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#8726
Bavarian Warden

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(....)

 

It has taught me and reinforced a few things, however.

 

One - never, ever, ever, ever pre-order anything ever from Bioware or EA and ignore every scrap of their marketing.

 

Two - all professional game reviewers are stinkin' bought-and-paid-for liars, but we already knew that. 

 

Three - Marketing is nothing but the production of pretty lies and we won't condemn it for doing its job, but this is just a reminder to be wary of it.  'Game of the Year' for DA:I was not acquired through legit means.  Impossible.

 

Four - game companies, like most companies out there, think we're all barely-functioning cretins.

 

 

 

(....)

 

So true!

Postedit: Though some few exceptions regarding two,three and four especially if it doesnt have to be so called AAA games e.g. The last door, the banner saga, transistor, book of unwritten tales 1/2, shadowrun dragonfall, banished... to name a few . so there is still hope  that there are intelligent people making intelligent games they would love to play too and (false) marketing (and its budget) is not necessary because of the quality of the game and word-of-mouth advertising , of course profits are still important for their bread and butter but not to squeeze gamers out for profits sake only...


Modifié par Bavarian Warden, 03 janvier 2015 - 01:58 .


#8727
Astralify

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Yes, such small things can have a big difference, especially when the player (like me) expects controls to be more like Origins/DA2. I hope Bioware fixes what is mentioned in this vid:

 

Bioware needs to see this. It should be their priority. I'm glad I haven't bought the game yet.


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#8728
jcmuki

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wonder if bioware will still be supporting the game by the time Witcher 3 comes out, or if people will still be playing it


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#8729
Brogan

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I think DAI has serious pathing issues. This may be why click to move wasn't implemented globally.


Can someone explain to me why pathing would be any different in action cam? You can go to Tac Cam at any time, correct? And on any terrain?

#8730
Brogan

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Bioware needs to see this. It should be their priority. I'm glad I haven't bought the game yet.

That video was posted the day the game was released. Over 2 months ago. Every single thing he talks about has been mentioned hundreds of times on these forums already. Bioware has seen that vid, and seen the posts.

And not a single feature discussed in that video has been addressed yet (by Bioware).

#8731
Huubis

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Me and many many others are having issue with "We're unable to connect to EA servers to activate the game on this computer.."

Does this issue have something to do with crashes..? Because after game didn't want to launch at all (giving: We're unable to connect to ea servers...), i found that re-installing windows fixes this temporarily, but as the game starts working after OS re-install and crashing randomly, launching it again requires progressively more attempts, and at some point it won't launch anymore..

There are 2 big threads in EA Answer HQ about this issue (800 + 300 posts), and we'd like to know what is going on and is there a fix to be expected anytime soon.. Game and Origin re-install doesn't help, clearing Origin cache data, doesn't work, opening ports from router to Origin and DA:I doesn't work.. Only solution i've found is to re-install windows and it's only temporarily as those connection issues re-
occur - after crashes / day or two in my case at least..

Help



#8732
They call me a SpaceCowboy

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Can someone explain to me why pathing would be any different in action cam? You can go to Tac Cam at any time, correct? And on any terrain?

 

I'm sure it's just as broken in tac cam mode.


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#8733
Oryctolagus

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Can someone explain to me why pathing would be any different in action cam? You can go to Tac Cam at any time, correct? And on any terrain?

 

You can.  But the targeting doesn't function on "any terrain".  It's an invisible NPC that has the pathing limitations of the AI, not what you can do.  i.e., you can jump and maneuver into places companions & NPCs cannot go.  The tac cam cursor cannot.  It's most obvious somewhere like the Storm Coast, where there are cliffs.  If you're on one, you can't target yourself with, say, barrier whether you're in tac cam or not.  This is what happens when there is no mouse targeting.


