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#7151
BobbyGG2

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Wow, I just updated with the second patch/hotfix, the one after patch 2, and my previously smooth as butter game now stutters every few seconds making it unplayable.

 

I can barely even navigate the menus because it freezes up for a solid 2-3 seconds every 2-3 seconds. damn.

 

Although, on a bright note, until the stuttering I didn't quite realize how pretty some of the combat effects are when they are frozen mid swing/cast for a second every 3 seconds.

 

Edit: too bad I can't un-update. Then I can just not update until a revised tac cam is out.

 

I have the same issue, but I had it before the patch too. It seems to be related to overloading the CPU.

 

I'm really hoping they fix it soon, as I'd like to be able to play the game.



#7152
TobyJake

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Has Bioware shot itself in the foot with that video from Laidlaw and friends?

It is patently obvious that whatever was claimed is an outright lie. It was not just Laidlaw but the others in the video as well.

If this came from Ford or GM about a new model Mustang imagine the headlines and class action rumours.

I would like to know further. Released in Canada, bought in Australia, marketed worldwide.

Curious!


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#7153
Ashen Nedra

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Are we down to faith, now? Jesus...I think you're right, though. It all boils down to that. Don't put your expectations too high, though.

 

I know I did and DAI is the first Bioware/Black Isle game ever to really disappoint me. I loved all of them and bought them on faith since Black Isle days: BG2, NW, JE,  KOTOR, Planescape, ME,1,2 and 3, DA1 and even the infamous DA2. BG1 I tried (was it Bioware?) but coming from the 2 it was too difficult for me to adapt to it.

 

DLCs' bs (Witch Hunt just wouldn't work and frankly, DLC 's are too expensive regarding to content offered), pissed me off a little, that's all.

 

DAI is hugely different from previous BW's installments, which isn't a bad thing in itself, but is also severely lacking in story (very good ideas but badly implemented, imho), combat and immersion.

 

If you love action-rpgs (or MMO's) and beautiful landscapes and value graphic qualities, you will probably like it.  Happy gaming!


Modifié par Ashen nedra, 14 décembre 2014 - 11:20 .

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#7154
Ashen Nedra

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Tobyjake, why can't I like your comment?

 

 

Anyway, I agree to a certain extent. Legal action is a very serious thing. People would lose their jobs even if said action is not successful. And there's interesting precedent for ME3 by the Federal Trade Commission. Available on line, I'd guess.



#7155
hwlrmnky

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Has Bioware shot itself in the foot with that video from Laidlaw and friends?
It is patently obvious that whatever was claimed is an outright lie. It was not just Laidlaw but the others in the video as well.
If this came from Ford or GM about a new model Mustang imagine the headlines and class action rumours.
I would like to know further. Released in Canada, bought in Australia, marketed worldwide.
Curious!


I really, truly dislike the PC controls and tac cam for DA:I and I do believe that video was a disingenuous piece of marketing but I have not yet found an actual lie in the language of that video. Some purchasers may feel lied to but that doesn't necessarily make it actionable. I'm not familiar with applicable precedent so now, because I'm curious, I think I'll go do a little research.
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#7156
L. Han

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BioWare, I am aware that developing games ain't easy business. Especially when the team has to deal with a new engine and a tight schedule. But this "send it out the door and fix it later" trend really has to stop. Something needs to be changed in the drawing board.


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#7157
pondcypress

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My constructive criticism.

 

Tactical cam needs further zoom, additionally it would be pleasant if the tactical cam behaved in a manner similar to a true free cam, think skyrims tfc (toggle free cam) function. Being tactical is all about control and its a pain when you cannot see the whole field of combat. Also when the tactical cam is at ground level it's silly that the cam cannot pan upward. (Having to pull the cam away from a rift just to click it is well, inefficient) hence having a true freecam functionality and increased zoom level would remedy nearly everything in that regard.

 

The wasd cursor honestly does not bother me, I have character movement and cursor set the same. When in tactical mode it's all mouse clicks and hotkeys anyway for me.

 

Tactical AI. Yes, IMO this needs to be addressed with a proper user scripted functionality like previous games. There's nothing better than setting up your party to behave like a well oiled machine. Which is almost non existent atm unless you take direct control of each member at almost all times. 

 

That's really it for me. Surprisingly my performance is ok for the system I have. FX 4100, GTX 580 Classified, 8G Ram on windows 8.1
Can max out everything except ambient occlusion which I set to ssao. Setting to HBAO is the only thing that causes crashes on my end. Hovering around 40 FPS.


