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PC Community Concerns


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#8751
hwlrmnky

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Omitting pertinent and important facts is the same as lying about them and pretending they don't exist - especially if those facts reinforce the other lies you've already told.  It's not my definition of lying, it's merely an adjunct to it.  It's kinda like getting married only to be told after the fact that your new spouse is in fact the still-spouse of someone else.  They didn't lie, they simply omitted a rather pertinent fact that you needed to know.  There is very little functional difference to my mind is saying nothing and "no, I'm not married" in this instance.
 
This is kinda what they did when they said "PC blah by PC blah for PC blah".
 
Still looks, feels and sounds like a lie to me.


We have a difference of ethical philosophy quite apart from this thread's topic of EA. I'm comfortable with that.

#8752
Sartoz

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You can bind three mouse buttons? Are you sure? When did that happen? Unless I'm missing something, the game won't let me bind one mouse button, let alone three. Am I missing something??

I use a Razor Naga mouse and the 8 slots are automatically bound to the first 8 buttons. The lmb, scroll wheel and rmb are untouched. Movement and combat in action mode is (keyboard left hand, mouse right hand):

WSAD = movement <- left hand

RMB   = navigation <- right hand

LMB   = attack <- right hand

Thumb = select buttons 1-8 = spell selection (I'm a mage) <- right hand

 

I still prefer DA2's controls even DAO's are better than DAI... the stupidity of removing auto attack in action mode is beyond comprehension.


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#8753
His Majesty Lord Crash

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I use a Razor Naga mouse and the 8 slots are automatically bound to the first 8 buttons. The lmb, scroll wheel and rmb are untouched. Movement and combat in action mode is (keyboard left hand, mouse right hand):

WSAD = movement <- left hand

RMB   = navigation <- right hand

LMB   = attack <- right hand

Thumb = select buttons 1-8 = spell selection (I'm a mage) <- right hand

 

I still prefer DA2's controls even DAO's are better than DAI... the stupidity of removing auto attack in action mode is beyond comprehension.

 

I use a Logitech MX518 and a Logitech G700s (which are both typical gamer hardware and not some "exotic" ones...) and in both cases only the three basic mouse buttons (LMB, RMB, MBM) are prebound. I can't rebind them and I can't bind any additional mouse buttons. That is just unacceptable and unexcusable for a PC game.


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#8754
CatatonicMan

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I use a Razor Naga mouse and the 8 slots are automatically bound to the first 8 buttons. 

 

I think it would be more accurate to say that the first 8 buttons on the Naga are automatically bound to the numbers 1-8, which just happen to correspond to the 8 slots.

 

Mice that have the standard Back and Forward buttons (or more) can't use them in game unless they bind them to a keyboard key that is also bindable in-game. Gaming mice (and programs like AutoHotkey) can do this, of course, but it shouldn't be necessary.



#8755
Amikae

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Can anyone tell me why sometimes some of my party members stop using their skills even if the AI is switched on and the skills are marked for use. I was playing today and I noticed my dps is unusally low, then I saw that Varric was only normal hitting. So I either had to switch and play him from my main(mage) or pause every couple of seconds to manually use his skills.

 

I have no clue what's causing this. Anyone else had this happen ?



#8756
Sartoz

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I think it would be more accurate to say that the first 8 buttons on the Naga are automatically bound to the numbers 1-8, which just happen to correspond to the 8 slots.

 

Mice that have the standard Back and Forward buttons (or more) can't use them in game unless they bind them to a keyboard key that is also bindable in-game. Gaming mice (and programs like AutoHotkey) can do this, of course, but it shouldn't be necessary.

You are correct.. 



#8757
LordSeeker

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I doubt that EA/Bioware will support modders, for the same reasons they didn't support modding in ME3, which, however, did get a decent modding community. I suppose it is going to be related to the multiplayer, as EA hopes to get a sh*tload od money through microtransactions and fears that modders could surpass the microtransactions by implementing better weapons/armor into the multiplayer for free, which thus would basically be cheating. So I doubt there will be an official modding tool of any kind from bioware. Let's just hope warrantyvoider and ehamloptiran will get their modding tool far enough to add/replace meshes, that would be a huge step forward for modding.

Don't let them mod M.P but atleast let them add new armor and weapons in S.P...S.P badly needs some new armors and some additional CC options....

