Aller au contenu

Photo

PC Community Concerns


19127 réponses à ce sujet

#9326
Phentos

Phentos
  • Members
  • 106 messages

I know that EA using the Frostbite 3 engine was a business decision but maybe they should have just used the REDegine developed by CDProjekt Red.  I mention this because I just started my third playthrough of the Witcher 2 and it's absolutely beautiful still.  It works great with keyboard/mouse and also works fine with controller if that is what you like.  And it feels like an RPG, not an MMO.

 

Oh I agree with you on that. There's some moments where Witcher 2 looks far better than DA:I. And it does this with a far more optimized engine. 

 

An engine designed for PC first and foremost.



#9327
Sartoz

Sartoz
  • Members
  • 4 533 messages

I know that EA using the Frostbite 3 engine was a business decision but maybe they should have just used the REDegine developed by CDProjekt Red.  I mention this because I just started my third playthrough of the Witcher 2 and it's absolutely beautiful still.  It works great with keyboard/mouse and also works fine with controller if that is what you like.  And it feels like an RPG, not an MMO.

I'm unsure if it is EA that encouraged Biodegradbleware to go with the FB3 engine or a totally Biodegradableware choice. After all, EA as publisher, wants to publish console games. Furthermore, EA does have other game titles that use FB3. It may be a cost effective move to move all of the EA studios to only one engine.

 

There is room for more RPGs from Biodegradableware. Dragone Age Lore is a rich world and can be milked with many additional RPG titles. They may be action RPGs, however.

 

It is too bad that the "architects" failed to include a simple design choice of supporting console, a proper KB+M UI and RPG elements and multiplayer.  With the right game design, EA can have their cake and eat it too.   All of us would be happy.


  • Azarma aime ceci

#9328
Phentos

Phentos
  • Members
  • 106 messages

I'm unsure if it is EA that encouraged Biodegradbleware to go with the FB3 engine or a totally Biodegradableware choice. After all, EA as publisher, wants to publish console games. Furthermore, EA does have other game titles that use FB3. It may be a cost effective move to move all of the EA studios to only one engine.

 

There is room for more RPGs from Biodegradableware. Dragone Age Lore is a rich world and can be milked with many additional RPG titles. They may be action RPGs, however.

 

It is too bad that the "architects" failed to include a simple design choice of supporting console, a proper KB+M UI and RPG elements and multiplayer.  With the right game design, EA can have their cake and eat it too.   All of use would be happy.

 

While EA has other games that use Frostbite 3, they still have their problems, especially on PC. 

 

Battlefield 4 still runs like utter crap on my laptop, even though it handled BF3 on its highest settings (minus AA). I have IRL friends who struggle with the game on their rigs as well. 



#9329
Peregrinus

Peregrinus
  • Members
  • 2 028 messages

I'm unsure if it is EA that encouraged Biodegradbleware to go with the FB3 engine or a totally Biodegradableware choice. After all, EA as publisher, wants to publish console games. Furthermore, EA does have other game titles that use FB3. It may be a cost effective move to move all of the EA studios to only one engine.

 

There is room for more RPGs from Biodegradableware. Dragone Age Lore is a rich world and can be milked with many additional RPG titles. They may be action RPGs, however.

 

It is too bad that the "architects" failed to include a simple design choice of supporting console, a proper KB+M UI and RPG elements and multiplayer.  With the right game design, EA can have their cake and eat it too.   All of use would be happy.

I'm fairly certain that this was something EA enforced on Bioware since they don't have to pay anyone for the Frostbite 3 engine. It makes financial sense but creatively it's a very poor decision. I'm curious to know which engine they were actually using to develop DAI initially. The game engine was obviously shoehorned to make DAI work. It's great when something does look beautiful but when that takes priority over the storytelling... I'm just at a loss on what to say.  I think I would have been fine with DAI running on the modified Unreal engine. I loved the look and feel of Mass Effect 3, regardless of it's questionable endings. 



