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#7226
Relik0

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Strange how the Patch 2 work like charm in the consoles and TOTALLY screw up the PC, and STILL no fix for the stuttering and freeze never mind all the rest of the stuff but at least let me load and move around the dam thing without freeze every 2 seconds.

 

Game of the Year my ass.


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#7227
Putok

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I think some people are blowing the issues with the controls a bit out of proportion. The game is still entirely playable. 

 

The biggest issues with the controls, as I see them:

-No walk/run toggle

-No atuo-attack

-Camera snapping in tac cam when using F# keys to select a party member

-Tac cam getting "stuck" on terrain

-No auto-walk to loot/interactables

-Terrible camera angles/inadequate zoom/FOV with tac cam that makes it very difficult to target elevated enemies, rifts, etc

 

Pretty hefty list of pretty major flaws I grant you, but the game is still playable.

 

My bigger complaint is with random stuttering/hitching.

 

If I try to use post-process AA rather than MSAA, I get really weird stuttering and hitching. FPS is also slightly lower than I'd expect given my system (I5 3570k@4.43ghz, SSD, 16GB 18000 RAM, 780Ti), but not awful. Usually hangs just under 60, with occasional, random, temporary drops into the 30s.


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#7228
KilrB

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Strange how the Patch 2 work like charm in the consoles and TOTALLY screw up the PC, and STILL no fix for the stuttering and freeze never mind all the rest of the stuff but at least let me load and move around the dam thing without freeze every 2 seconds.

 

Game of the Year my ass.

 

As I understand it, PS4 and Xbox 360 owners are in the same boat we are.



#7229
Eelectrica

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Being able to leave notes on the maps would be awesome.

Pretty sure that was a feature in Fallout:NV. Was really handy to leave a note if there was something I wanted to check out later.



#7230
Booyaah82

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I bought this game when it came out, played it for a few hours, then set it aside as the PC controls were horrid.  I have started to try and pick up the game again today and had a few questions...
 
Is there any way to auto attack without having to mash the left mouse button?  I instinctively tend to want to left click things and end up shooting ppl on accident lol.
 
Is there any way to have mouse look enabled by default?  Basically the same as when you hold down RMB?  I tend to prefer
 
Thanks.


#7231
Reverend1313

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I bought this game when it came out, played it for a few hours, then set it aside as the PC controls were horrid.  I have started to try and pick up the game again today and had a few questions...
 
Is there any way to auto attack without having to mash the left mouse button?  I instinctively tend to want to left click things and end up shooting ppl on accident lol.
 
Is there any way to have mouse look enabled by default?  Basically the same as when you hold down RMB?  I tend to prefer
 
Thanks.

 

Sadly no on all accounts. I was in your boat too, i returned the game until its in a state on PC worthy of my money. 

 

I did however start a new play through on Origins which seems like its been ages and ages since I've played. Such a great game on PC, only wish it looked as nice as DAI. 



#7232
mLIQUID

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I just created a profile for Mouse/Keyboard users that will help a ton under tutorials



#7233
CatatonicMan

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I think some people are blowing the issues with the controls a bit out of proportion. The game is still entirely playable.


"Playable" is hardly the standard we should be aiming for. Most of the worst games ever made were still "playable", though you probably wouldn't want to.
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#7234
DragonKingReborn

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"Playable" is hardly the standard we should be aiming for. Most of the worst games ever made were still "playable", though you probably wouldn't want to.

 

You're right, of course, but then, so was the poster you quoted.  Hyperbole in these sorts of situations only brings out unhelpful conversation.

 

The control aren't broken.  They work as intended.  Which is the problem.

 

Playable isn't the standard we should be aiming for, at all, but it is the minimum requirement, which the game meets.  I have 17 hours so far (got the game Thursday night) and am enjoying it quite a bit.  The controls on keyboard/mouse are not as intuitive as I - or, I think, anyone - would like...but they do work.  Unless you have bugs, of course, then I guess nothing is working for you.


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#7235
Glaso

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You're right, of course, but then, so was the poster you quoted.  Hyperbole in these sorts of situations only brings out unhelpful conversation.

 

The control aren't broken.  They work as intended.  Which is the problem.

