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PC Community Concerns


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#7351
shushNMD

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^^ This here is an example of Bioware's ineptitude, and ignorance of and negligence towards it's PC customer base.

 

And you don't even have to go back to Origins.  This wasn't even a problem in DA2.

 

Somebody made this the policy at Bioware.  Very recently.

 

I don't think that we'll see even a half of much desired improvement with DAI controls or UI. Both are already hardcoded into the game and there's not much BW can do about it. Tweaking it, maybe... But going to DAO taccam or UI is pretty much a fairy tale at this point. and no modding, oh how I wish there'd be...



#7352
Jackal19851111

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Someone dropped the ball, but I doubt they'll publicly declare who. Besides, you guys know what happened with Mass Effect 3.

 

Personally I don't care, I just want the game to be in a state where I can recommend it this Christmas.



#7353
Jackal19851111

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 and no modding, oh how I wish there'd be...

 

You never know, already they are making alot of progress on the DAI Modding group.


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#7354
Brogan

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I don't think that we'll see even a half of much desired improvement with DAI controls or UI. Both are already hardcoded into the game and there's not much BW can do about it. Tweaking it, maybe... But going to DAO taccam or UI is pretty much a fairy tale at this point. and no modding, oh how I wish there'd be...

 

And yet, that's what they've hinted at...

 

Keyboard & Mouse controlsPatch 2 includes the first range of fixes towards addressing the feedback we’ve received on the PC controls; it cleans things up so you’ll see fewer problems with the current layout. This gives us a more stable base upon which to work. After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community.



#7355
Sartoz

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Well, i like the game but i can't enjoy it because the tac cam is broken (it's blocked by everything, can't even see in a cave). Can't play in action cam because my mages and ranged dudes want to hug the baddies. The "hold that button to attack" is just plain stupid, by the way. And the consolesque UI wants me to smash my keyboard in frustration (can't really craft stuff without a pen and a paper, cuz' that sh!t doesn't compare what you are about to craft to the stuff you're already wearing). 

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Snip

Very concisely said. +1 to you and I agree with your views.

 

One might say that the DA:O and DA2 had a "kb+m control brand" and the designers and approvers decided to change it to a Witcher like scheme.  Most of the legacy players expected the DA type control brand.



#7356
Cobyskyline

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My biggest concern has already been stated, but I'd like to emphasize anyway:

 

  • Auto-run/Auto-hit/controls in general:

Why would you scrap something that DA players have liked or gotten used to? So I sincerely hope, you can somehow implement an option to return to the old controls (at least to a certain degree). It might make sense for console gameplay, but it really doesn't fit DA, especially on PC. Having played for about 2 hours it's bugging me, that I have to place my character right in front of an enemy or object to attack/move. That said DA II's Garret might have jumped around a tad too much, but the gameplay was way more fluent.

 

  • In-game language:

I have bought DA:I from the German Origin-store. Unfortunately the download version doesn't already contain english voice over and (unlike retail version?!) you can't seem to download this separately. I uninstalled the game, changed the language in my origin-client and hopefully it will work now, but it should be a lot easier than this.

 

Another more general concern that doesn't quite belong here:

  • The dialogs.

It kills the mood when the only answer to an NPC's quest is "Goodbye". Not even something like "I'll look into it" or anything! Does anyone know if this is getting better?

NPC: "Everything's going down the mill, please help here and there, please!!!"

Hero: "Goodbye" "*Quest received".

 

 

That apart I'm quite pleased with the stability to this point (although I read it might get worse).

I'm running DA:I on a laptop (i7 2670 @2.2GHz, 8GB RAM, Geforce gt540m 1ghz) which should be below minimum system requirements and it's tolerable.

 

I bought the game with the option to return and I am going to keep it as I trust and/or hope that you can get the controls fixed.

Completely agree with you on the quest response issue. I personally also find it unnacceptable that we are forced to track quests on the map and are given the location of new quests instead of being able to find them ourselves.



#7357
voteDC

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There are different play styles on PC.
 

That's my whole point, there are different play styles but Bioware chose to focus on only one.


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#7358
voteDC

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Very concisely said. +1 to you and I agree with your views.

 

One might say that the DA:O and DA2 had a "kb+m control brand" and the designers and approvers decided to change it to a Witcher like scheme.  Most of the legacy players expected the DA type control brand.

I just wish that Bioware would stop wanting to turn Dragon Age into other popular franchises like the Elder Scrolls and the Witcher.

Now I know I'm repeating something I've posted before in this thread but there are reasons that Origins remains so popular this long after release, yet Bioware seem to want to move further and further away from it.


