PC Community Concerns
#9051
Posté 06 janvier 2015 - 10:59
- AlyssaFaden aime ceci
#9052
Posté 06 janvier 2015 - 12:09
The size is huge. Which means; no matter where you are standing, you should acknowledge that a lot of players are having issues with the game. In fact; the numbers are so big that (while unfiltered) they are comparable to the first week sales announced by some web sites before...
Don' t you think that this should mean something ?
This; was the only title i would be pre-ordering(for a very long time) and was willing to use the Origin platform for... Until August, when a lot of features conflicting with what we have been told began to come to surface. Which was also the same time this account was opened in order to adrress my concerns along with other fellow gamers.
Funny thing is; we were all dismissed back then. Yet; we are now discussing all those concerns as reality while still being dismissed...
The disconnect between the devs and the community is pretty clear and astonishing. For the past two months; i am just trying to have a tiny bit of info whether the issues would be adressed or not so that i can make my decision and move along. But no luck on that. All i wanted to know was; will i be able to enjoy a fresh new DA, with my fresh new system without fighting with controls, ui, design decisions, bugs etc...
Clearly; the only positive outcome of this thread was absorbing and directing the toxicity of the feedback into a harmless channel, while not adressing the majority of the issues. Gamers seem to not get anything beneficial from it at the moment.
At this stage; it is becoming apparent that we are probably not going to achieve or get anything satisfactory to address our concerns. So whatever the reason behind; the game is released as it is and they are moving on. And i think, i am too...
- AnubisOnly, Dubya75, Astralify et 10 autres aiment ceci
#9053
Posté 06 janvier 2015 - 01:25
Sooo 30 more pages and nothing changed. IMHO guys, we should have been writing all of this on FB/Twitter and other official channels, where other people can see it too. Now we have 360 pages of ****, but nobody sees it, except of devs, who don't give a buck. More people must see what is happening here.
- Brogan aime ceci
#9054
Posté 06 janvier 2015 - 01:34
I am very surprised these issues have not yet surfaced on gaming journalism sites.
Oh, and BTW....the devs ARE looking at this forum, but unless you're a sick kid making a post about your sad story and how much you love playing DAI, you're not going to get a response.
I think "journalists" (come on there is no such thing as video game expert journalist xD) were thinking: "God this **** is awful but what are we going to write? This is a Dragon Age game, if we spit on it we lose our credibility in the eyes of the DA fans. **** it, tell them its the GOTY".
I was particularly angry with angry joe who is always bragging about "corporate capitalizing here, coprorate capitalazing there". This a perfect example how EA/Bioware perfectly fucked up a franchise for the dollar. But who can blame the guy, Man gotta make a living.
The only time you see a review punishing a game is when the audience is expected to hate it.
#9055
Posté 06 janvier 2015 - 01:36
There are several threads on similar topics. So the 830,000 9000 stats are way too low. Time to put it all on FaceBook I think.
No more Mr Nice Guy!
Time to go for the eyes, Boo!
A lot of cut and paste, but better than waiting for Bioware to show
#9056
Posté 06 janvier 2015 - 02:10
I think "journalists" (come on there is no such thing as video game expert journalist xD) were thinking: "God this **** is awful but what are we going to write? This is a Dragon Age game, if we spit on it we lose our credibility in the eyes of the DA fans. **** it, tell them its the GOTY".
I was particularly angry with angry joe who is always bragging about "corporate capitalizing here, coprorate capitalazing there". This a perfect example how EA/Bioware perfectly fucked up a franchise for the dollar. But who can blame the guy, Man gotta make a living.
The only time you see a review punishing a game is when the audience is expected to hate it.
Indeed!
There are several threads on similar topics. So the 830,000 9000 stats are way too low. Time to put it all on FaceBook I think.
No more Mr Nice Guy!
Time to go for the eyes, Boo!
A lot of cut and paste, but better than waiting for Bioware to show
Go for it! I would too if I had a FB account and my following on twitter is a bit sad, so I'm not making a huge impact.
Bioware has had plenty of time to acknowledge their fans about these issues but they have chosen to ignore us. So whatever comes their way as a result, they deserve.
