RE:PC Community Concerns.......
Some Ideas. If it has already been addressed I apologize, but I'm not going to read through nearly 300 Pages of posts to verify.
The inventory management needs A LOT of work...
1.) Quest related items should be put into a category by themselves, and cannot be dropped or sold, but do not take up inventory space.
2.) Valuables should only be for valuable items that you choose to hold on to, for when you level up, but can be moved to junk category.
3.) Junk category... items that you choose to get rid of, want to sell, and can be sold all at once, without losing creature items, quest items, valuable items, etc.
4.) items needed for requisitions: separate category can cannot be sold or used unless crafting the item in the requisition.
5.) sorting options, by DPS, damage type, for weapons, and for armor if they have upgrades like pauldrons or greaves attached, etc,
6.) creature items, and unique items like sad splinters, too many pants, and red bag icon items should be in their own category, like quest items.
at least for starters....
Camera and KB+M controls.
1.)Tactical camera doesn't zoom out enough to make it viable.
2.)Forced to use wasd to move tac cam, rather than mouse (pan - up, down, left, right, at edge of screen, or click and drag)
no move to + interact/loot
3.) Constantly having to right click to get mouse to enable hover options
4.) Mouse keeps going off screen in windowed full screen mode, and causing game window to close (need to implement safe zone for mouse)
this is especially evident, and critical during combat!
5.) conversation options constantly changing between mouse over selection, numbered for keyboard input, both or neither...
-update- 6.) remap option for console key "~" --- console key activates during combat, if you miss the "1" key or tab key, and cuts input to the game. and you left there wondering, why isn't s/he attacking, using his/her power, then you look up, and the dang console window is open, and when you go to try and close it you gt killed.........
Companion AI
1.) Companions don't hold position.
2.) Ranged characters (i.e. mages and archers) rushing in to melee range - never keep at range even when told to hold position.
3.) Hold position option/command should be able to activate on each individual character, not entire party.
Phisics/physx?
why, when trying to use jump (mashing space bar) going up the side of a hill, mountain...
does the controlled character jump backwards 20-30 feet every 3rd or 4th jump?