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#9301
MisterMannIndy

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I don't expect them to change much on the PC version as they obviously wish to defend their work and instead of working to understand the community they ignore us if we have criticism no manner how constructive we presented it in the past.

 

I agree that we likely won't see much of a change on the PC version.  Not because they want to "defend" their work, rather because they don't need to.  This "works as designed" ... if you (we) don't like it, tough.  This is the new standard for "next gen" games.  Conform or die off.

 

From management's perspective (the guys allocating funds to project teams), this game was a retail success (I'd love to see the holiday numbers).  GOTY awards (bought or earned make no difference) left and right.  There's no reason to spend money "fixing" something you don't recognize as a problem.  Put that money towards revenue generating projects (ME4 for instance).  Maintenance on shipped games is like pouring money down the drain.  

 

These are management decisions, not developer decisions.  Remember that dev that joinged in on this thread early on when it was his own time?  There's a reason we haven't heard from him again.  IF he's still employed, he's been ordered to stay away from forums.  Clearly there's a gag order here from Management.

 

smh


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#9302
Sparky862

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It seems so, but are they?  Or is it simply that the business has changed (e.g. year after year PC gamers like me become a smaller portion of the market) and Bioware are simply reacting to the demand (e.g. consolification); thus they no longer make the sort of games I want to buy and play.  The bottom line: is DA:I selling well and continuing to sell well?

No, this game is like this because this is just a console port. Thats the whole point. Bioware was like "man screw this, its to much work to configure everything for pc, lets just port the game, we already made all the money we want from the console fanboys. Screw pc comunity"

 

And then they ported the game. Dragon age is only selling well cause of the simple fact its dragon age, who does not love dragon age, and we all suspected something similiar than previous Dragon Age games, not this crap.

 

This game is not even worth calling a travisty and i am sick and tired that people never say what they really do, and i am just bout fed up with Biowares crap and half assed games and i am making a stand right here right now. **** bioware and the producers.

 

What were they thinking of releasing **** like this after they said this will be PC supportive


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#9303
KilrB

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Chances are, like Innsmouth mentioned - that management made the bad calls. Besides they mentioned developing for "next-gen consoles" first correct? I was a fool to have missed that promotion, which contradicts with their "by PC gamers, for PC gamers" marketing, which is all BS. I'm disappointed with how the game turned out but with mods I got as much as I could from my money's worth.

 

Regardless Bioware has proven itself as console-focused, yay if you game on consoles I guess.

 

But if you're on PC there are other developers who favor the platform, such as:

https://forums.rober...s4-and-consoles

 

I expect more console ports in the future from Bioware, or they might even go the route like they did in the past and made their games "Xbox exclusives" etc etc. Considering they obviously don't give a sh-t about us but our money. Hell how about last-gen consoles, those guys are having it worse in many instances. But the game was released on their platform so they can be milked for cash and given limited support.

 

I don't expect them to change much on the PC version as they obviously wish to defend their work and instead of working to understand the community they ignore us if we have criticism no manner how constructive we presented it in the past.

 

OK, I've been checking up on SC once in a while but haven't committed yet.

 

That helped me make up my mind and I will be signing-on when I get home from work.

 

Thank you Jackal1985111.



#9304
Hurbster

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Confirmed. Modders are working on a patch.

Not Bioware though.



#9305
Dubya75

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Chances are, like Innsmouth mentioned - that management made the bad calls. Besides they mentioned developing for "next-gen consoles" first correct? I was a fool to have missed that promotion, which contradicts with their "by PC gamers, for PC gamers" marketing, which is all BS. I'm disappointed with how the game turned out but with mods I got as much as I could from my money's worth.

 

Regardless Bioware has proven itself as console-focused, yay if you game on consoles I guess.

 

But if you're on PC there are other developers who favor the platform, such as:

https://forums.rober...s4-and-consoles

 

I expect more console ports in the future from Bioware, or they might even go the route like they did in the past and made their games "Xbox exclusives" etc etc. Considering they obviously don't give a sh-t about us but our money. Hell how about last-gen consoles, those guys are having it worse in many instances. But the game was released on their platform so they can be milked for cash and given limited support.

