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#8226
Jackal19851111

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On twitter Mark Darrah said they had to pull the walk toggle from Patch 2 due to "serious issues", as for what issues, others speculated.

 

Been playing using the walk mod from V1 to now V4, with no issues so it does make me wonder what's going on over there. It could be possible that they assumed it would be a low cost fix so they tried to implement it using the least resources only to encounter problems by the time patch 2 was going live. But this is just my guess as I struggle to believe their incompetence considering the quality of Bioware's previous games.

 

Or judging by what Mark Darrah said about it being a "state change" hence harder to implement then expected by most users, they could be trying to implement the walk/run toggle into the game system itself which may be causing problems, where as the mod simply utilises the already existing gamepad mechanisms using scripts and hotkeying it to keyboard controls. But all this is a guess, and if that's the case, Bioware should copy the modder's method.

 

As of this moment, the mod is working perfectly.


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#8227
Grasher

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I'd wish this game would be moddable as Skyrim. There would be no problem with it in that case, because modders would fix every problem of the game in several months. And as far as I can see, they already did more than Bioware... We can only hope that they are monitoring this fixes/mods and will implement them in future patch.

 

In fact we all know that there is no way to play a TES game without unofficial patches but we don't complain, because we know that community has the opportunity and *blessing* of Bethesda to create those fixes.


  • Bethgael, Asakti et DisturbedJim83 aiment ceci

#8228
Bethgael

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Well, in the vein of an allusion you made upthread, BioWare/EA did get me to buy a 360 controller. They got me to agree to buy more equipment. Microsoft will be pleased.

and this was, i believe, the point. I mentioned a ways back that I thought it was strange that so much marketing for DA:I had "microsoft" logos all over it (not even PS4--just Xbone), so have to agree, again, with Tremere, above: software companies are becoming hardware pushers.

Sorry, I won't. I won't. Not that it would matter if I did. My thumbs are too short to use any of the Xbox controllers (no, really--I'm not joking. I have tiny thumbs for my height. My ex hubby reckoned I had baby hands. 'Tis true. My thumbs are shorter than my mother's--and she's five inches shorter than I am!). I can use the PS4 ones okay (because it's symmetrical--I've been happily playing PS controlled games on console since inception--except, no, I didn't buy a PS3, because, derp, but I still play my PS2 stuff occasionally. I haven't bought a 4 because there's nothing there I'm interested in lately that isn't also PC) but the RHS thumb on a M$ controller--can't do it. Not comfortably. (If I twist my wrist I can reachish, but that also involves raising my shoulder and ending up with a very sore wrist and neck within about 5 minutes).

The good part about that is, though, I have great torque. I can open ALL THE JARS.

Even so, I resent being forced to buy hardware I'd rather not buy, so I wouldn't anyhow. I already spend quite enough on the PC itself, thank you very much.
 


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#8229
hwlrmnky

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I have really short thumbs and small hands too! They're small enough that when I was young and needed a part-time job I became a cocktail waitress instead of a food server because my stupid thumbs couldn't grip the plates. I'm not up on the controller lingo but I gather RHS is the Start button to left of the X on the right side? I do have to lunge for that one but not all that often because of the way the controls are programmed. I may have just enough thumb that it doesn't hurt me to hit it but it's not a natural action at all. I'd rather be playing with keyboard and mouse.

The jar thing makes up for much.

I didn't resent buying the controller but I did note there was only one reason I was doing it. I can be kind of blasé about buying things. It's not a super-attractive quality but it does mean I'm usually good for lunch.
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#8230
Bethgael

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Sorry! RHS- Right-hand side. I can't reach the scrolly button thingy (which I'm sure has a proper name but I'm a wee bit Boxing Day tipsy atm - so brain no functiony).

I've been jargoning a lot of my workstuffs lately, outside work. Should have been clearer.

Many many years of keeping a very tight budget, because, teenaged boys eat a lot. I resent buying anything I don't really need. ;)

My Tall Boy (#3 son, who is 6ft 4), gets great pleasure out of comparing our thumbs. His are double the length of mine.

