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#8601
TobyJake

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And that's part © of my "OMG EA are so short sighted only developing for consoles". And why I think Bethesda are marketing genuises.

Skyrim was fundamentally borken (typo, but keeping it; it works) in many cases on release. It was buggy and the UI was freaking ridiculous. But they allow, nay, encourage modding, so the fanbase had it fixed fairly quickly. It is a part of Bethesda's EULA to that anything the fans do also belongs to them, so they very quickly adapted many of these fixes for future patches and DLC. They had a "release date" that was not a long enough lead-time, too--but here's the thing. From a totally cynical viewpoint, it didn't matter. "We've got bugs but the fanbase will fix it in post." By allowing modding, Bethesda have a huge pool of free labour that are looking at the code with fresh eyes and seeing things the people who have been embroiled in it for years will skim over. They see easy, uncomplicated fixes where someone who has been stuck in the code for years goes too deep.

Kind of like that "impossible" PC walk toggle, eh, Mssrs Laidlaw and Darrah?

You cannot emulate another company's success without being totally aware of what has made that success, first. Allowing open source and modding for PCs extends the shelf life, and, thus, sales life, of your games, which is what Bethesda did. EAware have made it clear they wanted to reach for Skyrim-like sales, but in using the "NO" approach, EAware have limited (there's that word again) their sales and will never make that goal. Mods extend replayability. Mods make people who bought first on console want to buy it again on PC (as in, my 16yo, who against my advice, bought Skyrim on console on release, and then again when he wanted to play on PC with mods. Or a more salient example of a much older friend--who should have known better--in North Carolina who did exactly the same thing with Origins. I mentioned the Morrigan fixes, my (unreleased) Zevran "jaw fix" morph, and the Alistair mods at Nexus [holy Maker and DaliahLynne's addons. My gods!], and she bought a second copy of it, on PC, because the console version couldn't have them. She then decided the PC UI -- ironically -- was friendlier and she still plays Origins on PC). Mods force people to buy the DLC better than forcing MP in an essentially SP game ever could. "You want to use x mod? Well, the author used the Hearthstone In Haven DLC when creating it, so you have to buy that even if you didn't intend to." And the fanbase does all of this for free, in their spare time, so what they make, they make from the love of it, and it turns out so much better than official stuff, often, so of course you buy the DLC to use the mod.

 

It also keeps a base educated about gaming, improving a company's employment pool.

(Side note, has anyone seen the DA2 in-game house wear mods made by Ellise? I've used these in-game since they were released, because I can't stand to look at that... skirt... thing... you gave female Hawkes. I don't know who Bioware has making at-home pajamas and "finery" but honestly, Bioware? No. Just, no. First DA2, now the travesty in DA:I? WTF is that garbage you're making my Inquistor wear?? I know it's a bug--but hey, that's another bug already solved by Cheatengine. And yet you guys are still "looking into it").

Sims 2, I still play, because I totally modded it out to exactly what I wanted (and given at least one S2 EP included content from a modthesims uploader, you'd think EA would have learned this). Sims 4? Limits my choices to only the developer's vision (which is not good in any sandbox game even if the developers are absolutely brilliant, because the player's imagination will always extend past a development team's), so eff it.

EA are so short sighted it boggles the mind. I am totally anti piracy (I make some of my income from IP and royalties) but when are companies going to realise that : 1) "potential income lost" from piracy is not the same as actual income lost, and that 2) these anti piracy measures are losing companies more money than actual piracy is? And that, psychologically, players are more likely to pirate from a company they despise? (And anyone in marketing knows--or should--that a customer's psychology is the first thing you should think about when thinking about sales. That's so important it's virtually all that matters).

Potentially, with an active, and loyal, PC fanbase, a game can sell 2 units -- 1 console, 1 PC. Potentially only, of course; you have to take into account the fact that there are console players who don't care about replayability and PC players who will buy first on PC and leave it at that. But the money saved on having that same PC fanbase fixing your mistakes and re-adding content you had to cut for time--especially if you allow it, and then you adapt it for future patches--plus the shortened lead time because you know you'll be using that fanbase (as Bethesda does) to boost your game, and thus its sales? And the enforced DLC sales from mod-making, especially when its the mods that truly make the game (as is often the case on any sandbox-style game, which DA is heading into)? And not having a bunch of PC players return the game because you didn't treat them like second-rate crap--when they were the fanbase that built your company to what it was to start with? Immeasurable.

