I agree with all the main points about the PC controls, tho am surprised that, although many people want auto attack, only some people mention the horrendously limited tactics that you can set, compared to previous DA games. I saw one magazine review that referred to previous games as having overcomplex tactic presets that DAI simplifies. Well, yes possibly, but you could simplify the way tactics are preset via the menu, without vastly reducing the amount of tactics that can be preset. The current preset tactics are just silly.
Tho preferring point and click, I can actually live with WSAD movement. Continuously pressing LMB (and W) while moving is uncomfortable, but I swapped QE/AD and manage to use just one hand to move (albeit a little ziggzaggerdly) around.
Finally, a big thank you to all those people on this forum who have mentioned Divinity:Original Sin. A different game, with turn based combat similar to ToEE, and graphics (tho nice) way below DAI, and lacking the excellent DAI cut scenes, but having point and click movement and loot, no tactics issues (as its turn based and you control the next character), tho no autoattack. Default is walk and the menu system (seems to me to be) aimed at PC.
Also DOS has a manual fairly reminiscent of manuals of old. It does have some things missing but is reasonably comprehensive. The only PC manual I have managed to find for DAI covers a VERY limited amount of things (eg no mention of the war table, setting waypoints on maps) and cites console rather than PC controls for the various actions (at the start, it does give the generic PC controls and then the 'classic' console controls, so I suppose you are supposed to use this as a dictionary). In my view, if anything indicates the PC version is a 'console port' rather than a game for PC gamers, it is this manual.
Until some of this gets sorted, I am happily playing DOS (thanks again guys)