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PC Community Concerns


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#9226
atlantico

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I don't know why or how Bioware developers (DA:I developers specifically) came to the conclusion that the UI in DA:I was good enough or even presentable for PCs or that the mouse&keyboard controls were adequate for PC, but I don't doubt they did so with all sincerity. 

 

They did not want to release a bad product for PC. That being said, their intentions are of course unknown to me, but looking at the game and after playing it for 30 hours, seeing the effort that went into it, it's hard to believe otherwise. 

 

In all honesty, I think the m&k controls are on par for a console port, most general keys can be mapped and it's functional.. ish. But the game is made to be experienced with a controller. I can't even choose to walk if I use a keyboard. 

 

But the UI, that is a special kind of a disaster. I dread using the inventory. Looking at text descriptions of items, and in a scrolling list of items where I can only view four at a time (!)

 

I find it severely annoying that the avatar is automatically equipped in the inventory 3D rendering with an item just by choosing the item, but not actually equipping the character with the item. It's confusing - did I equip that thing or not? Of course one learns that eventually, but that's not the point.

 

The UI is all too large, too confusing and wastes so much space. Scrolling down in the Codex on one entry means I start scrolled down to the bottom of the next entry I read. Also, something I learn, but confusing. 

 

The Codex is hidden away in the main menu, it doesn't even get a Codex button in the bottom right hand corner like most other main functions. It doesn't even have a keybinding. It's not supposed to be obfuscated, I think. The game refers to it all the time. Also, the indicators (the white stars that appear on unread Codex entries) blend in far to easily with some of the Codex card-backs so it is very hard to see which Codex entries are read and which are unread. 

 

When I'm crafting, adding an upgrade to a weapon, a big red label is plastered over the 3D rendering of the weapon, so I have to finish the upgrade before I can see the upgrade - because it was plastered with a red label. 

 

I have developed a serious aversion into looking at the inventory and crafting screen. I don't want to use it, that is bad. That's not a PC specific issue exactly, but kind of, because this is a UI alien to PCs. 

 

The character stats screen is another confusing mess. It's nice to have all these stats, but to see them I have to scroll down a huge list to the bottom in order to see the stats that matter to me the most, generally - such as health etc. And the stats list starts not fully scrolled into view. That's so weird. There's a lot of empty space that can be filled up - and is - when one scrolls down. 

 

So not only is the screen realestate wasted in general, for huge empty spaces, but it's wasted even where it is technically used. That takes a special kind of UI design. 

 

I genuinely like this game, but the UI and m&k controls are a huge, huge letdown. The game is diminished by them and there's no reason to. These are easy fixes, they are not something that affects gameplay or core mechanics. This is low hanging fruit, dear DA:I developers. 

 

Please, make every effort to pick the low hanging fruits for the PC users, and I'll wager you'll be praised and appreciated far more than the effort that you need to put into such changes. Clean and focus the UI for PCs and allow full customization for keybindings and mousebuttons. 

 

It's the best thing you can do to show love for the platform.


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#9227
Brogan

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I agree. If they do these things, and prove us wrong and make the PC version what it should be, I will be right up front giving them the praise and thanks they deserve.
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#9228
Danoniero

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Point is they do not need to be praised, EA as a publisher of Bioware games set deadline and Rough income they should get from the game, all this is done, money are in so the game was success, bugs may be squashed out in few months, controls may improve but I don't have hope that It will be flawless. As far as the game have commercial and financial sucess they really do not give a damn thing about moaning or praising, any answer from their side is just PR.


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#9229
Jackal19851111

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These boots are made for walking, and that's just what they'll do! :)

 


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#9230
Roflnoodz

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These boots are made for walking, and that's just what they'll do! :)

 



What I have learned over the past few years when it comes to gaming .... Screw the companies who make the games, and put all your faith into the modding community. Nuff said. I find it so funny all the time how some random guy or guys just come along and fix a game a million times faster then the people who actually made the game.



#9231
katokires

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I don't have PC Concerns anymore and let me tell you people who do, be happy.

These concerns are in fact hope that this game can be somewhat/somehow enjoyable.

It is like picking something small in a relationship to fight over because you know if you don't fight over that you have to fight over the actual problems and then it is over...

Thing is when I learned how to deal with all problems, mostly after I was completely adapted to the control scheme I was staring at a boring shallow game, a game MUCH worse then when I complained, I realized I was complaining about PC specifics because I was hoping that solving them would make game less awful, it was the opposite, game became unplayable

So yeah, from customers point of view, you need to do the right thing and make Bioware deliver a game with proper PC port (as much as they deny that Inquisition is a port) but gamer to gamer, dream on, these complaint are the only things that make it not fall apart

I'm sure people experiences will differ but deep in my heart I know that many people will realize the same I did: Our complaints were just hopes that it wasn't as bad as it felt. It is. Even worse. Worsypheus.