 

Seriously. Bioware alienating its PC fanbase is like... oh, I don't know.... Joss Whedon telling his Buffy fans they can all go shyte bricks and never watch his stuff again. [To be clear for anyone in the tl;dr crowd who are skimming my wall of text: HE DID NOT DO THAT. That's a simile, an example, not something that's happened].

But that's EA. A bunch of execs who apparently don't actually understand the mentality of their own market. They may like to take their heads out of their own arses and actually get to know their market. They'd make more money.

As such, it really behooves EAware to start communicating with us properly again, take their lumps, and reverse this silly policy.

This woman speaks the trooth!! Go get 'em Girl!



#8602
TobyJake

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Hopefully one day Corvus1 and Co (Bioware Forum Modders) will make a mod that will bring Leliana in out of the cold! And Vivienne!

Seriously, imagine Ford or GM removing warranty if you added mag wheels! OMG the storm. They keep the car industry alive, so much so that rims are included by the car makers!! Myopic thinking Booware! Its what got you into this mess!!

If my female Elf has the hots for Cassandra who does that affect other than Cassandra and my female Elf! But you can't change that, as it was a rule in some designers head.

My Origins looks and plays nothing like the original, It has Paladin, SLinks s3 Ravage (generates extra enemies, play on Nightmare), Warlock, and the list goes on. So much more than vanilla. Baldurs Gate II is a good example, so many mods and going strong. A modder recreated BG2 dungeon in Origins engine-awesome.

You can change Hawke in game, but not yourself??? But a non-Booware person can't be given the freedom to change stuff!! They say a ToolKit is too difficult with FB3, somehow I don't believe them. What gave me that idea??

Wish I had a myopic image for Bethgael to show my support! But I can't upload on this forum.


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#8603
hwlrmnky

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inorite? I've accidentally killed more fennecs than Habren Bryland ever could....


I never lack for fennecs to craft with (not that I feel in dire need of cold protection, anyway) and I have never killed a single fennec intentionally. Those little sweeties really have a terrible sense of self-preservation. Maybe that could be a mod: "Enlightened Self-Interest Fennecs." They lead the apex predators towards us...
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#8604
hwlrmnky

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And that's part © of my "OMG EA are so short sighted only developing for consoles". And why I think Bethesda are marketing genuises.


I wonder, are they geniuses? Or do they take the path of least resistance and it profiteth them? I honestly don't know; I gave up on the Elder Scrolls after Morrowind. Actually during Morrowind.

Your post was full of interesting ideas many of which with I agree, particularly in regards to misplaced anti-piracy efforts. I don't believe the Skyhold outfit is a bug and you made me laugh out loud with your prescient mitigation of a new Joss Whedon rumor. Mostly though, you made me wonder whether EA has made a corporate decision to let the PC game market gradually go to its competitors. Do you think perhaps they have?
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#8605
Bethgael

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I wonder, are they geniuses? Or do they take the path of least resistance and it profiteth them? I honestly don't know; I gave up on the Elder Scrolls after Morrowind. Actually during Morrowind.

Your post was full of interesting ideas many of which with I agree, particularly in regards to misplaced anti-piracy efforts. I don't believe the Skyhold outfit is a bug and you made me laugh out loud with your prescient mitigation of a new Joss Whedon rumor. Mostly though, you made me wonder whether EA has made a corporate decision to let the PC game market gradually go to its competitors. Do you think perhaps they have?

I can't speak for what decisions Bethesda deliberately made; I do think they've seen the ultimate profit in what they've done, though, which is why they haven't moved away from it (unlike EA Games who, around the time of the Sims 3 launch, deliberately did).

Morrowind is a case in point, though--people are still buying that game. Off the shelves. They are still selling them in ES packs in EB Games here. Like, on disk (gasp!). People are still making "bring up closer to visual Oblivion/Skyrim" mods. Morrowind was released on May 1, 2002. How many will still be buying DA:I in 12 years' time?

Every single unit sold past the release of Oblivion is absolute gravy for Bethesda.