- AnubisOnly et Brogan aiment ceci
#9057
Posté 06 janvier 2015 - 02:32
If it wasn't for mods I would have put down this game by now, the walking mod does make a huge difference and it feels less like a console port. I also use Tac cam mod and Skyhold outfit mod. Devs can ignore all they like, eventually mods will fix the game.
- AnubisOnly, vetlet et Dubya75 aiment ceci
#9058
Posté 06 janvier 2015 - 03:30
I think "journalists" (come on there is no such thing as video game expert journalist xD) were thinking: "God this **** is awful but what are we going to write? This is a Dragon Age game, if we spit on it we lose our credibility in the eyes of the DA fans. **** it, tell them its the GOTY".
I was particularly angry with angry joe who is always bragging about "corporate capitalizing here, coprorate capitalazing there". This a perfect example how EA/Bioware perfectly fucked up a franchise for the dollar. But who can blame the guy, Man gotta make a living.
The only time you see a review punishing a game is when the audience is expected to hate it.
Well, there is general problem with AAA mainstream games and reviews. Good blog about the issue: https://cmdouse.word...k-tree-i-guess/
[...]
In order to make truly unique games for core gamers, then, core gamers have to be okay with games that are developed on a lower budget. Often they are, but often they’re not. However, there is absolutely a strong place on the market for people who think this way. In many ways, the games that receive Metacritic ratings of, say, 60-70, are not failures of game design, but failures of marketability. They don’t function well in the market, because they’re not offering what the market wants, which is of course either something totally grass-roots and obscure that matches the narrative of modern-games media’s new ideological tint, or something bombastic and well functioning for everyone across the entire gamut of the oak-tree. Two extremes.
There’s a dude on Twitter with the line in his bio that reads: “A game for everyone is a game for no one.”
Games for ‘no one’ often receive Metacritic ratings of 80 or above, despite being designed for everyone – or, no one [in particular]. Isn’t that interesting? Aside from the obvious issues to do with Metacritic, games are reviewed not by fans of the genre, necessarily, but by people trained to dissect a game into form and function, arranging it and examining it quite academically before expressing his opinion on it, that opinion often about two things: does it work? is it fun? Does it work is an objective question, and is it fun is a subjective value.
[...]
Fun is a bit of a dirty word. Anything can be fun.
That’s sort of why many AAA games feel a little neutered, because they’re developed as a beautiful corpse. They are built piece by piece to be dissected piece by piece, and ‘uniformity’ (market function) is placed above all else. This, cleverly, is why people often complain games are all the same, and don’t mature or try anything new or exciting, but still manage to rake in 80-90 scores. If it’s functional and fun you can’t really turn around and say: ‘sure, it works and it’s fun, but it didn’t try anything new, so I give it a 50′. For some reason, doing that just doesn’t seem to make sense.
Mediocrity is market viable*. Functionality is key. Fun is a subjective, dirty word. Ask the average Joe on the street if Crusader Kings II is fun, and he’ll look at you like you just asked him to come over and play with Excel spreadsheets. Ask a Crusader Kings II fan if it’s fun, and he’ll give you a 3000 word ramble about the rise and fall of kingdoms with big round eyes and a chuckle from the belly. Crusader Kings II is thousands of hours worth of fun, to many, but not AAA numbers. This is not AAA fun. AAA fun is designed for instant gratification, instant reward. They need to have fun while they’re reviewing it – for about five hours. They need to understand it while they’re reviewing it, for about five hours. It needs to be fun while it’s topically relevant, for about a month.
But that’s what the market demands, and that’s what it gets. However, by reducing budgets and working with more intimate development pipelines, it’s entirely possible to bridge the gap between the proverbial Crusader Kings II and the proverbial Shadow of Mordor.
That, in my opinion, is the sweet-spot of the market. The best place to be. In that space, you can hold your hand on your heart and say to the inner-oak “guys, this is for you. What do you think?” whilst at the same time approaching the outer-rings one by one and saying, “hey, you tried this? If it’s not your thing, feel free to try something else. There are plenty of games to go around, maybe you’d like another one of ours? If not, no worries, because we’re turning a profit with fewer rings.”
To be in that space is freedom. You don’t have to chase those who aren’t into the concept, or the genre. Not everyone has to talk about your game, or to buy your game. You have total freedom to develop for a core audience, while appealing to a curious other who, with the right message, just might be won over.