 

They are only 4 or 5 unique looking armors in the game which sucks :(

 

 

There are microtransactions in GTA V but Rockstar will not stop modders from creating mods for it....MGS:GZ was released few weeks ago and it's already modded.. :D



#8758
Brogan

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I'm sure it's just as broken in tac cam mode.

  

You can.  But the targeting doesn't function on "any terrain".  It's an invisible NPC that has the pathing limitations of the AI, not what you can do.  i.e., you can jump and maneuver into places companions & NPCs cannot go.  The tac cam cursor cannot.  It's most obvious somewhere like the Storm Coast, where there are cliffs.  If you're on one, you can't target yourself with, say, barrier whether you're in tac cam or not.  This is what happens when there is no mouse targeting.

Well, I've known that the Tac cam 'ground cursor' is an invisible character they tried to use to emulate the console's lack of a pointing device and then tried to shoehorn into the pc version for awhile now, but if I can just reiterate something that's been said before...

... that is one of the DUMBEST systems designed for pc I have ever heard of. I mean like, fire the guy who came up with it bad.

Their whole inspirational direction for this game came from the shift to this new engine with great open spaces, and one of the core features of the game can't handle the terrain of that engine? If there are any doubts at all that the PC UI was not even started until during or just around the final weekend before release, AND that it was done by programmers who have zero experience on PC games, then this is surely it. What an absolute joke.
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#8759
His Majesty Lord Crash

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Maybe it wasn't the best idea after all to use an FPS engine like Frostbyte for Inquisition. I mean, who really cares about awesome visual if the gameplay sucks?

 

That might be a bit unpopular but I'm quite sure that the game would be a lot more fun (on PC at least) if it was developed with Unity instead...


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#8760
Joooosephineo

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Still waiting for a peep out of Bioware or EA. It's been like a month now since they last said anything.



#8761
LupoCarlos

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Does anyone else sees a dog here?

 

 [ img ] http://oi60.tinypic.com/4j6ii0.jpg [ / img ]



#8762
Lady Mutare

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So I log in at the month and a half mark to see if any updates on the PC issues that the OP here said they were addressing, and nothing. SO OP when are we to expect anything?



#8763
EvilChani

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I use a Logitech MX518 and a Logitech G700s (which are both typical gamer hardware and not some "exotic" ones...) and in both cases only the three basic mouse buttons (LMB, RMB, MBM) are prebound. I can't rebind them and I can't bind any additional mouse buttons. That is just unacceptable and unexcusable for a PC game.

 

Same goes for the Logitech G602...I can bind three buttons and that's it. It blows.



#8764
FOE

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Agree with Lord Crash up there.  I've been replaying DA:O pretty much since DA:I was released.  Gave Inquisition a try....maybe 2-3 hours, but it was painful experience. I succumbed to utter frustration(s). I don't own a controller - just a mouse and keyboard.  DA:O's (re)playability is great...the graphics still stand up (IMO).  I don't need the latest and greatest game engine - I need entertaining gameplay.  I REALLY don't need this Frostbite engine if THIS is what I can expect for PC games.  A spirited game of PONG is preferable to this borked-up, crap-weasel of a game.  I want a GAME.  Something that challenges me.  And I don't mean fighting with the controls - that doesn't count.

Come on "Booware", give me a (tactical) RPG with characters/actions that I can actually control.  Don't tell me that I need to go out and buy a controller (or console).  This was supposed to be a PC game. I don't need a Frostbite movie in which I watch characters go about doing whatever it is that they're programmed to do.  Give me a GAME.  I want to make choices....I want to think and plan moves AND have them actually be implemented (rather than ignored) in the game.  This (DA:I) is an utter travesty on epic levels of FAIL.


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#8765
Sartoz

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Maybe it wasn't the best idea after all to use an FPS engine like Frostbyte for Inquisition. I mean, who really cares about awesome visual if the gameplay sucks?

 

That might be a bit unpopular but I'm quite sure that the game would be a lot more fun (on PC at least) if it was developed with Unity instead...

Article on PC and Console Developement differences:

http://www.mastma.co...c_and_conso.htm



#8766
TobyJake

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   Well, I've known that the Tac cam 'ground cursor' is an invisible character they tried to use to emulate the console's lack of a pointing device and then tried to shoehorn into the pc version for awhile now, but if I can just reiterate something that's been said before...