#9330
Sartoz

Sartoz
  • Members
  • 4 533 messages

Pure speculation on my part based on the Hype and GOTY ridiculousness.  That's why I want to see some numbers.  As Brogan points out, those will be sales only, not returns.  Still a strong indicator however.

 

I agree on coming to grips with complexion of BooWare.  We all remember their "glory days" and see that logo and equate it with those days of old.   While it's illogical to expect the company to run the same today as it did then, it's tough to forget the past.  

 

I am worse off than you ... I swore off the ME universe after ME2's console port AND couldn't get over the reviews of DA2.  I bought into the hype that DA:I was reaching back out to the PC community.  Pretty graphics AND Dragons sucked me in.  

 

Rest assured, the name "BioWare" is tarnished for me big time.  

Hmm...

 

I'm a PC player KB+M only. ME1-3 are very good games (for me) with some really bad exceptions --> The macko and the ME3 ending plus two missions I was never able to do.... recruiting Thane and a mission were I had to pursue my target in a flying car.  There are other negatives but not game breaking. Funny, I played ME2, ME3 and refused to play ME1 because of EA's F****** DRM, until I was able to install ME1 in a sandbox environment which was after I played ME3.

 

I will not pre-order ME4.



#9331
Sartoz

Sartoz
  • Members
  • 4 533 messages

Did Bioware sleep during the success that was SKYRIM on PC??? If this was not evidence enough that the PC market is still alive and well (and BTW, how come Origin is building a windows-based living room gaming box?) then I guess they are deliberately shifting towards the console and MMO market, in which case, good luck to them, but I have zero interest in that.

Unfortunately, EA is NOT going after the hard core gamers.

 

Fortunately, for me, if EA titles don't satisfy me, I go elsewhere. I have a library of space strategy games, war games, Microsoft's Flight simulator, other RPG titles.. hell I have PACMAN...and now everyone can play over 2,300+ DOS games in your browser..

 

Look here:

https://archive.org/...ary_msdos_games


  • Peregrinus aime ceci

#9332
voteDC

voteDC
  • Members
  • 2 565 messages

As to pre-ordering, Inquisition was the make or break title for me.

I didn't like many of the changes made in DAII and ME2. ME3 was far too focused on all the awesome pew-pew action that they forgot to put much of a story in it.

Why couldn't Bioware make Inquisition awesome. I know many of the people love the game, but for me it has now become clear that Bioware aren't making games that I want to play.

I'm not going to say I'll never buy another Bioware game, that would be silly, but they'll now be a company where I wait and see.


  • sporkmunster, edeheusch, AnubisOnly et 8 autres aiment ceci

#9333
Muerte

Muerte
  • Members
  • 67 messages

As to pre-ordering, Inquisition was the make or break title for me.

I didn't like many of the changes made in DAII and ME2. ME3 was far too focused on all the awesome pew-pew action that they forgot to put much of a story in it.

Why couldn't Bioware make Inquisition awesome. I know many of the people love the game, but for me it has now become clear that Bioware aren't making games that I want to play.

I'm not going to say I'll never buy another Bioware game, that would be silly, but they'll now be a company where I wait and see.

completely agree with you.


  • LunaFancy et kellem aiment ceci

#9334
BammBamm

BammBamm
  • Members
  • 456 messages

Yes, it's our choice to see what movie we go to or buy a game. However, when marketing propaganda tells you one thing and deliver another.... that is a totally  differenrt kettle of fish... it smells really bad.

 

give you that (but marketing telling really the truth is rare everywhere so you should never believe in it). in other industries there is a thing called "false advertising" (at least in europe but i'm pretty sure in the us too) and its culpable. i really hope some day a developer or publisher will be official judged for the hillarious lies they sometimes spread and stop this madness. but it seems that the whole software thing is sadly something to new for systems of justice (yeah its laughable, but thats the main problem and the industry just using the loopholes given)



#9335
Amplitudelol

Amplitudelol
  • Members
  • 453 messages

As to pre-ordering, Inquisition was the make or break title for me.