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#8734
Alozaps

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Keep in mind that everything I will say here is with respect to the PC version only, and when needed I will compare to the console version.  I personally loved the design of the DA:O user interface in terms of being an  "open book" with the game world blurred out in the background.  It was very aesthetically pleasing and quite unique to the series.  I wish they would have kept this design for the other games.

 

I loaded up DA:O on PC recently for the first time in a while, and the difference in interacting with the UI compared to DA:I is like night and day.  Even before you load up a save, you notice that the game itself starts much faster, highlight animations are smoother, and the text is smaller and slicker.  In contrast, although DAI's UI would fit nicely on a large-screen television, it has no place on a PC; not only is it relatively slow and unoptimised, but I personally think it's uglier as well.

 

In game?  One key thing I notice is that it takes longer to do anything in DA:I as compared with DA:O, whether it's changing a setting, changing equipment on a party member (it can take a while to even load the model of a party member in the equipment menu, which I have always been annoyed by), looking at the journal, codex, etc.  A large part of the reason for this is the extra scrolling one has to do because the the text is so large and the UI is not optimized for the PC in the slightest.  Categories should either be represented with icons on a horizontal strip near the top, or, a list of categories should be displayed efficiently enough so that scrolling is not needed.  This is why I think the fundamental design of the UI is not appropriate for PC; something like an "open book" design would have been much better.

 

I'm sceptical as to whether or not this current BioWare understands that there is more to "making" a UI for a particular platform than simply changing the HUD, because, other than the HUD (which is not even acceptable itself as it has no tooltips), the PC UI is a pure console port, and they should be ashamed of themselves.


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#8735
Errationatus

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So true!

Postedit: Though some few exceptions regarding two,three and four especially if it doesnt have to be so called AAA games e.g. The last door, the banner saga, transistor, book of unwritten tales 1/2, shadowrun dragonfall, banished... to name a few . so there is still hope  that there are intelligent people making intelligent games they would love to play too and (false) marketing (and its budget) is not necessary because of the quality of the game and word-of-mouth advertising , of course profits are still important for their bread and butter but not to squeeze gamers out for profits sake only...

Well, hype is all and understandably. 

 

I admit to a bit of hyperbole and exaggeration for effect, but they're still good rules.  For this game in particular, there have been a great many people lying and 'spinning the facts'.  But that's the hype machine - and I would like to remind folks that saying 'oh, we didn't lie, we just didn't tell you everything" is still lying

 

There is no way this game was made for the PC.  From the looks of it, there was little to zero work done to optimize it for PC gameplay, there was extremely little bug hunting done and the follow-up has been rather indifferent, holidays be damned.  The fact that this game was released in the state it was does nothing but confirm my points, exaggerated or not.

 

This game is broken on the PC.  Broken.  With it's myriad crashes, lousy control scheme, no walk (love being on a high rock or something and Cass comes skidding into me and sending me to my doom - fun!), missing NPCs (my new favourite bit is restarting from another of the innumerable crashes and watching Skyhold take ten full minutes loading a texture at a time, just to crash again when I move.  Awesome.), banter and music bugs, the heavily-reused animations from DA2 (and there are a lot of those, not that I mind watching the ladies walk the way they walk), and if the sheer amount of "tweaks" and compromises customers had to make just to play it waiting for Bioware to fix it (which they haven't) doesn't convince people that PC was an afterthought, nothing will.  This left-handed slightly-contemptuous attitude from the devs of 'well, it's just as likely your fault for not owning a monster PC" is rather revealing as well.

 

Were I paranoid and just ever-so-slightly-conspiracy-minded, I'd be inclined to say that from the looks of things over the last couple of years, game companies are releasing cruddy games and expecting the mod communities to not only bug test but also fix them.  All for free, mind you.  I can't prove it, of course, but it sure looks like it, especially in light of modders addressing things that the devs said were "highly-unlikely' or impossible. The case for calling bullshite on that just keeps growing.

