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PC Community Concerns


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#8801
Ncongruous

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Diablo 3:

 

Path of Exile:

 

That's how you do a proper PC UIs...

 

And now look at the console abomination Bioware dares to offer us on PC:

 

You see how much space is wasted? How big every single icon is? How the mouse-over windows are so badly implemented that they even overlap the stats comparison (which makes the whole comparison pretty pointless)? How the list inventory makes the whole navigation tedious.

 

You see how big the icons are again? They're actually so big that you have to scroll the screen ALL THE TIME for no apparent reason. And again, wasted space everywhere.

 

The whole UI in DAI is basically like Steam Big Picture Mode no matter if you play with a gamepad on the big TV screen (for which the big picture mode was invented) or if you play on a sharp PC monitor with mouse on keyboard which some (old-school) people tend to call the traditional PC experience. Well, no love for PC gaming with this traditional setup from Bioware. Either you play this game with stuff developed for 50" TV screens (and gamepads) on whatever PC setup and monitor and input controls you use or you can fuc... yourself.

 

And Bioware still dares to say that they listen to the PC community. Pathetic, just pathetic...

I don't know if it's PC specific per se. I think it's just plain bad UI design be it on console or PC. It's one of the few topics I felt so strongly about that I wrote a thread haranguing it. It is as you say just an unrealized vastness of space. You'd assume that with as bare bones as it is laid out it would be instantly intuitive in regard to what is shown and it's not. It just isn't. It's this weird - "I don't want to show you what you want to know without traversing multiple screens or scrolling upon scrolling" - UI. I wonder how many iterations it took to get it to that point.



#8802
Fire Snake

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...

 

Tactical gameplay is a joke with its non stackable orders...

 

What do you mean by this? Does this mean that you can't, say for example: pause game, click on character A & issue command, click on character B & issue different command, unpause and have those two characters execute their separate orders?



#8803
BammBamm

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Well, the answer to that is actually quite simple: Divinity Original Sin, Wasteland 2 and Shadowrun: Dragonfall DC are PC exclusives.

 

Most people in "gaming" only play on consoles and thus they don't really know better RPGs which came out this year. And we also shouldn't forget that many people playing games these days don't have much patience or dedication anymore. They need and like games which give them instant (but pointless) rewards all the time with little effort or skill involved...

 

On console DAI is the one-eyed man in the land of the blind and thus the GOTY awards... ;)

 

while shadowrun storywise is great (mainly dragonfall), the ui is one of the most basics in pc history. you know, its designed to work with tablets (yeah this big smartphones). really dont get how people can complain about a bad pc port in da:i and give shadowrun as an example of a good pc game.



#8804
TobyJake

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I don't know whether to laugh or cry! 8.1 spat the dummy and I have to reinstall Inquisition. The never ending story! Thankfully I didn't lose everything. Just a PITA

The real question is however, do I reinstall it? Will do, have nothing to read otherwise, rofl!



#8805
Dervim

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Shadowrun Dragonfall was re-released as Director's Cut stand-alone, with improved UI. And you know what-even the basic UI from tablet intended Shadowrun Returns is miles ahead of DAI's UI, as far as ease of use goes.

Goddarnit Bioware, I'm back to playing NWN persistent worlds, again! Because I simply can't take playing DAI! I'm tired of the same boring grind in each and every location, as well as sick and tired of DAI's repetitive combat! Playing mages used to be fun in your games, even DA2, which was dumbed down as hell, compared to DAO, had far more entertaining combat. DAI, however is unbalanced as hell and picking knight enhancer pretty much ruins the game. Goddarnit, it's bad enough that KE is unlillable so long as he deals damage, adding four seconds immunity and 50% damage reduction to it, turns this game into and even greater joke.

I know this isn't a thread about game balance, but still-something THIS broken to be added-what a joke.


Just... Just don't expect me to even bother with DAI MP, any DLC you might have in mind, or any other game from you, Bioware. I'm done with you, guys. I'm sorry, but I'm done.

Now that I'm done venting, I'm going back to playing NWN multiplayer. Thank you for all the wonders and amazing games up until this moment, but I'd rayed remember your company by your previous masterpieces, than by such great failures, like DAI, ME3 ending and DA2(which admittedly pales in comparison to how bad DAI is)...

My only regret(aside from buying DAI, no regrets for ME3 as it has great gameplay mechanics and addicting multiplayer that skillfully utilizes it) is that there is no DA:O multiplayer. I would love to play DAO wih friends in co -op or perhaps even on DAO persistent world.