I didn't like many of the changes made in DAII and ME2. ME3 was far too focused on all the awesome pew-pew action that they forgot to put much of a story in it.

Why couldn't Bioware make Inquisition awesome. I know many of the people love the game, but for me it has now become clear that Bioware aren't making games that I want to play.

I'm not going to say I'll never buy another Bioware game, that would be silly, but they'll now be a company where I wait and see.

 

Would it be?

 

:D. Have no shred of doubt about it, bioware stopped making rpg rpg-s. A good read:  review by DragonKnight on Metacritic, november 18, 2014 (yeah sarcasm):

 

In my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance from EA, a game publisher with precise long-term vision in future game development, Bioware finally manages to make a RPG suitable for everyone, but not just a game accessible only to a minority of hardcore RPG players.

DA: Origins is an old-school and medicore game only appealing to a tiny market niche. DA II breaks the medicority, and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of Call Of Duty (COD) and action gamers around the world, contributing to its great success. However, it still suffers from a linear and small game world, and repetitive dungeons.

DA: Inquisition evolves from its predecessors by combining the best elements of 2 popular RPGs in modern era. It adopts the sandbox open world, lightweight RPG perspective and enormous fetch quest system from the highly praised Elder Scroll Skyrim, as well as the popular decision tree mechanism and the combat elements from another Bioware's master piece, Mass Effects 3.

By having a cohesive reasonance of 2 best elements from 2 outstanding RPGs, and adding tons of creative elements, this game simply becomes one larger than the sum of all parts. You have a large world to explore, tons of item collection and FedEx quests to play with, and the best button mashing mechanics to finish off your opponents. Skyrim and this game is great because they both remove the annoying character stat building mechanism. Stat is now only granted from equipment, how amazing and creative, isn't it? In addition, this game adopts the perfect RPG gaming style of Skyrim, i.e. explore first, just forget the plot, which removes player's frustration to recall memory about the main quest and story line. This is just like a great and sincere invitation to all COD fans and action gamers, as well as any potential causal gamers. It caters for the taste of all gamers around the world via greatly enhancing its accessibility. It is a master of everything rather than a jerk of all trade. This is a game for everyone!

You may worry about that the return of the old-school tactical view from the mediocre DA:Origins may ruin your fantastic game play experience. Don't worry about that, it is just implemented for those hardcore players for their happiness in pausing the game all the time, breaking the pace of combat. This game can be handled easily by controlling your own character only under an action game style. The tactics setting of companion is simplified to an user friendly level for further accessibility. In contrast to DA: Origins, you can’t set up some complicated tactics for your companions, but this is unnecessary anyway. Friendly fire is disabled by default, so just forget your companions, and let them either fight or fall. You can handle fights easily by charging upfront and having high reflex in right timing of attack, dodge and button mashing. You can enjoy a fluid flow of combat all the time!

Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 most famous modern RPGs, and introducing an exciting button mashing combat mechanics to the game, this game has reached the highest height of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to in future development of RPGs. Today is an important day that marks the beginning of revolution in RPG history! A new era of RPG has come! From now on, we can step forwards and forget about all classic RPGs in the old-school days. Everyone, express your praise and gratitude towards our beloved developers, and join us to have fun in this master piece of art now!

In case if there are expansions or sequels for this gift from god, which are highly probable considering how successful this game is, we really hope that first-person shooting mode, QTEs and the mechanism of climbing tower to reveal map can be implemented. This will further induces passion from every gamers, because these elements are universally regarded by every gamer as the best features that have ever existed in shooter and action games!

