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#8251
Chaos17

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I'd wish this game would be moddable as Skyrim. There would be no problem with it in that case, because modders would fix every problem of the game in several months. And as far as I can see, they already did more than Bioware... We can only hope that they are monitoring this fixes/mods and will implement them in future patch.

 

In fact we all know that there is no way to play a TES game without unofficial patches but we don't complain, because we know that community has the opportunity and *blessing* of Bethesda to create those fixes.

True but sad at the same time.

True because at least bugs will be fixed somehow by fans.

Sad because why the fans have to do the dev job by fixing the game ?

What are our money is used for ? Enchancing MP with free DLC ? >.>


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#8252
Amplitudelol

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I hope this also means improving the HUD. In comparison with some of your previous games, the HUD in Inquisition is IMO like a 3 wheeled bike. I’d suggest to:

  • Remove the huge hourglass, or make it small and put it in the bottom left/right of the screen. To have it at the center of attention seems like overkill, plus we can have 2 more ability slots in the center instead :)
  • Give us an option to hide general buttons/commands (Search, Attack, Hold, Clear, Disengage, Call Mount/Dismount) – Or even better: Give us an option to replace them with more ability slots :)
  • Give us an option to decide where to have potion slots on the quickbar – Actually just give us an option to decide which ability/potion/command goes into which slot, and if we want to hide the slot. In other words: Make it our quickbar, not yours B)
  • Show detailed tooltips when the mouse cursor hovers over an ability :wizard:
  • Give us an option to hide the minimap – While it’s certainly useful, it's sometimes a shame to have a minimap take up a portion of the screen, I'd personally much rather be looking at the amazing environments you've created :wub:
  • Allow us to select multiple characters by clicking character portraits (hold “Shift” + mouse click e.g.), Thanks!

 

 

These would be nice. They practically programmed the limitations of a controller into the PC version.


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#8253
They call me a SpaceCowboy

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Actually That was a bug that happened no matter what you were wearing.....And you know what, it was a bug that was never fixed by bioware, a modder had to fix that too..... :ph34r:

 

I'm not sure this is the case. I only experienced it when wearing DLC items. no DLC, no problem. In fact I dind t get it the first couple of times I played. I had to experiment to actully see the bug, trying different combinations.

 

And yet, there is a fix for that, too, at Nexus, because Terra_Ex is awesome--even though Booware said it couldn't be done. I use it with no problems (although I do also remove some items--like Gewitterwolke's wonderful Alistair-romanced carryover items, simply because I'm paranoid and don't want to lose them. That rose is important, dammit).

ETA: "Booware" was a typo, but I've decided to keep it. because, boo.

 

What boggles my mind is that the Bioware devs couldn't reproduce it or identify the cause. They wanted to blame it on people trying to unlock the mine entrance, or something. and lol 'booware' :D

 

So reading through a few posts. Any news on patch #3 date and patch notes?

 

I wouldnt expect anything over christmas/new years. Lots of people taking off, spending time with family etc etc.



#8254
They call me a SpaceCowboy

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These would be nice. They practically programmed the limitations of a controller into the PC version.

 

Not really, it's the other way around. They mapped the controller commands to keyboard keys.

 

The list you quoted would be nice, but I doubt they will change the 8 ability thing. This is a design choice, not a console controller limitation.


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#8255
Lannes1789

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Not really, it's the other way around. They mapped the controller commands to keyboard keys.

 

The list you quoted would be nice, but I doubt they will change the 8 ability thing. This is a design choice, not a console controller limitation.

I hope you're wrong on the 8 ability slot thing.  Many hours in and I've gotten used to the kb+m setup and avoiding tac cam (playing on normal difficulty, so largely breezing through battles without it), but very much hoping they increase that number and if possible make some improvements to the crafting/equipment ui.



#8256
edeheusch

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I'm not sure this is the case. I only experienced it when wearing DLC items. no DLC, no problem. In fact I dind t get it the first couple of times I played. I had to experiment to actully see the bug, trying different combinations.

 

 

What boggles my mind is that the Bioware devs couldn't reproduce it or identify the cause. They wanted to blame it on people trying to unlock the mine entrance, or something. and lol 'booware' :D

 

 

I wouldnt expect anything over christmas/new years. Lots of people taking off, spending time with family etc etc.