Good bye, Bioware. I apologize for all the drama, but I just know it's not getting better from here on out.

P.S. Jade Empire was great too, it would've greatly benefited from Frostbite. Too bad Bioware can no longer be trusted with it and EA isn't going to invest in it.
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#8806
Reverend1313

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What do you mean by this? Does this mean that you can't, say for example: pause game, click on character A & issue command, click on character B & issue different command, unpause and have those two characters execute their separate orders?

No it means you cant stack orders...meaning you cannot queue up multiple commands,such as attack target A, use ability B, then use ability C, then use a potion. This is something you could do in DAO. 


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#8807
Fire Snake

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No it means you cant stack orders...meaning you cannot queue up multiple commands,such as attack target A, use ability B, then use ability C, then use a potion. This is something you could do in DAO. 

 

Cheers Reverend. Hmm, this isn't exactly good news either.



#8808
BammBamm

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Shadowrun Dragonfall was re-released as Director's Cut stand-alone, with improved UI. And you know what-even the basic UI from tablet intended Shadowrun Returns is miles ahead of DAI's UI, as far as ease of use goes.

 

yeah and even the improved one is still ****. but maybe 6 bag slots are the future for pc gaming :D



#8809
Ashen Nedra

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I'm almost done with my most recent play-through of DA:Origins.  If I don't see a patch within the next week (for DA:I), then I'm going to go buy Divinity: Original Sin and NOT look back.  This game looks promising and Booware/EA's future DOESN'T.  Not holding my breath though.  I always have alternatives...and buying a controller/console isn't going to be one of them.

 

Divinity is a very good game.  I say go for it.

 

I didn't care much for two things: the atmosphere (very 'absurd' -Monthy Pyton like almost- setting and humor, like all Larian games) and the enigmas (better use a huge screen or a spyglass to see those switches...or refer to a walkthrough).  Otherwise it's pretty much perfect on all counts imho.

 

 

You could check out Wasteland 2 as well.


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#8810
Fire Snake

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Have they at least fixed the (acknowledged) bug where selecting a different party member would centre the camera on that character? (This seems like it would be extremely annoying and frustrating, especially when trying to give multiple commands quickly) I didn't see this mentioned in the patch notes, though I might have missed it.



#8811
DavianBurke

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yeah and even the improved one is still ****. but maybe 6 bag slots are the future for pc gaming :D

 

Shadowrun is a game that, despite the fictional IP, still tries to maintain a certain realism. Even the rules for magic and technologies are well designed to ensure consistency. Having a limit on inventory space rather than "I can carry 99 bottles of healing potions, 3 full sets of armour, a veritable armoury of weaponry, and 2000 'free slot' junk items" is part of that. Inventory management can be an enjoyable aspect in a game, tactical even, when you don't need to make sure you have space for worthless junk to vendor later. 

Shadowrun: Dragonfall was masterfully done and has been my most enjoyed game in the last 3 months. 

DA:I however has been a disappointing game paired with a story I am interested in. Or was, until they refused to fix a game breaking bug that ruined my character. Now it's shelved until they fix it and I'm considering it the $60 last chance I said it would be. 


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#8812
BammBamm

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Shadowrun is a game that, despite the fictional IP, still tries to maintain a certain realism. Even the rules for magic and technologies are well designed to ensure consistency. Having a limit on inventory space rather than "I can carry 99 bottles of healing potions, 3 full sets of armour, a veritable armoury of weaponry, and 2000 'free slot' junk items" is part of that. Inventory management can be an enjoyable aspect in a game, tactical even, when you don't need to make sure you have space for worthless junk to vendor later. 

Shadowrun: Dragonfall was masterfully done and has been my most enjoyed game in the last 3 months. 

DA:I however has been a disappointing game paired with a story I am interested in. Or was, until they refused to fix a game breaking bug that ruined my character. Now it's shelved until they fix it and I'm considering it the $60 last chance I said it would be. 

 

naaa when they want to make it realistic they would have implemented weight and a limit to it and not a magical "send to your stash". everything in this game shouts "touchscreen optimized".

 

i really understand why you liked this game, the storytelling and writing was great, but dont be because of this blind to the dumped down gameplay and ui. i really liked the game despite this flaws, i like da:i too despite its flaws. to say shadowrun is a great pc game and da:i is a bad console port is just hypocrite



#8813
BelnickISMYNICKNAME

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No it means you cant stack orders...meaning you cannot queue up multiple commands,such as attack target A, use ability B, then use ability C, then use a potion. This is something you could do in DAO. 

haha

what about the pathetic AI ?