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#9232
BammBamm

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I don't know why or how Bioware developers (DA:I developers specifically) came to the conclusion that the UI in DA:I was good enough or even presentable for PCs or that the mouse&keyboard controls were adequate for PC, but I don't doubt they did so with all sincerity.

 

maybe it was a kind of tunnel vision. when you grow up with something you get really used to things that feels for others far from ideal. in german we say "you dont see the forest because of all the trees". i myself with just rebinding two keys and my playstyle from da:o (pause+orders) get used to it in an hour max. so if the QA played hundreds of hours of the game i can understand they just didnt see the problem. in the past that was exactly the reason for beta tests, because the feedback can be completly different. sadly nowadays thats not a thing anymore.


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#9233
Jackal19851111

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That's why I've always suggested Bioware needs fresh eyes on their projects pre-release. Closed betas, etc etc...

 

Any long-term ME fan would have let them know the ending for ME3 was going to cause a sh-tstorm, and any PC player on DAI would have let them know the console port was going to cause a sh-tstorm.

 

But is it ignorance or negligence? Cause fresh eyes can only help if it is indeed ignorance.


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#9234
CosmicGnosis

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oh really? i finished the game with mouse and keyboard too and it was fine, could be better but it was ok. so at least i know what i'm talking about instead of you that never played the game and just repeating what other people say without any own experience. so tell me, which is the one who should stay away from a feedback thread?

Interestingly, Brogan's quote that BammBamm's post responded to is missing in action; I can't find the actual post in this thread. I will still respond to it. 

 

I'm playing the game on PC. I started with PC controls, and I do agree that they are somewhat strange. I tried out the controller, and although some things were better, I realized that I still preferred the PC interface. It also seems that you can't pause combat with the controller, except for the tactical camera, and that is extremely annoying. So I've actually switched back to mouse-and-keyboard, and I'm gradually getting used to it. The game also hasn't crashed for me at all. I have no idea why some people aren't having a stable experience.

 

I do hope that some changes will be made, but I'm still enjoying the game.


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#9235
BammBamm

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That's why I've always suggested Bioware needs fresh eyes on their projects pre-release. Closed betas, etc etc...

 

Any long-term ME fan would have let them know the ending for ME3 was going to cause a sh-tstorm, and any PC player on DAI would have let them know the console port was going to cause a sh-tstorm.

 

But is it ignorance or negligence? Cause fresh eyes can only help if it is indeed ignorance.

 

i think its a bit of both. developing and supporting is easier for a game when its as similar as possible. so im pretty sure there were never two totally different ui's for pc's and consoles on the table. so to think it was developed for pc is ignorance. but im pretty sure they thought it was "pc'ish" enough and that was negligence



#9236
Fast Jimmy

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maybe it was a kind of tunnel vision. when you grow up with something you get really used to things that feels for others far from ideal. in german we say "you dont see the forest because of all the trees". i myself with just rebinding two keys and my playstyle from da:o (pause+orders) get used to it in an hour max. so if the QA played hundreds of hours of the game i can understand they just didnt see the problem. in the past that was exactly the reason for beta tests, because the feedback can be completly different. sadly nowadays thats not a thing anymore.


What? Didn't you know? The beta testing started November 17th. The rest of us waiting for the finished release appreciate all of the testers who have volunteered so far.
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#9237
fchopin

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These boots are made for walking, and that's just what they'll do! :)
 


Nice walking, nice music and good fighting.

#9238
shushNMD

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I feel that BiowareEAware treats me like a 4 y.o kid with OCD and ADHD. Oooooohhhh....shiny! Let...let me...MASH MY BUTTONS AHAHAHAHAHAHAHA!

 

Today I've managed to make my own Marching Band, I call them: Inquisitorium Stupidum.

How ridiculous is this? Swinging their staffs like every mage in history of fantasy ever! 

3rgXBuCKkGsLu3SbXa.gif


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#9239
Peregrinus

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I'm still not comprehending why an RPG has to have action oriented combat?  What was wrong with tactical based combat. I was perfectly happy with how combat was done in DAO or even Knights of the Old Republic. Have people's attention spans gotten this bad in a decade? 


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#9240
Christin Hale

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I would have to agree that the controls for PC make this game almost unplayable and frustrating. Why can't the mouse be used for movement direction?



#9241
Brogan

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Interestingly, Brogan's quote that BammBamm's post responded to is missing in action; I can't find the actual post in this thread. I will still respond to it. 

 

I'm playing the game on PC. I started with PC controls, and I do agree that they are somewhat strange. I tried out the controller, and although some things were better, I realized that I still preferred the PC interface. It also seems that you can't pause combat with the controller, except for the tactical camera, and that is extremely annoying. So I've actually switched back to mouse-and-keyboard, and I'm gradually getting used to it. The game also hasn't crashed for me at all. I have no idea why some people aren't having a stable experience.