 

 

I experienced this bug in each of my 4 DAO:A playground although at least 2 of them where with totally unmoded and unmodified version of the game. I tried with a few saves to remove all the DLCs items I was wearing (including the items officially imported to the extension) and it was never enough to solve the bug. 

The only thing I have never tried is to play with an Orlesian Warden without any imported item.



#8257
DisturbedJim83

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Not really, it's the other way around. They mapped the controller commands to keyboard keys.

 

The list you quoted would be nice, but I doubt they will change the 8 ability thing. This is a design choice, not a console controller limitation.

No its not a design choice regardless of the "tactical" B.S they claim, its imposing console limitations on a PC, there is no way in hell its a coincidence that the number of abilities we can map on the "PC Hotbar" is identical to how many can be mapped on the console version due to the limited number of buttons on a 360/XB1/PS3/PS4 Controller.


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#8258
Lannes1789

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No its not a design choice regardless of the "tactical" B.S they claim, its imposing console limitations on a PC, there is no way in hell its a coincidence that the number of abilities we can map on the "PC Hotbar" is identical to how many can be mapped on the console version due to the limited number of buttons on a 360/XB1/PS3/PS4 Controller.

I'm inclined to agree with you, and in evidence of this I'd offer three points you don't raise (though the point you do should settle the matter).

 

i) It's entirely the case that given different enemy immunities (I'm thinking here of offensive mage spells) that you can run into in short order, that if it were a design decision the implication is that one should be resetting their hot-bar every few minutes or so, which on the face of it is clearly tedious.

 

ii) The design decision argument also presupposes a knowledge of the foes you're going to face.  Which is patently unfounded, particularly given the exploration dynamic of the game.

 

iii) There is no in-game lore reason why, for example, mage spells have to be prepared in advanced.  Here I point to a setting bio is intimately familiar with - d&d.  Where mages due to internal world logic were obliged to be limited this way.  To support this I offer the earlier two iterations of the dragon age series where one had access on the fly to every spell acquired.  


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#8259
Peregrinus

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There isn't really a good way to use tactics in Inquisition right now due to the awkwardness of the tactical mode. The only thing they would have to do is allow you to zoom out further and allow multiple commands to stick.  I'm guessing that this is a difficult thing to fix due to the game engine? I'm using a xbox controller so the walk issue is irrelevant to me but I can see how this can be irritating to everyone else playing it on mouse/keyboard. Hopefully they will fix the issues sometime soon. 



#8260
Bethgael

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I'm not sure this is the case. I only experienced it when wearing DLC items. no DLC, no problem. In fact I dind t get it the first couple of times I played. I had to experiment to actully see the bug, trying different combinations.

 

 

What boggles my mind is that the Bioware devs couldn't reproduce it or identify the cause. They wanted to blame it on people trying to unlock the mine entrance, or something. and lol 'booware' :D

 

Yes, you're right; it only happened if anyone in your party was wearing any DLC item (including the ones they said would be okay), any "unlockable" (like the items you got from, say, finishing Witch Hunt and Leliana's Tale), or any item from DA:O that was made by a modder (not the modder's fault). You could tell because you were nekkid while the rest of your party was in clothes. Everything you were wearing? Gone. It happened to me the very first time I played Awakening, and I sure as hells didn't do anything "tricky" to get into the mines: I simply followed their storyline, heh.

Very annoyed when I read Bioware was blaming players' actions for the bug after their fix didn't work, entirely. Unfortunately, given the latest hubbaloo, it seems that is now a trend.

Definitely want to be Terra when I grow up. :) I've played with her fix 5 or 6 times and never had it happen again, even with moddables. I still save before those damned mines, though!


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#8261
They call me a SpaceCowboy

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No its not a design choice regardless of the "tactical" B.S they claim, its imposing console limitations on a PC, there is no way in hell its a coincidence that the number of abilities we can map on the "PC Hotbar" is identical to how many can be mapped on the console version due to the limited number of buttons on a 360/XB1/PS3/PS4 Controller.

 

It's true that 8 is indeed the number of buttons available on a controller. That is no coincidence. If the controllers had 5 buttons we would have 10 hotbar slots.

 

However, in the past 2 games the controller players could use all their abilities, same as on PC. The limitation itself affects both the controller and keyboard player, and doesn't need to in either case. I fail to see how this is anything but a design decision.

