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#7876
Bizantura

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Concerning The Witcher.

 

CDRed seem to have biten off more then they can chew despite their apologies the delays are severe.  So I will evaluate their game when I've played it and quite frankly the delays give me pause to worry.  The upside is they allways tweak there game to near perfection but it allways take lots of time.

 

That its DRM free is a enormous plus.

 

All the promised dlc are cute but wat is in the name lately.  For me dlc mean hours of gameplay more and not an unlock of something cute.



#7877
the_pepper

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You did attack me first as I was just commenting on another poster's attempt to convince people their concerns weren't valid, however I could have went about my post differently, and for that I apologize. I was just getting aggravated at people coming into this thread to tell us we're wrong about our concerns and how perfect the game is.

Attack? I replied to you, for christ's sake. It's a public forum, what's the point if you don't discuss things? Still, it's ok, you didn't hurt my feelings or anything, I just thought the way you started your answer was uncalled for. :P

For what it's worth, I do understand how you feel, but I also believe that others have a right to defend the things they like about the game. Yes, even when the thread is for complaints - discussion is good, I think, at least it's better than 300+ pages of people badmouthing the same thing, like the world's most terrible hive mind. 

 

I upgraded my PC with GeForce 970. Crashes even faster than 560 under normall usage  :)

I still find it horrible that whether or not you can play this game with a stable framerate is still a gamble no matter how high\low end your machine is. I'm glad that a clean driver reinstall brought my framerate to a level where it doesn't go below 50fps, but before I did it I was apphaled how it could tank so low in some very specific parts of the game (15-20 fps) when I got 110-120fps averages on the less demanding zones. Got a gtx 760 with a 4690 i5, btw, and the complete gpu driver removal mixed with the newest nvidia beta driver did help, so if you've got issues in an Nvidia card you might as well try it too (also, post-processing in medium seems to help with crashes, for some reason).

 

 

Concerning The Witcher.

 

CDRed seem to have biten off more then they can chew despite their apologies the delays are severe.  So I will evaluate their game when I've played it and quite frankly the delays give me pause to worry.  The upside is they allways tweak there game to near perfection but it allways take lots of time.

 

That its DRM free is a enormous plus.

 

All the promised dlc are cute but wat is in the name lately.  For me dlc mean hours of gameplay more and not an unlock of something cute.

Yeah, it might just be from seeing the state of the latest big pc releases this year, but this last delay did get me a bit worried about the game.

Well, worst case scenario this being CDProjekt it'll have a ton of problems, still be a good game and we'll get another enhanced edition half a year later. :P



#7878
JPR1964

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snip...

 

Let's be fair here, Mass Effect also has a party with even more limited control options and it's great. Can't see why people hate it in DA.

 

You're joking right?

 

The AI of the npc is just horrible...

 

The only one quite good is the tank one, the others are pure joke... I have most of the ranged character remaining in front of large enemies like giant and dragon, at melee range, forcing me to relocate them every then and now...

 

In ME, if I order them to just stand in one point, they don't have the urgent need to move from they own just to try some fancy attack full face of a giant robot...

 

Even not in fight, hold position is a complete mess...

 

At least in DA2 when we  give a ranged tactics to an npc, he tried really to remain in range...

 

The only things good in the DA:I npc AI, is the quaffing potion one... A pity...

 

If we're goint to have less control over the NPC, then at least, give us a really reliable AI...

 

I really like the game (more than 120 hours in one playthrough not finished), but I will not give more than a 6/10 or 7/10 in the actual state...

 

Contrary to ME3 I don't regret preordering the game, because I really feel in control of my character, but ok, too much things are missing or a mess to claim this game as a GOTY for my part...

 

Can we have a real strafe option for a melee character? I just dumped 30 hours of game after trying a dual dagger rogue, finding myself quaffing or dying too much because the melee was just chaos...

 

JPR out!


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#7879
SadPanda

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Just adding my rant to the thread.

 

Patch 2 has fudged the game for me. 

 

The game used to  run perfectly before the patch. Zero stuttering, load screens taking under 10 seconds, 1 CTD in over 60 hours of gameplay, highest graphic settings being displayed instantly (none of that crappy load as you walk around the map kinda crap).