 

Playable isn't the standard we should be aiming for, at all, but it is the minimum requirement, which the game meets.  I have 17 hours so far (got the game Thursday night) and am enjoying it quite a bit.  The controls on keyboard/mouse are not as intuitive as I - or, I think, anyone - would like...but they do work.  Unless you have bugs, of course, then I guess nothing is working for you.

 

Well, i like the game but i can't enjoy it because the tac cam is broken (it's blocked by everything, can't even see in a cave). Can't play in action cam because my mages and ranged dudes want to hug the baddies. The "hold that button to attack" is just plain stupid, by the way. And the consolesque UI wants me to smash my keyboard in frustration (can't really craft stuff without a pen and a paper, cuz' that sh!t doesn't compare what you are about to craft to the stuff you're already wearing). Not to mention freezes (after a full respec) and CTDs (random). So the game is shelved at the moment.



#7236
tpho99

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The control aren't broken.  They work as intended.

 

No, the first admitted bug thru Twitter, almost a month ago, was that the tactical camera reset when you changed grp-member, and we were promised that this was going to be addressed in the next patch.

 

And, the gameplay, controls, UI, AI and combat is so bad that I've put my game on pause for a couple of weeks now. Me, and many others, are just waiting for a proper PC-fix. Fixing the admitted bug with tactical camera would've gone a long way.


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#7237
They call me a SpaceCowboy

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I think some people are blowing the issues with the controls a bit out of proportion. The game is still entirely playable. 

 

The biggest issues with the controls, as I see them:

-No walk/run toggle

-No atuo-attack

-Camera snapping in tac cam when using F# keys to select a party member

-Tac cam getting "stuck" on terrain

-No auto-walk to loot/interactables

-Terrible camera angles/inadequate zoom/FOV with tac cam that makes it very difficult to target elevated enemies, rifts, etc

 

Pretty hefty list of pretty major flaws I grant you, but the game is still playable.

 

My bigger complaint is with random stuttering/hitching.

 

If I try to use post-process AA rather than MSAA, I get really weird stuttering and hitching. FPS is also slightly lower than I'd expect given my system (I5 3570k@4.43ghz, SSD, 16GB 18000 RAM, 780Ti), but not awful. Usually hangs just under 60, with occasional, random, temporary drops into the 30s.

 

I agree, it's playable. I just finished 100 hours on it.  parts of it are not particularly enjoyable, however. :P

 

I'd add clumsy targeting for melee, controller logic in the menu systems (defaulting to middle of the list even after clicking another row above or below) and so on. I was going to add the low tac cam height, but that's not specifically a PC problem.



#7238
They call me a SpaceCowboy

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Well, i like the game but i can't enjoy it because the tac cam is broken (it's blocked by everything, can't even see in a cave). Can't play in action cam because my mages and ranged dudes want to hug the baddies. The "hold that button to attack" is just plain stupid, by the way. And the consolesque UI wants me to smash my keyboard in frustration (can't really craft stuff without a pen and a paper, cuz' that sh!t doesn't compare what you are about to craft to the stuff you're already wearing). Not to mention freezes (after a full respec) and CTDs (random). So the game is shelved at the moment.

 

 

oh god, the crafting menus are the absolute worst part of the UI.


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#7239
DragonKingReborn

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Well, i like the game but i can't enjoy it because the tac cam is broken (it's blocked by everything, can't even see in a cave). Can't play in action cam because my mages and ranged dudes want to hug the baddies. The "hold that button to attack" is just plain stupid, by the way. And the consolesque UI wants me to smash my keyboard in frustration (can't really craft stuff without a pen and a paper, cuz' that sh!t doesn't compare what you are about to craft to the stuff you're already wearing). Not to mention freezes (after a full respec) and CTDs (random). So the game is shelved at the moment.

 

Oh, tac cam is a piping hot mess.  It is NOT good.  At all.

 

The control system on kbd/m is not fun.  At all.

 

But other than the snap to character which another poster reminded me of - it appears to work just as they intended.  Assuming they intended for it to work badly.  It sucks that you are having those bugs, it really does, but it doesn't mean the controls are broken.  It means it is a game, and some games have bugs (some have a lot).  But if some people - myself and others - are playing problem free (albeit with a degree of frustration about certain design choices, then the game is not 'broken'.