 

Here's my analogy and I think it's rather apt:  DAI is like a house built with no plumbing and the contractor then saying it's your fault for being too hoity-toity to wash in the river and crap in a bucket.  After you get on his case for six months he very valiantly installs a single working sink in the garage and ends up bewildered that that's somehow not enough, all the while pointing to the microscopic fine print that basically says "you can't blame us for crappy workmanship. It's your fault for hiring us in the first place" (standard eula, anyway).  Lucky for you you've got a couple of friends who dabble in plumbing and some electrical and can help you out.

 

Meanwhile he wins 'Contractor of The Year'.

 

Riiiight.


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#8736
suntiger745

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I'm almost to endgame! Yes, it's January 2nd and I have played according to Origin: 303 hours. Wondering why it took so long? Crashes. This game was pre-ordered and I didn't get really going until the first patch came along because of the technical problems encountered. That was an entire month later. I've had to restart the game several times because save games just stopped working whenever I arrived to Skyhold. Four Maxwells later, I'm about to face down Corypheus' army. This game is big in scope, the scenery is downright breathtaking and the storytelling is still the best, but a huge (HUGE!!!) step back for PC users in regards to controls and game stability. It's been a chore to play through, but one that I won't give up because I love this franchise just like I love Fallout (an original Bioware and Black Isle product) and Bioware's version of Neverwinter Nights. Bioware has really stepped back from the PC and embraced the consoles, but I think it's a big mistake. Unlike consoles, the PC market is what makes RPGs so much fun. It's the intuitive menus, drag, drop and click mouse controls that makes these games a lot more fun than using a console joystick or pc gamepad. Yes, Bioware did well with consoles and winning game of the year, but for PC users, we're all saying, "Yes, you won despite ignoring the PC community." Just a reminder for the developers and the marketing directors: Consoles are in the hands of very few manufacturers and when two or three struggle, the entire industry is left feeling the losses. It wasn't long ago there were many manufacturers and all of them dropped (except Nintendo) or abandoned the console market. There is a lot of speculation that Sony and Microsoft are talking about dropping their consoles again and what is going to remain? The PC. PC users drive the gaming market and anyone who wishes to dispute this, please do some research. Bioware, please, keep doing what you're doing, but come back to your bestest friends in the whole world... the PC users.

As much as I'd like to agree, I can't.

The sad truth is that Bioware could drop the PC market entirely and still make tons of money. The console market is that profitable, and that much larger.

Compared to the console market the PC is almost a niche market these days. A large niche, but still.

The fact that Bioware still bothers to port their games to PC is something I'm grateful for. They don't need us.

 

I still think the PC is a vastly superior gaming platform than, well, any of the consoles. They mouse and keyboard setup offers much better control (at least based on the games I've played) and the modding capability offers an outlet for creativity and sharing the consoles can never match. The way you can set up graphics and UI is also much better on the PC from what I've seen (again, keyboard offers more options).

Mods also extend the playtime of the games and effectively increases the content, as well as making me more inclined to buy the next game if it's a series.

 

The player base having vastly different machines/hardware can be an issue (buying a new Elder Scrolls game usually means I have to upgrade/buy new, for example. I love the games, but damn they are resource hogs), while console games are, more or less, always on the same page. For good and ill.



#8737
hwlrmnky

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Well, hype is all and understandably. 
 
I admit to a bit of hyperbole and exaggeration for effect, but they're still good rules.  For this game in particular, there have been a great many people lying and 'spinning the facts'.  But that's the hype machine - and I would like to remind folks that saying 'oh, we didn't lie, we just didn't tell you everything" is still lying
 


Our issues with the game are different but that's not why I'm responding. I'm moved to say that I don't agree with your definition of lying, at least if you're applying it to the whole world and not just DA:I. I believe there is such a thing as discretion and I don't think that not telling all is the same as lying. Therefore, to be pedantic, I cannot be reminded of this. I can only be reminded there are some people who don't share my opinion.
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#8738
DisturbedJim83

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Well, hype is all and understandably. 

