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#6126
Radko

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http://blog.bioware....-patch-2-notes/

So, no click to move...? Or did I miss something? And guys, would you please not downloading all at the same time ;)

 

Wow... I am disappointed... Not even a "walk" button... com on, you gotta be sh*** me...

 

*reads the patch notes again*



#6127
Sparky862

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As has been stated a number of times already, it's a limitation of the engine. It isn't going to change.

No hope for this game...there is no hope for this game at all



#6128
Golradir

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Well....Just updated and loaded my game. Still having the SLI opaque white fog problem. Ugh. Is this more of an issue for Nvidia and not Bioware? It kind of makes the game unplayable in parts. I really didn't have any other issues in most other areas of the game as I have a pretty decent rig (i7 4790, 970 sli), and it was running fine. I was really hoping this would get fixed. Does anyone have any insight into this issue?



#6129
Aleph One

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Ignore the size of the patch. It's compressed. Are the patch notes up yet?

See post #6121. =)



#6130
Conal Pierse

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Here are the patch notes:

 

Singleplayer

  • Fixed case where game would incorrectly think the player has more than one race/class/gender
  • Fixed case where users who changed their voice off of default, would have their voice set back to default when interacting with Hawke’s chargen settings.
  • Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
  • Fixed several conversation lines which would take a very long time to advance to the next line unless they were manually skipped.
  • Fixed case where followers could float above the ground after extended periods of play
  • [PC] Fixed some hitching in conversations.
  • [PC] Pressing the interact key (default “F”) will take everything from containers.
  • [PC] Hair should be less shiny on lower quality settings.
  • [PC] Improved push-to-talk functionality when using keyboard and mouse
  • [PC] Added ability to rotate character models with the mouse in UI’s that show character models
  • [PC] Added an option to enable / disable tactical camera on mouse wheel scroll out.
  • [PC] Hiding the HUD on the PC will now hide all UI elements
  • [PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar
  • [PC] Fixed being able to toggle UI state for the tactical camera on the quickbar when the tactical camera is unusable
  • [PC] Fixed case where clicking quickbar elements in Eyefinity would trigger attacks
  • [PC] fixed case where extra mouse-up events were triggering in UIs
  • [PC] Fixed issue where mouse-up events were missed when dragging off of UI elements and then releasing the mouse button
  • [PC] Fixed loading Icon not animating while Mantle creates shaders during load screens.
  • [PC] Fixed mouse cursor flashing while targeting AOEs
  • [PC] Fixed situation that could result in a hang on the start menu.
  • [PC] Fixed situation where war table could become non-interactive until users right clicked on it.
  • [PC] Fixed situation which could cause mouse-look to snap to a facing rather than turning smoothly
  • [PC] Holding right click and pressing the camera turn buttons in tactical camera will cause the cursor to strafe in the same manner the camera behaves outside tactical camera
  • [PC] Made some changes that should improve Mantle performance
  • [PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused
  • [PS3] Increased number of save slots to 30
  • [PS4] Improved conversation performance during fast install
  • [PS4] Increased number of save slots to 50
  • [360] Fixed case where movies sometimes decoded incorrectly
  • [360] Fixed Crash when selecting storage device when select storage device warning is present
  • [360] Fixed the online connection error being displayed twice when attempting to login to Origin with no Xbox live connection.
  • Assorted stability improvements
  • Fixed crash that could occur after some conversations
  • Certain boss creatures are now immune to Disruption Field
  • Creatures in rag doll will now pause when the game is paused
  • Fix to Spirit Blade so it longer triggers combos
  • Fixed a couple focus abilities to be weapon agnostic
  • Fixed a few DA Keep world state import reactivity checks.
  • Fixed a few situations that could result in there being no conversation selection indicator during conversations
  • Fixed an issue caused by changing characters at the same as targeting an AOE ability
  • Fixed Audio cutting out when using AOE abilities while radial menu is open.
  • Fixed being unable to finish quest “Safe Keeping” if the user places key fragments in the forger, then leaves the zone without getting the finished key.
  • Fixed camera shaking when making small camera adjustments during character creation
  • Fixed case where blizzard would pause the game when it turns off
  • Fixed case where controller rumble would get permanently disabled
  • Fixed case where Imshael could end up in a location where players could not fight him.
  • Fixed case where interaction text would not update in tactical camera
  • Fixed case where mana or stamina was incorrectly displayed on mounted character’s portraits
  • Fixed case where users could get stuck loading a save in a certain dragon combat area
  • Fixed case where users could get stuck on an infinite “Connecting to Dragon Age Servers”
  • Fixed Crippling Blows to have a 15% damage bonus instead of .15%
  • Fixed Cullen’s hair having some strange shadows during cinematics
  • Fixed exploit that would allow bypassing ability cool-downs in certain circumstances
  • Fixed exploit that would allow users to take no damage.
  • Fixed issue where orders to interact with trebuchets made in tactical mode were un-interruptable.
  • Fixed issue where user loses control of the party if he enters tactical camera at the same time as a cinematic triggers
  • Fixed issue which could cause potion counts to be reset due to party member changes.
  • Fixed issue which could result in an infinite “Connecting to Dragon Age Servers” on the main menu.
  • Fixed issue which could result in the Radial menu not staying open
  • Fixed issue which could result in the screen re-sizing UI to stop working until exiting and re-entering the screen re-sizing UI.
  • Fixed scripted autosave in the western approach which was made which if loaded could result in certain NPCs to not show up until after leaving the area and coming back.
  • Fixed situation where followers could get stuck while pathfinding to the player.
  • Fixed some of the collectible books being non-interactive in Skyhold
  • Fixed slot types on several crafted items
  • Fixed some item names getting cut off in stores
  • Fixed weapon type on several crafted weapon parts.
  • Ground rings scale on Dragons in Tactical Camera
  • Radar will be shown during radar tutorial, even if the UI is set to be hidden
  • Radar will show way points immediately after coming out of UIs, no longer requires player to move first.
  • Target lock is cleared when entering tactical mode.
  • Unified sort order for stat listings during item modification

