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#7326
Brogan

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If all the features you want are in tac cam, why do you want them in action cam? The cams would ve too similar for their purposes. . . .


This is the core of the issue. DAI on PC didnt need Tac Cam.

Adding edge scrolling to Pause and just having auto attack and click to move available all the time would have given us what PC Gamers expected when Mike Laidlaw promised us what he did in that video!

Tac Cam should have been for Console interface only. That they were too lazy to leave it out of pc and thus had to shoehorn it in, just shows how incompetent whoever was in charge actually is, and how dedicated the company is to going 100% console oriented.

It's pathetic, and I suspected this in September when the things they said on here made no sense at all.
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#7327
crusader_bin

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I'd be surprised if half of them even played the previous two games.

But thank you for confirming that bit on how the rmb actually works in DAI. I had suspected as much, but with ppl complaining about mouselook I wasn't sure if they had totally screwed the camera control up. At least now if they do add rmb+lmb back in, it should hopefully be like the previous games, correct?

 

Not like previous games. Game feels like SWOTOR. You controll the game like in an mmo (aside for mouse beeing less usefull, attacking with LMB is just for show). You go into a big area and slowly clear everything down, grind all the fetch and kill quests for that satisfying 5 minutes of story.

Decent game. Big one for sure. I think they bit more than they could chew.

It all just smells like "too much work, too little time"



#7328
Melchizedek

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To the tune of "Let it Go":

 

Spoiler

 

I'm just waiting for a vocally talented pc DAI player to take up the task of bringing this song to life on youtube!!! 



#7329
ladyluck278

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Yeah, as an "older people" (I'm 42... wait... 43... what year is it again? Holy shyte, make that 44 in less than a month...) who's been gaming since you whipper snappers were less than a twinkle in your pappy's eye (as a 10yo I was beating all the boys at space invaders at the local shops on the way home from primary school), I'm all for the progressive. I still think that a stupid console port is not the game that was heavily advertised.

Now, if you'll excuse me, I have to find my cane.

LMAO LOVE IT. I will be 60 in October next year so I do qualify as a "older people". I am one of those that played on the old pin ball machines then my first console was an Atari with pac man and lemmings. Bethgael I can loan you my cane but i WILL need it back. :) Dragon Age was my first love in games of this type.


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#7330
TUHD

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I'm sorry for the noob question, but I'm curious as to what makes this game performs so wildly different with BF4 and NFS Rival that use the same engine?

 

My rig can maxed out BF4 with steady 60Fps, and NFS rival on all Ultra without any problem whatsoever. But DAI simply butchered my rig, my CPU stuck on 100% utilization all the time regardless of what's on the screen. And I cant even get 15 FPS, at best I got 10 FPS with stuttering and freezing every 5 seconds. Absolutely unplayable. 

 

my spec is as follows:

 

CPU            : Core 2 Duo E7400 2.8 Ghz OC'ed to 3.6 Ghz

Ram            : 800 Mhz 2GB DDR2 x 2

GPU           : EVGA GTX 650TI with 2GB DDR 5 Ram 1158 Mhz Clockspeed

 

Sorry, but your system is underspecced. DA:I requires an quad core processor and your RAM has an abysmal speed (DDR2 - really? Not even DDR3?).

I highly recommend to search for an Quad core processor (if you want to keep with Intel, I recommend the i5 series who are still relative cheap (varies per country - here in the Netherlands it's still around 160 Euros though - for that price I can buy an octacore AMD FX-8350 (8 instead of 4 cores) which is better at every aspect. If you want to go with AMD, I suggest the AMD FX-4350 (90 euros) as the cheapest option. It's worse then the I5, but around half the price.

As for RAM I highly suggest 4GB (or preferably 6-8 GB) of RAM of at least DDR-1333 (1333 Mhz clockspeed, DDR3 minimum) - you'll need it for processing and managing (quick loading) the landscapes.

 

For the minimum requirements see http://www.dragonage...ements-revealed



#7331
ladyluck278

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Even if I was the only person on the planet to think the PC version is overall fine (and by my own observations I'm definitely not), I'd still stand by it. I don't get this idea that you need to validate your opinions by saying ''look how many people also think that!''. If I like something, I'm going to like it no matter how uncool it makes me in some circles. That's why I hate statements that begin with ''All True PC Gamerstm''. It very much sounds like the person is appealing to a nebulous, arbitrary demographic in order to validate their personal opinions. 

 

That said, if there's lots of people having PC issues (as in, crashes, bugs and the like), by all means Bioware should fix them, as they're already doing barring the Patch 2 mishap. That said, when it's a question of design, that's up to them and they don't have an obligation to fix it, even if I personally think the tactical camera needs some work.

