I cannot understand why you would take the marvellous tactics of Origins and not implement them in DA:I. I could handle the rest of the garbage they delivered if AI was working.
/sobs uncontrollably
Because DAI is a console port.
I cannot understand why you would take the marvellous tactics of Origins and not implement them in DA:I. I could handle the rest of the garbage they delivered if AI was working.
/sobs uncontrollably
Because DAI is a console port.
I don't know if it's PC specific per se. I think it's just plain bad UI design be it on console or PC. It's one of the few topics I felt so strongly about that I wrote a thread haranguing it. It is as you say just an unrealized vastness of space. You'd assume that with as bare bones as it is laid out it would be instantly intuitive in regard to what is shown and it's not. It just isn't. It's this weird - "I don't want to show you what you want to know without traversing multiple screens or scrolling upon scrolling" - UI. I wonder how many iterations it took to get it to that point.
I don't know if it's PC specific per se. I think it's just plain bad UI design be it on console or PC. It's one of the few topics I felt so strongly about that I wrote a thread haranguing it. It is as you say just an unrealized vastness of space. You'd assume that with as bare bones as it is laid out it would be instantly intuitive in regard to what is shown and it's not. It just isn't. It's this weird - "I don't want to show you what you want to know without traversing multiple screens or scrolling upon scrolling" - UI. I wonder how many iterations it took to get it to that point.
I wonder if this is the reason your loot bag was capped at 60.
I cannot understand why you would take the marvellous tactics of Origins and not implement them in DA:I. I could handle the rest of the garbage they delivered if AI was working.
/sobs uncontrollably
You're just not understanding how complicated your request is. It requires memory and an UI and stuff. Unpossible, sorry.
I don't know if it's PC specific per se. I think it's just plain bad UI design be it on console or PC. It's one of the few topics I felt so strongly about that I wrote a thread haranguing it. It is as you say just an unrealized vastness of space. You'd assume that with as bare bones as it is laid out it would be instantly intuitive in regard to what is shown and it's not. It just isn't. It's this weird - "I don't want to show you what you want to know without traversing multiple screens or scrolling upon scrolling" - UI. I wonder how many iterations it took to get it to that point.
For consoles they need to keep the UI simple, too many things on sreen, too small a font and you can't see what's going on from 8 feet away while sitting on the sofa watching TV.
Sound familiar now?
They should have designed a UI that works well with a computer monitor that you are 1-2 feet away from on PC and kept the giant minimal info screens on consoles where they belong.
Will they? I'm not holding my breath.
Because DAI is a console port.
Did the console version of DAO not have tactics?
You're just not understanding how complicated your request is. It requires memory and an UI and stuff. Unpossible, sorry.
LOL!!!
I still have no clue as to what exactly Cameron Lee's background was prior to being put in semi-charge of this game. Other than seeing him squirm and look puzzled during the lone PC UI stream he was a part of, he's clearly from a console-only background.
It's also been obvious just observing the rest of the game that the people who now work for Bioware and did the actual design as well as the coding for the PC UI, are, to a man, from the same console-only background. There's no other explanation.
The man is a craven. Look at how quickly he dissipates the moment any criticism is brought to the table. No further contact with that paying customer, and his next tweet (the next time he decides to take out his phone and interact with his community) is to retweet yet another insignificant GOTY award announcement from another console only website.
Direct from Mr Lee's Linkdin profile you were right Brogan he's a console tool:
13 years of experience as a producer and director in the game and software industries. Prior to joining BioWare I was Lead Producer at EA working on AAA titles for PS4, Xbox One, Xbox 360, PS3 and PC. I was also a Producer at two other game studios with responsibility for multiple console and handheld titles.
Prior to the games industry I was Director of Development for Bijingo; a software company that developed enterprise project and portfolio management software for some of Australia’s largest companies.
Game Titles:
- Dragon Age: Inquisition - BioWare - Producer
- Dead Space 2 - EA - Producer
- Unannounced - EA - Producer
- Unannounced - EA - Producer
- The Godfather 2 - EA - Development Director
- Unannounced- Transmission - Producer
- Bella Sara - Transmission - Producer
- Unreleased - Tantalus - Producer
- The Legend of Spyro: Dawn of the Dragon - Tantalus - Producer
- Car's Mater-National - Tantalus - Producer
Specialties:
- Franchise/IP creation and leadership
- Strategic product and studio direction
- Production to critical and commercial success
- Collaborative development between studios
- Coaching and mentoring
You're just not understanding how complicated your request is. It requires memory and an UI and stuff. Unpossible, sorry.
If I had twitter, my (probably wasted) response would be from the great Dumbledore:
“Dark times lie ahead of us and there will be a time when we must choose between what is easy and what is right.”
Because if the philosophy of Bioware, Laidlaw, et.al is to do only do things that are 'really easy', is this product the result of minimal effort being put in?
