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#8651
Rizilliant

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Wow, the amount of trolling on this last page is absolutely staggering :D

 

DA:I may have some Bugs, but at least for me, they were not game breaking. Hell, I just noticed about two bugs, one was (I assume) even caused by my graphicscard being overclocked too much.

I have about 90 hours in gameplay, had in complete 3 crashs (2 of which might be due to ocing) and was not able to complete one quest.

The M/KB controls are pretty much OK. I mean, you move with WASD, jump with Space and look around with your mouse while holding the right mousekey. THAT'S IT. Is that so complicated ? Oh, yeah I forgot, you weren't able to jump in DA:O, so that might be confusing :D

 

But otherwise the controls (apart from the really somehow broken, but never really needed tactical camera) are the same as in DA:O.

 

I suggest watching the PC-Port report by TotalBiscuit, as he is one of the few game reviewers I trust, and I can absolutely confirm his observations. 

The graphics are good, playing the game on a GTX970  maxing out the game even on 2560x1440 is possible whil containing decent framerates. Playing in 4k is possible, with about 25fps with one GTX970 on almost everything maxed, a SLI setup could be running the game just fine.

Guys, what did you expect ? Running the game with a 7870 in full hd at max details ? Sorry to dissapoint you. 

And no, I'm no fanboy, I'm well aware of the problems of this game, but I'm sick of people complaining about this being a sh***y pc-port. Then go play AC:U, you will have fun there ;)

if you think this tactical cam is even remotely close to DA:O  YOU are the one trolling.. Even the awful DA2 had a tac cam.. Simply having the ability to click "tactical" is not the same, as the very useful tool it was previously.. I only played in tactical, and in this pos, i cant even use it.. the camera goes wherever it wants when you want to combat, doesnt zoom out far enough to see your enemies (unless your playing with 4 melee characters all on 1 target), and even when you do issue 4 separate orders for your squad, your lucky if it actually carries out! Dont dare leave Tact mode before your commands have happened, or all 4 characters go back to whatever they felt liek.. Which wouldnt be so bad, if we had ANY control over the behavior.. wtf happened to the bahavior customization? This oversimplification **** is terrible! How, in a 10year period, did mages get all the freedom they could want, and lose more than HALF of the magic they have practiced for millenia?!?! Entropy? Spirit? Primal? Creation? then your Mastery, Attunement, and Field! Whats this potion BS? And how did we forget how to carry the other 91 of them? What happened to Dragon Age? Im so sad i got this for christmas.. Bioware was literally the ONE exception to purchasing anything with an EA on it.. After the last 2 DA entries, im done.. ME was ruined afters its 1st entry as well.. RIP Bioware! No More!


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#8652
Rizilliant

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So what's the point of this ? that the control scheme in origins was terrible if it wasn't for the tactical view ? 

If you think so, then i'm sorry, i don't think so. The controls while not using the tactical mode in Origins are, as far as I remember, almost identical. So basically what you are complaining about is the bad tactical mode in Inquisition. Which I admit is not the best, but it's not a problem of the "general" controls.  And remember, although it is not as easy as in Origins, you can still give your companions orders to move there, attack enemies with that and so on.

 

 

Move the camera around? alright, lets just remember that you have to click lmb to attack, and rmb to move the camera, and regarding loot, what did you expect ? clicking one time and your char will autmatically loot every box ? 

Everything else -> Tactical camera related, not a general problem of the controls.

This explains alot of your argument.. You use a controller...


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#8653
THM

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I just played with the tactical cam for 5 minutes - and you know what ? It's not even broken ;) I was just too busy plaing the game in 3rd person mode. you can basically learn how to play the whole game in tactical view in 5 minutes and it even is not that hard, come on. lmb or rmb to zoom/turn the camera, both lmb/rmb to move the camera or wasd, and even autoattack works in tactical view (for everyone, including your "selected" char). You can give your peeps direction where to go, who to attack, and that all works more or less flawless...if you try. I assume many of the people who say "meh, tactical camera in DA:I is bullsh*t" never even actually tried to use it. 


