Sure, it's possible. I'm glad I could answer that question for you.
So we've established that it's possible. Now, is it most likely true that Inquisition isn't broken for the majority of PC players?
Sure, it's possible. I'm glad I could answer that question for you.
So we've established that it's possible. Now, is it most likely true that Inquisition isn't broken for the majority of PC players?
So we've established that it's possible. Now, is it most likely true that Inquisition isn't broken for the majority of PC players?
If you're going to ask questions that you already think you have the answer to, being the master of unquantifiable and unknowable metrics, just lay it out. This condescending logic-rabbit-trail is both silly and immature. Go ahead, own your opinion. You're not apt to convince me of anything, since it's not the "broken for the majority of PC players" I'm here for.
If you're going to ask questions that you already think you have the answer to, being the master of unquantifiable and unknowable metrics, just lay it out. This condescending logic-rabbit-trail is both silly and immature. Go ahead, own your opinion. You're not apt to convince me of anything, since it's not the "broken for the majority of PC players" I'm here for.
I'm annoyed by the accepted narrative in this thread that BioWare lied to PC gamers and released a fundamentally broken product, and that they don't really care enough to fix it.
I'm annoyed by the accepted narrative in this thread that BioWare lied to PC gamers and released a fundamentally broken product, and that they don't really care enough to fix it.
You're conflating two issues, one of which I don't accept the narrative for. It's not fundamentally broken.
As to lying to PC gamers, that's not disputable unless you ignore quite a bit.
Edit to add, after an office interruption: They are convincing me that they aren't concerned. You can disagree with that. I only know they lied up to release about the PC stuff, they did not acknowledge that deceit in any way, they did acknowledge that there were some issues, and they stated they would communicate and interact about those issues. Which they have certainly not done.
Mark this: I would not be annoyed at all if it were not for the marketing, interviews, and demonstrations that were tailored for the PC crowd. There is no way to look back at that and not realize that they misled me, or us, or whoever counts themselves in that group. Add that to the lack of communication and I become annoyed.
I have not been annoyed with crappy PC ports in the past because I knew what I was getting. Big difference.
I'm annoyed by the accepted narrative in this thread that BioWare lied to PC gamers and released a fundamentally broken product, and that they don't really care enough to fix it.
It could have been wishful thinking, rationalization, poor judgment due to tiredness, running out of time... take your pick. Either way, you reap what you sow.
Attack? I replied to you, for christ's sake. It's a public forum, what's the point if you don't discuss things? Still, it's ok, you didn't hurt my feelings or anything, I just thought the way you started your answer was uncalled for.
You must have a really have a short memory. I was not even addressing you, nor was I talking to you and this was your first post to me....
Oh man, this is getting a bit tiring isn't it? Yeah, you're probably right and he should leave, after all no way can someone like a game and still have issues with it. No no, as we all know every game is perfect, unless it has at least a single flaw - then it's horrible and the worst thing to spawn from human consciousness since Nazism. How dare people who play and mostly enjoy the game on pc come to the "pc community concerns" thread and voice their concerns?
Seriously though: Look, unless one is a masochist\idiot, they wouldn't come here without having a single issue with the game or being on the fence and wanting to know what issues people have with it. I'm sure most people that comment here do have issues. It doesn't mean that everyone must absolutely loathe the game in its entirety and that anyone defending part\most of it is a fanboy\apologist\whatever. Nor does it mean that everybody must like and dislike the exact same things about it.
EDIT: Also, I don't completely agree with Archie's interpretation of what the game is supposed to be - though I do wonder about the reasoning behind deciding to make the "open world" areas the way they did, to me the narrative and exploration aspects seem a bit disconnected from each other. But that is nevertheless his interpretation of it and he seems to enjoy that aspect of the game, who are you to say he shouldn't?TL;DR: People have tastes and preferences. Deal with it.
...yeah, that wasn't extremely condescending, provoking, and/or sarcastic huh.....but whatever, lets end this petty squabble because its getting tiring. I've already apologized for the way i started my REPLY to your initial post to me, so lets just drop it.
So from biowares statement back when patch 2 was released, I am just curious what exactly they fixed for kyb+ms controls? They said they did something (see quote below) but i certainty don't notice any changes.
" wanted to call out a few specific topics as well, as they relate to patches:
...