#7240
DragonKingReborn

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No, the first admitted bug thru Twitter, almost a month ago, was that the tactical camera reset when you changed grp-member, and we were promised that this was going to be addressed in the next patch.

 

And, the gameplay, controls, UI, AI and combat is so bad that I've put my game on pause for a couple of weeks now. Me, and many others, are just waiting for a proper PC-fix. Fixing the admitted bug with tactical camera would've gone a long way.

 

I don't really consider tac cam to be a control.  It is a way of viewing the scene.  The driving of the tac cam is a control, and works.  It just doesn't work the way the Origins tac cam worked and that is both by design, and a problem.

 

But yes, the reset to character is a bug.



#7241
biain

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Oh, tac cam is a piping hot mess. It is NOT good. At all.

The control system on kbd/m is not fun. At all.

But other than the snap to character which another poster reminded me of - it appears to work just as they intended. Assuming they intended for it to work badly. It sucks that you are having those bugs, it really does, but it doesn't mean the controls are broken. It means it is a game, and some games have bugs (some have a lot). But if some people - myself and others - are playing problem free (albeit with a degree of frustration about certain design choices, then the game is not 'broken'.


A design can be both broken and exactly what the designer intended. Tactical combat is broken.
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#7242
BobaFett

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I played the game for about 3 hours and gave up until the PC controls are, well, usable on the PC.  While the story and other elements might be fine, i just can't force myself to play the game because its just to unenjoyable of an experience under the current control scheme. 

 

Things that i need for me to play the game, and even consider buying another EA/bioware game are click to move, click to loot, a usable tactical camera, a usable orders system for companions, auto attack, and a lock on target for attacking so your character doesn't just continue to miss just because the enemy moved or was knocked back a foot or two.

 

other things i would really like to see added (back in...) are healing casters.  not sure why this was taken out tbh, better skill trees.  I could do without the guard mechanic, but adding healing back in i think would largely make guard irrelevant.  DW warriors, not just rogues.  there is prolly a few more things but i can't think of any atm.

 

Unfortunately, i don't hold out hope for many of these additions as it seems that bioware wants to stray away from the tactical RPG to a action game (not even much of an RPG imho).  If thats the case this will be my last Bioware purchase.  This is a really sad thing for me because the DA and ME franchises have been 2 of my favorite of all time, but have both now been going down hill.  ME3 and DA:I both are a fairly sharp departure from what i feel like made the series' amazing gaming experiences for me.  

 

I'm not sure if they are trying to emulate MMO's or Skyrim (the elder scrolls) with this...game, but Bioware, PLEASE DO NOT.  All these games (other than MMO's, ugh) are great in their own right and are unique games, there is no reason to try and copy anything.  Anyways, hopefully i'll be able to boot up DAI soon and play but that remains in the hands of Bioware and upcoming patches.


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#7243
Razael

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I don't really consider tac cam to be a control.  It is a way of viewing the scene.  The driving of the tac cam is a control, and works.  It just doesn't work the way the Origins tac cam worked and that is both by design, and a problem.

 

But yes, the reset to character is a bug.

 

Bioware meant for it to be a control. The QA team did full playthroughs using just that.



#7244
Putok

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"Playable" is hardly the standard we should be aiming for. Most of the worst games ever made were still "playable", though you probably wouldn't want to.

I agree with that, but I have seen a lot of people claim that the game is unplayable because of clumsy PC controls. It's not. It's entirely playable, and it I think it goes a bit beyond that too. IMHO, the game runs rings around DA2. 

 

I agree, it's playable. I just finished 100 hours on it.  parts of it are not particularly enjoyable, however. :P

 

I'd add clumsy targeting for melee, controller logic in the menu systems (defaulting to middle of the list even after clicking another row above or below) and so on. I was going to add the low tac cam height, but that's not specifically a PC problem.

 

Those are also points worth bringing up. Melee targeting is tremendously clumsy. The way the auto-targeting works, and the way targets seem to drop entirely after switching controlled characters or camera modes is very irritating. 



