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#8851
Fire Snake

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There were a few responses from Alan Schumacher (who worked in the QA department) but only on November 26th. After that - nothing.

 

No response or anything from someone who actually programmed the game or was in charge of the game. They don't care about us PC customers and fans. They don't care about our feedback, at least not if it's critical or negative. You remember that pathetic video in which they published "gamer feedback" which was 100% positive and brownnosing? That's how they want us to be. Eat or die.

 

You know, I think they probably do care, though some more than others. Bioware folks seem like nice people. I mean, I wouldn't buy a used car from Mike or Mark but they seem like nice enough people on the whole. The real problem I feel is their corporate structure and association with EA which prevents them from genuinely engaging with their upset customers (and criticism generally) in a manner they might like to. They are probably under great pressure, whether implicit or overt, to either conform to a corporate 'sweep it under the rug' policy of PR spin or risk losing their jobs. Not that I condone this sort of capitulation of individual integrity, I would personally rather resign (though this is obviously easier said than done when not in someone else's shoes). I find it truly sad seeing them resorting to such laughable responses as 'there is a mouse keyboard interface', and suspect that at certain quiet times of reflection they would look themselves in the mirror, so to speak, and fervently wish they hadn't felt the need to say such things.

 

At least I hope so.


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#8852
Brogan

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I really hope you are right.
The number of titles/franchises I've seen going from being made for PC and porting to consoles to making the game for consoles instead and then porting to PC or drop the PC version entirely keeps increasing though. :(
The profitability of console games/the console market is often cited as the source for the shift.


Yes, but quality is always the final barometer. And the community will always let the game companies know it in the end. I think this will be apparent for all of the gaming community come this May, when Witcher 3 is released.

#8853
BelnickISMYNICKNAME

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Last answer from a Bioware emp :  Decembre 11, 06:17 pm. 24 days ago.

 

I remember a game who was supposed to be the "WoW killer". Was release full of bug, and no answer / patch / fix from Bioware for MONTHS.

 

Cost LucasArts between 150 to 200 millions to create SWTOR and its now an avg 30k P2P.

 

They lost the hype because they ignored the paying players complains like they actually do with DA;I.

 

From 1 million subscribers to nearly none after 6 months.

Good job PR job Bioware ! Was bad with SWTOR, still bad with DA:I.

SWTOR still have the best single player experience of all MMO in existence
8 different stories
I have only finished 2


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#8854
Brogan

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That.Frostfall and Cabals AMB series textures were the 1st things I installed,have about 85 mods installed right now

Only 85?

Heh, lightweight. :)
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#8855
Fire Snake

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Yes, but quality is always the final barometer. And the community will always let the game companies know it in the end. I think this will be apparent for all of the gaming community come this May, when Witcher 3 is released.

 

 

If the Witcher 3 actually manages to make a huge open-world game with a minimum of fetch quests I will doff my cap with a profound flourish. For the moment, my cap resides firmly atop my head  ;)



#8856
Brogan

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------------------
-A disregard for the work the programmers/designers did in creating the game. I'm not quite sure the philosophy of taking the easy way out is one these people would like to be associated with, regardless of its truth. And this is particularly condescending to the Bioware design and programming team AND consumers alike since armour in Skyhold has been fixed by modders -- i.e. consumers!
---------------------
.


This is actually a great point. I know I have gone on record for including the actual programmers in the overall blame for the PC port's shittiness, but after something like the above was accomplished, you would think the people who "couldn't" do it would at least be allowed to publicly comment on how/why it wasn't done in the first place.
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#8857
Rizilliant

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I'm almost done with my most recent play-through of DA:Origins.  If I don't see a patch within the next week (for DA:I), then I'm going to go buy Divinity: Original Sin and NOT look back.  This game looks promising and Booware/EA's future DOESN'T.  Not holding my breath though.  I always have alternatives...and buying a controller/console isn't going to be one of them.

An absolultely AMAZING game Divinity:Origional Sin!  You WONT regret that purchase.. And its only 26$ on Steam atm...



#8858
His Majesty Lord Crash

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You know, I think they probably do care, though some more than others. Bioware folks seem like nice people. I mean, I wouldn't buy a used car from Mike or Mark but they seem like nice enough people on the whole. The real problem I feel is their corporate structure and association with EA which prevents them from genuinely engaging with their upset customers (and criticism generally) in a manner they might like to. They are probably under great pressure, whether implicit or overt, to either conform to a corporate 'sweep it under the rug' policy of PR spin or risk losing their jobs. Not that I condone this sort of capitulation of individual integrity, I would personally rather resign (though this is obviously easier said than done when not in someone else's shoes). I find it truly sad seeing them resorting to such laughable responses as 'there is a mouse keyboard interface', and suspect that at certain quiet times of reflection they would look themselves in the mirror, so to speak, and fervently wish they hadn't felt the need to say such things.

