I wouldn't jump to conclusions like this.
In Bioware's defense I have to point out that the blog at frostbite.com is about designing "visuals", "massive environments" and "scalability", and it is in this regard it was designed for "new consoles" as opposed to the "previous generation" and their old hardware. So I wouldn't compare the blog and the video.
That being said then yes I am disappointed with the "Made for PC gamers video", because it certainly doesn't look that way with a mouse and keyboard.
Hmm... not quite agreeing here. Here is why. The new Sony and Microsoft consoles both contain a semi custom AMD APU paired with a 7000 series Radeon GPU. For tech details try this website:
http://www.extremete...e-specs-compare
This means that the PS4 and XB1 and PCs with an AMD CPU and Radeon series discreet GPUs are really the "same". Developing a game for these three platforms is easier on the budget and manpower. One game for all three. Leaving aside, for the moment, the non Radeon GPUs with an AMD CPU the game would play the same in all three platforms. Designing "massive environments", "visuals" and "scalability" applies to all three, not just the new consoles.
This is why "first and foremost", to me, means game play mechanics. In turn, game design was made around the console interface(s).
Just a fyi.
My PC hardware is totally AMD with a FX-6300 CPU (6 cores) and the Radeon 7770 GPU... that is rated just above the minimum requirement plus KB and a Razer mouse with 12 side buttons plus a CRT monitor. I experienced no freezes or game crashes but have experienced everything else.