 

One thing Bethesda knows about the PC gamer that EAware have backed away from (in fact, that's why they won't communicate any more): we're obsessive and passionate about the games. That's why we mod. That's why we rage (no matter what side of the argument we take). We're heavily invested in the storylines and games. Bethesda use that to their advantage. EA? Cowards, the lot of them, and they're breaking their own franchises as a result.

Or, maybe that's the problem. They very rarely make "their own" franchises. EA is a cannibal: they take successful franchises and buy out successful companies then strip them of everything that made them successful while wringing them of individuality. Frankly, I'm surprised Bioware has lasted as it has as long as it has. Maybe if EA Games had actually ever built a gaming franchise from scratch (instead of adapting sports), they'd get it.

I do wonder the same re: the PC market: in pushing towards the console market, and pushing the "look we're the Beeeegist at it" lately, EA seem to have made a deliberate decision to do just what you've suggested. And they're nuts to do so--are they not paying attention to their "partner" Micro$oft's movement away from gaming and towards making their consoles next-gen multimedia platforms instead? If EA had partnered with Sony... okay, perhaps. But M$? Silly, silly. Again, it shows a certain lack of knowledge and/or foresight about where the industry's heading. Microsoft already have a stranglehold on PC OSes. They don't need to be concerned about where console games are heading. In putting their eggs in this basket, EA do. And they're going to be driven by a company who couldn't care balls whether EA Games succeeds or fails.

Microsoft were the smart ones here. They're selling extra gamepad units.

[ETA: as a side note, given Bioware's obvious movement towards inclusion, and being LGBTI and femme-friendly, they're even more nuts to have partnered with a company that openly and derisively put a female employee on stage at one of their XBone launches so they could make fun of her. I mean, really. Not bright].

They did say, somewhere (I can't find the source but I swear I read it last week-ish), that the outfit being always shown at Skyhold is a bug--apparently it's supposed to be like Haven; outside your bedroom, you wear your armour. But it's been around for so long in the pre-marketing I dunno whether they could even be arsed to fix it.

The design, though. Geez, people, I'm no fashionista, but the least they could do is make it easier to recolour.... (some have had some success and the results are on Nexus already, but I always wait a while before using mods; it only takes one official patch to screw early adopters up).


Modifié par Bethgael, 02 janvier 2015 - 03:01 .

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#8606
devSin

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They did say, somewhere (I can't find the source but I swear I read it last week-ish), that the outfit being always shown at Skyhold is a bug--apparently it's supposed to be like Haven; outside your bedroom, you wear your armour. But it's been around for so long in the pre-marketing I dunno whether they could even be arsed to fix it.

This has never been said. It works exactly as intended (in fact, the suit you wear in Skyhold forms the basis of all the component armor sets in the game—it truly is the under-suit that you're wearing at all times, with the exception of the custom armor sets).

All they've said is that you can't change your outfit because of time and memory issues (apparently it was something they did want to have but weren't able to make possible).

#8607
Brogan

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Well, if one likes to TRY to play as a dual-wielding rogue, on nightmare, with friendly fire turned on (as was my wont in DAO and DA2, too), one needs tac-cam and one needs to pause and position often. At least this one does! And, yeah, it is incredibly clunky, but, hey, someday, I'll finish the game. But will I replay? Like I have done about 8 times each in DAO and DA2? Nope. Not unless, by some miracle, Bioware actually designs and makes available a real mouse/keyboard interface. (With tactics, for God's sake!) Ain't gonna happen. They got my money (pre-buy, months ago) and, "Hey, we're game of the year! High fives! We know how to make a great game!" And PC gamers are screwed.


Is this you?

https://mobile.twitt...773879116173312

If so, kudos for getting him to respond to you. I know many Twitter users who have attempted contact with almost word for word tweets that were ignored.

Not surprised at all he ceased contact, even after the hilarious response by John Quayle. Guy just has no self respect, it seems.

You're the Executive Producer. Whether you've agreed to make changes to the PC controls or not, at least stand up for your own product ffs.
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#8608
Sartoz

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And that's part © of my "OMG EA are so short sighted only developing for consoles". And why I think Bethesda are marketing genuises.

