Thanks for this. I was going to not update and wait for the hotfix, but these issues (below) convinced me to update anyway and just use the command line arguments as suggested.
Honestly, the audio hitching was the most annoying problem I had, along with various stability issues. Hearing sound popping during cinematics is/was disturbing and kept making me think the game was going to crash.
* Increased duration that search highlights things, and added highlighted items to radar while they are highlighted.
* [PC] Fixed some hitching in conversations.
* [PC] Pressing the interact key (default “F”) will take everything from containers.
* [PC] Added ability to rotate character models with the mouse in UI’s that show character models.
* [PC] Fixed being able to drag abilities from a tree that was not selected onto the quickbar.
* [PC] Fixed situation where war table could become non-interactive until users right clicked on it.
* [PC] quickbar indicator for pause state should no longer remain highlighted when game is not paused.
* Assorted stability improvements.
* Fixed crash that could occur after some conversations.
* Fixed a few situations that could result in there being no conversation selection indicator during conversations.
* Fixed situation where followers could get stuck while pathfinding to the player.
* Unified sort order for stat listings during item modification.
Pardon the rant here, but... I know it was mentioned by someone else, but I find it irksome that there are exploit fixes in this patch. I'm hoping that these were simple fixes that were trivial to include, or were fixes that were needed to prevent other bugs from breaking the game. There were some serious problems with the game, are still some remaining, and to see effort -- that to me seems "wasted" at this time -- put into exploit fixes seems silly.
There are problems with the game and you all are worried about some players that have had their potions reset, or bypassed the cooldown mechanics? Is that really what is important here? I can understand the desire to fix these exploits, and am certainly not suggesting that these remain in the game, but save them for patch 3 or 4 after major issues are dealt with. Or is this the same patch team that allowed a game-breaking bug to occur in DA2's patch 1.04 (Sebastian quests) that has never been fixed (and probably never will be)?
I understand that you all don't get the final say on what gets fixed, how it gets fixed, or when you stop fixing things, but from my perspective as an outsider consumer it seems that your priorities are a bit off regarding some of these things.
Regardless of the above, I DO appreciate the work you all are doing, know that you are working hard in a (what appears from my post) mostly thankless job, and look forward to seeing future patches and content updates.