 

I don't expect them to change much on the PC version as they obviously wish to defend their work and instead of working to understand the community they ignore us if we have criticism no manner how constructive we presented it in the past.

 

It is not difficult to distinguish between a developer making a game fuelled by passion and one making a game purely to make as much money as possible,

Bioware used to make games because of a passion for gaming - look at everything up to DA:O.

DAI is NOT the work of passion. Every design choice was made to make the game look good on the surface, thus fooling people into buying it and creating the most revenue possible. They went ahead and ripped the soul out of Dragon Age. Fair enough. Good luck to them, but I'll be taking my business elsewhere from now on.


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#9306
Fast Jimmy

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Not Bioware though.


Yeah... my attempt at humor.

#9307
ElseWorth

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I had a whole story of how the entertainment industrie is playing us. The only "real" creative development in the last years is how to get more money from the consumers. DLC's, micro transactions, vanity items, etc.  I guess what it all boils down to is this, if we "The consumers" don't buy ****. the market will change, because without our money there is no game. But ppl seem to like this game and other games like Call of Duty 11 Advanced Warfare and World of Warcraft 5 Warlords of Dreanor, etc. 

 

now that i read it. it's a bit like other markets. movies, series. it's the same **** @ the same price. 

Food ? More food, cheaper ingredients , lower quality @ the same price . 

Games ? More games, less time, lower quality @ the same price.



#9308
MisterMannIndy

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OK, I've been checking up on SC once in a while but haven't committed yet.

 

That helped me make up my mind and I will be signing-on when I get home from work.

 

Thank you Jackal1985111.

Chris Roberts and Star Citizen are definitely not EA/Booware.  Different business models completely.  Watch some of his videos.  He's a PC gamer at heart and believes the PC is the ONLY platform capable of delivering on his vision of a "universe".  He flat out talks about technology that hasn't even become mainstream and building this "game" so it can adapt to future PC hardware.  What'd they raise on crowdfunding, $60mm?  At $60 a pop, I'll bet EA expects to exceed those numbers from console sales alone (actually I don't know ... anyone know what the sales were over the holiday?).  

 

Regardless, CR is a breath of fresh air for us "old timers" that remember playing Wing Commander on our 486 PCs (maybe 386 ...).  The thing is, CR is in a position to do this without a publisher as his organization is the publisher, distributor, and developer.  Good for him.  Personally, I will wait and see what this thing becomes.  I love the concept and Chris' vision.  Talk about a completely different approach to your customers when comparing it to this debacle.  


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#9309
voteDC

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Another example of pure, unadulterated programming ineptitude!

I hit the wall with 'You cannot make a new character as you have exceeded the  250 saves! You must remove 6 slots to make a new character' OMG. I am running a 4TB Raid 5 system.

AND there is no differentiation between characters! WTF. AND you cant name your saves either? I would expect this sort of stuff from a year one apprentice.

This will have to be one hell of a patch! Otherwise I will cut and paste this entire topic onto FaceBook.

 

I mean really, why would you save a game with char 1 into the same folder as Char 2? And give it a name like DAISAVEU008CD02C5C0!!! WTF were you thinking Bioware? This is primary school thinking!! You won't make it in the real world, I am sorry to say!

 

I got shot down in flames for saying DAI was released in a beta state and should have been released later! This is alpha state, if even.

I've only one character at the moment, I stopped playing because I'm waiting until the end of this month for them to make mouse and keyboard more useful, then I'm biting the bullet and using my 360 controller to play the game.

But a universal 250 save limit? That is utter stupidity on Bioware's part. Don't they remember the mantra of RPG gamers "save often!" Just looking at my current Origins character and I have 95 saves, Maker knows what the other characters saves add up to.

And you can't name the saves? Again utter stupidity. I add info in Origins to remind me where I am at that point in the game. Very useful if I haven't been able to play for a couple of days and need a quick reminder.


  • Astralify et AnhedonicDonkey aiment ceci

#9310
Bethgael

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you really do well with this 'relaxing' thing by telling frustrated gamers they are stuck in 80's, good job! very civilized indeed.

 

now, take that 'cool and supportive fan' stick out of your arse so we can beat you with it.

 

As someone who actually played games in the 80s, I agree.

FFS, many of the things we could do in the 80s this game won't do. Like.... autoattack.