 

There is a whole lot in the PC controls that is influenced by controller design, almost all of it, in fact, but the 8 slots limitation is not one of them.

 

As for it being more 'tactical'. I'm skeptical about that too. I suspect there is much more to it than that. I'm speculating here but just to throw out some suggestions:

 

1. Easier to design combat encounters that are challenging,

2. You know, I was going to come up with a few but the first is the only one I could think of that is even remotely logical. :P

3. Oh wait, I thought of one. Action RPG! choose abilities fast! Don't stop to think! That's the way all the kids play these action games!!! Yeah pretty much the opposite of 'tactical'.


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#8262
They call me a SpaceCowboy

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I'm inclined to agree with you, and in evidence of this I'd offer three points you don't raise (though the point you do should settle the matter).

 

i) It's entirely the case that given different enemy immunities (I'm thinking here of offensive mage spells) that you can run into in short order, that if it were a design decision the implication is that one should be resetting their hot-bar every few minutes or so, which on the face of it is clearly tedious.

 

ii) The design decision argument also presupposes a knowledge of the foes you're going to face.  Which is patently unfounded, particularly given the exploration dynamic of the game.

 

iii) There is no in-game lore reason why, for example, mage spells have to be prepared in advanced.  Here I point to a setting bio is intimately familiar with - d&d.  Where mages due to internal world logic were obliged to be limited this way.  To support this I offer the earlier two iterations of the dragon age series where one had access on the fly to every spell acquired.  

 

Well, no-one said it was a good design decision :P



#8263
They call me a SpaceCowboy

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I experienced this bug in each of my 4 DAO:A playground although at least 2 of them where with totally unmoded and unmodified version of the game. I tried with a few saves to remove all the DLCs items I was wearing (including the items officially imported to the extension) and it was never enough to solve the bug. 

The only thing I have never tried is to play with an Orlesian Warden without any imported item.

 

I don't know what to tell you then. That's how I solved it every single time.

 

I hope you're wrong on the 8 ability slot thing.  Many hours in and I've gotten used to the kb+m setup and avoiding tac cam (playing on normal difficulty, so largely breezing through battles without it), but very much hoping they increase that number and if possible make some improvements to the crafting/equipment ui.

 

That's pretty much how I'm playing.  I mostly ignore tac cam and ignore immunities. I have no interest in swapping out abilities depending on what I suspect will be coming up in the next fight. I keep the first 8 abilities my characters get loaded throughout the whole game. Even specializations I don't bother with because you get them so late.



#8264
Bhaal

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I just want toggle walk that's all :(



#8265
Lannes1789

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I just want toggle walk that's all :(

Get in line, pal.  While I don't crave a walk, I do find it a bit off that I can't *strut*.  I'm the goddamned inquisitor - and when I'm in skyhold romancing that fresh faced dwarf broad, I want peeps to know this is my *home*.  So. I'm wearing my comfiest man-in-his-castle threads.  And affecting an air of it ain't a thing.  And then...I'll show myself out.  :(  



#8266
crusader_bin

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Man, this topic is so bloated and random, that it lost it's reason for existance long time ago.

I tried to keep track of it more or less till about page 300.

 

After finishing the game, after 107 hours of SP gameplay, and at least 20h (or more) of MP. [edit: That is not entirely a praise either! The ammount of content is not THAT big, it is just spread so thin, that there are more moments when you are bored while going from point to point, than actually doing anything fun!]

 

I just want to say...

 

The game is very, very broken. But it is what it is. For consoles, it might even be that 9/10, can't argue with that (despite black screens and crashes WERE reported on consoles too I've seen).

 

For PC, it will very likely never be fixed (to the point of what ppl want it to be). The game is HUGE and quite complex, finishing touches are expected, a DLC or two, but that's it.

 

You most likely need to invest resources in your gaming rig if you can't start the game up at all, otherwise I advise to just taking the game for what it is right now and just finishing it if you can.

No magical reinvention will happen, no one will throw a bag of cash and 1 or 2 more years of development.

 

For PC, I'd say the game is a solid 7/10, maybe 6/10 for me If I would want to include the fact I have to use Outcome to force text language from polish to english (drm checks allowed language). Besides, with just Origin without Outcome, game crashes to desktop without any error after 15 minutes of playing, so yeah, those two things warrants a loss of 1 score point.

 

Game was clearly made for consoles, the devs didn't master the engine well enough and had little time to do so. Dice seems to have more important taks as well.