 

At least I hope so.

 

 

Contrast this situation with Swen Vincke from Larian Studios who immediately after receiving the Gamespot PC Game of the Year Award, wrote a blog post criticising his own game

 

Yeah, that's why I love open development and crowdfunding that much. I don't know whether the real officials at Bioware are even allowed to talk openly about such topics with EA having the last word on everything...

 

I don't know the Bioware guys personally. It's quite possible that they are all nice people indeed. But I'm not criticising them on a personal level, I criticise their work as game designers and programmers. The problem is that they are truly out of synch with their fanbase. Their initial reaction to the complaints about the ME3 ending was the biggest prove for that. We all hoped that they would have learnt their lesson but it doesn't seem so. They still seem to sit in their ivory towers far away from their fanbase, especially on PC.

 

I would recommend everyone at Bioware reading that blog post since DAI proved again that there is something wrong in the basic thinking pattern of AAA devs these days: http://www.theastron...your-aaa-brain/

 

Oh, and this one as well. It's about how immersive game worlds should be designed: http://www.theastron...ve-game-worlds/

 

Pillars of Eternity and Witcher 3 can't come soon enough to get over the mediocre experience of DAI... ;)



#8859
Rizilliant

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If you have tried DA:I multip[layer, you come to realize why they gutted the tactics, and tactical gameplay from DA:I...  It simply wouldnt work in Multiplayer.. Where they get infinite revenue! So, once again, one of our most beloved titles, falls prey to the greeed that is "Electronic Art$".

 

And its not even well made.. Its BARELY playable atm.. I started out ok, then after about 10hrs worth, the unbelievable lag/rubberbanding kicked in.. Keys gone, entire dungeons of enemies going invisible, treasures not lootable, insta kills on easy mode with a character 1.5x the highest lvl req (seriously?), 2 full days of play, and i have yet to unlock a new class! but ofcourse the cash shop is up and running!!!

 

After the turned the ME rpg into a 3rd person shooter, and seeing DA turn to a console action game (DA2, and now 3), i am officially done with Bioware.. They were my one and only EA ANYTHING, i would purchase.. My EA boycott, is now full on!


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#8860
Amplitudelol

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Nah, its all fine, this is officially the Game of the Year. No more feedback needed.

7355116274fbcb19e21ef4.jpg


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#8861
Shelled

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If you have tried DA:I multip[layer, you come to realize why they gutted the tactics, and tactical gameplay from DA:I...  It simply wouldnt work in Multiplayer.. Where they get infinite revenue! So, once again, one of our most beloved titles, falls prey to the greeed that is "Electronic Art$".

 

It definitely seems like they designed the combat to be played without the tactical camera and in real-time as an action game, and then the tactical camera was added afterwards as an afterthought, like just an extra feature on the side instead of a fully tested part of the actual gameplay. Using it is a terrible experience especially if you have played dragon age origins which has a far superior design in regards to the functionality of its tactical mode. It's like they made the realization that very few people would buy this without the tactical mode as a feature because of how bad DA:2 was compared to origins, so they added this in just to bring old fans back, but all they did was make us angry with how bad it functions and how poorly it was designed. It would not surprise me at all if that delay the game had was actually for the tactical mode itself.

I don't know how a game that was made such a long time ago (da:origins) has a superior tactical view/camera than a game being released at the end of 2014 by the same company, a game no less in the same damn franchise. It's not like you need to look far for inspiration on what works in a tactical mode, you know what I mean? It's a god damn joke is what it is, an absolute travesty that this is what they delivered to us. 

People should be fired because there is no excuse for it. Lay them off, then fix this damn useless tactical camera and make it function how it functioned in origins. I will not play this game like an action game. I didn't buy it for that. I paid for the dragon age origins experience (what was advertised) and this isn't even close with the current horrendous tactical mode.


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#8862
They call me a SpaceCowboy

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Yeah, that's why I love open development and crowdfunding that much. I don't know whether the real officials at Bioware are even allowed to talk openly about such topics with EA having the last word on everything...