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#8654
Lannes1789

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So what's the point of this ? that the control scheme in origins was terrible if it wasn't for the tactical view ? 

If you think so, then i'm sorry, i don't think so. The controls while not using the tactical mode in Origins are, as far as I remember, almost identical. So basically what you are complaining about is the bad tactical mode in Inquisition. Which I admit is not the best, but it's not a problem of the "general" controls.  And remember, although it is not as easy as in Origins, you can still give your companions orders to move there, attack enemies with that and so..

You are in fact making his point.  If DA:I, as you claim, has the same action mode options, and the tactical ones but with less utility, then it is on the face of it true that the "general" controls encompassing both are less than they might be in DA:I than in Origins.  

 

I say this because the controls don't exist in a vacuum.  If the tac cam, as a thought experiment, was zoomed in even further than it is now at what point does it become ridiculous to argue that the controls between the two games are comparable?

 

Bio surely understands this - and is why, I'd reckon, it's perfectly possible to smash through the game in action mode on normal difficulty with aoe hitting party members in a way it would have been impossible to do in Origins.  This is underlined by the fact that one's ability to set npc combat behaviour was simplified and you can *still* easily get by.  As soon as I got this, by like the prologue, I laughed and realized I was in it for the story - this game wasn't designed for tactics.  And resigned myself to playing it for what it was.  And had fun.


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#8655
Vash654

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So what's the point of this ? that the control scheme in origins was terrible if it wasn't for the tactical view ? 

If you think so, then i'm sorry, i don't think so. The controls while not using the tactical mode in Origins are, as far as I remember, almost identical. So basically what you are complaining about is the bad tactical mode in Inquisition. Which I admit is not the best, but it's not a problem of the "general" controls.  And remember, although it is not as easy as in Origins, you can still give your companions orders to move there, attack enemies with that and so on.

 

 

Move the camera around? alright, lets just remember that you have to click lmb to attack, and rmb to move the camera, and regarding loot, what did you expect ? clicking one time and your char will autmatically loot every box ? 

Everything else -> Tactical camera related, not a general problem of the controls.

You say controls are identical to origins and we are refuting that they are not for those reasons.  origins had everything we said and inquisition does not, so clearly not identical.  And as far as you saying tactical cam has everything else.... well you even said yourself tactical cam is not the best.  To some of us it is horrible, and i try to stay away from it.

 

Origins had those features in third person view, inquisition does not.   Origins had click to move / loot / attack - inquisition in third person does not.

 

constantly clicking or holding to attack is annoying, i want to focus on tactics and what moves i want to use, and i prefer third person.  

 

Oh and you said tactical cam is not a problem as far as general controls?? but it actually is, it is the of the main reasons why i hate it.  you have to move the camera with WASD which essentially gives you two cursors in tactical view.  This makes sense for a controller since they don't have a mouse, but with a mouse we do not need WASD to move around a second cursor, we just need our 1 mouse cursor to move around.


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#8656
Bethgael

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I took a look at NASDAQ and was interested to note that a Scottish company and Barclays (London) are in the top 15 or so institution investors in EA. I lost a bet with myself that the first page would be all US investors.

That doesn't have any particular significance. I'm just entertaining myself wondering how many of us are fractional owners of EA stock.

http://www.nasdaq.co...tional-holdings

Hehe, I just looked it up: my superannuation fund (compulsory retirement fund for out-of-Australia-ers) has some Barclays in the portfolio. So I guess, me, kind of.

Hey, now I'm a known shareholder, do you reckon they'll answer? ;)

Also, to the joker who thinks Origins controls are identical to Inquisition, go and play Origins for 5 minutes. Geez, Louise, what bollocks.