Game was paid to be "GOTY" before it even came out on PC.

 

You can enjoy this title despite humongous ammounts of bugs. In fact, they are so many, that expecting them to be fixed is an unreal fantasy.

So yeah, I encourage you to just give up.

 

And this topic should already be closed, it doesn't bring anything to the problem in the first place. Just useless ranting here. What we have is a cheap console port of a game, that is SWOTOR single player clone, with stuff added just to fill up space or pretend it has some functionality (like the improvements to Skyhold, that seemed to be a thing, and turned out to be scrapped, with tiny leftovers and cosmetic details in place to simulate the real deal).

 

People want this game to be grand, way more than it actually is or CAN be.

 

The sooner you get it over with, the better. Let's hope sequel or future Frostbite games will just be more refined, as they learn to use this bullshit of an engine.


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#8267
Tremere

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I think we deserve at least some compensation.

 

Come on, just give me dragon age origins, with awakening on pc. I wanna play awakening, wish I bought that instead.

 

Your old games are now a million times better if you don't fix these crashes soon

I agree... A t-shirt... A discount on your next purchase... Something meaningful... Something. Anything but nothing.


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#8268
BobaFett

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Come on, just give me dragon age origins, with awakening on pc. I wanna play awakening, wish I bought that instead.

Ultimate edition is only $15 on steam.  Since i quit playing DA:I i just went back and started replaying DA:O....a REAL RPG....


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#8269
Jackal19851111

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I just want toggle walk that's all :(

 

Try the mod on my sig


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#8270
edeheusch

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I don't know what to tell you then. That's how I solved it every single time.

 

Removing only the DLC items was never enough to prevent the bug for happening for me; I always had to remove nearly all the items I was wearing. 

 

To come back on topics:

39 days since release and still no improvement of the PC version of the game.


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#8271
Brogan

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So glad I found this thread. Taking back game (Xmas gift) today until pc controls are fixed.

 

*checks calender*

 

VtRIt3t.gif



#8272
Brogan

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Man, this topic is so bloated and random, that it lost it's reason for existance long time ago.

I tried to keep track of it more or less till about page 300.

 

After finishing the game, after 107 hours of SP gameplay, and at least 20h (or more) of MP. [edit: That is not entirely a praise either! The ammount of content is not THAT big, it is just spread so thin, that there are more moments when you are bored while going from point to point, than actually doing anything fun!]

 

I just want to say...

 

The game is very, very broken. But it is what it is. For consoles, it might even be that 9/10, can't argue with that (despite black screens and crashes WERE reported on consoles too I've seen).

 

For PC, it will very likely never be fixed (to the point of what ppl want it to be). The game is HUGE and quite complex, finishing touches are expected, a DLC or two, but that's it.

 

You most likely need to invest resources in your gaming rig if you can't start the game up at all, otherwise I advise to just taking the game for what it is right now and just finishing it if you can.

No magical reinvention will happen, no one will throw a bag of cash and 1 or 2 more years of development.

 

For PC, I'd say the game is a solid 7/10, maybe 6/10 for me If I would want to include the fact I have to use Outcome to force text language from polish to english (drm checks allowed language). Besides, with just Origin without Outcome, game crashes to desktop without any error after 15 minutes of playing, so yeah, those two things warrants a loss of 1 score point.

 

Game was clearly made for consoles, the devs didn't master the engine well enough and had little time to do so. Dice seems to have more important taks as well.

Game was paid to be "GOTY" before it even came out on PC.

 

You can enjoy this title despite humongous ammounts of bugs. In fact, they are so many, that expecting them to be fixed is an unreal fantasy.

So yeah, I encourage you to just give up.

 

And this topic should already be closed, it doesn't bring anything to the problem in the first place. Just useless ranting here. What we have is a cheap console port of a game, that is SWOTOR single player clone, with stuff added just to fill up space or pretend it has some functionality (like the improvements to Skyhold, that seemed to be a thing, and turned out to be scrapped, with tiny leftovers and cosmetic details in place to simulate the real deal).

 

People want this game to be grand, way more than it actually is or CAN be.

 

The sooner you get it over with, the better. Let's hope sequel or future Frostbite games will just be more refined, as they learn to use this bullshit of an engine.

 

And I've just lost the remainder of what little desire I had to actually start playing the game....