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#7158
CatatonicMan

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It is patently obvious that whatever was claimed is an outright lie. It was not just Laidlaw but the others in the video as well.

 

I think Hanlon's Razor could easily apply here.

 

It might not be a lie, per se. It's entirely possible that Bioware just has an incredibly skewed and incorrect view on what makes a good PC UI.


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#7159
sinosleep

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I think Hanlon's Razor could easily apply here.
 
It might not be a lie, per se. It's entirely possible that Bioware just has an incredibly skewed and incorrect view on what makes a good PC UI.


Actually it's really not because previous games in both the mass effect series and the Dragon age series have had immeasurably better UIs and control schemes including fully rebindable keys. Which as I've said all along is the most baffling thing about this whole situation they have done it right before so it makes no sense as to how they manage to do it so incredibly wrong this time around.
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#7160
ironhorse384

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I'm OK with waiting for controls, AI, etc. ... but the crashing and instability issues need to be fixed now.

You better believe if I screwed-up a job like they have I wouldn't be getting time off until I fixed it, assuming I still had a job.

It could be a case of overheating. I'm running a GTX 780Ti Kingpin and that's a pretty beefy card. When I'm playing this game my temps are hitting as high as 76C, I won't even use MSAA because my temps increase another 5C minimum.I'm using MSI afterburner and have set my own fan profile. I remember when I was using my 680s temps were crazy high because the default fan profile was garbage. People are saying that using an overlay program like afterburner interferes with performance but I'm not having any problems using it.Another problem you may have is airflow. If you don't have enough airflow in your case its going to increase your temps as well and dust build up inside your case will also contribute to higher temps. There is no doubt that this game is hard on hardware so if its not up to snuff you're going to have problems. You also mentioned using cc cleaner. I won't use it because I'm always leery about allowing a program to start deleting stuff willy nilly but that's just my opinion.



#7161
SSV Enterprise

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Actually it's really not because previous games in both the mass effect series and the Dragon age series have had immeasurably better UIs and control schemes including fully rebindable keys. Which as I've said all along is the most baffling thing about this whole situation they have done it right before so it makes no sense as to how they manage to do it so incredibly wrong this time around.

 

Let's not ascribe the attribute of "Good PC control scheme" to the Mass Effect games.  At least, not the Mass Effect PC games that BioWare actually developed -- Mass Effect 1 had a pretty good UI and rebindable keys, but it was ported by a different developer than BioWare (Demiurge, I believe).  ME2 and ME3 were competent, I suppose, in that they gave us a power bar and did put some effort into the UI (as opposed to, say, Alpha Protocol, which forced that pause wheel control scheme on PC players).  But it really wasn't much better of a PC port than Dragon Age Inquisition.  At least jump/run and use item are different buttons in DAI...



#7162
CatatonicMan

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Actually it's really not because previous games in both the mass effect series and the Dragon age series have had immeasurably better UIs and control schemes including fully rebindable keys. Which as I've said all along is the most baffling thing about this whole situation they have done it right before so it makes no sense as to how they manage to do it so incredibly wrong this time around.

 

That's just the vibe I got from the QA guy who commented earlier in the thread. He played with the KB&M controls and, in his opinion, didn't see any issues. Contrast that to players who fairly quickly noticed how poor the KB&M controls were. It's possible that their echo chamber just didn't have anyone capable of noticing the problem.

 

As an aside, do we know how many people in Bioware have worked on all of the games? Churn can introduce significant differences from product to product.


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#7163
sinosleep

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Let's not ascribe the attribute of "Good PC control scheme" to the Mass Effect games. At least, not the Mass Effect PC games that BioWare actually developed -- Mass Effect 1 had a pretty good UI and rebindable keys, but it was ported by a different developer than BioWare (Demiurge, I believe). ME2 and ME3 were competent, I suppose, in that they gave us a power bar and did put some effort into the UI (as opposed to, say, Alpha Protocol, which forced that pause wheel control scheme on PC players). But it really wasn't much better of a PC port than Dragon Age Inquisition. At least jump/run and use item are different buttons in DAI...

Yeah I've got a YouTube page with like 30 mass effect two videos trust me I am extremely familiar with the UI and controls and the fact that they were bindable alone ( and that it recognized my extra mouse keys which was a considerable help in playing mass effect two in real time with minimal pausing) automatically makes them infinitely better than the garbage with this game. The whole multipurpose button thing I've never really had an issue with.