CUsTuIr.png


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#8657
Amplitudelol

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Sorry for coming here just for this, but I just had to:

http://www.escapistm...f-the-Year-2014

Heh. Heheh. Haha. HAHAHAHAHAHAHAHAHAHAH! HAH! Hah.

Ok, I'm done.

Sorry.

 

(For the record I still yearn for a decent patch and Inquisition is still not my GOtY, but from the look of things it's almost as if - *gasp* - a lot of people actually like the game - which is what I was defending all those posts ago.)

 

For God's sake people, stop crying and listen to the man. Its time for Bioware to close this thread and ignore everything in it. They made the GOTY. End. Just make the next DA! Just remember: we need more huge maps with the same beautiful diverse content and the same perfect controls and AI! You know: "If you push a button, something awesome has to happen!".



#8658
Ncongruous

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Bio surely understands this - and is why, I'd reckon, it's perfectly possible to smash through the game in action mode on normal difficulty with aoe hitting party members in a way it would have been impossible to do in Origins.  This is underlined by the fact that one's ability to set npc combat behaviour was simplified and you can *still* easily get by.  As soon as I got this, by like the prologue, I laughed and realized I was in it for the story - this game wasn't designed for tactics.  And resigned myself to playing it for what it was.  And had fun.

I don't know... Resigned as you put it or capitulated. It sounds though that you had to alter the way you wanted to play. To play the way they wanted. The way they intended and that made it fun? I too know, I know, there's a gooey nugget of goodness somewhere in there but if I have scrape off layers of dirt after having it smacked onto the ground unapologetically. I'd encourage anyone else in the same boat to perhaps not eat it.

As I go on it just seems that the lack of communication, creating an air of helplessness, is engendering a palpable sense of indifference. Yes, you can play with a controller. Yes, you can avoid tactical camera. Yes, you can play without maxing settings. And everyone has different priorities of how they want to play. That's great I mean it, but that really doesn't set the bar higher. I'd prefer a different mindset. Meet those expectations and push past them occasionally. I've seen it done before.



#8659
biain

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So what's the point of this ? that the control scheme in origins was terrible if it wasn't for the tactical view ? 

If you think so, then i'm sorry, i don't think so. The controls while not using the tactical mode in Origins are, as far as I remember, almost identical. So basically what you are complaining about is the bad tactical mode in Inquisition. Which I admit is not the best, but it's not a problem of the "general" controls.  And remember, although it is not as easy as in Origins, you can still give your companions orders to move there, attack enemies with that and so on.

 

 

Move the camera around? alright, lets just remember that you have to click lmb to attack, and rmb to move the camera, and regarding loot, what did you expect ? clicking one time and your char will autmatically loot every box ? 

Everything else -> Tactical camera related, not a general problem of the controls.

 

The DA:O controls are fine. My point is your claim that the controls are the same in both games is wrong. For the record, there was no "tactical mode" in Origins. The player pauses and issues commands to the party and then unpauses to resume combat.

 

You appear to enjoy playing without tactics, and that's good for you. But don't pretend there's not a problem and act surprised to read comments by players who expected the tactical mode to resemble DA:O tactical combat. Bioware advertised it as such and you yourself admitted the tactical mode in its current form is terrible. If you play DA:I as an action RPG, the controls are fine. If you want to play DA:I similar to DA:O, the controls are terrible.


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#8660
the_pepper

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For God's sake people, stop crying and listen to the man. Its time for Bioware to close this thread and ignore everything in it. They made the GOTY. End. Just make the next DA! Just remember: we need more huge maps with the same beautiful diverse content and the same perfect controls and AI! You know: "If you push a button, something awesome has to happen!".

qALAydA.png

The game is far from perfect, that's not what I was saying at all. Is it a pretty good game nevertheless? Yes. Are people wrong for liking it enough to pick it as Game of the Year? It's not my pick, but no, they're not - especially in a year where AAA titles were disappointing in general.

