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#726
Pen-N-Paper

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I posted on this last night.  If you actually go back and look at the single posters, the vast majority of their posts are citing the utter garbage pc controls and how they refuse to keep playing until they are patched.  I'd say the 'snark' is more than justified.

Do you suppose this is all a ploy to get customers online and engaged?



#727
Brogan

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You'll love this! Happy Thanksgiving on Thursday to you Yanks!

http://www.youtube.c...h?v=inl5au9tZUI

 

"Unimpressed"

 

Yep, that's what you get when you expect Origins but really, none of those talented people who worked on Origins are at Bioware anymore and the new 'console generation' up and comers try to program for the 3rd in a CRPG series that set the bar 5 years ago.

 

I would not be shocked if the guy in charge of DAI's pc control scheme played Origins on Xbox.  Would you?


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#728
BeyondTheStars

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I played it for about 24h for now. Still want to play it until the end, just for the story, because of choices and memories from previous two games. So this is not a "I hate BioWare" and "hate consoles" message. Those little songs from Haven tavern are also amazing, not so much the NPC, petrified there, but I can look elsewhere while listening. As Varric said, closing the rift will need a miracle, not just a hero... that's very true. If I will be able to defeat these no-words-to-express how terrible UI & only partially customizable keyboard controls (the mouse cannot at all), and reach the end -- that will be a miracle.

Playing on the lowest difficulty settings now (actually the companions fight, I'm just watching mostly), still dying, just because these "controls". And I'm a PvP player, very good at that, in many MMO's, and many other games. I won't give up easily. Determined to "enjoy it". Very much.

Graphics works well on ultra, won't say anything about DRM and bugs... those things are nothing, compared to the new super-boss challenge you created: the "DAI gameplay and controls on PC".

 

How you can fix this?

1. Allow remapping ALL mouse and keyboard keys.

2. Scrap that "UI" altogether, it's beyond repair - on PC; and make a new one, trully PC UI: no scrollbars after 4 items, no sub-windows after sub-windows, with info/preview for items on select (yes, we can select things on PC, get info on "monsters", then we decide to target it or not, attack or not... based on HP and level and so on... same in inventory) - check Dragon Age Origins - and don't look at Skyrim, that was solved by modders, still terrible.


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#729
Brogan

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Do you suppose this is all a ploy to get customers online and engaged?

 

That would assume a level of coordination I do not believe Bioware is budgeted to possess at this time.


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#730
ImperialAuthority

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I played it for about 24h for now. Still want to play it until the end, just for the story, because of choices and memories from previous two games. So this is not a "I hate BioWare" and "hate consoles" message. Those little songs from Haven tavern are also amazing, not so much the NPC, petrified there, but I can look elsewhere while listening. As Varric said, closing the rift will need a miracle, not just a hero... that's very true. If I will be able to defeat these no-words-to-express how terrible UI & only partially customizable keyboard controls (the mouse cannot at all), and reach the end -- that will be a miracle.

Playing on the lowest difficulty settings now (actually the companions fight, I'm just watching mostly), still dying, just because these "controls". And I'm a PvP player, very good at that, in many MMO's, and many other games. I won't give up easily. Determined to "enjoy it". Very much.

Graphics works well on ultra, won't say anything about DRM and bugs... those things are nothing, compared to the new super-boss challenge you created: the "DAI gameplay and controls on PC".

 

How you can fix this?

1. Allow remapping ALL mouse and keyboard keys.

2. Scrap that "UI" altogether, it's beyond repair - on PC; and make a new one, trully PC UI: no scrollbars after 4 items, no sub-windows after sub-windows, with info/preview for items on select (yes, we can select things on PC, get info on "monsters", then we decide to target it or not, attack or not... based on HP and level and so on... same in inventory) - check Dragon Age Origins - and don't look at Skyrim, that was solved by modders, still terrible.

 

btw I'm quite impressed how people comparing DAI to skyrim...people loves to compare everything even the genres different



#731
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I even saw some people comparing Resident Evil Revelations to Assassins Creed Revelations, lol



#732
wellsoul2

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I loved DA1 and DA2 and pre-ordered DA3.

Even with the repetitive areas of DA2 and the bad ending of ME3 I still loved playing them.

I played DA3 for 4 hours and requested a refund.

 

Combat is horrible on the PC. Why did they ruin what was a good combat system?