 

I do hope that some changes will be made, but I'm still enjoying the game.

 

Yea, it looks like they removed my post.  It must pissed off the wrong mods.

 

I basically told you that when you make a post like you did, criticizing the people in this thread for reacting negatively to non-existant devs after more a month, you're not helping the situation at all, especially when the majority of posters would rather not even be here at all because they want to be playing this game more than anyone.  You do nothing but agitate those who are already at their limit of frustration with posts like that.



#9242
BammBamm

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I would have to agree that the controls for PC make this game almost unplayable and frustrating. Why can't the mouse be used for movement direction?

??? just press w for move and change direction with right mouse button



#9243
Vash654

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I would have to agree that the controls for PC make this game almost unplayable and frustrating. Why can't the mouse be used for movement direction?

Notice how we keep seeing first time posters!  I was def one of them back in nov...



#9244
Brogan

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I would have to agree that the controls for PC make this game almost unplayable and frustrating. Why can't the mouse be used for movement direction?

 

It's definitely possible..  The function for L/R mouse buttons moving you forward exists for the invisible character in tac cam.

 

Which means the lack of it in Action Cam was a design decision.  An extremely stupid design decision that hopefully is rectified in the upcoming patch.



#9245
CosmicGnosis

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Yea, it looks like they removed my post.  It must pissed off the wrong mods.

 

I basically told you that when you make a post like you did, criticizing the people in this thread for reacting negatively to non-existant devs after more a month, you're not helping the situation at all, especially when the majority of posters would rather not even be here at all because they want to be playing this game more than anyone.  You do nothing but agitate those who are already at their limit of frustration with posts like that.

Actually, you accused me of either working for BioWare, or being a spineless individual who plays the PC version with a controller. Both accusations are wrong. 



#9246
Brogan

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OK, folks, finally have an announcement.  Apparently it's only for the multiplayer section:

 

http://answers.ea.co...ue/td-p/4214473

 

So they are working on a patch. But other than fixing the keydrop issues in multiplayer, they are not saying anything else.

 

If this patch contained *any* pc specific improvements at all, you would think this thread might get the first heads up.  Not only that, Bioware basically told us in their blog entry that it would.

 

Unbelievable.


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#9247
Brogan

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Actually, you accused me of either working for BioWare, or being a spineless individual who plays the PC version with a controller. Both accusations are wrong. 

 

Which makes it even worse that you thought a trolling post like that was appropriate.

 

And I used "spineless" to describe a hypothetical controller user who bashed the m&kb users for crying to Bioware about the game.  Something which we have all seen plenty of in this thread, and in others around the BSN



#9248
Guest_MauveTick_*

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Edit: Yeah that might be to personal here. PATCH 3 PLEASE ;)



#9249
Lord_Ziljon

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I'm really sad that nothing new has happened regarding patch 3 or even some kind of respond from Bioware in all this time since patch 2. When I choose my specialization as a mage and picked knight enchanter (foolish little me thought it would be a bit like arcane warrior from Origins) and the combat became even more mindless and boring than before my limit was reach, I dropped the game.

 

This was before patch 2 and I'd hope that there would be some changes in patch 2 but nope, zip, none. No word from bioware since then.. I tested replay the game with all the different classes when I couldn't keep playing on my mage but the other characters was almost unplayable, except maybe the archer but that one was instead very boring.

 

If they don't release patch 3 and fixes some of our concerns before they start releasing DLC's that cost money for the singleplayer then my faith in bioware (that was already fading) will be over. The one thing I can say after this debacle of a game release is that this is my last game I will pre-order from bioware, no matter what they promise or how good the game looks before hand.     



#9250
voteDC

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I think the problem is with the PC controls on Inquisition, that they've changed direction.

With Origins it is clear that the PC UI was worked on and then they thought "how can we make this work on the consoles?" And you know what? They did a damn good job of it. Mods such as 'Skip the Fade' are pretty much the reason I don't replay the game on my 360.

The same is true of Dragon Age II, kind of. While the game as a whole was aimed at consoles, the lack of pulling out the camera was truth of that, they realised that what worked on one platform wasn't going to work on another control wise.

Yet we come to Inquisition and they seem to have lost that ability to think that different platforms have different needs when it comes to controls. I'm not against using a controller on PC, I play the Batman Arkham games with my 360 controller. Yet at the same time Rocksteady have clearly thought on how people who want to use keyboard and mouse are going to play their games, somehow though Bioware have forgotten that.

The PC controls aren't bad, the hotbar feels limiting, but at their basic they are the same as one of the methods for the previous two. It's clear that Bioware's vision of PC controls has become extremely narrow.


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