of .15%
- Fixed Cullen’s hair having some strange shadows during cinematics
- Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
- Fixed exploit that would allow users to take no damage.
- Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
- Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
- Fixed issue which could cause potion counts to be reset due to party member changes.
- Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.
- Fixed issue which could result in the Radial menu not staying open
- Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
- Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
- Fixed situation where followers could get stuck while pathfinding to the player.
- Fixed some of the collectible books being non-interactive in Skyhold
- Fixed slot types on several crafted items
- Fixed some item names getting cut off in stores
- Fixed weapon type on several crafted weapon parts.
- Ground rings scale on Dragons in Tactical Camera
- Radar will be shown during radar tutorial, even if the UI is set to be hidden
- Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
- Target lock is cleared when entering tactical mode.
- Unified sort order for stat listings during item modification
Multiplayer
- Fixed issue which could result in negative XP being granted in some multiplayer matches
- Fixed crash that could occur while switching characters in some multiplayer menus
- Cursed chests in multiplayer no longer look different from un-cursed ones
- Fixed some missing information on end of match screens when servers are slow in Multiplayer.
- Fixed Players losing their ability to target when dying while recovering object in multiplayer
- Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
- Fixed issue with players being interrupted while interacting with objects in Multiplayer
- Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
- Improved appearance of ledge drop-downs in multiplayer.
- Fixed case which could cause keys to not drop in Multiplayer
- Fixed case in Multiplayer where players could attempt to use abilities while dead.
#6122
Posté 09 décembre 2014 - 07:12
Just tried the game after downloading the patch on PC, they seem to have fixed the "wrong gender" bug!
My Inquisitor is now a full fledged HOMBRE who can romance the ladies! Or try, anyway...
Many thanks, good people of Bioware ![]()
#6123
Posté 09 décembre 2014 - 07:12
They already said they would adress K&M controls with the NEXT patch together with the Party Banter bug.
Ah, so I did miss something. Thanks for the info.
#6124
Posté 09 décembre 2014 - 07:13
Ignore the size of the patch. It's compressed. Are the patch notes up yet?
#6125
Posté 09 décembre 2014 - 07:14
They've become the laughingstock of the industry
Perhaps in your particular world of assumptions and whining on forums.
- chickencurd aime ceci




Ce sujet est fermé
Retour en haut