 

I don't know the Bioware guys personally. It's quite possible that they are all nice people indeed. But I'm not criticising them on a personal level, I criticise their work as game designers and programmers. The problem is that they are truly out of synch with their fanbase. Their initial reaction to the complaints about the ME3 ending was the biggest prove for that. We all hoped that they would have learnt their lesson but it doesn't seem so. They still seem to sit in their ivory towers far away from their fanbase, especially on PC.

 

I would recommend everyone at Bioware reading that blog post since DAI proved again that there is something wrong in the basic thinking pattern of AAA devs these days: http://www.theastron...your-aaa-brain/

 

Oh, and this one as well. It's about how immersive game worlds should be designed: http://www.theastron...ve-game-worlds/

 

Pillars of Eternity and Witcher 3 can't come soon enough to get over the mediocre experience of DAI... ;)

 

Agreed mostly, but I can't see the love of the witcher series. I find it unplayable because of the controls. It's far more action oriented than DAI.

 

We are posting here bemoaning the 8 ability slots, and crappy interface when the Witcher has, what? 5 magic skills total, and no hotbar at all? I don't know, maybe I should give W2 more of a chance.



#8863
Guest_MauveTick_*

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Agreed mostly, but I can't see the love of the witcher series. I find it unplayable because of the controls. It's far more action oriented than DAI.

 

We are posting here bemoaning the 8 ability slots, and crappy interface when the Witcher has, what? 5 magic skills total, and no hotbar at all? I don't know, maybe I should give W2 more of a chance.

 

Which is some of the reasons why I don't play the Witcher, but instead play Dragon Age Origins for the 20th something time <3


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#8864
Relik0

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well they cashed all our money so they don't care they should be sued for refunds for all PC players.



#8865
Amplitudelol

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Agreed mostly, but I can't see the love of the witcher series. I find it unplayable because of the controls. It's far more action oriented than DAI.

 

We are posting here bemoaning the 8 ability slots, and crappy interface when the Witcher has, what? 5 magic skills total, and no hotbar at all? I don't know, maybe I should give W2 more of a chance.

 

Combat aspect of the Witcher should be different, it was developed to be different from a game that is supposed to have tactical combat. Difference is not much since you party members in DA are just mindless dummies and tactical mode means switching to an awkward camera angle.


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#8866
FOE

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I basically agree with what "Shelled" said up there (sorry, I'm unable to "quote" or paste text here for some reason).  It does seem/feel to me that the "tac cam" mode was added in at a later date of development.  Or perhaps it was designed - at some point - JUST for console use...or added to appease PC gamer's later on?  Who knows?

 

First of all, it didn't even need to be a "mode" in the first place.  It's unneeded if you allow the camera to zoom up/out enough and allow control of the entire party members.  Why can't you select ALL party members?  I mean seriously, WHY can't I?  DA:O didn't have a "tac cam" per se', I could just pause the game, zoom out a bit, pan around, select what/all characters I wanted to and issued commands, then unpaused to live action.  It was just the game paused.  It wasn't a different mode with different game systems at work.  There are too many conflicting things going on here.  This "tac cam" is a really bad idea....even for consoles.  It's even worse for PCs, it seems like it's a disjointed system from the actual action.  Commands/orders don't remain after pausing. The pathfinding might utilize different maps/meshes from both...the cursors might be different (?) - I'm not entirely sure, as I've only put 2-3 hours in before I gave up.  I'm not into trouble-shooting at this point.  That's Booware's job.

 

Instead of the best of both worlds, we got the worst of everything.  I can't believe that I'm still complaining about this...LOL.


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#8867
His Majesty Lord Crash

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Agreed mostly, but I can't see the love of the witcher series. I find it unplayable because of the controls. It's far more action oriented than DAI.

 

We are posting here bemoaning the 8 ability slots, and crappy interface when the Witcher has, what? 5 magic skills total, and no hotbar at all? I don't know, maybe I should give W2 more of a chance.

 

Witcher is actually a completely different kind of RPG (at least it SHOULD be). It's a true skill based solo action RPG indeed (and not a button-mashing MMO with pointless party members like in DAI). You need good reflexes and anticipation of enemy behaviour for that game but not so many skills or abilities since it's just not a tactical game. 

 

If that's not your kind of game you can of course ignore that. I actually only mentioned it because I have some hope that CDPR will offer a much better open world design in an RPG. But yeah, I fear the UI in Witcher 3 won't be that good neither on PC. But at least it will offer a grid based inventory... ;)


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#8868
Alozaps

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But yeah, I fear the UI in Witcher 3 won't be that good neither on PC.