By the way, I am looking forwards to see at least 1000 DLCs for this game, because its scope is so huge, and with so much potential to further expand on. Don't keep us waiting, our wallets are ready! We hope that our beloved developers will listen to our suggestion and request, and release the DLCs and expansions ASAP for us. ;)


  • edeheusch, AnubisOnly, voteDC et 9 autres aiment ceci

#9336
Joooosephineo

Joooosephineo
  • Members
  • 22 messages

Another day of glancing at the forums semi-frequently, to see if the individual who began this thread has bothered to update it. 

 

Nope. 


  • AnubisOnly, Shelled, mfbrana et 1 autre aiment ceci

#9337
Shelled

Shelled
  • Members
  • 863 messages

Would it be?

 

:D. Have no shred of doubt about it, bioware stopped making rpg rpg-s. A good read:  review by DragonKnight on Metacritic, november 18, 2014 (yeah sarcasm):

 

In my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance from EA, a game publisher with precise long-term vision in future game development, Bioware finally manages to make a RPG suitable for everyone, but not just a game accessible only to a minority of hardcore RPG players.

DA: Origins is an old-school and medicore game only appealing to a tiny market niche. DA II breaks the medicority, and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of Call Of Duty (COD) and action gamers around the world, contributing to its great success. However, it still suffers from a linear and small game world, and repetitive dungeons.

DA: Inquisition evolves from its predecessors by combining the best elements of 2 popular RPGs in modern era. It adopts the sandbox open world, lightweight RPG perspective and enormous fetch quest system from the highly praised Elder Scroll Skyrim, as well as the popular decision tree mechanism and the combat elements from another Bioware's master piece, Mass Effects 3.

By having a cohesive reasonance of 2 best elements from 2 outstanding RPGs, and adding tons of creative elements, this game simply becomes one larger than the sum of all parts. You have a large world to explore, tons of item collection and FedEx quests to play with, and the best button mashing mechanics to finish off your opponents. Skyrim and this game is great because they both remove the annoying character stat building mechanism. Stat is now only granted from equipment, how amazing and creative, isn't it? In addition, this game adopts the perfect RPG gaming style of Skyrim, i.e. explore first, just forget the plot, which removes player's frustration to recall memory about the main quest and story line. This is just like a great and sincere invitation to all COD fans and action gamers, as well as any potential causal gamers. It caters for the taste of all gamers around the world via greatly enhancing its accessibility. It is a master of everything rather than a jerk of all trade. This is a game for everyone!

You may worry about that the return of the old-school tactical view from the mediocre DA:Origins may ruin your fantastic game play experience. Don't worry about that, it is just implemented for those hardcore players for their happiness in pausing the game all the time, breaking the pace of combat. This game can be handled easily by controlling your own character only under an action game style. The tactics setting of companion is simplified to an user friendly level for further accessibility. In contrast to DA: Origins, you can’t set up some complicated tactics for your companions, but this is unnecessary anyway. Friendly fire is disabled by default, so just forget your companions, and let them either fight or fall. You can handle fights easily by charging upfront and having high reflex in right timing of attack, dodge and button mashing. You can enjoy a fluid flow of combat all the time!

Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 most famous modern RPGs, and introducing an exciting button mashing combat mechanics to the game, this game has reached the highest height of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to in future development of RPGs. Today is an important day that marks the beginning of revolution in RPG history! A new era of RPG has come! From now on, we can step forwards and forget about all classic RPGs in the old-school days. Everyone, express your praise and gratitude towards our beloved developers, and join us to have fun in this master piece of art now!

In case if there are expansions or sequels for this gift from god, which are highly probable considering how successful this game is, we really hope that first-person shooting mode, QTEs and the mechanism of climbing tower to reveal map can be implemented. This will further induces passion from every gamers, because these elements are universally regarded by every gamer as the best features that have ever existed in shooter and action games!

By the way, I am looking forwards to see at least 1000 DLCs for this game, because its scope is so huge, and with so much potential to further expand on. Don't keep us waiting, our wallets are ready! We hope that our beloved developers will listen to our suggestion and request, and release the DLCs and expansions ASAP for us. ;)

I realize this is sarcasm but it still makes me puke.