I just realized how much of a ****** that last post makes me sound like I was just make it clear I have had a lot of experience with the PC port of the game lol.

#7164
ironhorse384

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That's just the vibe I got from the QA guy who commented earlier in the thread. He played with the KB&M controls and, in his opinion, didn't see any issues. Contrast that to players who fairly quickly noticed how poor the KB&M controls were. It's possible that their echo chamber just didn't have anyone capable of noticing the problem.

 

As an aside, do we know how many people in Bioware have worked on all of the games? Churn can introduce significant differences from product to product.

He does work for them so its not surprising that he would say that. I had a feeling i wasn't going to be happy with the controls when I saw the opening screen "click to continue" what? Where's my any key? Oh wait its supposed to be press "A" to continue.I really hope that they do something with the controls that would be nice.


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#7165
KilrB

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It could be a case of overheating. I'm running a GTX 780Ti Kingpin and that's a pretty beefy card. When I'm playing this game my temps are hitting as high as 76C, I won't even use MSAA because my temps increase another 5C minimum.I'm using MSI afterburner and have set my own fan profile. I remember when I was using my 680s temps were crazy high because the default fan profile was garbage. People are saying that using an overlay program like afterburner interferes with performance but I'm not having any problems using it.Another problem you may have is airflow. If you don't have enough airflow in your case its going to increase your temps as well and dust build up inside your case will also contribute to higher temps. There is no doubt that this game is hard on hardware so if its not up to snuff you're going to have problems. You also mentioned using cc cleaner. I won't use it because I'm always leery about allowing a program to start deleting stuff willy nilly but that's just my opinion.

 

I'm running an EVGA GTX 660 with the fan cranked up w/ Precision X.

Temps look good, airflow doesn't seem to be a problem.

 ... and it's not just my problems that concern me.

 

Yes I play on PC so that is what worries me most, but DA:I is suffering bugs and instability across all platforms.

Additionally, identical hardware/software configurations are seemingly not all experiencing identical problems.

Yes, a fair number of the problems can be attributed to hardware/software but imo the major fault lies with BioWare and EA.

 

I design and make precision metal stamping and forming dies, in addition to programming CNC machine tools.

If I screw-up, it's a major problem and I have to man-up, accept the blame, and FIX it ... NOW!

I don't get to ignore the problem and the unhappy customer, and hope it goes away.

The responsible parties @ BioWare and EA shouldn't be afforded that luxury either.


Modifié par KilrB, 15 décembre 2014 - 12:54 .

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#7166
ironhorse384

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I'm running an EVGA GTX 660 with the fan cranked up w/ Precision X.

Temps look good, airflow doesn't seem to be a problem.

 ... and it's not just my problems that concern me.

 

Yes I play on PC so that is what worries me most, but DA:I is suffering bugs and instability across all platforms.

Additionally, identical hardware/software configurations are seemingly not all experiencing identical problems.

Yes, a fair number of the problems can be attributed to hardware/software but imo the major fault lies with BioWare and EA.

 

I design and make precision metal stamping anf forming dies, in addition to programming CNC machine tools.

If I screw-up, it's a major problem and I have to man-up, accept the blame, and FIX it ... NOW!

I don't get to ignore the problem and the unhappy customer, and hope it goes away.

The responsible parties @ BioWare and EA shouldn't be afforded that luxury either.

I hear ya man. I hope they get it fixed for you soon.



#7167
Glaso

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Got a new one. Tried to respec my mage, so i bought the amulet (used the free one to fix Cassandra), it applied correctly, chose my new skills then confirmed. The game froze a few seconds after i left the menu. Tried it at least half a dozen times, same freeze every time. It worked only after i spent one ability point at a time.



#7168
AngryFrozenWater

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I've finished the game and liked it.

 

Here's something I think needs to be solved, though. Maybe someone already wrote about it in this long thread, but I'll give it a go anyway.

 

It seems there is a limit of 250 save games. I rather see that unlimited, because I encountered that limit on my first playthrough. But there is more.

 

The save game files are all saved in the same folder. That means when you start a new game the limit is not reset. So, that 250 file limit applies for all playthroughs. The more characters you have the sooner you'll reach that limit. If you have two of those the average limit will be 125. If you have 5 then the limit will be 50. If you have 10 it will be 25. And so on.