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#7359
shushNMD

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Keyboard & Mouse controls – Patch 2 includes the first range of fixes towards addressing the feedback we’ve received on the PC controls; it cleans things up so you’ll see fewer problems with the current layout. This gives us a more stable base upon which to work. After Patch 2 goes out, our next priority is to improve the PC mouse/keyboard controls further. We’re investigating how to expand on PC usability and functionality to address specific requests from the community.


After installing the so called "Patch 2", I haven't seen even one "base upon which to work", except for a low mesh and shiny hair on ultra settings. I don't know what "fewer problems with current layout" they referred to, as I failed to notice even slightest change in controls at all. The "investigating" on "how to expand PC usability" sentence buffles me the most. Does it refers to Frostbite limitations or that that they just not sure what exactly does community want?

#7360
CatatonicMan

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And yet, that's what they've hinted at...

 

In the most vague, non-committal way possible, yes.



#7361
vetirokay

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After installing the so called "Patch 2", I haven't seen even one "base upon which to work", except for a low mesh and shiny hair on ultra settings. I don't know what "fewer problems with current layout" they referred to, as I failed to notice even slightest change in controls at all. The "investigating" on "how to expand PC usability" sentence buffles me the most. Does it refers to Frostbite limitations or that that they just not sure what exactly does community want?

 

I tend to agree. Even though the extended highlight for searching and the blips on the mini map are nice, I can't see that as a PC thing however. Although the character rotate in menu is nice.

 

I can't help but think that we are done here with regards to any sort of PC changes. Especially changes to the tac cam, which is my beef. Or pork or chicken, select your preference.

 

I think it's done and that's that.

 

Edit: Although I referenced the tac cam as a PC issue, I can't imagine it functions any better on consoles. Although I haven't played on a console.

 

This is obviously a third person hack em up with a token ancillary party system. I guess I have to realize that. This  more and more seems like a closed case.

 

It just is nothing more than a hack em up, i'm not sure what I want to be, maybe skyrim-esque, throw some witcher in,  open world, kinda, sorta tactical mode mess of a game.

 

And that goes way beyond controls, hence why I say it's done.

 

I'll try to play it to see the story and I guess i'm done.


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#7362
KilrB

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And yet, that's what they've hinted at...

 

This from the same people who told us it was "made for pc gamers by pc gamers" does not inspire any confidence in their veracity.



#7363
Razael

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Grand theft auto 5 has confirmed replay editor and first person mode exclusive for the pc release. Ah, at least some companies still care :)


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#7364
Jaspe84

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Grand theft auto 5 has confirmed replay editor and first person mode exclusive for the pc release. Ah, at least some companies still care :)

 don't get your hopes up too much, Rockstar has been worse than Bioware on these matters, in the past.



#7365
ironhorse384

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 don't get your hopes up too much, Rockstar has been worse than Bioware on these matters, in the past.

You mean like the LA Noire being locked at 30fps? ;)



#7366
Sartoz

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You never know, already they are making alot of progress on the DAI Modding group.

Nah... don't get excited...

 

Denuvo and Mods are like fire and water. Mods are there to change things on a permanent basis. Denuvo is against making any permanent changes.  This means most values are calculated each time you start  a game.

 

Then there is that "middleware" lincensed toolset that Bio has and cannot legally give it to modders.



#7367
Fantazm1978

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Grand theft auto 5 has confirmed replay editor and first person mode exclusive for the pc release. Ah, at least some companies still care :)

 

That's why it's taking over 15 months for the game to finally be released on PC. Because they care..................



#7368
ironhorse384

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That's why it's taking over 15 months for the game to finally be released on PC. Because they care..................

I should hope so, GTA IV was pretty bad on pc except for the mods.



#7369
Brogan

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I tend to agree. Even though the extended highlight for searching and the blips on the mini map are nice, I can't see that as a PC thing however. Although the character rotate in menu is nice.

 

I can't help but think that we are done here with regards to any sort of PC changes. Especially changes to the tac cam, which is my beef. Or pork or chicken, select your preference.

 

I think it's done and that's that.

 

Edit: Although I referenced the tac cam as a PC issue, I can't imagine it functions any better on consoles. Although I haven't played on a console.

 

This is obviously a third person hack em up with a token ancillary party system. I guess I have to realize that. This  more and more seems like a closed case.

 

It just is nothing more than a hack em up, i'm not sure what I want to be, maybe skyrim-esque, throw some witcher in,  open world, kinda, sorta tactical mode mess of a game.

 

And that goes way beyond controls, hence why I say it's done.

 

I'll try to play it to see the story and I guess i'm done.

 

Ughh...  So much that I agree with here.

 

The thing is, I just don't think they would put that into an official blog post and reference a patch after the patch they are releasing without any intention of actually doing so.