... that is one of the DUMBEST systems designed for pc I have ever heard of. I mean like, fire the guy who came up with it bad.

Their whole inspirational direction for this game came from the shift to this new engine with great open spaces, and one of the core features of the game can't handle the terrain of that engine? If there are any doubts at all that the PC UI was not even started until during or just around the final weekend before release, AND that it was done by programmers who have zero experience on PC games, then this is surely it. What an absolute joke.

This might be a clue as to why no word from Booware! I think the penny has dropped on how hard it is to fix something that was screwed from the original design.

Better to design for PC first, then port to console. That's why DA2 was better than DAI. Its easier to downsize, very hard to go the other way. That is what the main story of this forum is saying.

 

hahaha. A two legged mouse. That just cracks me up. No wonder the AI is rubbish! lmao


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#8767
FOE

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^^^  Yup....bad port.  Seems to have been originally developed for the consoles first.  The PC version may always be limited because of the inherent restrictions (8 controller buttons, etc).  Too bad.  It's probably up to the talented Modder Community to save us all...



#8768
His Majesty Lord Crash

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Article on PC and Console Developement differences:

http://www.mastma.co...c_and_conso.htm

I'm not really sure what you want to tell me...you want to elaborate on that?

 

So I log in at the month and a half mark to see if any updates on the PC issues that the OP here said they were addressing, and nothing. SO OP when are we to expect anything?

 

I don't think the game will ever be "fixed" on PC. It will probably stay in this lousy state forever and we can only hope that mods at least will make it a bit better...



#8769
FOE

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I think that Booware/EA missed the mark with this title.  What about -  "Dragon Age: Incomprehensible"?  Or "Dragon Age: Inconceivable"?  Or maybe... "Dragon Age: Interactive(movie)"?  Huhhh?  I have a million of 'em....all equally sad....  Ahhhh boo.

P.S.  Booware, if you want me to turn these thumbs right-side up, you'll need to pay this reviewer what you've been paying the others...(wink)

 

 

 

Edited for spelling (thumPs to thumBs)



#8770
Shelled

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They don't even give us informational updates on their damn forum about what they are working on right now, not even separate pc/console forums. This is the only thread which pc gamers can actually unite in. Who knows what they are even working on right now. Probably DLC instead of fixing the games major design flaws (tactical camera) and all of its major bugs in sp and mp.

Did you know a lot of the multiplayer abilities don't even work properly because of this idiotic p2p matchmaking? Like pull of the abyss for example doesn't even work right unless you're the host otherwise the enemies rubberband like crazy inside of it, sometimes just walk right through it, and almost 100% of the time they get shot outwards in every direction when the abyss ends if any are still alive unless you're the host of the mp match you will have these problems with this skill (just this one skill out of MANY), all because of the lack of dedicated servers. THIS IS THE PC PLATFORM RIGHT? WTF.

The complete disregard and lack of respect for the pc fans and the platform itself is astounding. This was the last straw after mass effect 3. Never buying another bioware/ea game again. Been waiting to play the single player of this game since nov 20th. The tactical camera IS THAT BAD and THAT ANNOYING TO USE. I am also seriously not a fan of the mmo-like design that revolves around the single player. Quickly respawning enemies and those grindy viewpoints and powerpoints ON EVERY DAMN MAP!!!!!! Its just an obnoxious design for a single player game. Skyrim didn't feel like you were grinding anything, not once, but you're self-aware of it in this game within the first hour of playing it.

Terrible game design, terrible console port, and absolute dog-crap tactical camera compared to DA:origins. How the F do these people get jobs or still HAVE jobs ?????????????????  

?????         HOW?


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#8771
Brogan

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Keep in mind that everything I will say here is with respect to the PC version only, and when needed I will compare to the console version.  I personally loved the design of the DA:O user interface in terms of being an  "open book" with the game world blurred out in the background.  It was very aesthetically pleasing and quite unique to the series.  I wish they would have kept this design for the other games.

 

I loaded up DA:O on PC recently for the first time in a while, and the difference in interacting with the UI compared to DA:I is like night and day.  Even before you load up a save, you notice that the game itself starts much faster, highlight animations are smoother, and the text is smaller and slicker.  In contrast, although DAI's UI would fit nicely on a large-screen television, it has no place on a PC; not only is it relatively slow and unoptimised, but I personally think it's uglier as well.