 

Multiplayer

  • Fixed issue which could result in negative XP being granted in some multiplayer matches
  • Fixed crash that could occur while switching characters in some multiplayer menus
  • Cursed chests in multiplayer no longer look different from un-cursed ones
  • Fixed some missing information on end of match screens when servers are slow in Multiplayer.
  • Fixed Players losing their ability to target when dying while recovering object in multiplayer
  • Fixed situation where host migration after end of match would fail to show end of match details for the remaining players
  • Fixed issue with players being interrupted while interacting with objects in Multiplayer
  • Fixed issue where host can be returned to an empty lobby after quitting out of a match while in the operation failed state
  • Improved appearance of ledge drop-downs in multiplayer.
  • Fixed case which could cause keys to not drop in Multiplayer
  • Fixed case in Multiplayer where players could attempt to use abilities while dead.

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#6131
Ero_the_Great

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Wow... I am disappointed... Not even a "walk" button... com on, you gotta be sh*** me...

 

*reads the patch notes again*

 

Would you seriously WALK around all the areas?

 

No hope for this game...there is no hope for this game at all

 

It's just a few frames missing, you make it sound like it's the end of the world.



#6132
Razael

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Looks like mouse key binding and LMB+RMB=move requires wizardry... sigh


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#6133
Shelled

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i sure as hell hope this fixes the rampage reaver bug in multiplayer.



#6134
Hardik

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This is hopeless. They took so long time and caanot even implement a simple walk toggle in key bindings. Worthless people spoiled my game experience.



#6135
Shelled

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wow, so they didn't add new tilt support or farther zoom with the tactical cam?

IS this for real?


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#6136
AlyssaFaden

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This is hopeless. They took so long time and caanot even implement a simple walk toggle in key bindings. Worthless people spoiled my game experience.

 

They've also indicated that more patches are on the way. Not every single issue is going to be resolved first time out of the gate. Stick with it, see what the future brings, keep raising it as an issue.