 


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#8231
hwlrmnky

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Many many years of keeping a very tight budget, because, teenaged boys eat a lot. I resent buying anything I don't really need. ;)
My Tall Boy (#3 son, who is 6ft 4), gets great pleasure out of comparing our thumbs. His are double the length of mine.


Yes, well, that would do it. No kids here, just cats. Should we ever meet, lunch is on me. So are the drinks.

Children as young as nine have delighted in having hands larger than mine. I think it makes them feel more grown-up.
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#8232
Tremere

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It is, and it's going down in history lol

 

Not to mention it's a walking mod in a game that uses an unmoddable engine, for a function that the devs had issues with that they had to pull it from patch 2 (another wtf lol)

This could foretell interesting times. Perhaps BioWare will create a modding tool in the same vein as Bethesda and tell users (IIRC) that anything they create with it can be used by them without compensation. For instance there was a modder who created a mod that allowed you to build and modify your own home. Not long after that, Bethesda produced the Hearthfire DLC. Coincidence? -_-  This, and they couldn't even add something people wanted like spear fighting after they'd already created it.



#8233
Tremere

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I can be kind of blasé about buying things. It's not a super-attractive quality but it does mean I'm usually good for lunch.

 

This made me laugh! :D *hahaha!*


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#8234
Pennifer

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Man... If this is the prevailing circumstance (older machines play better), it would suck for all those who went out and bought new machines for this game. If I'd gone against my will (not pre-ordering or buying on the launch date) I would have been one of them. *Yikes!*

 

I suppose this is where I should confess to playing the game on a 2013 macbook retina via bootcamp. <<;

Medium/low settings, mesh on high/ultra, screen res 1600x900, frame rates between 20-35. And really, save the occasional vanishing NPC... I've not encountered any real issues since the hotfix. Oh, the game was BETTER before patch 2, fer sure. I could play on all medium/high settings and much smoother performance. Other than that, I'm pretty content. xD


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#8235
Tremere

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I suppose this is where I should confess to playing the game on a 2013 macbook retina via bootcamp. <<;

Medium/low settings, mesh on high/ultra, screen res 1600x900, frame rates between 20-35. And really, save the occasional vanishing NPC... I've not encountered any real issues since the hotfix. Oh, the game was BETTER before patch 2, fer sure. I could play on all medium/high settings and much smoother performance. Other than that, I'm pretty content. xD

:) *chuckles* Oh boy... I can imagine the steam rising in those who purchased new hardware for this game and are reading this portion of the thread.

 

What made me think of this is the awful PC port that was Saints Row 2. It was/is by many accounts one of the worst PC ports (from console) ever. One of the issues it had in particular had to do with game speed glitches that (IIRC) affected FPS spikes, etc. It seemed that if the system in question was operating at anything lower or higher than (exactly) 3.2GHz (ie: the speed of consoles at that time), you had this issue (amongst many others). It likewise made driving virtually impossible, to the point that a slight tick of the keyboard had your car doing 90 degree turns when all you wanted to do was change lanes. (Trust me, it was/is awful.) If I could return the game on Steam, I would. On the bright side, this experience makes me (thrice) question every game purchase I make. Judging by this thread, I'm thankful for that.


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#8236
Tad Ghostal

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Hi,

 

I have some concerns about mouse & keyboard controls, "Hold Right Mouse Button to rotate camera" to be precise.

Now, the only RPG like game I ever played was Skyrim so I don't know if this behavior is normal in these type of games but it is most alien to me.

 

Why default setting is not as if you are holding RMB is beyond me but please, add an option to reverse this. Also option for toggle RMB (press) instead of hold would be most desired as well.

 

Summary:

- controls settings: add an option to have default behavior as if you are holding RMB

- controls settings or key bindings: toggle RMB

 

Otherwise I like the game very much and it is a shame that the key configuration is absolutely destroying my experience.

 

This is exactly my problem too, and I'm working on an AutoHotkey script that emulates that behavior. The script is already functional, with "toggle mouselook" and "suspend mouselook" keys, and I've already played for about two hours with it (works pretty well). I'm also going to add mouse button mapping, and possibly a bunch of other stuff.