Yeah, ok. You're right, saying it like that wasn't very mature of me. Apologies.
IS there any way to keep your spellcaster and ranged from running straight up to the dragon as they totally ignore the hold commands they were given in tac cam combat. I can place all my group optimally just before combat then wham when combat starts they bunch up around the main char chosen....stupid
Bioware's initial game design for console and console MP may be the source of their difficulties. The PC version of the game is (given all the problems mentioned elsewhere), by all appearances, a quick and shoddy console port.
The mandate for patch 3 also appears to be man-hour intensive. To really give the PC community what they originally expected from a DA game (me included), the designers need to understand the potential negative impacts of a code change, on the other platforms. I'm saying this because I believe much of the code is common to all the platforms, except the old gen consoles.
So, unless Bioware fixes a small number of priority issues with patch 3, I don't expect to see it before the new year.
Yeah, regardless of whatever they say in their marketing speak, its very apparent that the PC version was scrapped together at the last second relative to the amount of time and resources that went into the console version.
At this point, I honestly wish BioWare would stop with the pretense that they give a damn about the PC versions of their games and just let a good port house like Nixxes do the PC versions of their games. I'm not saying that the individual employees working on the PC version didn't care but clearly higher ups did not allocate sufficient time and resources to the PC version to make sure it was what people would expect and want.
I'm annoyed by the accepted narrative in this thread that BioWare lied to PC gamers and released a fundamentally broken product, and that they don't really care enough to fix it.
I'm not usually one to say "BioWare lied!" or anything but watch that Origin video- "The Pause and Play is just like you would expect from Origins." That is just patently not true. Yes, it has some similarities maybe in intent but functionally Inquisition in no way has Pause and Play just like you'd expect from Origins, whether that's from the busted Tactical View, the brain dead and absent AI or the lack of auto attack unless you're in Tactical View.
I'm not going to say that they don't care enough to fix it, but it would be nice if they'd let us know what their plans are in fixing it. I'm pretty damn sure they have some rough time line for when they want the next patch out. Why can't they say that they're shooting for mid January or before the end of the year or some rough time frame? In the absence of that communication, it sure does seem like they're ignoring people that have issues and just shuffling them off to the depths of the EA Answer HQ where its just an echo chamber since its all just users and no actual EA presence.
I'm annoyed by the accepted narrative in this thread that BioWare lied to PC gamers and released a fundamentally broken product, and that they don't really care enough to fix it.
I have a machine well over over and over specs for the game. I've had the Direct X hung device error crashes from day one, despite spending approx 50 hours on searching for and attempting various fixes to this, fixes mostly suggested by other players as EA staff and Bioware have been dead silent on this one. For me that is a broken product and when no comment is given on what is being done, but rather spew out pr rants on all the awards they have been given, this gives the indication to me as a paying customer that they dont care. Great if the game works for you, then go play it! I paid 70 euros for a game where I need to keep spamming the quicksave button before the next crash, where the only banter I have is the same conversation 80 times over now and where combat is a mess...
IS there any way to keep your spellcaster and ranged from running straight up to the dragon as they totally ignore the hold commands they were given in tac cam combat. I can place all my group optimally just before combat then wham when combat starts they bunch up around the main char chosen....stupid
Yeah - once you give them the hold command you have to stay in tac cam for the fight. Leaving it cancels the hold command. There are other ways to do it, though, including having the ranged follow you if you're ranged and not the tank. There's a Reddit thread with more detail here:
https://www.reddit.c...rty_to_do_what/
IS there any way to keep your spellcaster and ranged from running straight up to the dragon as they totally ignore the hold commands they were given in tac cam combat. I can place all my group optimally just before combat then wham when combat starts they bunch up around the main char chosen....stupid
As far as my experience playing with a controller goes, only target selections stick after leaving the tac-cam, and even those are eventually overridden by the character's chosen behaviour. From what I've seen placement orders are only enforced as long as you're in tac-cam and also for a limited time (AI picks a target automatically after they get to the position if no further orders are given, I think).
Personally I got used to only using it when absolutely necessary, like when I need to move the party out of the way of an AoE attack.
As far as my experience playing with a controller goes, only target selections stick after leaving the tac-cam, and even those are eventually overridden by the character's chosen behaviour. From what I've seen placement orders are only enforced as long as you're in tac-cam and also for a limited time (AI picks a target automatically after they get to the position if no further orders are given, I think).