 

One can move the old save games to another folder when starting a new game, but that's very user unfriendly. Especially because the names of those files are such that they are not easily recognizable. Besides, given the size of today's drives there is no need to impose such limits. This is probably a limit that works on consoles, but on PCs it doesn't make sense.


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#7169
Lostspace

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That's just the vibe I got from the QA guy who commented earlier in the thread. He played with the KB&M controls and, in his opinion, didn't see any issues. Contrast that to players who fairly quickly noticed how poor the KB&M controls were. It's possible that their echo chamber just didn't have anyone capable of noticing the problem.

 

As an aside, do we know how many people in Bioware have worked on all of the games? Churn can introduce significant differences from product to product.

 

We all play the game a bit differently.  The QA guy's comments were based on the way he plays the game using the KB&M controls.  The problem seems to be that maybe the game wasn't tested using other methods of playing the game?  For example, as a long time PC player, I only play using the mouse (+ space and tab for DAO/DA2).  It's not even an option (???seriously???) in DAI at this point. 


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#7170
ironhorse384

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I've finished the game and liked it.

 

Here's something I think needs to be solved, though. Maybe someone already wrote about in this long thread, but I'll give it a go anyway.

 

It seems there is a limit of 250 save games. I rather see that unlimited, because I encountered that limit on my first playthrough. But there is more.

 

The save game files are all saved in the same folder. That means when you start a new game the limit is not reset. So, that 250 file limit applies for all playthroughs. The more characters you have the sooner you'll reach that limit. If you have two of those the average limit will be 125. If you have 5 then the limit will be 50. If you have 10 it will be 25. And so on.

 

One can move the old save games to another folder when starting a new game, but that's very user unfriendly. Especially because the names of those files are such that they are not easily recognizable. Besides, given the size of today's drives there is no need to impose such limits. This is probably a limit that works on consoles, but on PCs it doesn't make sense.

create a new folder name it DAI saves cut and paste all the .DAS files out of your MyDocuments\Bioware\Dragon Age Inquisition\Save leave the ProfileOptions and ProfileOptions_profile in there and your good to go.Now every time you start a new character you clean out your saves and not lose them. I would actually go one step further and put individual folders in the DAI saves folder naming them for the character i wish to back up.So I would create a Frank folder inside the DAI saves folder and put all my character Frank saves in there. You can do that for all your characters and keep them separated from each other.

 

Edit: that's the only way I was able to get around that limitation.



#7171
AngryFrozenWater

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create a new folder name it DAI saves cut and paste all the .DAS files out of your MyDocuments\Bioware\Dragon Age Inquisition\Save leave the ProfileOptions and ProfileOptions_profile in there and your good to go.Now every time you start a new character you clean out your saves and not lose them. I would actually go one step further and put individual folders in the DAI saves folder naming them for the character i wish to back up.So I would create a Frank folder inside the DAI saves folder and put all my character Frank saves in there. You can do that for all your characters and keep them separated from each other.

I already mentioned that workaround in my post. But I also said that I reached that limit in one playthrough. I had to do a lot of micro-management from time to time to be able to save. That's distracting.

 

Also, people who save less than me, but create more characters, will encounter the limit when it is too late. One can cannot see what files belong to which character. Therefor the workaround works best when one knows it in advance. And it will be a headache when players discover it later.



#7172
ironhorse384

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I already mentioned that workaround in my post. But I also said that I reached that limit in one playthrough. I had to do a lot of micro-management from time to time to be able to save. That's distracting.

You could always try limiting the amount of manual saves you do because the game does auto save pretty much all the time other than that I couldn't say.



#7173
AngryFrozenWater

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You could always try limiting the amount of manual saves you do because the game does auto save pretty much all the time other than that I couldn't say.

Go ahead if you want to play the game that way. I don't like it. I want to be able to go back to certain points in the game later - just to investigate or to correct a mistake and go from there. That's what save games are supposed to be for and that's how I wish to use them without those limitations.



#7174
ironhorse384

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Go ahead if you want to play the game that way. I don't like it. I want to be able to go back to certain points in the game later - just to investigate or to correct a mistake and go from there. That's what save games are supposed to be for and that's how I wish to use them without those limitations.

I hear ya but unless they lift the cap on saves the alternatives are limited.



#7175
TobyJake

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We need to be able to name the Save too! That makes it easy to go back. Virtually impossible to work out what to load as it stands.

And its all in US timing! 10.20am where I am. But saves are 12-13hours away. The perils of being a software developer.


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