 

Now with my second character, it stutters, it takes around twice as long to load maps, CTD 3 times in less than 10 minutes and the graphics look somewhat obscure from afar but they pop up like a cheap hooker's genital warts. Objects appear with such sudden ugly clarity that you don't need a pair of eyes as you can almost smell the difference in rendering. I can't even get pass the cinematic that leads to Skyhold. The only reason I actually got past any cinematics beforehand is because I started the second character before Patch 2 came out. I stopped playing for a couple of weeks due to a high workload and come back to some half-baked patch that messes the game on my PC. 

 

Honestly peeps @ Origin, at least give the option of "Do you wish to try this pre-alpha, highly unstable and thoroughly untested experimental Patch that may fix your problems(if you actually are currently experiencing problems to begin with)?"

 

Option 1 "Yes, your game is so bugged up for me, I'd shoot up heroin into my MOBO if someone said it would fix the problems I am experiencing."

Option 2 "No, thank you for the offer but by some miracle of the universe, an angel must have wanked and splayed his holy water on my PC because I am actually bug free in your Patch 1 and can enjoy your game, Even if it is some shoe horned unicorn port from console"

 

I've been peeved off since Day 1 of experiencing such a stiff and counter-intuitive UI but since the game worked for me, I didn't wish rant over a development(or perhaps a lack of it) that did not go in the direction that I wished.

 

Then the released Patch 2 goes and makes the game crash for me. I don't have much else to do besides spend a few minutes writing a rant to be my maiden post on the forums and proceed to read a book. Because ****** man, I know better than to hope for a groundbreaking fix for all that is wrong with the game but I never expected a patch to funk up my game.

 

In my case, this patch is seriously a case of 0 steps forward, 2 steps back.


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#7880
DisturbedJim83

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True, i too have a 970 gtx (g1 gamming from gigabyte) and since the second patch i find my game sttuter more often than before and im pretty sure with this card that shouldnt be happening not only that but i have 16 gigs of ram and a i7 4770k so its beyond me why the stutters here and there.

Even I am having trouble getting this game to maintain a steady 60FPS on Ultra in 1920x1080 and I have 2 Powercolor PCS+OC R9 290's,a i5 4670K@4.4Ghz and 32GB of Corsair Vengeance Pro 2400Mhz RAM, so Andraste help anybody who has a less powerful rig.The irony is that I can run Star Citizen's Arena Commander and Hanger module in its Pre Alpha state on Very High(Highest setting) in 2560x1440 and keep a steady 60FPS with no CTD's at all.



#7881
Oryctolagus

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Has there been any recent communication from BioWare as to when we can expect or what we can expect from a next patch? I just find it kind of sad how EA and other big AAA companies are pushing the whole "Games as a Service" model and yet Inquisition's launch and (lack of) post launch support has been mostly radio silence beyond the sporadic twitter posts from random developers. There has been zero ongoing dialogue with the community and that's just shameful.

 

I think that first question is rhetorical, at this point.  For one reason (EA) or another, they are not communicating.  In several places, the folks who would normally communicate have declared that the "industry has changed" and that their words get twisted and/or splashed across the internet news.  They've decided that these reasons are excuse enough not to interact with their customers.  The paradigm of actually discussing requirements with customers and moving forward together to fix issues has been dropped like a hot potato.  Now it's just "we're gathering feedback" as customers vent their frustrations out on the forums.  It's contained, occasionally browsed by a mod, and mostly ignored.  But, hey, they can say that they're listening.

 

I'm sure there are Five Stages Of Grieving Customers floating somewhere out there.  I assumed the best at launch.  I assumed the best right after launch when they said they were aware of the issues.  I assumed the best when they published their "plan" for Patch 3 and beyond.  Between that and now, there has been zero discussion, interaction, or even a note on potential ETAs (it might make the news!  We'd rather frustrate customers than be quoted!) for a PC patch.  Christmas is coming in three days.  A whole new slew of PC folks will be getting it under their trees.  They will see and hear nothing that addresses the issues, including such things as BioWare completely breaking 80 hour plus games with the voice switching thing, the tactical cam bug, etc, etc.

 

I've seen things, man.  From Archon II to Ultima Online to now.  This ranks up there with the crappiest customer service/interaction from Blizzard.  Last week(?) or the week before I said I would buy Bioware games again, even with the deceit, because they are good stories and good games; that's changed.  No patch until after the holidays?  Even with all the new people installing it this week?  Without a word of explanation?  Faith broken.