 

I admit to a bit of hyperbole and exaggeration for effect, but they're still good rules.  For this game in particular, there have been a great many people lying and 'spinning the facts'.  But that's the hype machine - and I would like to remind folks that saying 'oh, we didn't lie, we just didn't tell you everything" is still lying

 

There is no way this game was made for the PC.  From the looks of it, there was little to zero work done to optimize it for PC gameplay, there was extremely little bug hunting done and the follow-up has been rather indifferent, holidays be damned.  The fact that this game was released in the state it was does nothing but confirm my points, exaggerated or not.

 

This game is broken on the PC.  Broken.  With it's myriad crashes, lousy control scheme, no walk (love being on a high rock or something and Cass comes skidding into me and sending me to my doom - fun!), missing NPCs (my new favourite bit is restarting from another of the innumerable crashes and watching Skyhold take ten full minutes loading a texture at a time, just to crash again when I move.  Awesome.), banter and music bugs, the heavily-reused animations from DA2 (and there are a lot of those, not that I mind watching the ladies walk the way they walk), and if the sheer amount of "tweaks" and compromises customers had to make just to play it waiting for Bioware to fix it (which they haven't) doesn't convince people that PC was an afterthought, nothing will.  This left-handed slightly-contemptuous attitude from the devs of 'well, it's just as likely your fault for not owning a monster PC" is rather revealing as well.

 

Were I paranoid and just ever-so-slightly-conspiracy-minded, I'd be inclined to say that from the looks of things over the last couple of years, game companies are releasing cruddy games and expecting the mod communities to not only bug test but also fix them.  All for free, mind you.  I can't prove it, of course, but it sure looks like it, especially in light of modders addressing things that the devs said were "highly-unlikely' or impossible. The case for calling bullshite on that just keeps growing.

 

Here's my analogy and I think it's rather apt:  DAI is like a house built with no plumbing and the contractor then saying it's your fault for being too hoity-toity to wash in the river and crap in a bucket.  After you get on his case for six months he very valiantly installs a single working sink in the garage and ends up bewildered that that's somehow not enough, all the while pointing to the microscopic fine print that basically says "you can't blame us for crappy workmanship. It's your fault for hiring us in the first place" (standard eula, anyway).  Lucky for you you've got a couple of friends who dabble in plumbing and some electrical and can help you out.

 

Meanwhile he wins 'Contractor of The Year'.

 

Riiiight.

The irony is I own a monster PC that runs far more demanding games at far higher settings and resolutions(2560x1440 on Ultra) and does not break a sweat and those game don't crash or stutter and I have all of the same issues just trying to run DAI on 1080P on Ultra.

 

As you say it's incredible telling that a few modders using cheatengine can fix these issues very quickly that Darrah and Laidlaw claim are difficult/impossible.I think what it bores down to is that Laidlaw/Darrah know they cocked up big time and have decided that backing themselves into a corner and yelling "there are no issues everything is perfect" hoping that it just goes away is the solution.


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#8739
Dervim

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What's truly sad is that I can already picture new Mass Effect having same issues,while being practically the same as DAI, and people still buying that crap.



#8740
DisturbedJim83

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As much as I'd like to agree, I can't.

The sad truth is that Bioware could drop the PC market entirely and still make tons of money. The console market is that profitable, and that much larger.

Compared to the console market the PC is almost a niche market these days. A large niche, but still.

The fact that Bioware still bothers to port their games to PC is something I'm grateful for. They don't need us.

 

I still think the PC is a vastly superior gaming platform than, well, any of the consoles. They mouse and keyboard setup offers much better control (at least based on the games I've played) and the modding capability offers an outlet for creativity and sharing the consoles can never match. The way you can set up graphics and UI is also much better on the PC from what I've seen (again, keyboard offers more options).