 

/expired horse abuse

 

Also, naming saves: possible in the 80s (Tobyjake: I move all of my saves except the most recent 5, the quick and the auto, into a new subfolder as I go, named for each character [Like they had for... oh... DA:O and DA2...], every time I close the game--they don't count for the 250 games. Ridiculous, but a workaround while we see if they're going to get sensible there).

I wish they'd bring some of the 80s features back. Paced storytelling would be nice (although, don't get me wrong, I don't mind the DA:I story too much, but it is terribly paced).

 

In any case, one shouldn't malign the 80s. They were awesome. Footloose out!

 


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#9311
MisterMannIndy

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And you can't name the saves? 

Console games don't need this feature...



#9312
Guest_MauveTick_*

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... And you can't name the saves? Again utter stupidity. I add info in Origins to remind me where I am at that point in the game...

 

And some users actually bash me if I so much as even hint that Inquisition is lacking on PC due to being a console port... OF COURSE IT'S A CONSOLE PORT!!!

 

Can't name save games  :pinched: Lack of tooltips, lack of tactics, severely lacking m/kb controls, oversized and tedious menu/inventory navigation, oversized buttons and almost no customization of the quickbar/HUD.....   Bioware has their work cut out for them for the PC community. They can fix it no doubt, but will they? I hope.


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#9313
Essorance

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As someone who actually played games in the 80s, I agree.

FFS, many of the things we could do in the 80s this game won't do. Like.... autoattack.

 

/expired horse abuse

 

Also, naming saves: possible in the 80s (Tobyjake: I move all of my saves except the most recent 5, the quick and the auto, into a new subfolder as I go, named for each character [Like they had for... oh... DA:O and DA2...], every time I close the game--they don't count for the 250 games. Ridiculous, but a workaround while we see if they're going to get sensible there).

I wish they'd bring some of the 80s features back. Paced storytelling would be nice (although, don't get me wrong, I don't mind the DA:I story too much, but it is terribly paced).

 

In any case, one shouldn't malign the 80s. They were awesome. Footloose out!

 

 

As someone who also played games in the 80s (Albeit barely) you are absolutely correct and I agree with you.

 

The issue is reviewers have been keen to look at this game as some kind of breakthrough in RPGs. It's got all the combat elements of a platform / action whilst keeping all the classic elements of an RPG... !

 

Errrr, well forgive me but for an action game I could just get dynasty warriors and mash x all day. If I wanted some kind of story and tactics I'd play empires, and the majority of that game franchise is trash.

 

Final Fantasy XI had a better crafting system.

Grandia had better character development.

Suikoden 2 had better sidequests/minigame/stronghold expansion.

 

Hell, even Skies of Arcadia had better sidequests and stronghold expansion/customisation and those games are all AT LEAST 5 YEARS OLD.

 

It's like, if you wait long enough people will forget this **** has already been done, and it's been done BETTER already, but idk something something bioware, something something EA something. Some dodgy **** is going around because I wouldn't give this game of the month tbh. Game of the WEEK MAYBEEE, but I'd need to double check what else came out that week.

 

This is, in no way, innovation or pushing boundaries of any kind just because you added open world stages and MMO fetch quests to a hybrid action-RPG.


  • Windev et Bethgael aiment ceci

#9314
FOE

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This 250 game saves limit with no logical sorting, and file-naming just reeks of yet another console "feature" that PC-gamers got stuck with.  Just when I think it can't get any worse, I hear about about another issue with this game BECAUSE it's such a sh!tty console port.  I'm not even shocked anymore.  How lazy/half-a$$ed can you get, Booware?  I mean really....I uhmmm, I am speechless.  :(



#9315
katokires

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I will probably just make a RPG on RPG Maker VX Ace where the mmain villain in called Bioware or at least something BW like Burton Willys. Game made me hate so much I need to do it creatively. Perhaps a NWN2 mod, if I ever dare to spoil that holy ground with Thedas **** (I loved Thedas before Inquisition).



#9316
Payload

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No, this game is like this because this is just a console port. Thats the whole point. Bioware was like "man screw this, its to much work to configure everything for pc, lets just port the game, we already made all the money we want from the console fanboys. Screw pc comunity"

 

And then they ported the game. Dragon age is only selling well cause of the simple fact its dragon age, who does not love dragon age, and we all suspected something similiar than previous Dragon Age games, not this crap.