Skyrim was fundamentally borken (typo, but keeping it; it works) in many cases on release. It was buggy and the UI was freaking ridiculous. But they allow, nay, encourage modding, so the fanbase had it fixed fairly quickly. It is a part of Bethesda's EULA to that anything the fans do also belongs to them, so they very quickly adapted many of these fixes for future patches and DLC. They had a "release date" that was not a long enough lead-time, too--but here's the thing. From a totally cynical viewpoint, it didn't matter. "We've got bugs but the fanbase will fix it in post." By allowing modding, Bethesda have a huge pool of free labour that are looking at the code with fresh eyes and seeing things the people who have been embroiled in it for years will skim over. They see easy, uncomplicated fixes where someone who has been stuck in the code for years goes too deep.

Kind of like that "impossible" PC walk toggle, eh, Mssrs Laidlaw and Darrah?

You cannot emulate another company's success without being totally aware of what has made that success, first. Allowing open source and modding for PCs extends the shelf life, and, thus, sales life, of your games, which is what Bethesda did. EAware have made it clear they wanted to reach for Skyrim-like sales, but in using the "NO" approach, EAware have limited (there's that word again) their sales and will never make that goal. Mods extend replayability. Mods make people who bought first on console want to buy it again on PC (as in, my 16yo, who against my advice, bought Skyrim on console on release, and then again when he wanted to play on PC with mods. Or a more salient example of a much older friend--who should have known better--in North Carolina who did exactly the same thing with Origins. I mentioned the Morrigan fixes, my (unreleased) Zevran "jaw fix" morph, and the Alistair mods at Nexus [holy Maker and DaliahLynne's addons. My gods!], and she bought a second copy of it, on PC, because the console version couldn't have them. She then decided the PC UI -- ironically -- was friendlier and she still plays Origins on PC). Mods force people to buy the DLC better than forcing MP in an essentially SP game ever could. "You want to use x mod? Well, the author used the Hearthstone In Haven DLC when creating it, so you have to buy that even if you didn't intend to." And the fanbase does all of this for free, in their spare time, so what they make, they make from the love of it, and it turns out so much better than official stuff, often, so of course you buy the DLC to use the mod.

 

It also keeps a base educated about gaming, improving a company's employment pool.

(Side note, has anyone seen the DA2 in-game house wear mods made by Ellise? I've used these in-game since they were released, because I can't stand to look at that... skirt... thing... you gave female Hawkes. I don't know who Bioware has making at-home pajamas and "finery" but honestly, Bioware? No. Just, no. First DA2, now the travesty in DA:I? WTF is that garbage you're making my Inquistor wear?? I know it's a bug--but hey, that's another bug already solved by Cheatengine. And yet you guys are still "looking into it").

Sims 2, I still play, because I totally modded it out to exactly what I wanted (and given at least one S2 EP included content from a modthesims uploader, you'd think EA would have learned this). Sims 4? Limits my choices to only the developer's vision (which is not good in any sandbox game even if the developers are absolutely brilliant, because the player's imagination will always extend past a development team's), so eff it.

EA are so short sighted it boggles the mind. I am totally anti piracy (I make some of my income from IP and royalties) but when are companies going to realise that : 1) "potential income lost" from piracy is not the same as actual income lost, and that 2) these anti piracy measures are losing companies more money than actual piracy is? And that, psychologically, players are more likely to pirate from a company they despise? (And anyone in marketing knows--or should--that a customer's psychology is the first thing you should think about when thinking about sales. That's so important it's virtually all that matters).

Potentially, with an active, and loyal, PC fanbase, a game can sell 2 units -- 1 console, 1 PC. Potentially only, of course; you have to take into account the fact that there are console players who don't care about replayability and PC players who will buy first on PC and leave it at that. But the money saved on having that same PC fanbase fixing your mistakes and re-adding content you had to cut for time--especially if you allow it, and then you adapt it for future patches--plus the shortened lead time because you know you'll be using that fanbase (as Bethesda does) to boost your game, and thus its sales? And the enforced DLC sales from mod-making, especially when its the mods that truly make the game (as is often the case on any sandbox-style game, which DA is heading into)? And not having a bunch of PC players return the game because you didn't treat them like second-rate crap--when they were the fanbase that built your company to what it was to start with? Immeasurable.

 

Seriously. Bioware alienating its PC fanbase is like... oh, I don't know.... Joss Whedon telling his Buffy fans they can all go shyte bricks and never watch his stuff again. [To be clear for anyone in the tl;dr crowd who are skimming my wall of text: HE DID NOT DO THAT. That's a simile, an example, not something that's happened].