I too, have had very little to no issues with the PC version. Any issues I had before the patches were minor and the ONLY issue I had after the 2nd patch is my scars are gone, but that is ok. My females had scars before that but It is not a game breaker for me like it is for some. A game of this scope cannot come out perfect. Anyone that has any knowledge about game design knows this. I tested mods that were made for DAO (does not make me an expert tho) and one thing I do know is that no matter how many of us tested the mods before release, after release there was ALWAYS some issue that one person might have due to the mod or conflicts. We need to give Bioware/EA a time to fix everything. As we all know that fixing one issue can cause issues for something else. If someone tested the patch maybe they did not think it would affect the scars or the things that were not broken prior to the patch. That is why they have feedback and forums to find out what is wrong in case they missed it. I agree with the Tactical camera issue it could be worked on. I for one love the game.



#7332
ladyluck278

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Just a note from me that I've experienced almost none of the issues (pre or post patch 2) that many seem to have:

 

I'm playing on PC with a 360 controller. I was already expecting Bioware would have Mass Effect style controls (no more Origins style) so was prepared to play with a game-pad for a better experience. 

 

I have the newest nvidia drivers and a gtx 780. My processor is quite old to (i7 950) and I have 12gb ram.

 

I'm playing 1440p resolution and almost all settings on high/ultra.

 

The only problem was stuttering in cut-scenes but the 60fps tweak fixed that for me.

 

I have also not experienced a single crash or freeze and I'm 24 hours into the game.

I am with you on this too. I have had a few minor issues since the patch but nothing game breaking and nothing prior to the patch. Game has crashed once in 242 hours of game play...ok so I love the game...that was prior to the patch and was on my end.



#7333
In Exile

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In Origins when using WASD to move you need to hold the right mouse button to move the camera.

Problem is that they neglected to add the other control scheme of moving with the left and right mouse buttons held down. With that the camera moved with your character.

This is the puzzle to me. Did no-one at Bioware play the game the latter way? Personally I never touch WASD in Origins and DAII.


I never played DAO how you did. And I played it like 20 times. There are different play styles on PC.

I don't like the UI but I don't have any of the issues people usually do with it. I don't like that I can't click to move effectively or multi-select and move characters. It makes it very hard to control positioning. I really don't like the UI menus and the fact that I (as far as I can tell) have to close one screen to go to another.

But I don't mind most of the combat stuff. I had 0 issue with click to attack, using the tactical camera, etc.

#7334
hwlrmnky

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EA is very well-protected by its EULA. If one chooses to own the game one is not promised an application that runs in return. Section 8 makes this clear. The upshot is that BioWare isn't obligated to change anything. I believe it is clear that they know that.

#7335
In Exile

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No, the first admitted bug thru Twitter, almost a month ago, was that the tactical camera reset when you changed grp-member, and we were promised that this was going to be addressed in the next patch.

And, the gameplay, controls, UI, AI and combat is so bad that I've put my game on pause for a couple of weeks now. Me, and many others, are just waiting for a proper PC-fix. Fixing the admitted bug with tactical camera would've gone a long way.


I can confirm that the snaps back is a bug because I often use the tac cam and it doesn't always snap back. I haven't tracked what I'm dong to make it not snap back but something is making it do that.

#7336
In Exile

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i7 4790
GTX 970 SLI
Game on SSD run on all ultra MSAA 2X
344.80 and Patch 2 with hotfix

Is anyone else having an issue with draw distance? I run around grassy areas and it seems like the details of the grass (flowers and such) only pop in within a 3-4 foot radius of my character. It looks kind of fugly, and I do not remember seeing it pre-patch. Matter of fact, the grass looks a lot worse in general now. Has anyone else noticed this?


I am having the same issue. The only difference is I have a 980GTX so it can't be SLI related.

#7337
Razael

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Maybe it's just me... but siiiiigh

 

I stayed offline on Origins as often as I can to avoid the patch. Today somehow it accidentally went online and patched my game and I was like NOOOOOO

 

After the patch I didn't notice any changes in my graphics which is cool, but the problem lies with fights. It's like the AI is turned off. No one was using any skill, not even the mages (the only thing they used is Barrierbarrierbarrierbarrier) Cassy in full stamina without using ANY of her skills, so does the mage boys in my party wth

 

And yes I checked, turned out their AI is enabled, and NONE of their skills are disabled. Is my game broken?

 

lol Brogan liking this post. You mad bro? haha, I know I am!