 

If Patch 3 comes and this crap isn't fixed, I'll be releasing the script on the DA:I Nexus.


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#8237
edeheusch

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On twitter Mark Darrah said they had to pull the walk toggle from Patch 2 due to "serious issues", as for what issues, others speculated.

 

Been playing using the walk mod from V1 to now V4, with no issues so it does make me wonder what's going on over there. It could be possible that they assumed it would be a low cost fix so they tried to implement it using the least resources only to encounter problems by the time patch 2 was going live. But this is just my guess as I struggle to believe their incompetence considering the quality of Bioware's previous games.

 

Or judging by what Mark Darrah said about it being a "state change" hence harder to implement then expected by most users, they could be trying to implement the walk/run toggle into the game system itself which may be causing problems, where as the mod simply utilises the already existing gamepad mechanisms using scripts and hotkeying it to keyboard controls. But all this is a guess, and if that's the case, Bioware should copy the modder's method.

 

As of this moment, the mod is working perfectly.

Just a question, where you there when DAO Awakening has been released?

The Bioware guys told us a few weeks before the release of Awakening that, at current state, the DLC items could not be imported into DAO:A campaign because of technical reasons but that they were investigating on how to change that.

At release they told us that is was too complicated to make the all DLC items transferable into the DAO:A campaign but that the items of the newer DLCs would be transferable because they were developed in parallel to DAO:A.

Less than 48H after the release of DAO:A, somebody managed to find a way (on PC) to transfer all the DLCs items to the DAOA campaign by copying some files from a folder to another folder.

Currently, although the patching process of DAO is over your still have to copy the files in the right folder to have the items transferred.

 

Since then, when the Bioware guys told us that something is too complicated to be implemented, I take it really suspiciously. 


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#8238
Tremere

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Just a question, where you there when DAO Awakening has been released?

The Bioware guys told us a few weeks before the release of Awakening that, at current state, the DLC items could not be imported into DAO:A campaign because of technical reasons but that they were investigating on how to change that.

At release they told us that is was too complicated to make the all DLC items transferable into the DAO:A campaign but that the items of the newer DLCs would be transferable because they were developed in parallel to DAO:A.

Less than 48H after the release of DAO:A, somebody managed to find a way (on PC) to transfer all the DLCs items to the DAOA campaign by copying some files from a folder to another folder.

Currently, although the patching process of DAO is over your still have to copy the files in the right folder to have the items transferred.

 

Since then, when the Bioware guys told us that something is too complicated to be implemented, I take it really suspiciously. 

Just a thought... I think if a developer tells us that something is difficult or not possible, and a modder/customer comes up with a workable solution, that person should be compensated for it. I know this likely won't ever be the case, but it would be a great gesture on the part of the company in question and might even restore some reputation points.


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#8239
Grasher

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Just a thought... I think if a developer tells us that something is difficult or not possible, and a modder/customer comes up with a workable solution, that person should be compensated for it. I know this likely won't ever be the case, but it would be a great gesture on the part of the company in question and might even restore some reputation points.

 

You've chosen a wrong company.. I've never seen that more community-friendly companies do something like that, not mentioning Bioware. One must have some honor and face to do this. Bioware lost it long ago. It's just one of EA's money-making machines now.



#8240
glosoli

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Just a thought... I think if a developer tells us that something is difficult or not possible, and a modder/customer comes up with a workable solution, that person should be compensated for it. I know this likely won't ever be the case, but it would be a great gesture on the part of the company in question and might even restore some reputation points.

 

I do not know any example for compensating a modder for fixing something but there are some examples that some modders being offered better jobs; especially the ones that make overhauls.



#8241
Tremere

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@Grahser and @glosoli... Well, we can always hope. :) *chuckles*



#8242
BlackPickle

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Any fixes for bugged quests coming ?

the one's that cant be finished or handed in 



#8243
They call me a SpaceCowboy

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Just a question, where you there when DAO Awakening has been released?

The Bioware guys told us a few weeks before the release of Awakening that, at current state, the DLC items could not be imported into DAO:A campaign because of technical reasons but that they were investigating on how to change that.