Looting is extremely tedious.

Plus my video card keeps crashing as well..

 

I got my refund and will wait and see if they fix this game for KB + mouse.

I am really disapointed as I hear the rest of this game is supposed to be great fun.

Sorry but combat is too aggravating and combat is the point of the game.

 

So glad I got my refund and don't have to fight with this game.



#733
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"Unimpressed"

 

Yep, that's what you get when you expect Origins but really, none of those talented people who worked on Origins are at Bioware anymore and the new 'console generation' up and comers try to program for the 3rd in a CRPG series that set the bar 5 years ago.

 

I would not be shocked if the guy in charge of DAI's pc control scheme played Origins on Xbox.  Would you?

Almost expect it.

I did not know the Origins people were let go.

 

Do you follow baseball, Brogan? It reminds me of the dismantling of the Toronto Blue Jays after they won the World Series in 92.  It reminds me of the dismantling of the Montreal Expos in '94.  Letting go the stars of Origins ranks right up there.


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#734
SatsurikuX

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What you describe is for the Crisis Manual.

Damage Control Implementation should be instantaneous: like match to petrol. Not days.  

 

But that would be a model of professional communications. I do not mean to dig at you. But crisis communications really does work that way in the last 30+ years of PR. DA3 is supposed to be a big hit. There will be great financial ramifications to the BIoware Division if it is not. This would be the definition of crisis.

 

For the record, the ideal reporting structure is not often applied.

 

Right, because these situations can be easily and instantly resolved... when you have a shitstorm like this, and this IS a shitstorm, then its pretty close to crisis manual time.

 

Online communication is WAY different then any other sort of communication. Not only are you quotable, the online community will figuratively rip you to shreds (especially BioWare) whereas a TV or newspaper would not have this issue. This means that big companies like EA and BioWare, who already had a buttload of bad press in the last few years, need to carefully relay whats going on.

 

Im not saying theyre perfect, I think wouldve done it very differently when I was still doing community/social media management but I dont know the situation so I refrain from judging either or.  Personally I give community managers 5 working days to come up with a more concrete awnser than "We're looking into it.". Something like a timetable, work-arounds etc.


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#735
Shelled

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1. Hold position command seems designed poorly and needs to be improved.

If I tell a character to HOLD, they should HOLD. Even when their target dies or if I tell them to attack a new target from their position they are holding and they cannot locate it or shoot it due to a line of sight problem, they should still HOLD, but they do not. Instead they will move automatically to try to shoot them. 

This seems like amateur design to me. If I tell them to hold, they should hold. Period. FIX THIS!!!!!!!


2. For the love of god why can't I move all my characters at the same time in tactical mode? Is there no way to tell all of my characters to move to a position with one command? I have to do this individually unless I go into real-time mode and then run to the position instead and hope that they follow me? Amateur design. Please give us Dragon age origins controls on pc!


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#736
SatsurikuX

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btw I'm quite impressed how people comparing DAI to skyrim...people loves to compare everything even the genres different

That would be BioWare themselves who compared DA:I to Skyrim..



#737
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That would assume a level of coordination I do not believe Bioware is budgeted to possess at this time.

LOL

 

Sure sounds better than the reality: grown men bloodshot and fearful each time thier cell phone rings and dreading Monday morning. Anyone follow the stock price of this company?


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#738
Monica21

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Dumb question, but if my character will auto move when picking a lock, why the hell won't she auto move when looting? Good Lord. Isn't it the same mechanic?


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#739
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Right, because these situations can be easily and instantly resolved... when you have a shitstorm like this, and this IS a shitstorm, then its pretty close to crisis manual time.

 

Online communication is WAY different then any other sort of communication. Not only are you quotable, the online community will figuratively rip you to shreds (especially BioWare) whereas a TV or newspaper would not have this issue. This means that big companies like EA and BioWare, who already had a buttload of bad press in the last few years, need to carefully relay whats going on.

 

Im not saying theyre perfect, I think wouldve done it very differently when I was still doing community/social media management but I dont know the situation so I refrain from judging either or.  Personally I give community managers 5 working days to come up with a more concrete awnser than "We're looking into it.". Something like a timetable, work-arounds etc.

There is nothing wrong with saying I have not got a clue but let me get back to you. Nothing. I have done that more than once.