Mods also extend the playtime of the games and effectively increases the content, as well as making me more inclined to buy the next game if it's a series.

 

The player base having vastly different machines/hardware can be an issue (buying a new Elder Scrolls game usually means I have to upgrade/buy new, for example. I love the games, but damn they are resource hogs), while console games are, more or less, always on the same page. For good and ill.

Pah ha ha ha ha ha,dude whatever delusion inducing stuff your smoking must be pretty potent stuff if PC is such a "niche" market then by all means try to explain how Nvidia alone sells several times more GPU's the MS/Sony sell consoles combined. even if you assumed every customer had 2 GPU's thats over 4 times more PC GPU's then both consoles combined.That's before you get to the reality that PC GPU sales are rising year on year, or that the number of people playing league of legends alone is so large that it makes the combined number of console players look so small as to be non existent.Or for that matter how about the most successful crowdfunded thing ever is a PC only game(Star Citizen@$68,722,734 from 710,896 backers so far) 

 

So try again to tell me how PC gaming is a "niche" market....................................actually don't bother you've already lost.


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#8741
Dervim

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Pah ha ha ha ha ha,dude whatever delusion inducing stuff your smoking must be pretty potent stuff if PC is such a "niche" market then by all means try to explain how Nvidia alone sells several times more GPU's the MS/Sony sell consoles combined. even if you assumed every customer had 2 GPU's thats over 4 times more PC GPU's then both consoles combined.That's before you get to the reality that PC GPU sales are rising year on year, or that the number of people playing league of legends alone is so large that it makes the combined number of console players look so small as to be non existent.Or for that matter how about the most successful crowdfunded thing ever is a PC only game(Star Citizen@$68,722,734 from 710,896 backers so far) 

 

So try again to tell me how PC gaming is a "niche" market....................................actually don't bother you've already lost.

 

 Hey, hey, easy there, easy... You're giving out too much information to those unwashed ones. Just, don't mention the "S" word...



#8742
moonmythology

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I've started experiencing weird things on my display since the latest patch arrived. The issue is that Some cutscenes are cropped on the sides. The issue also appears on the war room as seen here.

 

DAI-displayissue_zpsfe672db0.png

 

Here's another instance of it in a cutscene.

 

solas-cut_zpsba9ff998.jpg

 

I have adjusted it to my native resolution, and the issue remains. Has anyone else ever experienced this? If so, does anyone know any suitable workaround for this issue?



#8743
His Majesty Lord Crash

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How is it even possible that after all these weeks we're still not able to bind more than three mouse keys in this game???

 

That's a fuc.... STANDARD FEATURE on PC that should have been possible at release. There is NO excuse for that. You basically limit the possiblities of half of PC gamer's input on purpose. That's like disabling half of the buttons on a gamepad. I guess console players wouldn't like that neither...

 

And why are we not allowed on PC to give automated attack and collect orders in real time if the very same thing is already possible in the clunky, broken tactical camera mode?

 

Bioware was supposed to build on the core of Origins and improve on that. They weren't supposed to throw every PC-centric feature away and replace it with either nothing or with a worse feature only made for consoles.

 

You remember the time when Bioware made two different experiences for both PC on console in Origins? That times are gone. Now we are all forced to play the console experience on PC. A lackluster PC combat UI doesn't do the trick. It hardly offers more possiblities than the console one, just a different visual style. Everything that was good in Origins on PC was killed. Even basic PC features like bindable mouse buttons were killed. Free mouse look was killed. Tactical gameplay is a joke with its non stackable orders and its extremely low zoom factor. Action gameplay is tedious and obviously not made for M/K controls but for controllers. PC-centric comfort features like auto-attack and automated orders were killed. An adjustable and extendable skill bar in the UI was killed. Second weapon set was killed. The depth of tactical auto controls were killed. The navigation and controls in the menu are downright terrible. The inventory is terrible and let Skyrim's one look like a glorious achievement. Every action needs longer and is more tedious than the respective one in Origins. There was not different "mode" needed for tactical and real time (action) combat in either Origins or DA2 on PC. It worked together nicely in these games with offering a real flexible system in every situation. All of that was killed for an obvious MMO button-mashing action gameplay and a tactial camera that looks like being a not even half-decently developed afterthought. I possibly could go on about cut and dumbed down features on PC forever...

