Aller au contenu

Photo

PC Community Concerns


19127 réponses à ce sujet

#6376
MrnDvlDg161

MrnDvlDg161
  • Members
  • 905 messages

They are...

 

....afraid.

 

The force is weak in these devs...



#6377
Brogan

Brogan
  • Members
  • 2 190 messages

Because the new engine doesn't work the same way, and it's almost certainly a non-trivial task to try to replicate the old controls (even tactical view is a vestigial mockery of Origins' tactical camera).

I agree that it's not the ideal situation, and maybe they'll find some way to improve the current controls (or just face reality and port the console interface over and have the game play the way it was intended), but I'm not sure it's worth waiting for.

Certainly, if you're unable to enjoy the game, not liking it and not playing it are absolutely reasonable reactions. I've been able to mostly overcome my initial hesitance, and although I can firmly state that the controls are awful (and the UX is a new low for BioWare), I can still play and enjoy the game and appreciate what BioWare has done.

 

What GPU and res are you playing at, btw



#6378
devSin

devSin
  • Members
  • 8 929 messages
GTX 680 2GB, 1920x1200.

FPS is usually between 40-60, though it can go into the 30s in some places.

I play on ultra settings; fade-touched textures is only for cards with lots of VRAM (since it enables a larger texture cache), and I have to leave post-process quality on high (ultra just tanks FPS too much). I use HBAO instead of HBAO Full (I don't like ambient occlusion all that much, especially since the implementation here has the typical halos), but the performance cost is relatively minimal. I put tessellation on ultra (ultra defaults to high) just because it has so little impact to performance, but I honestly don't think there's much visual difference with the added draw distance.

I disable all AA (I'm opposed to it on principle).

On a 980, you shouldn't have any issue, unless there are specific driver bugs. 4GB should be enough for fade-touched, though you may have to drop it down if you get stuttering. Most people seem to recommend just leaving MSAA off; FXAA is blurrier, but not so much that the performance cost of MSAA is really worth it (though you probably can still hit a constant 60 FPS depending on resolution). Certainly, you probably shouldn't ever go beyond 2X (4X is just hugely punitive).

The game performs solidly for me. I've had two freezes in over 100 hours of play, and a handful of crashes (the game just exists to the desktop instantly). No real compatibility problems or technical issues. The only real performance issue I've seen is that audio can sometimes stutter (usually in cutscenes, where there will also be visual stutter, or the music can briefly stutter during loading); it seems to be a problem with the game, and Mark did mention that terrain quality on ultra could be causing streaming problems during cutscenes.
  • DragonKingReborn aime ceci

#6379
acabtp

acabtp
  • Members
  • 3 messages

since the update, multiplayer is now totally unplayable for me while the game is full screen (1440p, or 1080p).  the character just stutters around and to other people it appears i am lagging.  the framerate is perfectly fine... i just can't walk... the character just kind of marches in place.  if i make the game windowed and about a quarter of the 1440p desktop size it works again and i can move.

 

this was running fine yesterday.  thanks for the "patch".

r9 290, 3930k



#6380
Brogan

Brogan
  • Members
  • 2 190 messages

GTX 680 2GB, 1920x1200.

FPS is usually between 40-60, though it can go into the 30s in some places.

I play on ultra settings; fade-touched textures is only for cards with lots of VRAM (since it enables a larger texture cache), and I have to leave post-process quality on high (ultra just tanks FPS too much). I use HBAO instead of HBAO Full (I don't like ambient occlusion all that much, especially since the implementation here has the typical halos), but the performance cost is relatively minimal. I put tessellation on ultra (ultra defaults to high) just because it has so little impact to performance, but I honestly don't think there's much visual difference with the added draw distance.

I disable all AA (I'm opposed to it on principle).

On a 980, you shouldn't have any issue, unless there are specific driver bugs. 4GB should be enough for fade-touched, though you may have to drop it down if you get stuttering. Most people seem to recommend just leaving MSAA off; FXAA is blurrier, but not so much that the performance cost of MSAA is really worth it (though you probably can still hit a constant 60 FPS depending on resolution). Certainly, you probably shouldn't ever go beyond 2X (4X is just hugely punitive).

The game performs solidly for me. I've had two freezes in over 100 hours of play, and a handful of crashes (the game just exists to the desktop instantly). No real compatibility problems or technical issues. The only real performance issue I've seen is that audio can sometimes stutter (usually in cutscenes, where there will also be visual stutter, or the music can briefly stutter during loading); it seems to be a problem with the game, and Mark did mention that terrain quality on ultra could be causing streaming problems during cutscenes.

 

Wondering if enabling MFAA will have any effect.  Latest driver says nothing about it in relation to DAI.



#6381
Concept83

Concept83
  • Members
  • 11 messages

Running two GTX 680s sli at 2560x1440 and I have been getting constant CTD since game launch. I have the latest nvidia drivers and I done everything to get it work. I run the game with a single gpu fine but I only average 40 frames. Also fog with SLI is like a complete whiteout. Anybody else experience these issues?


