We need a "love" option in the approval vote.It's my birthday on the 10th, Mr Darrah.
May I have an autoattack, please? kthnxbye.
PS: Even given the number of bears in the Hinterlands, this doesn't count as an "auto attack":
PC Community Concerns
#8576
Posté 01 janvier 2015 - 08:56
- Bethgael aime ceci
#8577
Posté 01 janvier 2015 - 11:15
Sorry, the hardworking PC-QA team decided that auto-attack is an unneeded distraction from PRESSING BUTTONS ON CONTROLLER
It's the only way this game manages to produce the required amount of "awesome" to be considered GOTY material.
When you press a button something awesome has to happen
. Yeah. They came a long way since Origins.
#8578
Posté 01 janvier 2015 - 12:34
Wasd controls are not the problem for DAI on PC. You didn't even need to use them for Origins or DA2 beacuse you had mouse navigation (L+R). And they could add mouse navigation back in, but it wouldn't solve the problem.
The problem is auto attack.
Because the whole concept of combat changes when you take it out. Having to 'chase' your targets vs. clicking on them w the mouse cursor and watching the basic attacks occur between cooldowns. That's how everyone is used to playing dragon age.
Not constantly trying to 'line up' attacks like you're playing with a controller. It's ridiculous.
So, depending on what the "2nd stage" of pc controls actually consists of in the next patch, we'll see if they implement auto attack in action cam. If they do that, then they should be able to do mouse nav, they should be able to stack orders, and click to move, and it should make tactical combat (without having to use the abortion aka Tac cam) flow much better.
It's also obvious that pc players are majorly pissed.
To such an acknowledged degree that Bioware had to promise a further overhaul of pc controls in a blog entry the night before a patch that had absolutely nothing to do with pc controls. (save the loot on mini-map)
And auto attack is already in the freaking game. All they need to do is apply it to the controlled character and remove the insanely stupid "only while in Tac Cam" conditional for it.
I've found that even with ranged, Windows stores commands so my character keeps attacking for a couple swings after I release the attack button, in whatever direction it's facing, as you said. It's really annoying.
The other thing is the auto targeting. Again, even on ranged, no, don't attack that fennec next, attack the thing that's eating Solas's face. dammit. It doesn't even tell you what it has targeted. I don't mind auto target selection but it should at least be sensible and give you some visual indication of what it's targeting, and only target hostile creatures.
Oh and the AI is even worse. They will run off and aggro a druffalo while there are still enemies shooting at them.
- Uccio, TobyJake, Gerula81 et 2 autres aiment ceci
#8579
Posté 01 janvier 2015 - 12:50
Back end of Crestwood quest, there are a number of Druffalos and a few Black Wolves, mix with Red Templars. Fun for young and old! Fennec doesn't stand a chance! ROFL
I hate the targeting in this game with a passion. Try and single out one enemy, can't do it. There is no pulling in this ******* game. Hit one, get the lot. That goes for you silly looking fox thing! I can play a bit, but I spend more time cursing about controls. I gave up on DW Rogue. Just too soul destroying for me.
- They call me a SpaceCowboy aime ceci
#8580
Posté 01 janvier 2015 - 01:35
Back end of Crestwood quest, there are a number of Druffalos and a few Black Wolves, mix with Red Templars. Fun for young and old! Fennec doesn't stand a chance! ROFL
I hate the targeting in this game with a passion. Try and single out one enemy, can't do it. There is no pulling in this ******* game. Hit one, get the lot. That goes for you silly looking fox thing! I can play a bit, but I spend more time cursing about controls. I gave up on DW Rogue. Just too soul destroying for me.
inorite? I've accidentally killed more fennecs than Habren Bryland ever could....
- They call me a SpaceCowboy aime ceci
#8581
Posté 01 janvier 2015 - 01:47
Back end of Crestwood quest, there are a number of Druffalos and a few Black Wolves, mix with Red Templars. Fun for young and old! Fennec doesn't stand a chance! ROFL
I hate the targeting in this game with a passion. Try and single out one enemy, can't do it. There is no pulling in this ******* game. Hit one, get the lot. That goes for you silly looking fox thing! I can play a bit, but I spend more time cursing about controls. I gave up on DW Rogue. Just too soul destroying for me.
inorite? I've accidentally killed more fennecs than Habren Bryland ever could....