 

And they DARE to tell us that they listen to the PC community??? That's pathetic. They obviously don't care about the PC version. For them PC is just a console with flexible hardware obviously. They have no interest in using the strengths of the platform and its primary input controls. Compare that to how Blizzard made two different but dedicated versions of Diablo 3 for console and PC. That's how you cater to each platform in the best possible way. That's how you respect your community and loyal fans. Bioware did the absolute MINIMUM by offering a kind of stable hardware port and by offering a lustluster, but "PC-style" combat UI. I guess that's how you treat your sometimes loyal-for-more-than-a-decade-fans on PC...

 

I've bought played and enjoyed every single Bioware game on PC since the studio was founded. Baldurs Gate 2 is still my favorite game of all times (until now). I also don't have problems with "modern gameplay". Witcher 2 is probably my second favorite game of all times. But I've lost all hope in Bioware. They obviously and finally don't respect their PC fanbase and community anymore. It's not important what they say- it's important what we get in their games. They might tell us that they still love PC and they might tell us that they love the PC community but they seem to have forgotten what PC gaming is all about (at least for some of us). So imo everything they say on the topic is shallow and useless at this point, sorry. How about being honest for once and admitting that you don't really care about PC anymore? If you just want to do console games in the future, be honest and upfront about that. Cut the "we love PC as well" marketing and the broken promises (like your promises about tactical combat). Don't lie your PC community in the face and maybe I (we?) will respect you again. I have no problems with Assassin's Creed being a console game by design. Nobody wants to sell me that game as PC specific or designed game. I know what I get. It's time for Bioware to do the same step, apologize to the PC community and being honest about everything they do in the future.

 

 

And I haven't even talked about the lackluster game and world design yet. Or the still not fixed game/quest breaking bugs like the disappeared Cullen after you did Sera's pranks. Or the hardware problems many PC users are still experiencing, even on good gaming rigs...


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#8744
Errationatus

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Our issues with the game are different but that's not why I'm responding. I'm moved to say that I don't agree with your definition of lying, at least if you're applying it to the whole world and not just DA:I. I believe there is such a thing as discretion and I don't think that not telling all is the same as lying. Therefore, to be pedantic, I cannot be reminded of this. I can only be reminded there are some people who don't share my opinion.

Omitting pertinent and important facts is the same as lying about them and pretending they don't exist - especially if those facts reinforce the other lies you've already told.  It's not my definition of lying, it's merely an adjunct to it.  It's kinda like getting married only to be told after the fact that your new spouse is in fact the still-spouse of someone else.  They didn't lie, they simply omitted a rather pertinent fact that you needed to know.  There is very little functional difference to my mind is saying nothing and "no, I'm not married" in this instance.

 

This is kinda what they did when they said "PC blah by PC blah for PC blah".

 

Still looks, feels and sounds like a lie to me.



#8745
Tad Ghostal

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How is it even possible that after all these weeks we're still not able to bind more than three mouse keys in this game???

 

You can bind three mouse buttons? Are you sure? When did that happen? Unless I'm missing something, the game won't let me bind one mouse button, let alone three. Am I missing something??


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#8746
Errationatus

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The irony is I own a monster PC that runs far more demanding games at far higher settings and resolutions(2560x1440 on Ultra) and does not break a sweat and those game don't crash or stutter and I have all of the same issues just trying to run DAI on 1080P on Ultra.