But that's EA. A bunch of execs who apparently don't actually understand the mentality of their own market. They may like to take their heads out of their own arses and actually get to know their market. They'd make more money.

As such, it really behooves EAware to start communicating with us properly again, take their lumps, and reverse this silly policy.

I agree with all you said.

 

EA quarterly financial reports indicate that the top manangement team is quite happy with the way the company is growing and forsee increases in sales and profits. All this to say, they won't change their current policies because moneywise, it's working.

 

Pity...


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#8609
EvilChani

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Well at least Bioware, in their infinite wisdom, has finally granted me the "jump" feature.  Finally I can jump off of this virtual cliff, but not before I pen this rather lengthy suicide note in my journal/codex-thingie...

 

You don't have to jump! It seems they also decided to provide with the Mako experience from ME1. Running around the Exalted Plains and several other areas reminds me of driving the Mako, to the same end...i.e., me falling off mountains to my "almost" death, or pointlessly attempting to climb up rocks to get whatever piece of garbage rests up there only to slide down on my ass. Even better, I've had my clearly retarded and crack-addicted companions practically push me off mountains with their frantic scrambling as I'm trying to pick up a shard.

 

I haven't seen such stupid AI since ME2 when Miranda hopped up on containers to shoot the place up like she thought she was Rambo...then promptly got dropped like a hooker that got kicked in the stomach. At least Thane and Garrus were awesome and behaved appropriately, though. In this game, all of the companions are dumb as rocks.



#8610
Chaos17

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Walking is in the game. With a controller you half-press the stick forward to walk. On PC you can't half-press the W key, so no walk for PC users. Adding a walk toggle was apparently too much work for them before release.

Guy on cheatengine just said it was (some kind of) switch/array to flip since the command was already coded for gamepad on pc.

He just made it available for Keyboard+mouse controls users.

 

A lot of things are like that but the main problem is to find and deciphire the codes since it's encrypted.

 

-----

 

Edit

 

 

This has never been said. It works exactly as intended (in fact, the suit you wear in Skyhold forms the basis of all the component armor sets in the game—it truly is the under-suit that you're wearing at all times, with the exception of the custom armor sets).

All they've said is that you can't change your outfit because of time and memory issues (apparently it was something they did want to have but weren't able to make possible).

 

All right let's start the game who say what and when and I think you should make some research before speaking in the futur ^^

Also again, it was "switch/array" to flip that the guys on Cheatengine found. So like the walk toogle mod, people can now also switch to armor in Skyhold instead of wearing pyjamas.

 

10-26-2014 : round 1

WWJzFPp.png

http://67.227.255.23...06&postcount=32

 

 

12-9-2014 : round 2

@bioware @dragonage Will we get visible armor in Skyhold anytime soon? Feels weird to rule the Inquisition in the undergarments... :)

@kalabaleek This is a known issue that we are currently investigating. We do greatly appreciate your patience while we do so.

@dragonage @kalabaleek Wait, that's a bug? That explains SO MUCH! I thought my elf mage was just all about being comfy at home!


Modifié par Chaos17, 02 janvier 2015 - 09:07 .

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#8611
Bethgael

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This has never been said. It works exactly as intended (in fact, the suit you wear in Skyhold forms the basis of all the component armor sets in the game—it truly is the under-suit that you're wearing at all times, with the exception of the custom armor sets).

All they've said is that you can't change your outfit because of time and memory issues (apparently it was something they did want to have but weren't able to make possible).

Ah. It may be that I've only read that someone said it... but I could have sworn that there was a link to twitter... but I could be mistaking that for something else, too. It's been a busy month. Happy to be proven wrong, however. :)

 

EA quarterly financial reports indicate that the top manangement team is quite happy with the way the company is growing and forsee increases in sales and profits. All this to say, they won't change their current policies because moneywise, it's working.
Indeed. In the very short term, it will work. It's the long term that has me worried. What will they do when there are no more franchises to cannibalise?

I reckon, if I had EA stock, I'd be divesting myself of it within 2-3 years.

Having said that, again, happy to be proven wrong. ;)

#8612
TobyJake

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Hallelujah! We are saved. Cassandra mod arrived! No scar and with rosy cheeks! It arrived before Patch 3 too.