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#7882
Chaos17

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#7883
Archie591

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Even I am having trouble getting this game to maintain a steady 60FPS on Ultra in 1920x1080 and I have 2 Powercolor PCS+OC R9 290's,a i5 4670K@4.4Ghz and 32GB of Corsair Vengeance Pro 2400Mhz RAM, so Andraste help anybody who has a less powerful rig.The irony is that I can run Star Citizen's Arena Commander and Hanger module in its Pre Alpha state on Very High(Highest setting) in 2560x1440 and keep a steady 60FPS with no CTD's at all.

 

I run the game on 50% ultra, some stuff high, some medium and I can get a 60fps on a single GTX 760 at FHD. 

 

As with most games, there are a few graphical options that hog 90% of GPU power without really contributing all that much visually. It's all about whether or not your ego can handle turning some un-necessary stuff lower. Max AA? Basically no difference compared to lower settings. Unless your gameplay is all about max zoomed in environment study, it isn't noticeable at all.

 

It's like Witcher 2 ubersampling. Honestly quite negligible benefit that brought every system to its knees.



#7884
Jam_Sandwich

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Now I'm at Skyhold getting regular drops to the single FPS mark.
Only way I can resolve it is quit and reboot

It's a brand new PC and works fine with every other game but this.

Uuuugh



#7885
DisturbedJim83

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I run the game on 50% ultra, some stuff high, some medium and I can get a 60fps on a single GTX 760 at FHD. 

 

As with most games, there are a few graphical options that hog 90% of GPU power without really contributing all that much visually. It's all about whether or not your ego can handle turning some un-necessary stuff lower. Max AA? Basically no difference compared to lower settings. Unless your gameplay is all about max zoomed in environment study, it isn't noticeable at all.

 

It's like Witcher 2 ubersampling. Honestly quite negligible benefit that brought every system to its knees.

It's not about ego My rig can and does handle games like Star Citizen(Which uses the far more intensive CryEngine3) without any problems in 2560x1440 at a steady 60FPS,so running DAI with its much less demanding Frostbite engine at a mere 1920x1080 should be a walk in the park except it tanks constantly flip flopping between 70FPS-35FPS as for settings everything is at Ultra except for:

 

Ambient Occlusion-HBAO

Post Process AA-Medium

Multisample AA-Off

 

That's only half of it, I have been gaming on computers since 1987 when I had an Amiga 500 playing many many games in multiple Genre's and never ever in all that time have I encountered a UI so badly implemented for M/KB that I have been forced to use a Gamepad to avoid being so peeved off to throw my very expensive Mechanical Keyboard at the wall.

 

I suggest watching the video Chaos17 posted above your reply to my last post,there never was any "assumption" made by those of us that are peeved off in here Bioware intentionally marked this game as a PC Game "by PC Gamers for PC Gamers" and yet forgot to implement what are basic mandatory requirements for a RPG on PC,they claim in that video that the UI was "specifically designed for PC" when in reality what we got was the radial menu and the 2 stage diamond ability interface merged into 1 horizontal bar and slapped on the screen. 

 

It's bad enough that what we got was a shoddy console port of the sort of non existant quality Ubisoft does frequently and then to add further insult to injury that make that video intentionally misleading PC gamers into thinking that this is a "return to the company's roots".I can be pretty certain that many of the complainants in this thread would have likely cancelled their pre-order and waited till this game was discounted by about 50% or more if we had known they were going to pull this crap.


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#7886
Guest_MauveTick_*

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I would add:

  • Possibility to use the search function in Tactical camera

 

If the game was fully playable in tactical camera, the absence of auto-attack and click to move in action camera wouldn’t be such a big problem for so many players. However, at current state it isn’t possible to play fully in tactical camera as so basic features as search (“V” key by default) are not even available in this mode.

And really I cannot think of any reason why it is not even possible to search in tac cam.  

 

I'd just prefer the search function to be all out removed. I would be sooooo happy if it was just replaced with a button/option where we can toggle "highlight loot", a button that should work in both tac and action cam.

 

Looking at that circle animation and listening to the submarine sound effect when we search seems........ *ahem* I don't like it is all ;)



#7887
the_pepper

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I run the game on 50% ultra, some stuff high, some medium and I can get a 60fps on a single GTX 760 at FHD. 

 

As with most games, there are a few graphical options that hog 90% of GPU power without really contributing all that much visually. It's all about whether or not your ego can handle turning some un-necessary stuff lower. Max AA? Basically no difference compared to lower settings. Unless your gameplay is all about max zoomed in environment study, it isn't noticeable at all.

 

It's like Witcher 2 ubersampling. Honestly quite negligible benefit that brought every system to its knees.