 

This game is not even worth calling a travisty and i am sick and tired that people never say what they really do, and i am just bout fed up with Biowares crap and half assed games and i am making a stand right here right now. **** bioware and the producers.

 

What were they thinking of releasing **** like this after they said this will be PC supportive

 

 

 

True, but I believe the three reasons Dragon Age is selling/sold well are:

 

1.The Holidays

2. Hype

3. The current PS4 lineup of games stink so they offers the sad crowds an "Action RPG (hacknslash) game" to keep them patient until the next best thing comes along.



#9317
Brogan

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No. And this is where it gets really stupid - it only permanently hides your companion icons and health bars along the top left of the screen.
If you've ever seen a half-arsed UI control system, this is it!

Wow. Just.... I mean, how do you mess that up? You could press H to hide all UI elements back in 1998 on some RPG that won GOTY for some company, can't remember who...

You can hide all UI in Battlefield 4 which I think uses some new engine, Frost-something 3. They should look into that.

Oh look, they did. From the patch "2" pc patch notes:
'[PC] Hiding the HUD on the PC will now hide all UI elements'

LOL
  • Dubya75 aime ceci

#9318
Brogan

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well, i'm far from bashing devs/programmers for bad code. it's not that easy to write good code if you're constantly rushed by manager because the deadline, your "TODO" list is being disregarded on every run because 'it works' and there's no time for rewriting it to be more elegant and easier to fix - because you should've already written that converter art team asked yesterday. you cannot fix things after hours, because during crunch working hours are so long you barely have time to sleep.
just... yeah, they bit off more than they could chew tho.


Hmm.....

Nah, I blame the programmers too. Maybe if they had worked in pc games before Bioware hired them they'd be more competent and not release buggy, non-functional work. Is that Biowares fault for hiring console designers to make a pc game. You bet it is.

The blame is shared by them all.

#9319
Gundar3

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I agree that we likely won't see much of a change on the PC version.  Not because they want to "defend" their work, rather because they don't need to.  This "works as designed" ... if you (we) don't like it, tough.  This is the new standard for "next gen" games.  Conform or die off.

 

From management's perspective (the guys allocating funds to project teams), this game was a retail success (I'd love to see the holiday numbers).  GOTY awards (bought or earned make no difference) left and right.  There's no reason to spend money "fixing" something you don't recognize as a problem.  Put that money towards revenue generating projects (ME4 for instance).  Maintenance on shipped games is like pouring money down the drain.  

 

These are management decisions, not developer decisions.  Remember that dev that joinged in on this thread early on when it was his own time?  There's a reason we haven't heard from him again.  IF he's still employed, he's been ordered to stay away from forums.  Clearly there's a gag order here from Management.

 

smh

 

Was the game really a financial success?  Last numbers I had heard reported was that the game had failed to break even, although that was before Christmas, so maybe they actually did.  

 

I think I'm still just trying to grip with reality on how the company has changed from what I knew.  I knew they were in dire straights after the ME3 debacle with losing their fanbase, but now I feel like the sucker who gave them another chance with my wallet lol.  

 

Buyers remorse sucks.


  • Shelled aime ceci

#9320
Brogan

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I also would love to see some actual sales numbers.

I'm sure they won't include digital returns, however. That number is massive, if this forum was any indicator last month...

#9321
Peregrinus

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Honestly most of the game's technical problems come down to two things:

 

Poor optimization with a bad engine.

Denuvo.

 

Hell CRYENGINE 3 would have been a better choice for this game. And Denuvo? That DRM (excuse me, anti-tamper system) IMO is the cause of most of the stability problems and unusual load on CPU/RAM/HDD or SSD. Especially the latter.

 

Denuvo has been cracked. Regardless of whether or not there's a working crack floating around for everyone to download, the DRM has been defeated and it's now pointless. It's now there to punish the legitimate user like just about every other DRM in existence.