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#6137
Conal Pierse

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While I can't go into details on patch 3, I'd like to remind people of what Scylla said yesterday:

 

Beyond Patch 2 we’ll continue to release patches that focus on gameplay improvements. We’ve already lined up a number of improvements and fixes we’d like to include in Patch 3, and of course we’ll continue listening to you to make sure we’re addressing your concerns.

We appreciate your patience.


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#6138
Funchal99

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This is hopeless. They took so long time and caanot even implement a simple walk toggle in key bindings. Worthless people spoiled my game experience.

They already said the second patch will be focused on PC controls. Just quit your whining.


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#6139
Ero_the_Great

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While I can't go into details on patch 3, I'd like to remind people of what Scylla said yesterday:

We appreciate your patience.

 

If only some people here were actually patient. Just prepare for the obvious shitstorm from the people that just can't be satisfied.


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#6140
Radko

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Would you seriously WALK around all the areas?

 

 

 

Sometimes I like to walk and just enjoy the scenery. I am too used to it from the previous games. I would like to walk during the "Winter Palace" quest, where it would help the role playing experience.


  • TX-Toast, endartol et Mantis aiment ceci

#6141
kstarler

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Still no side button support for keybindings. I hope that is added in patch 3. I'm getting tired of not having a back button when I alt tab out of DA:I because I had to rebind those keys directly in my Logitech panel.


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#6142
AnubisOnly

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No storage containers? Ok, maybe next time..


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#6143
Guest_candymanxxl_*

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The first thing I see from the patch after installation:
EA error. Could not connect to the EA Server .................

 

Now the game will not start anymore, because it must be re-activated and there is no connection. I am very pleased!

 

UPDATE:

OK, now it works again!


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#6144
Jackal19851111

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While I can't go into details on patch 3, I'd like to remind people of what Scylla said yesterday:

We appreciate your patience.

 

The expectations for PC players when it comes to patch 3 will be alot higher now though in my opinion.


  • AnubisOnly, Lostspace, am0n et 1 autre aiment ceci

#6145
brzoz

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there is another patch coming. patience, i think.

 

also

best review so far

well, at least most helpful. i hope they give some info about how that patch works, because i'll never let myself to be hyped by shiny marketing lies again.


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#6146
Razael

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If only some people here were actually patient. Just prepare for the obvious shitstorm from the people that just can't be satisfied.

 

Or better said, if only some companies here were actually selling a completed game.


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#6147
elrofrost

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This is a bug fix people. Not a feature list. I assume the next patch will "fix" the PC controls (and hopefully add more skill slots to the bar).I am troubled that we have to wait for patches in the first place. I'm curious, did BW test/play this game on PC, or was it a 3'rd party company?


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#6148
Radko

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Is it updating very slow for everyone? I have an SSD, but the process takes suspiciously long. @55 percent now.



#6149
Wynne

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I love how the patch announcement is worded.

 

"Patch 2 includes the first range of fixes towards addressing the feedback we’ve received on the PC controls[.]"  Not 'we will fix it' or, 'we will restore it to the level of functionality that you enjoyed 5 years ago with an earlier version of this game franchise.' No, instead they say they're addressing the feedback, not the issue itself.  This is like me slicing someone open with a knife (broken PC controls) and having them scream at me (PC players unhappy), but instead of addressing the issue by bandaging them up (fixing the PC controls), I instead apologize that their shirt is ruined and that they feel wronged (addressing the feedback).

That's a hilarious level of exaggeration. Preposterous as well. 

 

Let's instead highlight for a moment "Patch 2 includes the first range of fixes towards addressing the feedback we’ve received on the PC controls[.]" 

 

So no, this is not Mass Effect 3 all over again (vastly different group of people anyway) and yes, there is concrete action being taken. They're saying they're committed to seeing what we think of this from the complaints we've given and that this will not be the ONLY time they listen to us. 

 

Relax.



#6150
Mesungen

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They already said the second patch will be focused on PC controls. Just quit your whining.

do you get paid by post or by rant? 


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