#7245
Putok

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Bioware meant for it to be a control. The QA team did full playthroughs using just that.

I honestly find that extremely difficult to believe.


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#7246
Razael

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I honestly find that extremely difficult to believe.

 

That's what bioware employee Allan Schumacher said on this thread a few weeks ago... But then, who are we to take Bioware's word.



#7247
CatatonicMan

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I honestly find that extremely difficult to believe.

 

It's probably not that bad it if you treat the KB&M as a clunky controller substitute. When you try to use it as, well, a KB&M, you run into problems. That's my take on it, at least.



#7248
mLIQUID

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Seems like you need the master to show you how to "hold position". I can assure you that you can switch between action and tactical without losing a step and still be able to produce cinematic elements. All you have to do is have EA put me on the payroll and I'll show you how not broken the game is.



#7249
P22S22

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I agree with all the main points about the PC controls, tho am surprised that, although many people want auto attack, only some people mention the horrendously limited tactics that you can set, compared to previous DA games. I saw one magazine review that referred to previous games as having overcomplex tactic presets that DAI simplifies. Well, yes possibly, but you could simplify the way tactics are preset via the menu, without vastly reducing the amount of tactics that can be preset. The current preset tactics are just silly.

Tho preferring point and click, I can actually live with WSAD movement. Continuously pressing LMB (and W) while moving is uncomfortable, but I swapped QE/AD and manage to use just one hand to move (albeit a little ziggzaggerdly) around.

Finally, a big thank you to all those people on this forum who have mentioned Divinity:Original Sin. A different game, with turn based combat similar to ToEE, and graphics (tho nice) way below DAI, and lacking the excellent DAI cut scenes, but having point and click movement and loot, no tactics issues (as its turn based and you control the next character), tho no autoattack. Default is walk and the menu system (seems to me to be) aimed at PC.

Also DOS has a manual fairly reminiscent of manuals of old. It does have some things missing but is reasonably comprehensive. The only PC manual I have managed to find for DAI covers a VERY limited amount of things (eg no mention of the war table, setting waypoints on maps) and cites console rather than PC controls for the various actions (at the start, it does give the generic PC controls and then the 'classic' console controls, so I suppose you are supposed to use this as a dictionary). In my view, if anything indicates the PC version is a 'console port' rather than a game for PC gamers, it is this manual.

Until some of this gets sorted, I am happily playing DOS (thanks again guys)



#7250
Razael

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I agree with all the main points about the PC controls, tho am surprised that, although many people want auto attack, only some people mention the horrendously limited tactics that you can set, compared to previous DA games. I saw one magazine review that referred to previous games as having overcomplex tactic presets that DAI simplifies. Well, yes possibly, but you could simplify the way tactics are preset via the menu, without vastly reducing the amount of tactics that can be preset. The current preset tactics are just silly.

Tho preferring point and click, I can actually live with WSAD movement. Continuously pressing LMB (and W) while moving is uncomfortable, but I swapped QE/AD and manage to use just one hand to move (albeit a little ziggzaggerdly) around.

Finally, a big thank you to all those people on this forum who have mentioned Divinity:Original Sin. A different game, with turn based combat similar to ToEE, and graphics (tho nice) way below DAI, and lacking the excellent DAI cut scenes, but having point and click movement and loot, no tactics issues (as its turn based and you control the next character), tho no autoattack. Default is walk and the menu system (seems to me to be) aimed at PC.

Also DOS has a manual fairly reminiscent of manuals of old. It does have some things missing but is reasonably comprehensive. The only PC manual I have managed to find for DAI covers a VERY limited amount of things (eg no mention of the war table, setting waypoints on maps) and cites console rather than PC controls for the various actions (at the start, it does give the generic PC controls and then the 'classic' console controls, so I suppose you are supposed to use this as a dictionary). In my view, if anything indicates the PC version is a 'console port' rather than a game for PC gamers, it is this manual.

Until some of this gets sorted, I am happily playing DOS (thanks again guys)

 

How is the story in DOS? Are there deep, meaningful characters? I started playing it and found the 2 protagonists extremely generic. That's why I stopped playing it.