And there are hair mods being done as well. Can't mod Frostbyte? Who says? Try Nexus.

Shouldn't have told so many fibs Mr Laidlaw, Starting to look like Pinocchio.


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#8613
suntiger745

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Morrowind effectively killed my console buying days. Thanks to mods I always buy my games on PC. :)

 

Was very disappointed to hear that DA:I is so difficult to mod. Was looking forward to some hairstyle mods especially. The base selection is fairly limited and looks at odds with the rest of the game in terms of quality.

The UI could also use some work for the PC, something mods are great for fixing.


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#8614
Jackal19851111

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If anything Bioware needs in QA, it's fresh eyes. In ME3, fresh eyes from fans will have noted that the ending was unacceptable, in DAI fresh eyes from fans will have noted that the PC controls were unacceptable. Simply offer a closed beta to select fans and you'll have a polished game.

 

Doubt it will happen though, this is a PC thing, and Bioware ain't a PC company any longer.


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#8615
hwlrmnky

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Guy on cheatengine just said it was (some kind of) switch/array to flip since the command was already coded for gamepad on pc.
He just made it available for Keyboard+mouse controls users.

A lot of things are like that but the main problem is to find and deciphire the codes since it's encrypted.

-----

Edit




All right let's start the game who say what and when and I think you should make some research before speaking in the futur ^^
Also again, it was "switch/array" to flip that the guys on Cheatengine found. So like the walk toogle mod, people can now also switch to armor in Skyhold instead of wearing pyjamas.

10-26-2014 : round 1
WWJzFPp.png
http://67.227.255.23...06&postcount=32


12-9-2014 : round 2
kalabalik@kalabaleek 5 ч
5 часов назад
@bioware @dragonage Will we get visible armor in Skyhold anytime soon? Feels weird to rule the Inquisition in the undergarments... :)
Dragon Age@dragonage 3 ч3 часа назад
@kalabaleek This is a known issue that we are currently investigating. We do greatly appreciate your patience while we do so.
Malin Söderberg@Clownmat 2 ч2 часа назад
@dragonage @kalabaleek Wait, that's a bug? That explains SO MUCH! I thought my elf mage was just all about being comfy at home!


That right there is the genesis of that rumor: a misunderstanding on Twitter. That known issue phrase is a canned answer that they deleted within minutes. Wishful thinking turned it into a bug that was never confirmed.

#8616
Brogan

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Hallelujah! We are saved. Cassandra mod arrived! No scar and with rosy cheeks! It arrived before Patch 3 too.
And there are hair mods being done as well. Can't mod Frostbyte? Who says? Try Nexus.
Shouldn't have told so many fibs Mr Laidlaw, Starting to look like Pinocchio.

Might you have a link? Or is it at the DAI Nexus page. I only ask because I could not find the walk mod there a few days ago.

#8617
Jackal19851111

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It's on the DAI nexus page:

 

http://www.nexusmods...tion/mods/128/?

 

Honestly though I prefer her original look. She just needs longer hair.



#8618
Chaos17

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Might you have a link? Or is it at the DAI Nexus page. I only ask because I could not find the walk mod there a few days ago.

The walk toggle isn't on the Nexus page, same for the Skyholhd toggle outfit.

They're from Cheatengine forum.


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#8619
Brogan

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It's on the DAI nexus page:
 
http://www.nexusmods...tion/mods/128/?
 
Honestly though I prefer her original look. She just needs longer hair.

You know I have not gone through that link in your sig yet, as I have not actually started playing, I've just been gathering some links for when I finally do decide to start. But after reading it it makes me very happy to know something like that has been done so early and, relatively, from how it's described, so easily.

I did want to ask if the Ctrl-h thing worked with mouse buttons? Probably not, as the game itself still doesn't suppport this, but worth asking. I don't imagine I'd have an issue either way.

I also loved the last answer in the final faq question. I'm going to quote it again because of the subtleness yet obvious importance coming from the perspective of a modder of a Bioware title:
"The PC is an exotic and rather new piece of machinery that has yet to be rediscovered by some developers.
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#8620
hwlrmnky

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I agree with all you said.

EA quarterly financial reports indicate that the top manangement team is quite happy with the way the company is growing and forsee increases in sales and profits. All this to say, they won't change their current policies because moneywise, it's working.