 

Jesus.



#8273
Dubya75

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And I've just lost the remainder of what little desire I had to actually start playing the game....

 

Jesus.

 

Gosh, talk about nay-sayers!

 

You already know about all the issues with the game, a large chunk of which is the poor PC optimization, UI and controls.

Aside from that, I'd dare say that these people claiming not to be able to play the game for more than a few minutes before it crashes, are trying to run it on something equivalent to a bread toaster.

Performance-wise, I am having no issues at all so how can the game be blamed? Yes, it is a beast and it requires an up-to-date PC to run it. Yes, some hardware configurations are having trouble with it. But that is the way it's always been with PC gaming. It is not realistic to expect the game company to be able to fix every conceivable problem on every conceivable PC configuration.

 

DAI is a fantastic game and after many many hours of time with it, I am still amazed at the detail and complexity of it. 

 

But it is NOT broken! And no, I don't think GOTY was bought. That is pure speculation and conspiracy theory.

 

Now that a walk toggle mod is out, I am enjoying the game so much more...



#8274
Glaso

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Sooooo, is the game leaving the beta stage any time soon?


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#8275
Rann

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Brogan, on 27 Dec 2014 - 04:05 AM, said:

    And I've just lost the remainder of what little desire I had to actually start playing the game...

 

    Jesus.

 

Gosh, talk about nay-sayers!

 

You already know about all the issues with the game, a large chunk of which is the poor PC optimization, UI and controls.

Aside from that, I'd dare say that these people claiming not to be able to play the game for more than a few minutes before it crashes, are trying to run it on something equivalent to a bread toaster.

Performance-wise, I am having no issues at all so how can the game be blamed? Yes, it is a beast and it requires an up-to-date PC to run it. Yes, some hardware configurations are having trouble with it. But that is the way it's always been with PC gaming. It is not realistic to expect the game company to be able to fix every conceivable problem on every conceivable PC configuration.

 

DAI is a fantastic game and after many many hours of time with it, I am still amazed at the detail and complexity of it. 

 

But it is NOT broken! And no, I don't think GOTY was bought. That is pure speculation and conspiracy theory.

 

Now that a walk toggle mod is out, I am enjoying the game so much more...

 

I'm with Brogan.  Dubya, it's awesome that you are getting enjoyment out of the game -- I truly mean that, and to everyone else enjoying it.  That's super.  But, as I've said in previous posts, that's all subjective also.  I played the game for an hour and found it to generate nothing in me but intense frustration.  Motions and actions which should have been virtually unconscious for me turned into maddening sweat-fests.  Making my character move on the screen was clumsy, but at least I knew how to do it.  Combining that with attacks was hugely annoying, as baddies moved away and I had to move with them, there being no auto-attack allowing me to keep fighting while I planned my next strategy.  I could (almost) live with that, and I remapped the bizarre key mappings, but then there were the inexplicable things like not being able to find and pick up loot, and I never, ever did figure out how to select a different character in my party -- F1-F4 weren't doing it for me and of course clicking on them did nothing.  If you've surmounted all of that, awesome.  I didn't, and I *hated* that game when I quit for the night (and, apparently, forever).  As I said before, in a good game, it's the story that should challenge me, not the controls.

 

And, like Brogan, I'm finding that as the days go on, I just don't care anymore.  The pent-up enthusiasm I had for this game has all but vanished.  Beyond the gameplay itself, I also really wanted to see how the story would turn out, and even that's going away.  Along with that, the contempt I had for the game as released is also going away, becoming a sad memory of something that unfortunately just didn't pan out, like so many other games (Pools of Radiance, Temple of Elemental Evil, and so on).  It's just 60 or so dollars that have long since vanished into the cloud of the holidays -- a few cups of coffee, or an indulgence at a restaurant.  I've got other things to do -- a new flying drone to play with, lots of new books to read, a re-write of my Euchre game into C# (from VB), lots of exercise to burn off Christmas cookies, and there's never any lack of chores to do regarding my horses & chickens.  Even checking this forum daily to see if a patch is out has become pro forma for me, and this very post I'm writing is probably my last cathartic response.  Sad... :(

 

Enjoy it, folks!  Really!  For me, I'll likely check Origin in a month or so, or whenever my current set of divergences has run out, to see what's new.  Otherwise, I'm just not going to angst over it anymore -- vacations should be fun!
 


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