  • Golradir aime ceci

#6382
devSin

devSin
  • Members
  • 8 929 messages

Wondering if enabling MFAA will have any effect.  Latest driver says nothing about it in relation to DAI.

Maybe you should try it out? You have the game, after all.

Running two GTX 680s sli at 2560x1440 and I have been getting constant CTD since game launch. I have the latest nvidia drivers and I done everything to get it work. I run the game with a single gpu fine but I only average 40 frames. Also fog with SLI is like a complete whiteout. Anybody else experience these issues?

SLI issues are apparently widespread. The game just doesn't work well in SLI or Crossfire, at least not currently.

#6383
Grieving Natashina

Grieving Natashina
  • Members
  • 14 513 messages

For my fellow AMD-ers --- did you all get the latest  catalyst download? 

Yep and if anything, it has helped drastically improve my performance.   The amount of micro-stuttering has dropped a lot, and my framerates are much more steady.  I was not using the framerate workaround before the patch, but I did build a user.cfg file in order to force off triple buffering (which I dislike) and motion blur (which I loathe with a firey passion.)  Prior to the AMD update from this morning, it would take up to a full minute to get everything 100% rendered after either launching the game or going into a new zone.   It's much faster and smoother now. Even the cut-scenes have improved. 

 

I'll be honest here.  I'm not sure how much of it is the AMD patch and how much of it is possibly the DA:I patch.  I just know I've seen an improvement personally.



#6384
Concept83

Concept83
  • Members
  • 11 messages

SLI issues are apparently widespread. The game just doesn't work well in SLI or Crossfire, at least not currently. 

I googled it but the fog thing seems to be common but the crash to desk every 10 minutes don't seem to common. But if it is then I feel a little better. Thought it was my system. Also I get around 40 frames with a single card but I average 55 with sli. So it's not even a huge bump. So I guess sli is broken. Hopefully nvidia can fix this since it seems like a problem on their end



#6385
MadWild

MadWild
  • Members
  • 21 messages

Also seems during the dialog scenes (more noticeable in Winter Palace - yes finally got there after alot of issues), the NPCs act really strange in dialog mode, I am not sure if this is a specific PC issue or in general.



#6386
DemGeth

DemGeth
  • Members
  • 1 657 messages

Playing on PC, Nvidia card. Patch hasn't resulted in any of the issues in this thread for me, which is odd. I seem to be perfectly fine. Better than fine, actually, I haven't crashed all day except when I tried to ultra everything in the graphics menu then I started to get the dx crash again. That still needs fixing. Otherwise, it's an awesome patch for me ;x


Yeah same here game runs smoother.

#6387
IST

IST
  • Members
  • 588 messages

Maybe you should try it out? You have the game, after all.

SLI issues are apparently widespread. The game just doesn't work well in SLI or Crossfire, at least not currently.

Not sure re: SLI, but Crossfire has been addressed heavilly in that new Omega driver release from yesterday.

 

Was going to skip the patch, but looks like Origin patches automatically... :P - wish me luck, I'm about to boot up my scarred up character of 100 hours (I'm scared).



#6388
Guest_candymanxxl_*

Guest_candymanxxl_*
  • Guests

3 weeks for nothing! There is nothing better but worse. I'm not usually so bitchy, but you must really let you ask questions, what did you do the last 3 weeks? After DA 2 and ME 3 is your biggest misstep. I say goodbye, it's not worth my earned money. I'm just tired. You want more players? In reality, you lose more and more!
Say goodbye to capitalism and shareholders, finally makes games for real player. We will buy them. Otherwise, you will sooner or later fail.

Game of the Year?
Obvious manipulation can not define.

 

And before anyone finds fault again, English is not my language.


  • Alistaur aime ceci

#6389
In Exile

In Exile
  • Members
  • 28 738 messages

What a joke ...

So, Mr Laidlaw devoted a tweet solely to admitting one bug, and telling us it was getting fixed next patch. This was weeks ago.

Guess what, it didn't get fixed!

A big FU from BW.

And a big FU from me, for having to wait till next year to play your game properly.


And this is proof of why Bioware doesn't as a rule ever comment on what they hope to achieve with a patch.
  • BammBamm aime ceci

#6390
Fredward

Fredward
  • Members
  • 4 994 messages

A 250+ page thread about how Bioware is listening to the concerns of the PC community and the first patch wrecks **** for PC users. :mellow:


  • Ashpin aime ceci

#6391
Aguycalledhaney

Aguycalledhaney
  • Members
  • 39 messages

I haven't noticed any *new* issues, but until we see major fixes to controls and/or AI I've only been playing multiplayer. I just couldn't keep playing SP, didn't even finish the story. I want my main playthrough to be as immersive as possible and right now the game is anything but.