Pity...

I took a look at NASDAQ and was interested to note that a Scottish company and Barclays (London) are in the top 15 or so institution investors in EA. I lost a bet with myself that the first page would be all US investors.

That doesn't have any particular significance. I'm just entertaining myself wondering how many of us are fractional owners of EA stock.

http://www.nasdaq.co...tional-holdings
  • Bethgael aime ceci

#8621
Bethgael

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12-9-2014 : round 2

@bioware @dragonage Will we get visible armor in Skyhold anytime soon? Feels weird to rule the Inquisition in the undergarments... :)

@kalabaleek This is a known issue that we are currently investigating. We do greatly appreciate your patience while we do so.

@dragonage @kalabaleek Wait, that's a bug? That explains SO MUCH! I thought my elf mage was just all about being comfy at home!

This! This! This was it! Thank you so much for finding it; I thought I was going nuts. :D <3

Since it was canned, though, pity. Bummer.


  • Chaos17 et Gerula81 aiment ceci

#8622
hwlrmnky

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This! This! This was it! Thank you so much for finding it; I thought I was going nuts. :D <3
Since it was canned, though, pity. Bummer.


Nope, not nuts. The notion was released into the universe.

Bethgael, can you offer any insight on the reviewer Angry Joe? He seems to be a tarnished hero amongst some of our gaming fellows.

#8623
Guest_Cyan Griffonclaw_*

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I'm almost to endgame! Yes, it's January 2nd and I have played according to Origin: 303 hours. Wondering why it took so long? Crashes. This game was pre-ordered and I didn't get really going until the first patch came along because of the technical problems encountered. That was an entire month later. I've had to restart the game several times because save games just stopped working whenever I arrived to Skyhold. Four Maxwells later, I'm about to face down Corypheus' army. This game is big in scope, the scenery is downright breathtaking and the storytelling is still the best, but a huge (HUGE!!!) step back for PC users in regards to controls and game stability. It's been a chore to play through, but one that I won't give up because I love this franchise just like I love Fallout (an original Bioware and Black Isle product) and Bioware's version of Neverwinter Nights. Bioware has really stepped back from the PC and embraced the consoles, but I think it's a big mistake. Unlike consoles, the PC market is what makes RPGs so much fun. It's the intuitive menus, drag, drop and click mouse controls that makes these games a lot more fun than using a console joystick or pc gamepad. Yes, Bioware did well with consoles and winning game of the year, but for PC users, we're all saying, "Yes, you won despite ignoring the PC community." Just a reminder for the developers and the marketing directors: Consoles are in the hands of very few manufacturers and when two or three struggle, the entire industry is left feeling the losses. It wasn't long ago there were many manufacturers and all of them dropped (except Nintendo) or abandoned the console market. There is a lot of speculation that Sony and Microsoft are talking about dropping their consoles again and what is going to remain? The PC. PC users drive the gaming market and anyone who wishes to dispute this, please do some research. Bioware, please, keep doing what you're doing, but come back to your bestest friends in the whole world... the PC users.


  • FOE aime ceci

#8624
TobyJake

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It's on the DAI nexus page:

 

http://www.nexusmods...tion/mods/128/?

 

Honestly though I prefer her original look. She just needs longer hair.

They all need longer hair!! Qunari especially!



#8625
Amplitudelol

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You don't have to jump! It seems they also decided to provide with the Mako experience from ME1. Running around the Exalted Plains and several other areas reminds me of driving the Mako, to the same end...i.e., me falling off mountains to my "almost" death, or pointlessly attempting to climb up rocks to get whatever piece of garbage rests up there only to slide down on my ass. Even better, I've had my clearly retarded and crack-addicted companions practically push me off mountains with their frantic scrambling as I'm trying to pick up a shard.

 

I haven't seen such stupid AI since ME2 when Miranda hopped up on containers to shoot the place up like she thought she was Rambo...then promptly got dropped like a hooker that got kicked in the stomach. At least Thane and Garrus were awesome and behaved appropriately, though. In this game, all of the companions are dumb as rocks.

 

Based on how exploration turned out in DAI and how too much emphasis is on exploration in the new ME as they say, the next Mass Effect has just got a lot less anticipated. I am curious what ways they find to fck up the control on PC for a shooter btw :D.