I say with no sense of snark or irony that it’s not ‘the few’ who cannot afford to make AAA games, but AAA publishers who cannot afford to make games like ‘the few’. And that’s fine, because that’s not their business model, but certainly offers another perspective, doesn’t it?
- Brogan et Bethgael aiment ceci
#9059
Posté 06 janvier 2015 - 03:35
If it wasn't for mods I would have put down this game by now, the walking mod does make a huge difference and it feels less like a console port. I also use Tac cam mod and Skyhold outfit mod. Devs can ignore all they like, eventually mods will fix the game.
The problem with "...mods will fix the game." is that Biodegradableware is let go for selling a shite infested game. Why worry if modders fix the game? in 2014 publishers of AAA games have sold rust buckets at launch time....
- AnubisOnly et katokires aiment ceci
#9060
Posté 06 janvier 2015 - 03:41
And that's why Bioware the only company I decided to keep preordering from has convinced me never to preorder again - at least with AAA devs
I will still preorder sure, but only with indie developers since I get a beta to play before launch, or CD project red because TW3 has no DRM - as I wanted to support their stance. (Also, not to mention with indie devs the betas and even alphas can be more playable then AAA releases! Like Planet Explorers, it's still ALPHA, ALPHA FFS lol)
Bethesda also got on my sh-tlist when Skyrim released but then the CS came to be and all my problems went away + TONS and TONS of mods
- AnubisOnly, vetlet, Bethgael et 2 autres aiment ceci
#9061
Posté 06 janvier 2015 - 03:47
Well, there is general problem with AAA mainstream games and reviews. Good blog about the issue: https://cmdouse.word...k-tree-i-guess/
That was a good blog.... hit the nail on the head...
#9062
Posté 06 janvier 2015 - 03:48
The problem with "...mods will fix the game." is that Biodegradableware is let go for selling a shite infested game. Why worry if modders fix the game? in 2014 publishers of AAA games have sold rust buckets at launch time....
I share this concern....
You'd hope that these developers are taking more pride in their work and will not rely on the modding community, but so far, the opposite appears to be true. We are at the front end of that experience - the "no support" experience.
I find this unbelievable because in my mind, if I had spent 4 years of my life crafting a game, I'd sure as hell bent backwards to iron out issues and making sure the game is patched properly to the satisfaction of my customers. But apparently, I live in a different world.
- Brogan aime ceci
#9063
Posté 06 janvier 2015 - 03:51
And that's why Bioware the only company I decided to keep preordering from has convinced me never to preorder again - at least with AAA devs
I will still preorder sure, but only with indie developers since I get a beta to play before launch, or CD project red because TW3 has no DRM - as I wanted to support their stance. (Also, not to mention with indie devs the betas and even alphas can be more playable then AAA releases! Like Planet Explorers, it's still ALPHA, ALPHA FFS lol)
Bethesda also got on my sh-tlist when Skyrim released but then the CS came to be and all my problems went away + TONS and TONS of mods
You know, I pre-ordered DAI. But really, there is no reason to.
And if you pre-order the deluxe or collection series, what did you get? a better game? a bug free game, a PC designed game?... Nope, you just get perfumed shite!
#9064
Posté 06 janvier 2015 - 03:57
It seems that once they have your money, they could care less about much of anything. I am willing to bet that all they had to do was change left mouse button to walk while holding down right mouse button . . . and that would have pleased so many people. Granted, this is not the ONLY thing wrong with this game right now, not even close . . . but it would have made a lot of people happy, if they had made this one simple change. And what do they do? We're up to 360+ pages and we have a lot of peeved off customers, and no one at EA/Bioware can be bothered to say one word? That's like a really bad joke with no punchline.
I remember a time when I e-mailed a dev at BioWare, and the dude spent like a week talking to me about what it was like to work there, gave me advice on what classes to take if I wanted to pursue the craft, etc. We even talked about our favorite music! Through e-mail . . . try to wrap your mind around that now, when the company has changed so much you can't even get a single word from a dev on a 360+ topic about customers having issues with a product they spent 60$+ for. Not a single one of them care. At all. I'm done with BioWare. Done with EA, most definitely.