Dragon-Age-Inquisition-potions.jpg

from the excellent dragon age origin looking like this

2744207-2119888215-26472.jpg
Tactics_Leliana.jpg

not to mention the spells compared to in this game

spells2.jpg

and ofc statistics which must be in a game, MP that is
only way to see that now is to load the game exe in a another program to get the exact stats

2pttrw0.jpg

and is it just me that think it is stupid that EVERY rouge in the entire game can open EVERYTHING ?

280px-Talent_Grid-Rogue.png

you needed the 4th skill to be able to open everything

it feels like they have butchered the first game and just took the worst part from origin(which is very few) took the worst from DA2(which has many) and took open world from who cares and multiplayer from me3

it feel so dumbed down that you yourself almost feel dumber when playing it
the removed anything advanced and good

where are the multiple choices ?

it is better than DA2(well even snake on an old nokia 3210 is more fun then DA2) so I am playing and the MP is fun with friends


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#8814
BelnickISMYNICKNAME

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delete



#8815
BelnickISMYNICKNAME

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 delete



#8816
Invisible Man

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I must say I'm starting to get fed up with bw as well...

don't get me wrong, I still enjoy playing ME3, DA2 & DA:I too; but I feel as though I'm getting more and more ripped off the farther down that list I go.

mass effect 3 was fun as hell, and even though it was far from the epic endgame I had imagined for the series (I'm talking about the whole game here not just the last 10 minutes), I still felt like I got my money's worth.

dragon age 2, compared to DA:O it was a serious letdown, though, when viewed alone, as it's own title (which is how I viewed it) it was good... well to me, mainly because I still enjoyed playing it, even though the cut and paste level design was driving me mad, how every cave, warehouse, and side street seemed to be carbon copies, that was far too lazy for my taste, and it really surprised me... the fact that the dev team figured that would be acceptable. but still, to me DA2 was worth the price, as I enjoyed it to enough of an extent to balance the cost of that particular game.  

now, dragon age inquisition... do I like and enjoy the game? why, yes... very much so, that doesn't mean I'm blind to what I'm seeing as I play. even though I enjoyed it, enough to play through it, what, 4 times now... I don't feel as though it's worth the $70 I paid for it, not even nearly.

so what I'm I saying? I actually don't really know. 


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#8817
Bethgael

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Have they at least fixed the (acknowledged) bug where selecting a different party member would centre the camera on that character? (This seems like it would be extremely annoying and frustrating, especially when trying to give multiple commands quickly) I didn't see this mentioned in the patch notes, though I might have missed it.

No.


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#8818
TobyJake

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which the stats i mean in MP ofc

Re your earlier post, to lose all that tactics ability and replace it with companions that are deaf and can't keep still. My head hurts. I do not know what to say!!

 

Some doors, etc can't be opened until you get the ability from Inquisition upgrades. I am reinstalling as we speak so can't tell you what it is. Def Locks or something



#8819
BelnickISMYNICKNAME

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set one companion to drink a health potion and then you set another to throw a fire grenade and only the fire grenade flies and the other one ignores the order to drink health potion and just change from potion to attack

origin had the prefect tactic system, you could set it to anything, if that happens help her, if that happens attack that, if that spell is cast do this etc...

now all three companions stand side by side in front of the dragon fire :P



#8820
ssanyesz

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I think the real problem is that Bioware is infested with two types of people right now: MMO fans/developers (SWTOR) and console fans/developers (DA2, ME2/3).

 

DAI is the result of that unholy combination. It's a weird mix-up of DA2 and SWTOR which is as disastrous as it already sounds on paper...

 

 

And then again there is still EA who would never give any money to Bioware to make PC specific features above the bare minimum...

 

At least SWTOR and DA2 has proper working controlls and PC interface, it feels like they are made for PC.

 

Both games have minimap. In DA2 using the interface is fluent, the combat is fluent, it feels very good, responsive compared to DAI, like it has lag yet it's an offline game. SWTOR has a normal inventory, character screen and a customizable hud, and a log where u can read back if u miss something...  Multiple quests can be displayed on screen.

 

But i would be very content with DA:O's or SWTOR's interface/hud/inventory too.