 

But yes, the idea that I would have to play a Dragon Age game as if it were a shooter (with wasd) is disappointing to me.  But It's not the worst thing.  Hell, I've played shooters my whole life on pc using that system.  But DA has always been about the party, about the CC combo's, about managing combat by using all the different resources spread over 4 players.  If that's gone now, and we are basically playing The Witcher in Thedas...  I guess that's fine.

 

But I'm still not even going to attempt to play until there's no more quest/dialogue bugs, no more chances I'll lose content because of a cutscene crash, or until I can map at least some controls to my frikking mouse.


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#7370
Ryzaki

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That's why it's taking over 15 months for the game to finally be released on PC. Because they care..................

 

:lol:

 

Still a late release is better than no release. *cries at all the console exclusive games I wish I could have*



#7371
Palace Beast

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Haha, the game doesn't even start now. Not that it was really playable before given the control scheme, but at least it looked good. A waste of $80.94 (Amazon total).

 

I think I'm through with video games for a while.



#7372
Ncongruous

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Haha, the game doesn't even start now. Not that it was really playable before given the control scheme, but at least it looked good. A waste of $80.94 (Amazon total).

 

I think I'm through with video games for a while.

The eighty one dollars is obviously hard to swallow but actually becoming disenfranchised with games feels a lot harsher from my perspective.

 

[...]

 

But yes, the idea that I would have to play a Dragon Age game as if it were a shooter (with wasd) is disappointing to me.  But It's not the worst thing.  Hell, I've played shooters my whole life on pc using that system.  But DA has always been about the party, about the CC combo's, about managing combat by using all the different resources spread over 4 players.  If that's gone now, and we are basically playing The Witcher in Thedas...  I guess that's fine.

 

[...]

I don't think it is. Even if you are being apathetic, sarcastic or a mix of both :P Here's the thing. And it's been so long since I played TW2 and far longer since TW. I never felt that awkwardness in learning those controls. Except the dice game. Holy **** was I lost in the menu. TW controls are damn fine if my memory of them working nicely is correct. When I started to play DAI with a keyboard and mouse it was alien. Non-intuitive, not for its departure from DA's past, but the departure from standardization and intuitive control. Certain familiar mainstays and facets are there certainly but there are just so much "head-scratching why's" left for me.



#7373
hwlrmnky

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'Well-protected'? Depends on where you live. North-America? Yep, EA is protected. But on the other hand Europe... the law will tear that EULA a new one. Consumer rights are a bit better protected here, especially in Western-European countries (which is why for example TTIP is thoroughly despised by the people here - it will lower and damage the consumer protection if it's made into a treaty, lowering to near USA-standards which are... abysmal).


Well, even here in the USA a EULA is just a preemptive strike. They can write whatever they want in the EULA and if it's shown to be counter to law then it's toothless. But yes, we Yanks protect our companies first and our citizens...later. I'd rather not get into that discussion here, though.
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#7374
Razael

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Thanks guys, you've been great.

 

Today I decided to play this game with a gamepad.

 

I am now convinced that Bioware will not deliver on the now coined words "For PC gamers, by PC gamers." I think it follows that if that was in the works, for PR reasons and for ultimately the revenue of EA, this grand news would have been delivered by now. Yea, they might add a few fixes to the controls like a walk toggle and/or  bindable keys, but in no way will the combat feel on M+kb as solid as it was led to believe. The fact is, the second I see those patch notes on 1.3 or 1.4, or whatever, I will still finish reading the patch notes with a sigh. I know that I won't have the gameplay that I got excited about for many months after Bioware's marketing campaign.

 

I think we are all done here guys. Let's enjoy the game's strengths, after all, it's still eaWareI'm not a fan of shooters, and hell, I think ME2 and ME3 are both one of the greatest games out there. I know I'll enjoy DA:I and I could bet that I'll have a blast playing it.

 

But of course, I would encourage all of you guys to have your voice heard. Not here anymore, but out there where you go buy games. You can still like the end product, but we can still show that we want a gaming industry that focuses more on quality than on marketing. We've seen a lot of companies succeed by spending more effort on the former, and that is definitely something that we as consumers have the power to both appreciate and reward. I'm sure that's something that the developers/artists also want, so why still benefit the suits of EA?

 

Good luck guys, I think that's that. 

 

I'll play to see the story and I guess I'm done watching this forum.


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#7375
biain

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Nah... don't get excited...

 

Denuvo and Mods are like fire and water. Mods are there to change things on a permanent basis. Denuvo is against making any permanent changes.  This means most values are calculated each time you start  a game.

 

Then there is that "middleware" lincensed toolset that Bio has and cannot legally give it to modders.

 

Denuvo has been cracked, it's only a matter of time until a utility is available that disables Denuvo from preventing mods.