 

EDIT: And, honestly? People mock the concept, but I very much like the "awesome button" concept at its core. Problem is, there's a fine line between awesome and shallow.



#8661
Lannes1789

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I don't know... Resigned as you put it or capitulated. It sounds though that you had to alter the way you wanted to play. To play the way they wanted. The way they intended and that made it fun? I too know, I know, there's a gooey nugget of goodness somewhere in there but if I have scrape off layers of dirt after having it smacked onto the ground unapologetically. I'd encourage anyone else in the same boat to perhaps not eat it.

As I go on it just seems that the lack of communication, creating an air of helplessness, is engendering a palpable sense of indifference. Yes, you can play with a controller. Yes, you can avoid tactical camera. Yes, you can play without maxing settings. And everyone has different priorities of how they want to play. That's great I mean it, but that really doesn't set the bar higher. I'd prefer a different mindset. Meet those expectations and push past them occasionally. I've seen it done before.

Not so much the way I wanted to play, as the way I expected.  I assumed a robust tactical option, which wasn't there.  Once I cottoned on to that, I just played for the story, really.  Being on holidays I suppose I treated it as a diverting fantasy novel rather than, say, chandler's campaign's of napoleon. ;p  The latter isn't obviously better than the other given one's frame of mind.

 

As you say, there's a lot really good stuff in the game.  Clever writing, fantastic voice acting.  Plus, without the tactics, I could knock back a pint or six and still have it be fun (holidays and all that).  To be honest, if I'm really in the mood for tactics/strategy I'll break out an old avalon hill game or wotnot; for all the paeans to Origins, there's better alternatives out there.  :)



#8662
THM

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  To be honest, if I'm really in the mood for tactics/strategy I'll break out an old avalon hill game or wotnot; for all the paeans to Origins, there's better alternatives out there.   :)

Give that man a cookie. ^_^  If we could all just stop for a minute and remember that we shouldn't be apotheosising origins, that would be great.  

 

But btt: Very interesting indeed how people go nuts about my comment ;) I admit, I also intended to get a little bit of ...controversy into the discussion here, but honestly mostly agree to Lannes1789. He just pointed out the things I like in this game. Tactical camera is not the greatest, but for me absolutely usable, if needed. 

And that's it, i'm out of here :)


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#8663
Relik0

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350 pages and the dam patch to fix high CPU usage stuttering and freeze is not out yet what a joke is this company if was an high street shop they got sued by now.



#8664
DisturbedJim83

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Wow, the amount of trolling on this last page is absolutely staggering :D

 

DA:I may have some Bugs, but at least for me, they were not game breaking. Hell, I just noticed about two bugs, one was (I assume) even caused by my graphicscard being overclocked too much.

I have about 90 hours in gameplay, had in complete 3 crashs (2 of which might be due to ocing) and was not able to complete one quest.

The M/KB controls are pretty much OK. I mean, you move with WASD, jump with Space and look around with your mouse while holding the right mousekey. THAT'S IT. Is that so complicated ? Oh, yeah I forgot, you weren't able to jump in DA:O, so that might be confusing :D

 

But otherwise the controls (apart from the really somehow broken, but never really needed tactical camera) are the same as in DA:O.

 

I suggest watching the PC-Port report by TotalBiscuit, as he is one of the few game reviewers I trust, and I can absolutely confirm his observations. 

The graphics are good, playing the game on a GTX970  maxing out the game even on 2560x1440 is possible whil containing decent framerates. Playing in 4k is possible, with about 25fps with one GTX970 on almost everything maxed, a SLI setup could be running the game just fine.

Guys, what did you expect ? Running the game with a 7870 in full hd at max details ? Sorry to dissapoint you. 

And no, I'm no fanboy, I'm well aware of the problems of this game, but I'm sick of people complaining about this being a sh***y pc-port. Then go play AC:U, you will have fun there ;)

 

Yes you are a fanboy clearly 1 who never actually played DAI,the whole bolded part of your post is so full of B.S and falsehoods its clear your either a fanboy or a Bioware Employee posing as a user,do yourself a favor and shuffle off with all the other Biodrones dont let the door hit you on the way out !. 