 

In game?  One key thing I notice is that it takes longer to do anything in DA:I as compared with DA:O, whether it's changing a setting, changing equipment on a party member (it can take a while to even load the model of a party member in the equipment menu, which I have always been annoyed by), looking at the journal, codex, etc.  A large part of the reason for this is the extra scrolling one has to do because the the text is so large and the UI is not optimized for the PC in the slightest.  Categories should either be represented with icons on a horizontal strip near the top, or, a list of categories should be displayed efficiently enough so that scrolling is not needed.  This is why I think the fundamental design of the UI is not appropriate for PC; something like an "open book" design would have been much better.

 

I'm sceptical as to whether or not this current BioWare understands that there is more to "making" a UI for a particular platform than simply changing the HUD, because, other than the HUD (which is not even acceptable itself as it has no tooltips), the PC UI is a pure console port, and they should be ashamed of themselves.

 

Quoting for Truth.

 

This is one of the many, minor points that always gets forgotten when people are heavily debating the bigger, major issues of the game.  A subtle clue to a larger problem.



#8772
Brogan

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Well, hype is all and understandably. 

 

I admit to a bit of hyperbole and exaggeration for effect, but they're still good rules.  For this game in particular, there have been a great many people lying and 'spinning the facts'.  But that's the hype machine - and I would like to remind folks that saying 'oh, we didn't lie, we just didn't tell you everything" is still lying

 

There is no way this game was made for the PC.  From the looks of it, there was little to zero work done to optimize it for PC gameplay, there was extremely little bug hunting done and the follow-up has been rather indifferent, holidays be damned.  The fact that this game was released in the state it was does nothing but confirm my points, exaggerated or not.

 

This game is broken on the PC.  Broken.  With it's myriad crashes, lousy control scheme, no walk (love being on a high rock or something and Cass comes skidding into me and sending me to my doom - fun!), missing NPCs (my new favourite bit is restarting from another of the innumerable crashes and watching Skyhold take ten full minutes loading a texture at a time, just to crash again when I move.  Awesome.), banter and music bugs, the heavily-reused animations from DA2 (and there are a lot of those, not that I mind watching the ladies walk the way they walk), and if the sheer amount of "tweaks" and compromises customers had to make just to play it waiting for Bioware to fix it (which they haven't) doesn't convince people that PC was an afterthought, nothing will.  This left-handed slightly-contemptuous attitude from the devs of 'well, it's just as likely your fault for not owning a monster PC" is rather revealing as well.

 

Were I paranoid and just ever-so-slightly-conspiracy-minded, I'd be inclined to say that from the looks of things over the last couple of years, game companies are releasing cruddy games and expecting the mod communities to not only bug test but also fix them.  All for free, mind you.  I can't prove it, of course, but it sure looks like it, especially in light of modders addressing things that the devs said were "highly-unlikely' or impossible. The case for calling bullshite on that just keeps growing.

 

Here's my analogy and I think it's rather apt:  DAI is like a house built with no plumbing and the contractor then saying it's your fault for being too hoity-toity to wash in the river and crap in a bucket.  After you get on his case for six months he very valiantly installs a single working sink in the garage and ends up bewildered that that's somehow not enough, all the while pointing to the microscopic fine print that basically says "you can't blame us for crappy workmanship. It's your fault for hiring us in the first place" (standard eula, anyway).  Lucky for you you've got a couple of friends who dabble in plumbing and some electrical and can help you out.

 

Meanwhile he wins 'Contractor of The Year'.

 

Riiiight.

 

Great post.
 



#8773
Glaso

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Another proof the guy in charge is an idiot:

 

https://twitter.com/...788973607165952


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#8774
Puddytat777

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I am as angry as the other 2 million people trying to play this game on PC. It looks to be a good game. EXCEPT  Bugs.. Bugs... Bugs.. Can't interact with doors.. you can't go any further in the game. Stuck in Redcliffe Castle due to Bugs.. I have called EA Bioware twice and get the same story.. "we are working on this issue". How many more months before I can play?? I dropped $70.00 US on this game. They have my money and now what?


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#8775
FOE

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^^^  Hard to believe that they took FOUR YEARS to release this steaming pile of a game, isn't it?  I know that I was (unpleasantly) surprised...


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