Personally I can't see a damn difference between any of the fxaa settings, even off. The only AA that seems to work in Inquisition is MSAA and that eats up a chunk of the framerate, so no thanks. 



#7888
Sartoz

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Just adding my rant to the thread.

 

Patch 2 has fudged the game for me. 

 

The game used to  run perfectly before the patch. Zero stuttering, load screens taking under 10 seconds, 1 CTD in over 60 hours of gameplay, highest graphic settings being displayed instantly (none of that crappy load as you walk around the map kinda crap).

 

Now with my second character, it stutters, it takes around twice as long to load maps, CTD 3 times in less than 10 minutes and the graphics look somewhat obscure from afar but they pop up like a cheap hooker's genital warts. Objects appear with such sudden ugly clarity that you don't need a pair of eyes as you can almost smell the difference in rendering. I can't even get pass the cinematic that leads to Skyhold. The only reason I actually got past any cinematics beforehand is because I started the second character before Patch 2 came out. I stopped playing for a couple of weeks due to a high workload and come back to some half-baked patch that messes the game on my PC. 

 

Honestly peeps @ Origin, at least give the option of "Do you wish to try this pre-alpha, highly unstable and thoroughly untested experimental Patch that may fix your problems(if you actually are currently experiencing problems to begin with)?"

 

Option 1 "Yes, your game is so bugged up for me, I'd shoot up heroin into my MOBO if someone said it would fix the problems I am experiencing."

Option 2 "No, thank you for the offer but by some miracle of the universe, an angel must have wanked and splayed his holy water on my PC because I am actually bug free in your Patch 1 and can enjoy your game, Even if it is some shoe horned unicorn port from console"

 

I've been peeved off since Day 1 of experiencing such a stiff and counter-intuitive UI but since the game worked for me, I didn't wish rant over a development(or perhaps a lack of it) that did not go in the direction that I wished.

 

Then the released Patch 2 goes and makes the game crash for me. I don't have much else to do besides spend a few minutes writing a rant to be my maiden post on the forums and proceed to read a book. Because ****** man, I know better than to hope for a groundbreaking fix for all that is wrong with the game but I never expected a patch to funk up my game.

 

In my case, this patch is seriously a case of 0 steps forward, 2 steps back.

 

".. load screens taking under 10 seconds .."

Impressive

 

"..CTD 3 times in less than 10 minutes.."

How awful

 

"..but they pop up like a cheap hooker's genital warts.."

speaking from personal experience, I see.

 

 

".. ugly clarity that you don't need a pair of eyes as you can almost smell the difference.."

Your'e talking about the hooker's genital warts, yes"



#7889
Sartoz

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Even I am having trouble getting this game to maintain a steady 60FPS on Ultra in 1920x1080 and I have 2 Powercolor PCS+OC R9 290's,a i5 4670K@4.4Ghz and 32GB of Corsair Vengeance Pro 2400Mhz RAM, so Andraste help anybody who has a less powerful rig.The irony is that I can run Star Citizen's Arena Commander and Hanger module in its Pre Alpha state on Very High(Highest setting) in 2560x1440 and keep a steady 60FPS with no CTD's at all.

nVidia 347.09 beta drivers offers a few bug fixes. It may help.

 

I think it is a bit disingenuous to compare the GPU load of Star Citizen Arena Commander against the massive GPU requirements of DAI. The former's space combat includes a black/starry background that demands little gpu effort to display.

 

I'm curious why a steady 60fps is so important, though.



#7890
Danoniero

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".. load screens taking under 10 seconds .."

Impressive

 

"..CTD 3 times in less than 10 minutes.."

How awful

 

"..but they pop up like a cheap hooker's genital warts.."

speaking from personal experience, I see.

 

 

".. ugly clarity that you don't need a pair of eyes as you can almost smell the difference.."

Your'e talking about the hooker's geniatal warts, yes"

You just came here trolling or trying to discuss?



#7891
crusader_bin

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My god, make it staph! :(

 

The only thing I believe, is that this engine was never used to do such things... Clearly. 

Funny part, it still doesn't.


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#7892
daktari

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This is my second post, my first being way back on page 62. I have played 2 characters up to level 15 and I feel the need to rant alittle bit. Sorry if I appear to be angry, well I am angry.

 

I am not going to rant about the controls because I gave in to their way of playing and bought a controller, shame on me. My thinking was if I could atleast play the game maybe it would be worth my using a controller. Unfortunately the longer I play the more disappointted I become.

 

This game is just designed badly. They seemed have lost the focus of what a good rpg game really is, story, challenge, purpose, reward, satisfaction...