At release they told us that is was too complicated to make the all DLC items transferable into the DAO:A campaign but that the items of the newer DLCs would be transferable because they were developed in parallel to DAO:A.

Less than 48H after the release of DAO:A, somebody managed to find a way (on PC) to transfer all the DLCs items to the DAOA campaign by copying some files from a folder to another folder.

Currently, although the patching process of DAO is over your still have to copy the files in the right folder to have the items transferred.

 

Since then, when the Bioware guys told us that something is too complicated to be implemented, I take it really suspiciously. 

 

As I recall, they did get some items imported. However actually wearing them in some cases caused bugs. For instance entering the Silverite mines. If you wore any DLC items from Origins you woke up in the cell naked, and your stuff all disappeared.

 

The devs have said, on modding, sure the modders can do some fantastic things, but they are not subject to QA and whatever hurdles the actual devs have to go through to get something released. Not much of an excuse perhaps but there it is.


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#8244
They call me a SpaceCowboy

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Any fixes for bugged quests coming ?

the one's that cant be finished or handed in 

 

Which quests are you having trouble with? I didn't run into any bugs like this.



#8245
Bethgael

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As I recall, they did get some items imported. However actually wearing them in some cases caused bugs. For instance entering the Silverite mines. If you wore any DLC items from Origins you woke up in the cell naked, and your stuff all disappeared.

 

And yet, there is a fix for that, too, at Nexus, because Terra_Ex is awesome--even though Booware said it couldn't be done. I use it with no problems (although I do also remove some items--like Gewitterwolke's wonderful Alistair-romanced carryover items, simply because I'm paranoid and don't want to lose them. That rose is important, dammit).

ETA: "Booware" was a typo, but I've decided to keep it. because, boo.


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#8246
chakka

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So glad I found this thread. Taking back game (Xmas gift) today until pc controls are fixed.

It's what you need to do - vote with your dollars.

Sounds like the game can be easily fixed by modders if modder tools become available. Bioware programmers cannot be this stupid...yet the silveright mine bug fix for dao awakening was such an easy workaround...such a simple solution to a stupid game bug...oh well.

Vote with your dollars people.
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#8247
Joe-Poe

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As I recall, they did get some items imported. However actually wearing them in some cases caused bugs. For instance entering the Silverite mines. If you wore any DLC items from Origins you woke up in the cell naked, and your stuff all disappeared.

 

The devs have said, on modding, sure the modders can do some fantastic things, but they are not subject to QA and whatever hurdles the actual devs have to go through to get something released. Not much of an excuse perhaps but there it is.

Actually That was a bug that happened no matter what you were wearing.....And you know what, it was a bug that was never fixed by bioware, a modder had to fix that too..... :ph34r:


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#8248
Guest_MauveTick_*

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I hope this also means improving the HUD. In comparison with some of your previous games, the HUD in Inquisition is IMO like a 3 wheeled bike. I’d suggest to:

  • Remove the huge hourglass, or make it small and put it in the bottom left/right of the screen. To have it at the center of attention seems like overkill, plus we can have 2 more ability slots in the center instead :)
  • Give us an option to hide general buttons/commands (Search, Attack, Hold, Clear, Disengage, Call Mount/Dismount) – Or even better: Give us an option to replace them with more ability slots :)
  • Give us an option to decide where to have potion slots on the quickbar – Actually just give us an option to decide which ability/potion/command goes into which slot, and if we want to hide the slot. In other words: Make it our quickbar, not yours B)
  • Show detailed tooltips when the mouse cursor hovers over an ability :wizard:
  • Give us an option to hide the minimap – While it’s certainly useful, it's sometimes a shame to have a minimap take up a portion of the screen, I'd personally much rather be looking at the amazing environments you've created :wub:
  • Allow us to select multiple characters by clicking character portraits (hold “Shift” + mouse click e.g.), Thanks!

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#8249
chakka

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So reading through a few posts. Any news on patch #3 date and patch notes?

#8250
Customer Guy

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I think we deserve at least some compensation.

 

Come on, just give me dragon age origins, with awakening on pc. I wanna play awakening, wish I bought that instead.

 

Your old games are now a million times better if you don't fix these crashes soon


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