And I know, I'm twisting the quote out of context because...why not? It is a silly comment and should be critiqued, because it could denote several things:
-what I just mentioned about minimal effort
-Laidlaw's lack of information regarding the process of mechanics (possibly not his fault, but maybe chat to the programmers first? It's like Ubisoft claiming that the reason there were no female playable characters in AC:U was because females were too costly/hard to model and animate....a claim which the designers and animators refuted).
Jeez, look at that 5760x2160 inventory setup, in the user images.
Just wow.
But yea, I remember this was the very 1st thing I installed when I played Skyrim.
That.Frostfall and Cabals AMB series textures were the 1st things I installed,have about 85 mods installed right now
Still nothing.
I really hope you are right.
The number of titles/franchises I've seen going from being made for PC and porting to consoles to making the game for consoles instead and then porting to PC or drop the PC version entirely keeps increasing though.
The profitability of console games/the console market is often cited as the source for the shift.
That's because big developers like EA,Ubisoft etc live in this imaginary bubble where they think Consoles outsell PC's because they work on the flawed model of looking at the number of "pre-built" gaming PC's sold by companies like NCIX etc they fail to comprehend that the majority of PC Gamers build their own PC's.The way to figure out how many PC Gamers their are is simple,you go on Graphics Card sales(excluding Nvidia's Quadro and AMD's FirePro series) and if you take Nvidia alone the number of non Quadro cards they sell each year outsell the combined number of Playstations/Xbox's by a ratio of about 7 to 1,that's before you factor in AMD's sales so even if every PC Gamer was using dual cards in Crossfire/SLI the disparity is huge even more so if you work on the known fact that every PC Gamer has at least 1 Graphic Card.
Take League of Legends this time last Year daily player count was 27 Million each day and that's just 1 game those numbers alone would make MS/Sony gush.
Did the console version of DAO not have tactics?
no it had only 8 skills to use in the skillbar and you could only pick 2 choice of ai, follow or not ![]()
No.
I have to disagree here. I think it's fixed with the latest patch. No camera repositioning anymore in the tac cam when I click on a character portrait.
Found these comments from an article on TechRaptor about DAI, thought they described the game perferctly
"
-Skills: for me Origins was from this aspect a somewhat mixed bag. It was simple, occasionally not so logical, but you had options, where you want to go. In the second game you actually got skill trees which were quite logically stuctured, and you had choices to be made and everyone had something unique. It was IMO the best of the three, followed by a dumbed down version, which is the most painful if you wanted to enjoy a mage main character and you realize that the only option you have is to choose the color of the fancy spell you cast. No healing, no meaningful control, no buff/debuff. And no unique spells/tree based on the character's race/backstory which is a big missed point, especially after two games praising both the elven and the qunary magic, how different and special they are from the magic taught in the circle.
-Tactics: it became from a nice aspect of team management automation to a barely non-existent thing with the only option to decide is to when to drink a health potion and barely affect who your companions should attack.
-Fetch'em all: to the previous point I should mention that fetch quests are bad and anyone who thought that they are a nice fit in the game should feel bad. It's not a F2P MMO, where it is acceptable. On the other side, there are some nice side quests, so it feels like there were two group who put in sidequests and only one group got creative minds.
-Controls: it doesn't bothered me too much except for two things: at first it was a bit annoying, that there is no hard lock on target and it randomly changes which is not so optimal. But the frustrating thing was the tactics/isometric view. For whoever thought it is adequate, there should be a special place in hell. Right next to the one, who thought auto-movement is a bad thing and you shouldn't just click on an object and let your character go there on their own.
"
...I actually enjoy the game for the most part, despite a few fundamental things...
Like the story is introduced as a series of missions and the cost for launching them is power which can be obtained by doing mmo grindfest around the optional world zones, and those zones basically have nothing to do with the story beside powerpoint farming?
Fundamentally its a PC issue becuase game was dumbed down to this to please the console gamers.
Hum. Is there a work around for the sudden remapping of keys/right mouse button. Last night in the middle of fighting right clickig switched from attack to opening character sheet. I've mentioned this multiple times (nearly all my posts in this forum) but this just drives me batty as I have no clue why keys/buttons decide to remap their functions. Switching characters will sometime (but not always) reset it as does switching areas though at least once I had to quit.
^^^ Because this game is a buggy mess and these things will happen? And there's much, much more! How about getting trapped behind crevices, getting pushed off of cliffs...random teleportation of party members, doors that won't open from the inside... DA:I has got it all! (Yells into bullhorn) Come one, come all to the Fabulous Fawk Up that is Inquisition!!! It will amaze! It will astonish! It might even convince you to ask for a refund!!!
You could have it worse, "pie33". I know this guy who is trapped inside of Redcliff Castle. He can't get out. The door(s) won't open. What he doesn't know is that Iron Bull's RhinoPeni$ is stuck through both door handles on the other side. It's a bad bug, but an excellent prank if you ask me.