Personally I got used to only using it when absolutely necessary, like when I need to move the party out of the way of an AoE attack.
Thanks, Ive basically stopped using Tac Cam at all except for viewing dragon stats...
I'd just prefer the search function to be all out removed. I would be sooooo happy if it was just replaced with a button/option where we can toggle "highlight loot", a button that should work in both tac and action cam.
Looking at that circle animation and listening to the submarine sound effect when we search seems........ *ahem* I don't like it is all
Yet another clear indication that whoever designed this feature never played DAO or DA2 on pc with m&kb...
I.E. What happens when you replace your veteran programmers and design team with console designers...
Nvidia drivers are useles with AMD GPU's which is what I have(R9 290 x 2) as for Star Citizen it uses a heavily modified CryEngine 3 well known for being very demanding on CPU's and GPU's and the ship models and textures of the arena's(Broken Moon and Dying Star) are far more detailed then any of the areas in DAI and also don't forget it is implementing the physics of ships/weapon projectiles etc all in real time on the fly not from some prearranged data table.
So it stands to reason that when my PC can run Star Citizen in 2560x1440P@60+FPS then running DAI in 1920x1080P on Ultra should be a breeze,alas Bioware doing a sloppy job has made the mess that we now have.If I was using some low end budget prebuilt PC then there might just be a case for saying Bioware did an OK job,however when a rig like mine is having issues running what chance does someone who can't afford to buy/build a rig rig as or more powerful than mine have?
It all points to 1 thing, a mixture of laziness/incompetence from Bioware,because if this is the best that they can do after 4yrs with help from DICE then goodness knows what ME4 will be like.That aside they need to wake the hell up and stop assuming every PC Gamer uses a fracking controller.If they can't be bothered to do a PC Port right then they should just give up.
For me personally if this mess isn't rectified by March,it'll be the last time I ever buy another Bioware Title for PC until its 50% off pity really the franchise had so much promise oh well at least there are the books and the comics.
Hmm...
I have a radeon 7770 + FX-6300. By no means do I get a steady 50fps. Having seen no better, I can't really complain. It is quite playable... the odd times it stutters, sure.
So, I decided to use the Resource Monitor available with Win 7. My, oh, my.. having hit the PAUSE button in DAI, the Resource Monitoer shows DAI with 32 Threads and using 45% cpu. AT PAUSE, mind you. What on earth is the game doing chewing up 45% of my cpu with 6 cores, after I hit the PAUSE key?
<DA:O mage origin Sloth demon> Ho-hum, now what is this? *yawn* A thread, from so very, very long ago. *yawn* And here I feared that I would hear about patches... good good, *yawn* time to go to sleep *yawn* again... </Sloth demon>
Thanks for the Mass Effect trilogy. I'm enjoying it greatly again while waiting for the atrocious PC M+KB controls to get fixed.
I'm annoyed by the accepted narrative in this thread that BioWare lied to PC gamers and released a fundamentally broken product, and that they don't really care enough to fix it.
Why didn't you state from the beginning that you work for Bioware?
Isn't it possible that, given the media's lack of coverage of this supposedly disastrous release, that Inquisition isn't broken for the majority of PC players? Assassin's Creed Unity was torn apart, and Halo: Master Chief Collection's multiplayer problems have been ridiculed very publicly, but Inquisition hasn't faced such harsh criticism at all.
Given that "the media" knows that if they mention this EA/Bioware will pull their access to interview devs/get sneek peeks/hands-on sessions so no it's not even remotely possible at all,keep on dreaming though.
I'm annoyed by the accepted narrative in this thread that BioWare lied to PC gamers and released a fundamentally broken product, and that they don't really care enough to fix it.
Well you can stick your annoyance up Andraste's Ass with all the other apologists, now go play your perfect unbroken game instead of posting in a thread that does not concern you !. Boot licking toadies like you are part of the problem now take a hike.
IS there any way to keep your spellcaster and ranged from running straight up to the dragon as they totally ignore the hold commands they were given in tac cam combat. I can place all my group optimally just before combat then wham when combat starts they bunch up around the main char chosen....stupid
The best way I found is change their behavior as NOT to follow the main character but rather -> Defend -> Themselves (Name Here). This will also actually cause them to use escape abilities when targeted by something nasty, eg a ranged attack (a rogue will use tactical retreat), being meleed (a mage will use fade walk) etc. You still have to use orders for them to attack properly but at the very least they won't try to kill themselves on purpose.