- AnubisOnly, Boogielicious et Brogan aiment ceci
#9065
Posté 06 janvier 2015 - 04:00
I normally preorder to support the devs, not for the bonuses (in fact, I didn't even unlock my preorder items until my 2nd playthrough because I always found pre-order bonuses in general unbalances the game).
I once supported Bioware. This is however the second time they decided to ****** me off, the first time was with KOTOR/JE being consoles first (and JE being an Xbox exclusive even) - in which I left them behind until the PC versions were released. They had a good run from DAO to ME3, but now it looks like it's back to being consoles first.
ME3 for me was bug free and controls were fine - my only problem was the ending with no closure. Hence I was surprised at the lack of polish in DA:I, bugs, crashes, and a console port.
Been with Bioware since BG so it's very disheartening to see, not to mention the lack of communication with fans which I once applauded Bioware for - in DAO I had lots of communication with the devs especially on the modding front.
#9066
Guest_Fulgrim_*
Posté 06 janvier 2015 - 04:00
Guest_Fulgrim_*
A huge part of the problem comes from publisher and I think developers catch way to much flack for it. These days a publisher like EA has a developer by the short hairs and has way more say in development than they EVER should. Simply because publishers control a lot of money and therefor control the developer.
#9067
Posté 06 janvier 2015 - 04:04
Honestly I don't think it's EA's fault, if you look at Bioware's ascension in EA and throughout its EA history they have been given alot of leeway. Their console focus began before EA. Greg also mentioned "EA gives you enough rope to hang yourself"
Now I despise EA and will always do considering what they did to Westwood and my favorite strategy series of all time, but this time I'm certain Bioware themselves is to blame.
- sporkmunster et Bethgael aiment ceci
#9068
Posté 06 janvier 2015 - 04:12
You'd hope that these developers are taking more pride in their work and will not rely on the modding community, but so far, the opposite appears to be true. We are at the front end of that experience - the "no support" experience.
I find this unbelievable because in my mind, if I had spent 4 years of my life crafting a game, I'd sure as hell bent backwards to iron out issues and making sure the game is patched properly to the satisfaction of my customers. But apparently, I live in a different world.
Seems completely logical, right? I'd bet, almost to an individual, the devs feel the exact same way. BUT public companies don't answer to logic, they answer to the almighty $$ and "shareholder value". Commit to a level of earnings with "the street" and you better make the number. Miss it and lose tremendous market cap ... meaning Executives lose portfolio value and likely their jobs. Public companies are quarterly driven - "make the numbers, or else...". Take care of the quarter and the year(s) fall into line.
While we all believe Booware couldn't afford to release/support a game in this manner, it is likely that EA couldn't afford to delay the project any more. I empathize with the devs who likely are embarrassed with the quality of their code but have to move on as "corporate" dictates.
Such is life for devs in the public sector.
#9069
Posté 06 janvier 2015 - 04:12
@Jackal, for me it was different, ME3 before patch 1.04 was very buggy, especially in MP mode. DAI is stable and crash free for most of the time on my PC, but I do have other bugs like quest bugs, animations/floating characters and of course controls and overall UI for PC are really pain in the a$$..
#9070
Posté 06 janvier 2015 - 04:19
And that's why Bioware the only company I decided to keep preordering from has convinced me never to preorder again - at least with AAA devs
I will still preorder sure, but only with indie developers since I get a beta to play before launch, or CD project red because TW3 has no DRM - as I wanted to support their stance. (Also, not to mention with indie devs the betas and even alphas can be more playable then AAA releases! Like Planet Explorers, it's still ALPHA, ALPHA FFS lol)
Bethesda also got on my sh-tlist when Skyrim released but then the CS came to be and all my problems went away + TONS and TONS of mods
I don't preorder anymore but I engage in crowdfunding since I like the "open development" approach very much. The old "we don't tell you anything" approach of traditional publishing is imo a thing of the past, an antique business that should die out ASAP.
Honestly I don't think it's EA's fault, if you look at Bioware's ascension in EA and throughout its EA history they have been given alot of leeway. Their console focus began before EA. Greg also mentioned "EA gives you enough rope to hang yourself"
Now I despise EA and will always do considering what they did to Westwood and my favorite strategy series of all time, but this time I'm certain Bioware themselves is to blame.