 

As you say it's incredible telling that a few modders using cheatengine can fix these issues very quickly that Darrah and Laidlaw claim are difficult/impossible.I think what it bores down to is that Laidlaw/Darrah know they cocked up big time and have decided that backing themselves into a corner and yelling "there are no issues everything is perfect" hoping that it just goes away is the solution.

 

Well, that's not going to happen.  They will have to address it sooner or later.  How they address will be most telling.  I expect enough cosmetic fixes in the next patch that they can then sit back and say, "well, anything after this is your own problem/fault."

 

Here's an unpopular personal opinion - I don't get the misty-eyed nostalgia for the control scheme in DA:O.  The combat was clunky, slow and extremely tedious.  I much preferred the combat in DA2.  Move with the mouse, use the left hand for spells/attacks.  Man, Hawke as a warrior/rogue smash-slamming into an opponent was seriously satisfying.  Having my Inquisitor slooooooowly run up to an opponent who is meanwhile slamming arrows or spells into him and then getting swarmed later that afternoon upon reaching them is not particularly thrilling.

 

Maybe it's just me. 


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#8747
CatatonicMan

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I'm moved to say that I don't agree with your definition of lying, at least if you're applying it to the whole world and not just DA:I. I believe there is such a thing as discretion and I don't think that not telling all is the same as lying. Therefore, to be pedantic, I cannot be reminded of this. I can only be reminded there are some people who don't share my opinion.

 

It's called lying by omission. It's a well-known form of lying.

 

That said, lying requires intent. Simply being wrong or misinformed does not constitute a lie. I personally prefer to apply Hanlon's Razor and err on the side of ignorance.



#8748
His Majesty Lord Crash

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You can bind three mouse buttons? Are you sure? When did that happen? Unless I'm missing something, the game won't let me bind one mouse button, let alone three. Am I missing something??

You're right, sorry. I meant that you can't use more than the three already bound mouse buttons at all. On top of that you also can't rebind any of the existing ones...

 

That's actually A CRIME AGAINST PC GAMING. It's nothing else than pathetic that DAI wants to be a SP MMO that much while literally pis.... on even the most basic control input schemes for the genre...

 

 

Well, that's not going to happen.  They will have to address it sooner or later.  How they address will be most telling.  I expect enough cosmetic fixes in the next patch that they can then sit back and say, "well, anything after this is your own problem/fault."

 

Here's an unpopular personal opinion - I don't get the misty-eyed nostalgia for the control scheme in DA:O.  The combat was clunky, slow and extremely tedious.  I much preferred the combat in DA2.  Move with the mouse, use the left hand for spells/attacks.  Man, Hawke as a warrior/rogue smash-slamming into an opponent was seriously satisfying.  Having my Inquisitor slooooooowly run up to an opponent who is meanwhile slamming arrows or spells into him and then getting swarmed later that afternoon upon reaching them is not particularly thrilling.

 

Maybe it's just me. 

 

There is nothing wrong with that - if Dragon Age would be a properly done solo RPG in which you only control your main char. For that kind of combat you don't need a party of badly AI controlled companions. It makes no point of control a party here AT ALL if you don't use or like party play. But you need at least SOME kind of skill requirement like in games of the kinds of Dark Souls or Witcher 2. Gameplay in Inquisition is MMO button mashing which neither caters to people who love skilled-based action combat nor to people who love tactics-based party combat....



#8749
Sartoz

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What's truly sad is that I can already picture new Mass Effect having same issues,while being practically the same as DAI, and people still buying that crap.

I for one will absolutely not pre-order.



#8750
hwlrmnky

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It's called lying by omission. It's a well-known form of lying.
 
That said, lying requires intent. Simply being wrong or misinformed does not constitute a lie. I personally prefer to apply Hanlon's Razor and err on the side of ignorance.


I think it is a much-discussed definition of lying. Yes, that is what it's called and, yes, I do tend to apply Hanlon's Razor.