#8665
Amplitudelol

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I just wasted my time here, bioware clearly doesnt give the slightest **** about this forum. My first post was actually what i think should change in the controls in a polite manner. Apart from the main story which you do mission by mission in their own instanced zones the whole big ****** game is a boring single player mmo grindfest. "We wanted the world to be big". Yeah, sure that what this game needed... I guess i just so did not wanted to accept that and the PC release being a sloppy port, because i really wanted to play this since i was aware its in the making. **** that, **** bioware, im out.



#8666
THM

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Yes you are a fanboy clearly 1 who never actually played DAI,the whole bolded part of your post is so full of B.S and falsehoods its clear your either a fanboy or a Bioware Employee posing as a user,do yourself a favor and shuffle off with all the other Biodrones dont let the door hit you on the way out !. 

"Giggle" 

 

:D :D

 

Oh come on, please I know what I'm doing here. 50fps on ultra (except Tesselation, that's on medium, due to the fact that it draws power like hell and doesn't even have a huge impact on the visuals) and no msaa, because, well i don't use aa anyway, playing on 4k with 75% scaling results in 2880x1620, so even more than 2560x1440 aaand i'm getting solid 45-60fps.



#8667
DisturbedJim83

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I also have 2 R9 290's and avoided cooking them by putting "-GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+" in the game properties.  Also activating "mantle" makes the game almost crash free and yes I know by activating mantle the max FPS drops.  But I rather have a stable game to max FPS.

I had it on Mantle until I got to the Hissing Wastes and the whole Sky and the moon flickers like some disco inferno on crack so no thanks,regardless though we should not have to do command line bodges to cover for Bioware's incompetence for something that is supposed to be a Mantle title the flickering should not even be there which is quite shocking considering that their percieved biggest market (XB1/PS4) uses AMD Hardware.



#8668
Rizilliant

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I just played with the tactical cam for 5 minutes - and you know what ? It's not even broken ;) I was just too busy plaing the game in 3rd person mode. you can basically learn how to play the whole game in tactical view in 5 minutes and it even is not that hard, come on. lmb or rmb to zoom/turn the camera, both lmb/rmb to move the camera or wasd, and even autoattack works in tactical view (for everyone, including your "selected" char). You can give your peeps direction where to go, who to attack, and that all works more or less flawless...if you try. I assume many of the people who say "meh, tactical camera in DA:I is bullsh*t" never even actually tried to use it. 

Again, these are PC COMMUNITY concerns.. Playing with a controller is the problem.. No one bothered testing the game legitimately with m+kb. I feel nothing left from Origins, some from Da2 (sigh), and whatever this walking back n forth to Haven game is.. Ive played Origins over a dozen playthroughs, and i cant even make myself play through this a fulltime before becoming bored.. somewhere around 50hrs, and i just dont even want too.. Sad.. DA was my alltime favorite rpg..


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#8669
AnubisOnly

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Anyone else had this funny glitch? 

 

LOL ;-P



#8670
Bethgael

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10-26-2014 : round 1

WWJzFPp.png

http://67.227.255.23...06&postcount=32

 

 

Also, this conversation is a perfect example of what I mean by "fresh eyes" being needed; that someone being embroiled in a code, and a game, getting too complicated and going too deep, so that everything seems complicated but it really isn't.

It is really easy, in fact. As pointed out, the player already has an armour swap UI. We can already switch out armour, etc. You don't need a freaking separate UI for home clothing, at all.

Step 1: Turn on the ability to wear armour at Skyhold. Like you can at Haven. The toggle's already in the game. CheatEngine uses it.

