Too many to read through so I will just post my initial findings from what I have played.
Movement (Outside of Tactical View)
WSAD
Should ALWAYS BE DEFAULTED to Forward/Backward/Left Strafe/Right Strafe. I'm not sure who thought it was a good idea to make A & D utilize camera turning.
Clicking to move
This is useful in numerous situations. It makes looting and collecting resources far easier.
Holding LMB & RMB to move
Mouse driving is just easier when going long distances.
Combat (Outside of Tactical View)
Attacking
Holding the LMB down to attack gets in the way of the other control schemes. It should be removed entirely or made into a toggle option. Instead you should be able to use the RMB to initiate an auto-attack.
Tactical View
Zoom
Zoom Distance is way too close. We need to see much more of the battlefield. The Cap on zoom distance need to be raised. I should be able to see all of my enemies and characters at once.
Mouse Wheel
Mouse Wheel should be used for different levels of Zoom. Only once you go PAST THE MAX zoom distance should it open up Tactical View
Camera Pan
WSAD Should be default for panning the camera. You should also be able to pan the camera by moving the mouse cursor to the screen edge.
Target Cursor
The cursor for targeting should be attached/anchored to your mouse cursor.
Movement [BUG]
Currently you can use the RMB to initiate movement orders. Problem is the detection isn't very good. I usually have to double click to get the game to recognize a movement command. After which it will recognize single RMB clicks for that character during his current selection.
Map Screen
WSAD should be utilized to pan the map.
Menu [Bug]
Sometimes WSAD takes over as the only selection method with Enter to accept the selection.
Im sure there are more, but the controls feel so broken that KB/M is not a viable method to play the game.