I don't know why or how Bioware developers (DA:I developers specifically) came to the conclusion that the UI in DA:I was good enough or even presentable for PCs or that the mouse&keyboard controls were adequate for PC, but I don't doubt they did so with all sincerity.
They did not want to release a bad product for PC. That being said, their intentions are of course unknown to me, but looking at the game and after playing it for 30 hours, seeing the effort that went into it, it's hard to believe otherwise.
In all honesty, I think the m&k controls are on par for a console port, most general keys can be mapped and it's functional.. ish. But the game is made to be experienced with a controller. I can't even choose to walk if I use a keyboard.
But the UI, that is a special kind of a disaster. I dread using the inventory. Looking at text descriptions of items, and in a scrolling list of items where I can only view four at a time (!)
I find it severely annoying that the avatar is automatically equipped in the inventory 3D rendering with an item just by choosing the item, but not actually equipping the character with the item. It's confusing - did I equip that thing or not? Of course one learns that eventually, but that's not the point.
The UI is all too large, too confusing and wastes so much space. Scrolling down in the Codex on one entry means I start scrolled down to the bottom of the next entry I read. Also, something I learn, but confusing.
The Codex is hidden away in the main menu, it doesn't even get a Codex button in the bottom right hand corner like most other main functions. It doesn't even have a keybinding. It's not supposed to be obfuscated, I think. The game refers to it all the time. Also, the indicators (the white stars that appear on unread Codex entries) blend in far to easily with some of the Codex card-backs so it is very hard to see which Codex entries are read and which are unread.
When I'm crafting, adding an upgrade to a weapon, a big red label is plastered over the 3D rendering of the weapon, so I have to finish the upgrade before I can see the upgrade - because it was plastered with a red label.
I have developed a serious aversion into looking at the inventory and crafting screen. I don't want to use it, that is bad. That's not a PC specific issue exactly, but kind of, because this is a UI alien to PCs.
The character stats screen is another confusing mess. It's nice to have all these stats, but to see them I have to scroll down a huge list to the bottom in order to see the stats that matter to me the most, generally - such as health etc. And the stats list starts not fully scrolled into view. That's so weird. There's a lot of empty space that can be filled up - and is - when one scrolls down.
So not only is the screen realestate wasted in general, for huge empty spaces, but it's wasted even where it is technically used. That takes a special kind of UI design.
I genuinely like this game, but the UI and m&k controls are a huge, huge letdown. The game is diminished by them and there's no reason to. These are easy fixes, they are not something that affects gameplay or core mechanics. This is low hanging fruit, dear DA:I developers.
Please, make every effort to pick the low hanging fruits for the PC users, and I'll wager you'll be praised and appreciated far more than the effort that you need to put into such changes. Clean and focus the UI for PCs and allow full customization for keybindings and mousebuttons.
It's the best thing you can do to show love for the platform.




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