BUT, and it's a big but, you have to be able to stand up and take the arrows (to the knee!) and accept responsibility.

 

This game is a massive c0ck up on PC. Yet, the blame is shifted from Bioware to personal computer component manufacturers.....  If I were a computer manufacturer, I would ban Bioware from ever owning my equipment. LOL  Bad publicity.


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#740
Brogan

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Do you follow baseball, Brogan? It reminds me of the dismantling of the Toronto Blue Jays after they won the World Series in 92.  It reminds me of the dismantling of the Montreal Expos in '94.  Letting go the stars of Origins ranks right up there.

 

I used to, but the dismantling of the great teams happens in all sports, and I have experienced my share of them.

 

And wouldn't you know it, money plays quite the large part in almost all the fire sale's I've watched my clubs put on over the years.



#741
Brogan

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Dumb question, but if my character will auto move when picking a lock, why the hell won't she auto move when looting? Good Lord. Isn't it the same mechanic?

 

We can only hope it is.

 

That would mean when the much more experienced programmer comes in to fix the mistakes of the young doofus who did the controls, he will have an easier time finding the correct lines of code to use.


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#742
ImperialAuthority

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That would be BioWare themselves who compared DA:I to Skyrim..

 

oh snap..


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#743
Glaso

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That would actually explain the shitty UI.


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#744
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Well, I would say that you people should at least be glad that you can run the game, but there is no point in that since it's not playable eather way >< ... i have a freaking duo core and i can't even blame them for a mistake that i have made. I mean i don't think that duo core is that much of a problem. I don't have the best PC in the world but i should at least be able to play it on low, AT LEAST. Instead it passes the BIOWEAR logo screan and loading screen and then it freezes ><. I dont get it, if duo core is so much of a problem, us duo core users shouldn't be able to even launch a game :S. Well now i bought a cd-key over some site cause i really have not that much money to spend on a game that I really want to play and i cant even refund it since it's not bought over origin. I'm not mad or anything, It's just that i loved all of the DA games and i didn't even had any problems with DA:II unlike some, I adored it in every way posible and now i can't even experience the storyline of the new game for myself but i have to watch it over youtube or something. But what the heck, show must go on, right?

 

why you should be able to run the game? how long are quadcores out now, 6 years? thats why pc development is so hard and expensive, because people think they have to take absolutely no work in their systems but the devs have to work to enable a game on every hardware from the past 10 years. its like complaining why next gen console games dont run on the last ones. get used to it, dual core era is over, maybe a view indie titles will come out that support it but the next year you will not be able to play an aaa title. btw da:i still looks good on lowest settings, better than vanilla skyrim or dragon age on high.
 

 

I'm really quite shocked at the launch for this game on PC, i worked on a few games in the 80's and early 90's for the C64 & Amiga systems mainly and in those days we had no interenet so had to get our games working right out of the box as there was no way to update or patch them as they were all physical products on cassette,disk/disc and cartridge so they had to be working correctly.

 

not that i am a fan of buggy games, but to compare old c64 games with games nowadays is just a joke. alone the written ingame text in a game like da:i would let the memory explode and processor melt on such an old system, and i can remember to be forced to buy gaming magazins because of the disks sold with them which included patches. so no, even in the past were a big game wasnt half the size of a shader nowadays devs werent able to just release perfect games.



#745
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combat is the point of the game.

You appear to be so right, and that is so wrong (for an RPG).....


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#746
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I used to, but the dismantling of the great teams happens in all sports, and I have experienced my share of them.

 

And wouldn't you know it, money plays quite the large part in almost all the fire sale's I've watched my clubs put on over the years.

So at least we do not think it was a purging of game ideology that led to this dismantling at Bioware. 

 

Console programmers are just less expensive to hire, I guess.


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#747
Feraele

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I agree.

 

But, you know, someone is thinking there is more money to be made selling a console game. Check this out....

 

 

What if this extra year was spent gutting the UI for PC in favour of a Console UI? What if the direction, as far back as Awakenings, was to present a more MMO style of play for consoles rather than RPG for PC? Look at the fetch quest fest that was DA2 (and the exploding body graphics). Check out the DA3 storyline..... and the heavy emphasis on graphics rather than the traditional PC RPG emphasis going as far back as the days of text games.   