#7338
crusader_bin

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Sorry, but your system is underspecced. DA:I requires an quad core processor and your RAM has an abysmal speed (DDR2 - really? Not even DDR3?).

I highly recommend to search for an Quad core processor (if you want to keep with Intel, I recommend the i5 series who are still relative cheap (varies per country - here in the Netherlands it's still around 160 Euros though - for that price I can buy an octacore AMD FX-8350 (8 instead of 4 cores) which is better at every aspect. If you want to go with AMD, I suggest the AMD FX-4350 (90 euros) as the cheapest option. It's worse then the I5, but around half the price.

As for RAM I highly suggest 4GB (or preferably 6-8 GB) of RAM of at least DDR-1333 (1333 Mhz clockspeed, DDR3 minimum) - you'll need it for processing and managing (quick loading) the landscapes.

 

For the minimum requirements see http://www.dragonage...ements-revealed

 

Looks how much you know, I have DDR2 system, 8GB and it preforms fine.

 

New CPU is advised, but for DDR2 motherboard, most likely you would have to spend about 100USD on a used (1 year old) AMD Phenom II 965 (sadly series discontinued), 3.4 Ghz and the graphic card could even stay.

 

Modern games are bottlenecked mostly by CPUs right now, not the GPUs, that are way ahead in computing power.



#7339
Muneakira-Yagyu

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Sorry, but your system is underspecced. DA:I requires an quad core processor and your RAM has an abysmal speed (DDR2 - really? Not even DDR3?).

I highly recommend to search for an Quad core processor (if you want to keep with Intel, I recommend the i5 series who are still relative cheap (varies per country - here in the Netherlands it's still around 160 Euros though - for that price I can buy an octacore AMD FX-8350 (8 instead of 4 cores) which is better at every aspect. If you want to go with AMD, I suggest the AMD FX-4350 (90 euros) as the cheapest option. It's worse then the I5, but around half the price.

As for RAM I highly suggest 4GB (or preferably 6-8 GB) of RAM of at least DDR-1333 (1333 Mhz clockspeed, DDR3 minimum) - you'll need it for processing and managing (quick loading) the landscapes.

 

For the minimum requirements see http://www.dragonage...ements-revealed

 

His board won't support DDR3, even upgrading the processor will also depends on the board supported list and bios, and finally having higher GB ram depends on which version of window they have, eg: xp, vista, 7, 8, 32bit max 4GB, xp, vista 7, 8, 64bit is down to the board supported maximum.



#7340
TUHD

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EA is very well-protected by its EULA. If one chooses to own the game one is not promised an application that runs in return. Section 8 makes this clear. The upshot is that BioWare isn't obligated to change anything. I believe it is clear that they know that.

 

'Well-protected'? Depends on where you live. North-America? Yep, EA is protected. But on the other hand Europe... the law will tear that EULA a new one. Consumer rights are a bit better protected here, especially in Western-European countries (which is why for example TTIP is thoroughly despised by the people here - it will lower and damage the consumer protection if it's made into a treaty, lowering to near USA-standards which are... abysmal).


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#7341
TUHD

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Looks how much you know, I have DDR2 system, 8GB and it preforms fine.

 

New CPU is advised, but for DDR2 motherboard, most likely you would have to spend about 100USD on a used (1 year old) AMD Phenom II 965 (sadly series discontinued), 3.4 Ghz and the graphic card could even stay.

 

Modern games are bottlenecked mostly by CPUs right now, not the GPUs, that are way ahead in computing power.

 

 

His board won't support DDR3, even upgrading the processor will also depends on the board supported list and bios, and finally having higher GB ram depends on which version of window they have, eg: xp, vista, 7, 8, 32bit max 4GB, xp, vista 7, 8, 64bit is down to the board supported maximum.

 

@Crusader_bin: Sure, DDR2 works. But... at a way slower speed. If you want higher settings, DDR3 and higher becomes an almost necessity.

@Muneakira: Overlooked the motherboard <<>> Bloody typical. But yeah you're right :/ He'd be almost be better off to buy a whole new PC... with a 64-bit OS.



#7342
Brogan

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I never played DAO how you did. And I played it like 20 times. There are were different play styles on PC.

 

Fixed your post.

 

Illustrating one of the many ways DAI is a shell of the game that Origins was.



#7343
Brogan

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lol Brogan liking this post. You mad bro? haha, I know I am!

 

Haha, I actually did not mean to Like that...  mouse slipped.  LOL
 



#7344
Spenzor Again

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This is the core of the issue. DAI on PC didnt need Tac Cam.