  • Never aime ceci

#6392
DarkTl

DarkTl
  • Members
  • 107 messages

I see now why there is no patch for consoles yet. It simply didn't pass QA.

 

At least it case of blizzard you have to agree to be betatester for a start in your gaming profile. I wonder if there is a similar, well hidden option in origin somewhere (jk).



#6393
Pinhead

Pinhead
  • Members
  • 5 messages

For those still getting direct x crashes this is a Frostbite problem and this is what fixes it for me (most of the time) drop clock and memory speeds down by 10% and crank your fan on GPU.



#6394
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

Why won't Bioware just release beta patches for the community to help identify all the bugs/give feedback especially since the game is out already?

It's not like beta testers can spoil the story anymore than the average player could nowadays.

 

Besides, there will be a much less chance of things like this happening on the official patches if beta builds are put out prior for the community to test.



#6395
Danadenassis

Danadenassis
  • Members
  • 199 messages

Hey Everyone,

 

We're working on getting a hot fix out for the PC graphics issue as soon as possible. In the meantime, here is a workaround you can try:

 

To start, make sure the quality setting you choose is equal to the setting set for Mesh Quality inside Options>Graphics

 

You will need to add a new command line parameter. To do this:

 

Through Origin:

  1. Right click on the Dragon Age Inquisition title
  2. Go to game properties
  3. Type the command line parameter in the Command Line Properties box.

Through shortcut:

  1. Right Click Shortcut
  2. Go to Properties
  3. Under target go to the end of the field and type the command line parameter into the box

Once there, add the following command line parameter: -ShaderSystem.ShaderQualityLevel <quality setting>

In this instance, <quality setting> should be one of the following:

  • Ultra
  • High
  • Medium
  • Low

An example of how to set your quality to high would be: -ShaderSystem.ShaderQualityLevel High

 

Please note that once the hot fix is out, you will need to go back in and remove this workaround from your command line.

 

It’s also important to note that pre-patch 2, all users on PC were being forced to use the Ultra shader quality. This means that those of you playing on lower settings will notice a decrease in quality, particularly players using low or medium settings.

To achieve the same visuals as pre-patch, users on lower settings will need to change their settings to Ultra, which should likewise be used in conjunction with Ultra mesh quality. Mismatching the mesh and shader settings will result in other visual artifacts like overly shiny hair.

Please be aware that changing settings to Ultra may impact performance on some machines.

 

Sorry about any frustration this may have caused.

Just in case someone missed it.



#6396
Fredward

Fredward
  • Members
  • 4 994 messages

Just in case someone missed it.

 

Does it work? Also how exactly would we remove it after the hotfix gets released?



#6397
wepeel_

wepeel_
  • Members
  • 607 messages

Does it work? Also how exactly would we remove it after the hotfix gets released?

 

It works. Upon a hotfix you can just remove the command line parameter again, much like the fixes to remove the cutscene 30fps cap.


  • Fredward aime ceci

#6398
Sparky862

Sparky862
  • Members
  • 54 messages

Devs at bioware, why did you take a already working mechanic and screw it up?? Make the game mechanics just as dragon age 2 was, problem solved. Its got a simple click and loot option, great tac cam, can give your leaders tactical assignments and all those stuff.....

 

You took a already working mechanic and gone fucked it up just because you dont care bout the pc community as long as you get your money from console. Who QA this game on pc cause they should fire that guy. Because i sure as hell would. And this is not new for you guys at bioware, this is what you always do to pc community, shove it out the door and fix it later, to hell with the pc community we will help them along the way.

 

Why did you not delay the game relese date instead of releasing **** like this. 

 

A next gen game being locked at 30FPS and will never get fixed? And this new patch fixes our old issues, but it creates new issues?? Again, who QA this on pc before release?? Fire that douche and get some more expierence or atleast get better people to do your job as it seems you cannot do it correctly


  • cobretti1818 et Ashpin aiment ceci

#6399
Deemz

Deemz
  • Members
  • 780 messages

Does it work? Also how exactly would we remove it after the hotfix gets released?


Just backspace delete it from the command line properties to get rid of it
  • Fredward aime ceci

#6400
Golradir

Golradir
  • Members
  • 10 messages

Hey Bioware,

 

I am a long time fan, and have been playing your games on both console and PC for a long time. I am really happy that you guys released a patch that addresses some of the issues involved with Dragon Age Inquisition. But since launch there have been a few glaring SLI issues. The texture stuttering and most noticeably, the opaque white fog.

 

I know some people have come on and let you guys know about the issues with this new patch, and you've responded. But I've yet to see a clear response (or any) in regards to the SLI issues that can make this game unplayable.

 

Is the white fog going to be fixed? Is this on you guys alone to fix? Or is it Nvidia or AMD's job?

 

Just a LITTLE insight into what is being done to fix these issues which are making my $70 game unplayable.

 

Thanks :)