- ssanyesz et MisterMannIndy aiment ceci
#9071
Posté 06 janvier 2015 - 04:28
@Anubis
You are very lucky, I couldn't get DAI to stop crashing until I figured out its fullscreen mode thats bugged. ME3 was just smooth sailing for me, but then again I never played MP on it. I hardly ever play MP really.
@His Majesty
Agreed, open development has proven to be the best method for producing quality games. I must have logged on 1000+ hours on Mount and Blade, already 200+ hours on Planet Explorers too.
Bioware's last two games is so obviously suffering from the lack of fresh eyes on their projects considering such HUGE oversights such as the ME endings and DAI PC controls. It's just massive facepalms all around.
#9072
Posté 06 janvier 2015 - 04:32
To me, it all started with Mass Effect 2. Now, I do enjoy the characters of that game, but I'm not that found of the main quest. And the game got itselft too much streamlined. But to ME world, it made sense. It stripped down almost everything RPG-wise and was a more foccused action game. And the game got itself too big to be ignored. So everything after that, was Bioware (and EA) pursuing ways to make Dragon Age something more close to Mass Effect. DA2 failed miserably but this one got really closed. It feels so bad as a medieval Mass Effect 3 that hurts. I hated Mass Effect 3 not only for the ending, but to problems closely related to DA:I. Bad UI and inventory system, side quests were a joke, not that great build system, completly action oriented (I never issued a command at all in ME3). That ending was just the tip of the iceberg...but still, it made sense in ME. I just got myselft so frustrated because Dragon Age should be my tactical RPG fix.....and instead, its trying to emulate their biggest success ever by striping down every complexity and tactical decision and pretend that its a RPG. ME2 success is a shadow so hard to dissipate that even JRPGs (something close to death) tried to emulate it (I'm talking to you, FFXIII) simplifying itself to gather more people to play it. Thx god we have Witcher and the indie scene, but I still feels frustrated. I love DA:O....I just wanted more of that with new stories, charcters and the same tactical depth but improved. Thats not what I will get anymore.....ever.
#9073
Guest_Fulgrim_*
Posté 06 janvier 2015 - 04:36
Guest_Fulgrim_*
I don't preorder anymore but I engage in crowdfunding since I like the "open development" approach very much. The old "we don't tell you anything" approach of traditional publishing is imo a thing of the past, an antique business that should die out ASAP.
If the gaming industry is ever going to save itself, developers need to break away from publishers. It can be done and the sooner a major developer does it. The better. Because it will set the much needed trend.
#9074
Posté 06 janvier 2015 - 04:43
Hopefully Star Citizen will set a trend, it's trying to. Still I find the amount they raised rather ridicolous, HUGE expectations there but thankfully Chris Roberts is at the lead.
- MisterMannIndy aime ceci
#9075
Posté 06 janvier 2015 - 04:46
If the gaming industry is ever going to save itself, developers need to break away from publishers. It can be done and the sooner a major developer does it. The better. Because it will set the much needed trend.
I don't know. It seems that a large audience wants this kind of neutered, all-the-same, mainstream AAA experience. So there is basically nothing wrong with that.
The problem with that is that the more you cater to that mainstream the less you cater to the hardcore gamers audience. Currently this trend is so obvious that most hardcore gamers feel completely neglected and ignored by big studios and publishers. Same is true for DAI for example. Imo it's a game made for non-hardcore gamers and non-RPG fans. Whenever I read a comment on twitter in which somebody tells us that s/he "does love DAI although s/he isn't even an RPG fan" I shiver. It's the last proof that the AAA market in big parts finally left its old core audiency. If they still make decent money good for them. But they also have to face the reality that "a game made for everyone is a game made for no one". A mainstream gamer might ignore that but it will leave a lot of experienced, hardcore gamers unsatisfied and finally they will stop to buy these products.
We as hardcore gamers have to raise our demand for different products. Maybe we are no millions but we are a significant market number. Crowdfunding in gaming got in parts at least popular due to that unsatisfied demand. Just have a look at Divinity Original Sin. It sold more than 500,000 copies in the first view weeks. That's indeed a significant number imo. If you ask me crowdfunding and open development is the future of gaming for the core hardcore gaming audience while AAA will more and more leave this market altogether. But who knows, much can happen in that fast living market...
- MisterMannIndy aime ceci




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