How is it sad a game you didn't like is going to get awards? Is it sad when a kid you don't like at school gets a good grade despite you thinking his paper was bad? This opinion that Bioware needs to hang their head in shame as well as be publicly ridiculed for this game due to the vocal minority (mainly only in this section, and largely this thread) disliking design decisions as well as having bugs is pretty funny.
I have no problem with the game winning console game of the year awards--apparently it plays fine there. But judged as a PC game, and in particular a game that advertised itself as being PC friendly, a game with such shoddy controls and companion AI that inspires 300 pages of discontent on a forum is not GOTY material. You figure for all the people that posted on this forum specifically complaining about it, there are probably at least ten others that are dissatisfied and either didn't bother posting anywhere cause they moved on (kudos to them) or they went to another forum or a subreddit. Hell, maybe there were people that just didn't care enough about a crappy interface and they pushed through and ended up enjoying the storyline enough that it didn't bother them that the mechanics were bad. Maybe, people just started playing with a controller because clearly the game was not optimized for KB+M. In both those last two scenarios, the players are realizing the mechanics are crap and finding a way to work around it or ignore it. Doesn't change the input mechanics are bad.
Like I said in my previous post, I tried to get into the game. I liked the story, and graphically I thought it was beautiful (made me happy to have bought a 970). But the game, from an input/interface standpoint, is poorly optimized for PC. A PC game should not be the PC Game of the Year if it is not properly optimized for the platform.
I'm probably low balling the number of people that didn't bother to come here and complain about it.
Modifié par chonchon, 17 décembre 2014 - 10:08 .