I know that EA using the Frostbite 3 engine was a business decision but maybe they should have just used the REDegine developed by CDProjekt Red.  I mention this because I just started my third playthrough of the Witcher 2 and it's absolutely beautiful still.  It works great with keyboard/mouse and also works fine with controller if that is what you like.  And it feels like an RPG, not an MMO.


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#9322
BammBamm

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I had a whole story of how the entertainment industrie is playing us. The only "real" creative development in the last years is how to get more money from the consumers. DLC's, micro transactions, vanity items, etc.  I guess what it all boils down to is this, if we "The consumers" don't buy ****. the market will change, because without our money there is no game. But ppl seem to like this game and other games like Call of Duty 11 Advanced Warfare and World of Warcraft 5 Warlords of Dreanor, etc. 

 

now that i read it. it's a bit like other markets. movies, series. it's the same **** @ the same price. 

Food ? More food, cheaper ingredients , lower quality @ the same price . 

Games ? More games, less time, lower quality @ the same price.

 

 

its called commercialization and is nothing new. and it doesnt mean necessary something bad.

for example there are still indi movies and even big movies which doesnt target the big audience (fe nightcrawler wasnt made as a blockbuster and still succeeded), in television stories are now told to complex and broad to fit in a 2 hours cinema movie (fe true detectives, house of cards or breaking bad).

with food its the same, good quality products are not extincted and some you can grow yourself in the garden.

 

its your choice which kind of movie you want to see, which food you want to eat...........and which game you want to play. maybe you have to inform yourself more about what you choose, but thats always the case when the possibilities grow. quality will never extinct, its just better hidden in the mass. last year in gaming industry showed that pretty well, while most aaa titles were smaller or bigger dissapointments a lot of good indi titles or from small studios were released.



#9323
Sartoz

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EA Says: ''Hello everyone,

 

We're working on a fix for the key drop issue in multiplayer that should resolve the vast majority of these instances. This fix will be included as part of a larger upcoming patch for Dragon Age: Inquisition.

 

We'll provide more details at a later date, and appreciate your patience.''

http://answers.ea.co...ue/td-p/4214473

So we will wait another 2-3 weeks I guess.. The longest patching ever,,,

Of course! EA is only supporting multiplayer.  Fans who paid for proper PC game controls are no longer needed. They have out money.


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#9324
Sartoz

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its called commercialization and is nothing new. and it doesnt mean necessary something bad.

for example there are still indi movies and even big movies which doesnt target the big audience (fe nightcrawler wasnt made as a blockbuster and still succeeded), in television stories are now told to complex and broad to fit in a 2 hours cinema movie (fe true detectives, house of cards or breaking bad).

with food its the same, good quality products are not extincted and some you can grow yourself in the garden.

 

its your choice which kind of movie you want to see, which food you want to eat...........and which game you want to play. maybe you have to inform yourself more about what you choose, but thats always the case when the possibilities grow. quality will never extinct, its just better hidden in the mass. last year in gaming industry showed that pretty well, while most aaa titles were smaller or bigger dissapointments a lot of good indi titles or from small studios were released.

Yes, it's our choice to see what movie we go to or buy a game. However, when marketing propaganda tells you one thing and deliver another.... that is a totally  differenrt kettle of fish... it smells really bad.


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#9325
MisterMannIndy

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Was the game really a financial success?  Last numbers I had heard reported was that the game had failed to break even, although that was before Christmas, so maybe they actually did.  

 

I think I'm still just trying to grip with reality on how the company has changed from what I knew.  I knew they were in dire straights after the ME3 debacle with losing their fanbase, but now I feel like the sucker who gave them another chance with my wallet lol.  

 

Buyers remorse sucks.

 

Pure speculation on my part based on the Hype and GOTY ridiculousness.  That's why I want to see some numbers.  As Brogan points out, those will be sales only, not returns.  Still a strong indicator however.

 

I agree on coming to grips with complexion of BooWare.  We all remember their "glory days" and see that logo and equate it with those days of old.   While it's illogical to expect the company to run the same today as it did then, it's tough to forget the past.  

 

I am worse off than you ... I swore off the ME universe after ME2's console port AND couldn't get over the reviews of DA2.  I bought into the hype that DA:I was reaching back out to the PC community.  Pretty graphics AND Dragons sucked me in.  

 

Rest assured, the name "BioWare" is tarnished for me big time.