You're just not understanding how complicated your request is. It requires memory and an UI and stuff. Unpossible, sorry.
Just proves how incompetent and/or ignorant Bioware is and how little they know about game design....
I mean you can choose how your bed looks - in a room you actually never have to enter and you probably never enters more than once. There are several bed styles to choose from with an own "UI". You can also choose how the windows of the Skyhold look. Something you probably never mention while playing. And you can change how your throne looks which is obviously more important than how your Inquisitor looks...
But obviously you can't change how your Inquisitor looks while walking through the Skyhold. The one thing you have to constantly look at, this one thing is unchangable because "reasons". That's beyond ridiculous, that's pure stupidity. Do they really think that we gamers are THAT STUPID to believe such bullshit "reasons". Simple truth is that they were incompetent and just missed to include the option and now they are too lofty to admit it.
Or maybe - on second thought - they already have different outfits developed and ready to use: but why delivering them for free with the game if you could sell them for 5 or 10 bucks later? I don't know whether this is better or worse than them being just incompetent...
Anyway, the whole gear design and character outfit design is a disaster, not only in the Skyhold. Why must almost every armor piece look unrealistic and ridiculous? Why does the best heavy armor look like a rogue armor from the very beginning of the game? It's like Bioware's equipment designers are constantly laughing at the gamers...
^^^ The latter is much more likely. Their greed is showing. Well, their incompetence also is, but it's my guess that they're holding back certain things in order to sell them later (as DLC). That quote earlier about EA's goal being to raise $1 billion in DLC income speaks volumes...
This is going to be a button-mashing console action game with DLC to play dress up when we're in our quarters...like the SIMS, only better...(eyes roll out of head)...
I hope that you're picking up on my sarcasm, because I'm laying it on pretty thick.
I'm finding it truly amazing that in a 350+ page "thread-nought" there's not a response from EA/Bioware so far addressing the concerns of their paying customers.
And then they wonder why there's a disconnect from their player base- and why their sales suffer horribly with releases and projected income. You'd have thought they would have learned some valuable lessons from DA2's release. They're probably too busy laughing their way to the bank to collect on what they've already suckered everyone out of whilst delivering a substandard product which they marketed as being "designed for PC".
Words of wisdom for anyone thinking to buy anything released from EA in the future - "Caveat emptor".
"Word of mouth" advertising is extremely powerful, and they can buy all the press in the world and it won't change their bottom line with future releases. Lose the trust and respect of your customers, and you're in a downward spiral. Go ahead, discount the feedback from your customers- see where it gets you.
Yeah, I'm not holding my breath for a response- in fact, I'm shocked that I haven't seen a class action suit filed at this point.
I'm finding it truly amazing that in a 350+ page "thread-nought" there's not a response from EA/Bioware so far addressing the concerns of their paying customers.
And then they wonder why there's a disconnect from their player base- and why their sales suffer horribly with releases and projected income. You'd have thought they would have learned some valuable lessons from DA2's release. They're probably too busy laughing their way to the bank to collect on what they've already suckered everyone out of whilst delivering a substandard product which they marketed as being "designed for PC".
Words of wisdom for anyone thinking to buy anything released from EA in the future - "Caveat emptor".
"Word of mouth" advertising is extremely powerful, and they can buy all the press in the world and it won't change their bottom line with future releases. Lose the trust and respect of your customers, and you're in a downward spiral. Go ahead, discount the feedback from your customers- see where it gets you.
Yeah, I'm not holding my breath for a response- in fact, I'm shocked that I haven't seen a class action suit filed at this point.
There were a few responses from Alan Schumacher (who worked in the QA department) but only on November 26th. After that - nothing.
No response or anything from someone who actually programmed the game or was in charge of the game. They don't care about us PC customers and fans. They don't care about our feedback, at least not if it's critical or negative. You remember that pathetic video in which they published "gamer feedback" which was 100% positive and brownnosing? That's how they want us to be. Eat or die.
Have they at least fixed the (acknowledged) bug where selecting a different party member would centre the camera on that character? (This seems like it would be extremely annoying and frustrating, especially when trying to give multiple commands quickly) I didn't see this mentioned in the patch notes, though I might have missed it.
No.
I have to disagree here. I think it's fixed with the latest patch. No camera repositioning anymore in the tac cam when I click on a character portrait.
Can anyone else either confirm or deny this?
Last answer from a Bioware emp : Decembre 11, 06:17 pm. 24 days ago.
I remember a game who was supposed to be the "WoW killer". Was release full of bug, and no answer / patch / fix from Bioware for MONTHS.
Cost LucasArts between 150 to 200 millions to create SWTOR and its now an avg 30k P2P.
They lost the hype because they ignored the paying players complains like they actually do with DA;I.
From 1 million subscribers to nearly none after 6 months.
Good job PR job Bioware ! Was bad with SWTOR, still bad with DA:I.