 

Random SWTOR google find image:

 

 

screenshot_2011-12-17_22_45_24_3033111.j



#8821
TobyJake

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I cannot understand why you would take the marvellous tactics of Origins and not implement them in DA:I. I could handle the rest of the garbage they delivered if AI was working.

/sobs uncontrollably


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#8822
Brogan

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Heh, I remember certain posters here way back before release arguing that there was clearly another tactics menu screen buried underneath some 'A' button icon on the screenshots that were available.

That hidden in this screen was all the depth and complexity we had in Origins.

Nope. On/Off switch. That's it. LOL

#8823
TobyJake

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Wynne:
1) Self: Health < 50%            Deactivate: Blood Magic
2) Self: Health < 50%            Regenerate
3) Oghren: >= 75%                Blood Sacrifice
4) Self: >= 75%                    Activate: Blood Magic
5) Enemy: Clustered            Blood Wound
6) Ally: Health < 50%            Heal
7) Ally: Health < 50%            Group Heal
8) Morrigan: Being attacked        Heroic Defense
9) Enemy: Target of Main        Stinging Swarm
10) Morrigan: Mana < 75%        Spellbloom
11) Morrigan: Mana < 75%        Rejuvenation
12) Oghren: Health < 75%        Lifeward

Morrigan:
1) Self: Health < 50%            Deactivate: Blood Magic
2) Self: Health < 50%            Regenerate
3) Enemy: Clustered            Blood Wound
4) Wynne: Being attacked        Glyph of Warding
5) Oghren: >= 75%                Blood Sacrifice
6) Self: >= 75%                Activate: Blood Magic
7) Ally: Health < 50%            Heal
8) Self: Being attacked by melee    Mind Blast
9) Hero: Health < 90%            Regeneration
10) Oghren: Health < 90%        Regeneration
11) Wynne: Mana < 75%            Mass Rejuvenation
12) Wynne: Mana < 50%            Rejuvenation


a) Self: Health < 50%            Deactivate: Blood Magic
b)Self: Health < 50%            Heal (or Regeneration)
c) Oghren (or Alistair): >= 75%    Blood Sacrifice
d) Self: >= 75%                Activate: Blood Magic

 

Not so hard is it, Mike? Just have to get companions to obey orders and all will be well.

Don't think they will ever live this one down.


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#8824
Fire Snake

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Heh, I remember certain posters here way back before release arguing that there was clearly another tactics menu screen buried underneath some 'A' button icon on the screenshots that were available.

That hidden in this screen was all the depth and complexity we had in Origins.

Nope. On/Off switch. That's it. LOL

 

I also remember some people arguing that the completely gutted  reduced tactics wouldn't matter because the AI would be so good...

 

Can anyone make the case for the AI being sufficient to provide satisfying party synergy during combat when controlling a single character? Or is micromanagement now a greater requirement?

 

This is a sincere question, I would love to be convinced. A big concern that is holding me back from buying this game is the lack of customisable tactics considering the large amount of trash mobs reputedly in it. DA:O and DA2 also had lots of trash mobs (as do most RPGs) but this was mitigated by the excellent configurable party AI, which meant I could micromanage less during these easier encounters (even on Nightmare - which wasn't exactly very difficult in Origins), yet still enjoy my party performing according to my wishes and strategies. It was very satisfying and fun to experiment with. With the current level of companion customisation in DA:I I don't see how this same style of play will be possible, nor how tedious micromanagement of 'simple' fights during higher difficulties can be avoided.


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#8825
suntiger745

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Pah ha ha ha ha ha,dude whatever delusion inducing stuff your smoking must be pretty potent stuff if PC is such a "niche" market then by all means try to explain how Nvidia alone sells several times more GPU's the MS/Sony sell consoles combined. even if you assumed every customer had 2 GPU's thats over 4 times more PC GPU's then both consoles combined.That's before you get to the reality that PC GPU sales are rising year on year, or that the number of people playing league of legends alone is so large that it makes the combined number of console players look so small as to be non existent.Or for that matter how about the most successful crowdfunded thing ever is a PC only game(Star Citizen@$68,722,734 from 710,896 backers so far) 
 
So try again to tell me how PC gaming is a "niche" market....................................actually don't bother you've already lost.

I really hope you are right.
The number of titles/franchises I've seen going from being made for PC and porting to consoles to making the game for consoles instead and then porting to PC or drop the PC version entirely keeps increasing though. :(
The profitability of console games/the console market is often cited as the source for the shift.