 

The circle jerk how great the rocks look vs the lack of demonstration of things central to an RPGs audience certainly tends to give a PC RPG player that impression. 

 

As for faith in Bioware. I lost that when I was taken in by DA2. In fact the Awakenings expansion was not as good as Origins - but it piggybacked it so, though I noticed it, I overlooked it. There was talk about Awakenings being rushed, which was the first time I had heard the rumour that the next game (DA2) would be greater. DA2 was not the first DA game to be labelled "rushed." It was glaringly obvious for DA2 though because it was not an expansion so could not piggyback on the DA:O RPG elements and Good Will. It was the game. DLC were later shelved, according to press releases because it meant more time devoted to making DA3 (still going by that name at the time) the best.

 

So I also wonder what that extra year was about.....  I do not believe in miracles.

 

 

This is it.

Frankly, I am upset every time I see someone post "take my money already." I feel emotionally, which is different than I know intellectually, those posters speak for me. It's like standing next to a loud drunk. One knows one is going to be evaluated to the Lowest Common Denominator: the drunk. But these people do not speak to the same quality I want for my entertainment money.

 

So Bioware loses money from folks like me, and maybe they read there is always some lemming willing to fill in the gap of unit sales quota. Maybe they even believe it. But I know in my heart many if not most of the "shut up and take my money" crowd are all talk. And that also hurts because it hurts something I enjoy. And the hurt is compounded when I am made to feel I love an unfaithful lover who is chasing after someone she will never have: take my money already.

 

This needs to be addressed.

 

And it needs to be addressed at a level way above community manager mouthpiece. It needs to be addressed on a level of governance well above the cubicle of a soical media manager who reports to marketing. It needs to be the CEO. It needs to be the face of the company acting accountable. 25 years experience as counsellor to F500 tells me so. 

 

Back in the day of the "Good Doctors"   you would see them on the old forums attempting to appease the fanbase when a firestorm broke out over delays and such.     Its been several days of silence,  I don't know whats going on behind the scenes,   but if this keeps up ...I'll uninstall the game..refund or not.    I was really looking forward to and hyped for this game...the level of my disappointment  and disgust equals,  the hype and excitement I "used" to feel for this game.    Currently back playing Dragon Age Origins ...to take the edge off.    We need to hear more about what's going on.   My machine and vid card are in between   the "minimum" requirements and the "recommended"   so therefore I should be able to play.    I  actually got on at one point long enough to see part of the cinematic intro.....with the soldiers marching down the hill.    But I was so tired from fiddling,  installing, uninstalling,  standing on my head trying to make the danged game work,  that I logged ..expecting that I could log on the next day.    Nope back to the your video card doesn't support direct x 10   (I have direct x 11...go figure)   and it shuts me down. 


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#748
Pen-N-Paper

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not that i am a fan of buggy games, but to compare old c64 games with games nowadays is just a joke.

At least as far as the work ethic and/or competence level is concerned, I would agree.  There seems to be very little to hold up for comparison.  



#749
Snoozer87

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This is a game for kids, it's has been boiled down to just swinging your axe around as fast a possible, button mashing in the process. DA2 was a bad experience, but it was better than this fiasco.

 

The depth and immersion I got in the first DA was amazing, even without the main protagonist having a voice. Bioware, you have chosen to develop kitty island adventure 9 for ages 10 till 14.

 

Sure the game looks good, but what does that do if you don't feel connected to the game world, if you dread every fight because you know you eventually only have one option to win it, mash your mouse button as fast as possible.

 

Why do we even need to change our companions, the skills are so FRUSTRATING limited that I build every companion the same way. I really miss the old system where you had dedicated healers and good skill customization.

 

You made the wrong choice Bioware, you ignored the community that build you up. But I believe in karma and trust me, the audience on which you focused now will drop you faster than a hot plate leaving you with nothing.


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#750
Brogan

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So at least we do not think it was a purging of game ideology that led to this dismantling at Bioware. 

 

Console programmers are just less expensive to hire, I guess.

 

Correct, and this is the conundrum PC Gaming faces, or has faced for close to a decade...  Quality goes down because standards go down.  Standards dictate entrepreneurialism, and the rise of the indie scene trying to get their foot in the door.

 

So we try to find the gems in the rough that get back to the core ideology we covet, but those games and those companies lack the financial ability to compete in quality.


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