These focused on scenery, crafting, large areas, gathering...

The game doesn't feel like there is any balance.

 

There are lord knows how many cutscenes in this game, but they couldn't add one at the beginning to gave your character some kind of back story. It is lazy to just jump into a story like that. DA:O was the only game in this series to get it right. It was one of the things that really hooked me when I first played it. If I were to have DM'd games like this back ib the day no one would have wanted to play. I wanted players to have a good back story, and that determined how their characters would reacted. They have done away with the principle of character alignment. Let's face it these games are no more than everybody is a theif. The main purpose is to take what ever you want when ever you want. You are the "Choosen One" which means when you enter someones house you may just take all their stuff. That's lazy story telling. It is one thing to loot your fallen foes but not common folks. And your companions should react to your actions in turn. A rogue might be okay with it but most anyone else should question your motives. 

Remember how everyone complained about DA2 reusing areas, well this game is reusing characters. Not enough imagination to come up with new characters. I know alot of people wanted some of the characters to return but really they went alittle too far in my opinion.

 

What is an open world? I mean you can't just go anywhere you want right off the bat. I actually see more restrictions to areas in this layout than the other games. The other games restricted some areas but here you must earn power points to open areas. I've heard that it means that if you go to the wrong area too soon you won't be high enough level to survive. But if it is story related it tells you what levels you should be. I think what it really means is, an area with really bad mini-maps and travel that gives me a headache. Lord just going from one point to another can be so frustrating. Come on these maps really are bad. And the underground maps are even worse, they look like they were drawn by a pre-schooler. One of the reasons this game can take 100 plus hours to play is that it might take that long to go from one spot on the map to another. I found a couple of maps to areas but they're not maps persay, crude drawings would be a better term.

 

So basically they forwent a really good story with more over all purpose to a hunter gather and make shiny stuff story. Please this is simple stuff I am referring to. Your main misssion should not be collecting rocks and roots. That is what your folllowers should doing instead of hanging out at your stronghold doing nothing. You are the "Choosen One." And crafting is fine but don't make it such a big part of the game. I much perfer to win really good stuff from combat. I have played for 15 levels and really don't find much stuff better than what I already have. I have a master smith that can't make a weapon without a pattern to go by, please give a break.

 

All in all this game is not even close to what DA:O was. Yeah you can jump, big deal, you can ride a horse that apparently has no saddlebags for carrying more stuff, you can craft to your hearts content, you have lots of pretty scenery to look at if you can play on those settings without crashing your computer, and so on and so on...

 

My only advice to bioware is to go back to what brought to the dance, compelling, rich, indepth storytelling. Bells and whistles are nice but a good story and rewarding battles are what makes a Great RPG game.

This could have been a truly great game if only you would have better priorities, Game controls, abilities, indepth story, meaningful quests, page layouts (inventory, character), etc...

 

Something to think about if anyone at Bioware reads this, a writer does not always write a story the way they think is the best, they write it the way they think the reader thinks it's the best. 

 

Just my opinions, thanks for listening 

 

 


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#7893
DisturbedJim83

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nVidia 347.09 beta drivers offers a few bug fixes. It may help.

 

I think it is a bit disingenuous to compare the GPU load of Star Citizen Arena Commander against the massive GPU requirements of DAI. The former's space combat includes a black/starry background that demands little gpu effort to display.

 

I'm curious why a steady 60fps is so important, though.

Nvidia drivers are useles with AMD GPU's which is what I have(R9 290 x 2) as for Star Citizen it uses a heavily modified CryEngine 3 well known for being very demanding on CPU's and GPU's and the ship models and textures of the arena's(Broken Moon and Dying Star) are far more detailed then any of the areas in DAI and also don't forget it is implementing the physics of ships/weapon projectiles etc all in real time on the fly not from some prearranged data table.

 

So it stands to reason that when my PC can run Star Citizen in 2560x1440P@60+FPS then running DAI in 1920x1080P on Ultra should be a breeze,alas Bioware doing a sloppy job has made the mess that we now have.If I was using some low end budget prebuilt PC then there might just be a case for saying Bioware did an OK job,however when a rig like mine is having issues running what chance does someone who can't afford to buy/build a rig rig as or more powerful than mine have?

 

It all points to 1 thing, a mixture of laziness/incompetence from Bioware,because if this is the best that they can do after 4yrs with help from DICE then goodness knows what ME4 will be like.That aside they need to wake the hell up and stop assuming every PC Gamer uses a fracking controller.If they can't be bothered to do a PC Port right then they should just give up.