 

Forgive me for going a bit off topic here, but I'm curious: why do you feel this way?  I am planning on buying the game for PC if the reception is good enough, and I am hoping that they will have a true PC UI (not just the HUD, but everything else: menus, etc.).  But, if it turns out to be lousy and console-based like DAI, I'll definitely be very disappointed.  Are there any screenshots out there of the PC UI?



#8869
His Majesty Lord Crash

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Forgive me for going a bit off topic here, but I'm curious: why do you feel this way?  I am planning on buying the game for PC if the reception is good enough, and I am hoping that they will have a true PC UI (not just the HUD, but everything else: menus, etc.).  But, if it turns out to be lousy and console-based like DAI, I'll definitely be very disappointed.  Are there any screenshots out there of the PC UI?

There probably will be no PC-specific menu/UI that is fundamentally different from the console one. That's actually the problem and the basis for my fear right now...

 

But still it's not as bad as with DAI since Witcher is a different kind of game/RPG that isn't really specific to M/K in the first place. Well, we have to wait and see. It's still a few months until release.



#8870
Wildspirit

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I see there's no news about an upcoming patch ? well I can go back trading in Elite: Dangerous then :)



#8871
Dreamer

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I see there's no news about an upcoming patch ? well I can go back trading in Elite: Dangerous then :)

 

Wish I could join ya. Alas, I must save for that game.



#8872
Invisible Man

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I tried to play the witcher (the first one) though after about 2 hours in or so I stopped. there was a particular side mission near the beginning, and it had very poorly programed ai for a character I was supposed to protect... she was driving me nuts with her extreme stupidity. I figured the rest of the game had to be that bad, so figured to hell with it.



#8873
Danoniero

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SWTOR still have the best single player experience of all MMO in existence
8 different stories
I have only finished 2

I still think SWTOR is the best MMO ever, maybe becouse the universe or single player experience but I just love It.

I tried to play the witcher (the first one) though after about 2 hours in or so I stopped. there was a particular side mission near the beginning, and it had very poorly programed ai for a character I was supposed to protect... she was driving me nuts with her extreme stupidity. I figured the rest of the game had to be that bad, so figured to hell with it.

You lost a damn good game then.



#8874
Amplitudelol

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I tried to play the witcher (the first one) though after about 2 hours in or so I stopped. there was a particular side mission near the beginning, and it had very poorly programed ai for a character I was supposed to protect... she was driving me nuts with her extreme stupidity. I figured the rest of the game had to be that bad, so figured to hell with it.

 

Second Witcher is very different from the first one. If you try to spam RMB youll be dead - exactly the opposite of what happens in DA. Even on normal if you do a wrong move game rewards you with an instant death almost every time. I liked it you need to use everything at your disposal, something i very rarely see in other "modern" rpg-s. When i died in DA on normal... Oh yeah, you dont die unless you pull mobs 5 or more level mobs above you.

 

When i first launched DA... it crashed. But after it started working ive seen friendly fire is an option. I mean.. What?



#8875
Sartoz

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Just proves how incompetent and/or ignorant Bioware is and how little they know about game design....

 

I mean you can choose how your bed looks - in a room you actually never have to enter and you probably never enters more than once. There are several bed styles to choose from with an own "UI". You can also choose how the windows of the Skyhold look. Something you probably never mention while playing. And you can change how your throne looks which is obviously more important than how your Inquisitor looks...

 

But obviously you can't change how your Inquisitor looks while walking through the Skyhold. The one thing you have to constantly look at, this one thing is unchangable because "reasons". That's beyond ridiculous, that's pure stupidity. Do they really think that we gamers are THAT STUPID to believe such bullshit "reasons". Simple truth is that they were incompetent and just missed to include the option and now they are too lofty to admit it.

 

Or maybe - on second thought - they already have different outfits developed and ready to use: but why delivering them for free with the game if you could sell them for 5 or 10 bucks later? I don't know whether this is better or worse than them being just incompetent...

 

 

Anyway, the whole gear design and character outfit design is a disaster, not only in the Skyhold. Why must almost every armor piece look unrealistic and ridiculous? Why does the best heavy armor look like a rogue armor from the very beginning of the game? It's like Bioware's equipment designers are constantly laughing at the gamers...

Just you wait. The first DLC will have all kinds of goodies, including our beloved chest and non PJ attire.... for a fee of course. :D


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