Yeah the crestwood thing was my issue too. lol. Red templars still alive? nah, lets pull in an armoured druffalo, more challenging!
ETA: Although the targeting isn't a PC only concern, I'm assuming.
#8582
Posté 01 janvier 2015 - 02:08
It's my birthday on the 10th, Mr Darrah.
May I have an autoattack, please? kthnxbye.
PS: Even given the number of bears in the Hinterlands, this doesn't count as an "auto attack":
LOL!!! Very good.
Still chuckling as I write this note.
Happy New Year to you,,,,
- Bethgael aime ceci
#8583
Posté 01 janvier 2015 - 04:30
I really hope patch 3 will be something good, checking every day. They are taking their time and i really hope its a good thing!
#8584
Posté 01 janvier 2015 - 04:35
#8585
Posté 01 janvier 2015 - 04:54
patch 3 will never arrive to us, you will never walk/run on PC
Cheat Engine is the solution, we CAN walk. Again, the solution came from fans.
Happy New Year everyone.
- Gerula81 aime ceci
#8586
Posté 01 janvier 2015 - 04:59
I would suggest just returning the game and getting a refund, at least that is what I did. Whilst this will not make them release the fixes any faster and they should take their time to get it right, I will hold onto my money until such time that they make this playable on PC.
#8587
Posté 01 janvier 2015 - 05:19
Cheat Engine is the solution, we CAN walk. Again, the solution came from fans.
Happy New Year everyone.
Nice and shiny until you eventually get banned.
#8588
Posté 01 janvier 2015 - 06:02
Keeping the tac-cam was a bad design decision. The game is an action RPG, the tac-cam is now redundant. Seeing as there is no healer class, and the combat is not difficult enough to need to micromanage party abilities, I don't see the need for it. The only issue I can see being a problem is if you're a mage class and your party member tank is not taking aggro from your attacker. I've played the game as a mage and 2H warrior tank, and I've not found the need to use tac-cam once.
Tac-cam had a purpose and function in DA:O, but we now have scaled down console version of tac-cam which has been bastardised and rebuilt for the PC, using an engine designed for consoles. No wonder there's complaints. I can't help but think that if they left it out completely, instead of implement this half-baked shoddiness, there wouldn't be half as many.
I'm not excusing the other problems such as the missing walk toggle and auto-attack, and the ability to move the cam without the need to hold RMB, but leaving in tac-cam was a poor idea.
Well, if one likes to TRY to play as a dual-wielding rogue, on nightmare, with friendly fire turned on (as was my wont in DAO and DA2, too), one needs tac-cam and one needs to pause and position often. At least this one does! And, yeah, it is incredibly clunky, but, hey, someday, I'll finish the game. But will I replay? Like I have done about 8 times each in DAO and DA2? Nope. Not unless, by some miracle, Bioware actually designs and makes available a real mouse/keyboard interface. (With tactics, for God's sake!) Ain't gonna happen. They got my money (pre-buy, months ago) and, "Hey, we're game of the year! High fives! We know how to make a great game!" And PC gamers are screwed.
#8589
Posté 01 janvier 2015 - 06:04
Nuh, you won't. You could have a wide array of errors, because Denuvo, but apart from that... No, not really.Nice and shiny until you eventually get banned.
Just imagine a scouring reaction of those already irritated PC players, that tried to play the game the way it was advertised.
Not only they couldn't, but got banned trying
#8590
Posté 01 janvier 2015 - 07:00
I would suggest just returning the game and getting a refund, at least that is what I did. Whilst this will not make them release the fixes any faster and they should take their time to get it right, I will hold onto my money until such time that they make this playable on PC.
You can't unless they make a special case for you.
Because it's written in their general rules (France here) :
- you've 24 hours after booting the game the first to ask for a refund.
- you've 7 days to ask for a refund if you never booted the game during that period.
#8591
Posté 01 janvier 2015 - 08:10
patch 3 will never arrive to us, you will never walk/run on PC
We can already do that with the help of Cheat Engine.
#8592
Posté 01 janvier 2015 - 08:35
Nuh, you won't. You could have a wide array of errors, because Denuvo, but apart from that... No, not really.
Just imagine a scouring reaction of those already irritated PC players, that tried to play the game the way it was advertised.