Step 2: Add a couple of "at home clothing" schematics, that are not gated into heavy/light/medium so anyone can wear them, like, oh, say the formal wear schematic already in the game. Make them out of any cloth item already present, perhaps, like you can with... oh, say the formalwear schematic already in the game.... add a colour-only masterwork slot that is useable by any item so you don't waste rare materials getting the colours you want...

Step 3: ???

 

Step 4: PLAYER'S CHOICE HOMEWEAR!!!!! :D

Or, you know, just do step 1 so we can wear our armour.

Simple. Really Effing Easy. So, why not?

ETA: I think, on PC, these things actually are very possible but because of the console focus, they're not wanting to give PC users what console users don't have (because the medium makes it impossible). I really think this is the major reason most of this stuff hasn't been properly addressed.


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#8671
BammBamm

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The DA:O controls are fine. My point is your claim that the controls are the same in both games is wrong. For the record, there was no "tactical mode" in Origins. The player pauses and issues commands to the party and then unpauses to resume combat.

 

to be fair, the tac mode in da:i and the pause mode in da:o differ only in one single thing (after you lowering the camera ankle to be not top view), in da:o you could move the camera with mouse cursor and in da:i you can move it with both mouse buttons or wasd. entering commands, rotate camera, click to move, autoattack, everything else is similar. and dont tell me i'm wrong, i replayed da:o right before da:i release.


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#8672
Lannes1789

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Also, this conversation is a perfect example of what I mean by "fresh eyes" being needed; that someone being embroiled in a code, and a game, getting too complicated and going too deep, so that everything seems complicated but it really isn't.

It is really easy, in fact. As pointed out, the player already has an armour swap UI. We can already switch out armour, etc. You don't need a freaking separate UI for home clothing, at all.

Step 1: Turn on the ability to wear armour at Skyhold. Like you can at Haven. The toggle's already in the game. CheatEngine uses it.

Step 2: Add a couple of "at home clothing" schematics, that are not gated into heavy/light/medium so anyone can wear them, like, oh, say the formal wear schematic already in the game. Make them out of any cloth item already present, perhaps, like you can with... oh, say the formalwear schematic already in the game.... add a colour-only masterwork slot that is useable by any item so you don't waste rare materials getting the colours you want...

Step 3: ???

 

Step 4: PLAYER'S CHOICE HOMEWEAR!!!!! :D

Or, you know, just do step 1 so we can wear our armour.

Simple. Really Effing Easy. So, why not?

ETA: I think, on PC, these things actually are very possible but because of the console focus, they're not wanting to give PC users what console users don't have (because the medium makes it impossible). I really think this is the major reason most of this stuff hasn't been properly addressed.

You lost me after step 1.  Streamline it (to one step) and then I think you'll have a winner.  Question: will I or won't I have epaulettes and those two shiny insignia on my chest under your scheme?


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#8673
Bethgael

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You lost me after step 1.  Streamline it (to one step) and then I think you'll have a winner.  Question: will I or won't I have epaulettes and those two shiny insignia on my chest under your scheme?

Pity, cos at the end I said, "or, just do step 1". ;)

I lose so many people with my waffling. More syrup on them thar waffles, perhaps?

Personally, I want epaulettes on my pjs. :D


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#8674
Lannes1789

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Pity, cos at the end I said, "or, just do step 1". ;)

I lose so many people with my waffling. More syrup on them thar waffles, perhaps?

Personally, I want epaulettes on my pjs. :D

This lady done knows of what she speaks - suitably chastened and well played.  ;)


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#8675
Lone hero

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Hi I'm not hating the current PC UI although i do miss a few things (experience bar displayed on screen mostly) theres one thing i was wondering if its been talked about adding and that is, making more than 8 abilities usable on the ability bar at a time, my rogue is speccing into the shadow and dual dagger tree, which causes me to have to pick and choose later on what abilities i want to keep using once i get my specializations and inquisitor ability, and the way it was handled in DA2 and DAO (expandable bar) worked really well, and would certainly make me use tac view more often than i actually do.


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