More to the point. If you are still waiting for Bioware to "fix" the PC controls, you are waiting for something that isn't going to happen, at least not in the way you expect it to. It will take even more weeks if not months to issue 1 or maybe 2 more patches that will address some of the issues and that's it. How do I know ? Easy. It's their way of issuing patches. It was the same way in Origins and DA2. Hell, I had already finished the game 4 times and moved on from DA2 when they issued the last mega-patch that SHOULD have been out wayyyy earlier. So personally, I'm not holding my breath. We already know they made conscious design decisions when it came to the PC UI in general and this being a port, they HAD to issue some utterly ridiculous restrictions, for example the cinematic frame cap (hell before the patch you couldn't even freaking ROTATE your character's portrait in the inventory screen by using the mouse, you HAD to use WASD, I mean seriously, WHO does that ?). They already stated that were using a controller when testing (big surprise there) and they were asking questions trying to determine what is wrong the controls. This speaks volumes of their (at the very least original) ignorance. If you fail to acknowledge an issue, how do you expect to deal with it ?
I personally made peace with the fact, that I won't be getting a decent (read KB+M friendly) PC interface on this game anytime soon. Even if I do, I would have probably moved on to something else. They screwed up and there is little excuse after releasing videos such as the one posted on the previous posts. Had they allowed us to actually beta-test the game (instead of beta testing the Keep...God..don't even get me started on that), we would have noted the issues and hopefully they could have been addressed while there was still time. Instead we beta-tested the game on the first couple of weeks and we all know how well that went. I sincerely hope Bioware learned some valuable lessons from this experience. At the very least to refrain from making videos such as the one in the previous posts, unless they are absolutely positive they can deliver. And no, the game is not "broken" per se. If you can tolerate the "envisioned" control scheme and look past the various small but annoying bugs and possible crashes/performance issues, it's playable. Even enjoyable to a certain degree. But it is certainly a far cry from what it could have been. Well, better luck next time.
Hmm...
I have a radeon 7770 + FX-6300. By no means do I get a steady 50fps. Having seen no better, I can't really complain. It is quite playable... the odd times it stutters, sure.
So, I decided to use the Resource Monitor available with Win 7. My, oh, my.. having hit the PAUSE button in DAI, the Resource Monitoer shows DAI with 32 Threads and using 45% cpu. AT PAUSE, mind you. What on earth is the game doing chewing up 45% of my cpu with 6 cores, after I hit the PAUSE key?
Sounds like they did a sloppy job then............I know in my instance before patch 2 both my R9 290's(which currently have their stock 3 fan cooler's on) never topped 72C even after playing for 4Hrs on the odd occasion the game didn't CTD after 30mins-1Hr.Now though after patch 2 with the exact same settings my GPU's are hitting 88C after only 30 minutes.So now if I want to play this come Summertime its going to cost me £400+ for a custom water loop.
Isn't it possible that, given the media's lack of coverage of this supposedly disastrous release, that Inquisition isn't broken for the majority of PC players? Assassin's Creed Unity was torn apart, and Halo: Master Chief Collection's multiplayer problems have been ridiculed very publicly, but Inquisition hasn't faced such harsh criticism at all.
It seems that most of the reviewers played on console or with a gamepad, it's easy to see that just by watching some videos or looking at the screenshots.
If you don't see any UI on screenshots, then the tests were also on console or with gamepad because this feature wasn't enable with keyboard+mouse until last patch.
I sincerely hope Bioware learned some valuable lessons from this experience.
I agree with most of your post, but I snipped this because it stopped me and I thought two things: what did they learn from DA2? And it reminded me that forums are pointless; here or AHQ, I don't think they're having any kind of experience from them, other than thinking there sure are a bunch of "edge" problems.
I agree with most of your post, but I snipped this because it stopped me and I thought two things: what did they learn from DA2? And it reminded me that forums are pointless; here or AHQ, I don't think they're having any kind of experience from them, other than thinking there sure are a bunch of "edge" problems.
Regrettably, I'm inclined to agree but you know what they say, hope dies last.