Not only they couldn't, but got banned trying
I mean the name of the damned thing is Cheat Engine. Walking is not in the game therefore using it is cheating - a possible result of a brainstorming at EA or Bioware or whatever. Would not be surprised, just saying.
#8593
Posté 01 janvier 2015 - 08:58
I mean the name of the damned thing is Cheat Engine. Walking is not in the game therefore using it is cheating - a possible result of a brainstorming at EA or Bioware or whatever. Would not be surprised, just saying.
Nope, do not speak such nonsense to scare people that know nothing about stuff like that.
The chance that you will die in the next 5 seconds (in real life) is higher, than getting banned.
You will not. Get banned. Not sure of the dying part.
Also, with this kind of tweak, I wouldn't worry about errors either.
Or Denuvo, which doesn't controll the loaded process in memory, but the exe file.
As it is right now, even having cheat engine in multiplayer will not get you banned.
100% sure of that. Though they made cheating in MP finally a hassle, so it is pretty much useless in the first place.
I, ugh, used a divining rod, so I know.
#8594
Posté 01 janvier 2015 - 09:05
#8595
Posté 01 janvier 2015 - 09:15
Who cares about some fcking cheat engine? It must be official, not some cheat engine, it must work for all platforms, why I need to buy a gamepad to be able to walk? That is not right and it is a matter of principle. Also I can't sprint either! But my party members CAN! For example Cassandra can sprint. WTF?
You auto sprint outside of combat, can do that in MP or in SP when you press "L" (disengage).
As for the others, they care for the game and certain functionality, so they are using mods. Common sense. No one forces you to use them or play the game. The world is not centered around you, just so you know. So everyone is doing what THEY want. As for the need of patches... Gee, did you really not notice the 344 pages in this topic about complaints? So I think it already has been mentioned. At least a couple hundred times.
#8596
Posté 01 janvier 2015 - 09:26
I mean the name of the damned thing is Cheat Engine. Walking is not in the game therefore using it is cheating - a possible result of a brainstorming at EA or Bioware or whatever. Would not be surprised, just saying.
Walking is in the game. With a controller you half-press the stick forward to walk. On PC you can't half-press the W key, so no walk for PC users. Adding a walk toggle was apparently too much work for them before release.
- Bethgael et Joseph Warrick aiment ceci
#8597
Posté 01 janvier 2015 - 10:17
And that's part © of my "OMG EA are so short sighted only developing for consoles". And why I think Bethesda are marketing genuises.
Skyrim was fundamentally borken (typo, but keeping it; it works) in many cases on release. It was buggy and the UI was freaking ridiculous. But they allow, nay, encourage modding, so the fanbase had it fixed fairly quickly. It is a part of Bethesda's EULA to that anything the fans do also belongs to them, so they very quickly adapted many of these fixes for future patches and DLC. They had a "release date" that was not a long enough lead-time, too--but here's the thing. From a totally cynical viewpoint, it didn't matter. "We've got bugs but the fanbase will fix it in post." By allowing modding, Bethesda have a huge pool of free labour that are looking at the code with fresh eyes and seeing things the people who have been embroiled in it for years will skim over. They see easy, uncomplicated fixes where someone who has been stuck in the code for years goes too deep.
Kind of like that "impossible" PC walk toggle, eh, Mssrs Laidlaw and Darrah?
You cannot emulate another company's success without being totally aware of what has made that success, first. Allowing open source and modding for PCs extends the shelf life, and, thus, sales life, of your games, which is what Bethesda did. EAware have made it clear they wanted to reach for Skyrim-like sales, but in using the "NO" approach, EAware have limited (there's that word again) their sales and will never make that goal. Mods extend replayability. Mods make people who bought first on console want to buy it again on PC (as in, my 16yo, who against my advice, bought Skyrim on console on release, and then again when he wanted to play on PC with mods. Or a more salient example of a much older friend--who should have known better--in North Carolina who did exactly the same thing with Origins. I mentioned the Morrigan fixes, my (unreleased) Zevran "jaw fix" morph, and the Alistair mods at Nexus [holy Maker and DaliahLyn's addons. My gods!], and she bought a second copy of it, on PC, because the console version couldn't have them. She then decided the PC UI -- ironically -- was friendlier and she still plays Origins on PC). Mods force people to buy the DLC better than forcing MP in an essentially SP game ever could. "You want to use x mod? Well, the author used the Hearthstone In Haven DLC when creating it, so you have to buy that even if you didn't intend to." And the fanbase does all of this for free, in their spare time, so what they make, they make from the love of it, and it turns out so much better than official stuff, often, so of course you buy the DLC to use the mod.