Adding edge scrolling to Pause and just having auto attack and click to move available all the time would have given us what PC Gamers expected when Mike Laidlaw promised us what he did in that video!

Tac Cam should have been for Console interface only. That they were too lazy to leave it out of pc and thus had to shoehorn it in, just shows how incompetent whoever was in charge actually is, and how dedicated the company is to going 100% console oriented.

It's pathetic, and I suspected this in September when the things they said on here made no sense at all.


I see! Okay i have to admit, i played the first 2 ganes on xbox. This is my first jump into DA ob PC but tgis still rings the bell. Action all you want, then pause and THAT is when you do tactics . . . When its paused. All functions of the tac cam available on the pause with a free camera. Ah, but when you unpause that would be where the difference is- wouldnt it snap you back to your character? With tac cam you can get a long view of the battle from The third person omniscient perspective. But yea, Its mostly a matter of full functionality in the pause.

Still, i dont remember autoattack in DA2, when was that utilized. I remember it being more like an actiob game with 1 to 1 inputs. I might have to brush that off and play a little to remember.

I do remember the free cam being better though. Thats for sure. I could also walk. I miss walking.

#7345
Brogan

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Not like previous games. Game feels like SWOTOR. You controll the game like in an mmo (aside for mouse beeing less usefull, attacking with LMB is just for show).

 

Can you expand on what you mean by this?  never played swotor.  And as far as I can tell, lmb for DAI works like it did for the previous games if you swap it to rmb, correct?



#7346
TUHD

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I see! Okay i have to admit, i played the first 2 ganes on xbox. This is my first jump into DA ob PC but tgis still rings the bell. Action all you want, then pause and THAT is when you do tactics . . . When its paused. All functions of the tac cam available on the pause with a free camera. Ah, but when you unpause that would be where the difference is- wouldnt it snap you back to your character? With tac cam you can get a long view of the battle from The third person omniscient perspective. But yea, Its mostly a matter of full functionality in the pause.

Still, i dont remember autoattack in DA2, when was that utilized. I remember it being more like an actiob game with 1 to 1 inputs. I might have to brush that off and play a little to remember.

I do remember the free cam being better though. Thats for sure. I could also walk. I miss walking.

 

The action camera could be moved to birdeye view at any moment you wanted and issue commands, and you didn't need to pause. However, I personally found birdseye view most usefull while pausing to correct a few tactical maneuvers, while I played with the third person view during the sequences normally - because with third-person you could see some stuff you couldn't see always right with the birdseye view (LoS/LoF for example).


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#7347
Brogan

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Yep, TUHD is correct.

 

The camera control was instinctual.  You didn't have to fight it all the time.  You could play zoomed out all the time or at any moment get in close to see the whites of their eyes.  Turn off the HUD and get some sweet screenshots.

 

Pause wasn't required.  But when you did it, you had edge scrolling, which is what they tried (and failed) to imitate with Tac Cam.  And the camera controls were exactly the same.

 

Tac Cam should have been console ui only...



#7348
Oryctolagus

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Can you expand on what you mean by this?  never played swotor.  And as far as I can tell, lmb for DAI works like it did for the previous games if you swap it to rmb, correct?

 

Except that you have to hold it continuously, so it's not like right-click-and-concentrate-on-skills.  



#7349
Tad Ghostal

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Agree with most of what you are saying but both previous DA games worked like this, (pressing RMB to move the camera and character movement direction). Perfectly fine.

 

 

Actually yes they did.

Both Origins and DAII had the option to be controlled just like Inquisition. WASD for movement and hold down right mouse button to move the camera.

It's just that the previous two games had control schemes that Inquisition decided weren't needed. Click to move and hold down both the mouse buttons to move.

Why Bioware decided that it was a good idea to neuter or remove the other two control schemes is the biggest puzzle. Did all of their testers and all of the development team only use WASD in the previous two games.

 

"Both Origins and DAII had the option to be controlled just like Inquisition"

So what? The point is that in Inquisition that is NOT an option, but rather it's something that is forced on the player. Therefore, it doesn't make sense to compare DAI's control scheme with the previous games, and using the example of the previous games as a defense for it is retarded. The only reason it was "perfectly fine" in the previous games is because the player could choose not to use the RMB scheme, and the only reason I'm here complaining instead of playing DAI, is because I don't have that choice in this game.


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#7350
Brogan

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^^ This here is an example of Bioware's ineptitude, and ignorance of and negligence towards it's PC customer base.

 

And you don't even have to go back to Origins.  This wasn't even a problem in DA2.

 

Somebody made this the policy at Bioware.  Very recently.