 

For me personally if this mess isn't rectified by March,it'll be the last time I ever buy another Bioware Title for PC until its 50% off pity really the franchise had so much promise oh well at least there are the books and the comics.


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#7894
Dallagar Swift

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It made the game worse for me not better. Any time frame on a new patch to fix it.



#7895
Brockololly

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nVidia 347.09 beta drivers offers a few bug fixes. It may help

The 347.09 driver notes more importantly have this regarding Inquisition as an open issue for single cards on Windows 7:

 

"Dragon Age  Inquisition runs poorly (stutters) on NVIDIA hardware."

 

So at least on Nvidia's end its a known issue. It still bothers me how there has been next to no communication regarding the patches. I understand they don't want to over commit and have to backtrack when the patches arrive but I find it kind of ridiculous. For all of the crap Ubisoft gets regarding their PC versions of games, Far Cry 4 was broken for me  at launch with microstutter but they've patched that so that the game works for me now. And Far Cry came out the same day as Inquisition.

 

 

I just think back to when Empire Total War came out, that game was busted. But Creative Assembly ended up having regular weekly forum posts from one of the producers or developers that highlighted what members of the team were working on for the next patch and just gave an honest appraisal of what was going on in trying to fix the game and make it better. People were kept in the loop. That's simply not happening at all right now.

 

Even more than any of the dislike I had forDA2, I really am extremely disappointed and put off by how negligent and shadowy BioWare has been with the PC version of Inquisition. Really disappointing. A little candor and transparency would go a long way.


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#7896
Sartoz

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You just came here trolling or trying to discuss?

I see, and he was discussing?



#7897
Sartoz

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The 347.09 driver notes more importantly have this regarding Inquisition as an open issue for single cards on Windows 7:

 

"Dragon Age  Inquisition runs poorly (stutters) on NVIDIA hardware."

 

So at least on Nvidia's end its a known issue. It still bothers me how there has been next to no communication regarding the patches. I understand they don't want to over commit and have to backtrack when the patches arrive but I find it kind of ridiculous. For all of the crap Ubisoft gets regarding their PC versions of games, Far Cry 4 was broken for me  at launch with microstutter but they've patched that so that the game works for me now. And Far Cry came out the same day as Inquisition.

 

 

I just think back to when Empire Total War came out, that game was busted. But Creative Assembly ended up having regular weekly forum posts from one of the producers or developers that highlighted what members of the team were working on for the next patch and just gave an honest appraisal of what was going on in trying to fix the game and make it better. People were kept in the loop. That's simply not happening at all right now.

 

Even more than any of the dislike I had forDA2, I really am extremely disappointed and put off by how negligent and shadowy BioWare has been with the PC version of Inquisition. Really disappointing. A little candor and transparency would go a long way.

Bioware's initial game design for console and console MP may be the source of their difficulties. The PC version of the game is (given all the problems mentioned elsewhere), by all appearances, a quick and shoddy console port.

 

The mandate for patch 3 also appears to be man-hour intensive. To really give the PC community what they originally expected from a DA game (me included),  the designers need to understand the potential negative impacts of a code change, on the other platforms. I'm saying this because I believe much of the code is common to all the platforms, except the old gen consoles.

 

So, unless Bioware fixes a small number of priority issues with patch 3,  I don't expect to see it before the new year. 



#7898
Azarma

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Good marketing. Lets lie to all our potential customers because ea and origin wants a good share from pc cake. We designed a game only for consoles because its easy, but pc players does not need to know this. As i said before pc controls are beyond fixing. They can not fix it with a patch. what i expect is just a sincere apology.


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#7899
CosmicGnosis

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Isn't it possible that, given the media's lack of coverage of this supposedly disastrous release, that Inquisition isn't broken for the majority of PC players? Assassin's Creed Unity was torn apart, and Halo: Master Chief Collection's multiplayer problems have been ridiculed very publicly, but Inquisition hasn't faced such harsh criticism at all.



#7900
Oryctolagus

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Isn't it possible that, given the media's lack of coverage of this supposedly disastrous release, that Inquisition isn't broken for the majority of PC players? Assassin's Creed Unity was torn apart, and Halo: Master Chief Collection's multiplayer problems have been ridiculed very publicly, but Inquisition hasn't faced such harsh criticism at all.

 

Sure, it's possible.  I'm glad I could answer that question for you.


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