It also keeps a base educated about gaming, improving a company's employment pool.
(Side note, has anyone seen the DA2 in-game house wear mods made by Ellise? I've used these in-game since they were released, because I can't stand to look at that... skirt... thing... you gave female Hawkes. I don't know who Bioware has making at-home pajamas and "finery" but honestly, Bioware? No. Just, no. First DA2, now the travesty in DA:I? WTF is that garbage you're making my Inquistor wear?? I know it's a bug--but hey, that's another bug already solved by Cheatengine. And yet you guys are still "looking into it").
Sims 2, I still play, because I totally modded it out to exactly what I wanted (and given at least one S2 EP included content from a modthesims uploader, you'd think EA would have learned this). Sims 4? Limits my choices to only the developer's vision (which is not good in any sandbox game even if the developers are absolutely brilliant, because the player's imagination will always extend past a development team's), so eff it.
EA are so short sighted it boggles the mind. I am totally anti piracy (I make some of my income from IP and royalties) but when are companies going to realise that : 1) "potential income lost" from piracy is not the same as actual income lost, and that 2) these anti piracy measures are losing companies more money than actual piracy is? And that, psychologically, players are more likely to pirate from a company they despise? (And anyone in marketing knows--or should--that a customer's psychology is the first thing you should think about when thinking about sales. That's so important it's virtually all that matters).
Potentially, with an active, and loyal, PC fanbase, a game can sell 2 units -- 1 console, 1 PC. Potentially only, of course; you have to take into account the fact that there are console players who don't care about replayability and PC players who will buy first on PC and leave it at that. But the money saved on having that same PC fanbase fixing your mistakes and re-adding content you had to cut for time--especially if you allow it, and then you adapt it for future patches--plus the shortened lead time because you know you'll be using that fanbase (as Bethesda does) to boost your game, and thus its sales? And the enforced DLC sales from mod-making, especially when its the mods that truly make the game (as is often the case on any sandbox-style game, which DA is heading into)? And not having a bunch of PC players return the game because you didn't treat them like second-rate crap--when they were the fanbase that built your company to what it was to start with? Immeasurable.
Seriously. Bioware alienating its PC fanbase is like... oh, I don't know.... Joss Whedon telling his Buffy fans they can all go shyte bricks and never watch his stuff again. [To be clear for anyone in the tl;dr crowd who are skimming my wall of text: HE DID NOT DO THAT. That's a simile, an example, not something that's happened].
But that's EA. A bunch of execs who apparently don't actually understand the mentality of their own market. They may like to take their heads out of their own arses and actually get to know their market. They'd make more money.
As such, it really behooves EAware to start communicating with us properly again, take their lumps, and reverse this silly policy.
- They call me a SpaceCowboy, edeheusch, frostajulie et 18 autres aiment ceci
#8598
Posté 01 janvier 2015 - 10:58
"borken" and "Booware" may be typos...but they still are two of my newest, favorite "words"...
- crusader_bin, hwlrmnky et Bethgael aiment ceci
#8599
Posté 01 janvier 2015 - 10:59
DA:I ride is finished by now, don't expect much anymore.
They'll focus on next games and projects. Patch 3 will most likely be barely cosmetic, probably last patch either.
Seems like MP is actually less popular than ME3, I guess the teams will just focus on next games and projects. They didn't even bother with operations and events too much.
It was a fun time on the forums, but I am glad I pushed through the game. That's it. The community literally wrote a book on how bad PC version of the game was.
So cya guys. At least I managed to solve some issues for few people at EA tech forums. Otherwise a waste of time.
Time to unsubscribe from this
Hope for you guys sake that I am mistaken, and a miricle will come to make a wonder out of this mediocre game ![]()
#8600
Posté 01 janvier 2015 - 10:59
Yeah the crestwood thing was my issue too. lol. Red templars still alive? nah, lets pull in an armoured druffalo, more challenging!
ETA: Although the targeting isn't a PC only concern, I'm assuming.
You will pull your hair out later : emerald forest anyone ![]()
You will regret Druffalo and Red Templar ![]()
JPR out!




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