  • AnubisOnly et kellem aiment ceci

#9338
TobyJake

TobyJake
  • Members
  • 427 messages

Would it be?

 

:D. Have no shred of doubt about it, bioware stopped making rpg rpg-s. A good read:  review by DragonKnight on Metacritic, november 18, 2014 (yeah sarcasm):

 

In my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance from EA, a game publisher with precise long-term vision in future game development, Bioware finally manages to make a RPG suitable for everyone, but not just a game accessible only to a minority of hardcore RPG players.

DA: Origins is an old-school and medicore game only appealing to a tiny market niche. DA II breaks the medicority, and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of Call Of Duty (COD) and action gamers around the world, contributing to its great success. However, it still suffers from a linear and small game world, and repetitive dungeons.

DA: Inquisition evolves from its predecessors by combining the best elements of 2 popular RPGs in modern era. It adopts the sandbox open world, lightweight RPG perspective and enormous fetch quest system from the highly praised Elder Scroll Skyrim, as well as the popular decision tree mechanism and the combat elements from another Bioware's master piece, Mass Effects 3.

By having a cohesive reasonance of 2 best elements from 2 outstanding RPGs, and adding tons of creative elements, this game simply becomes one larger than the sum of all parts. You have a large world to explore, tons of item collection and FedEx quests to play with, and the best button mashing mechanics to finish off your opponents. Skyrim and this game is great because they both remove the annoying character stat building mechanism. Stat is now only granted from equipment, how amazing and creative, isn't it? In addition, this game adopts the perfect RPG gaming style of Skyrim, i.e. explore first, just forget the plot, which removes player's frustration to recall memory about the main quest and story line. This is just like a great and sincere invitation to all COD fans and action gamers, as well as any potential causal gamers. It caters for the taste of all gamers around the world via greatly enhancing its accessibility. It is a master of everything rather than a jerk of all trade. This is a game for everyone!

You may worry about that the return of the old-school tactical view from the mediocre DA:Origins may ruin your fantastic game play experience. Don't worry about that, it is just implemented for those hardcore players for their happiness in pausing the game all the time, breaking the pace of combat. This game can be handled easily by controlling your own character only under an action game style. The tactics setting of companion is simplified to an user friendly level for further accessibility. In contrast to DA: Origins, you can’t set up some complicated tactics for your companions, but this is unnecessary anyway. Friendly fire is disabled by default, so just forget your companions, and let them either fight or fall. You can handle fights easily by charging upfront and having high reflex in right timing of attack, dodge and button mashing. You can enjoy a fluid flow of combat all the time!

Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 most famous modern RPGs, and introducing an exciting button mashing combat mechanics to the game, this game has reached the highest height of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to in future development of RPGs. Today is an important day that marks the beginning of revolution in RPG history! A new era of RPG has come! From now on, we can step forwards and forget about all classic RPGs in the old-school days. Everyone, express your praise and gratitude towards our beloved developers, and join us to have fun in this master piece of art now!

In case if there are expansions or sequels for this gift from god, which are highly probable considering how successful this game is, we really hope that first-person shooting mode, QTEs and the mechanism of climbing tower to reveal map can be implemented. This will further induces passion from every gamers, because these elements are universally regarded by every gamer as the best features that have ever existed in shooter and action games!

By the way, I am looking forwards to see at least 1000 DLCs for this game, because its scope is so huge, and with so much potential to further expand on. Don't keep us waiting, our wallets are ready! We hope that our beloved developers will listen to our suggestion and request, and release the DLCs and expansions ASAP for us. ;)

This is absolutely hysterical! If only it was fiction :(


  • LunaFancy et kellem aiment ceci

#9339
Guest_Cyan Griffonclaw_*

Guest_Cyan Griffonclaw_*
  • Guests

The Inquisition demands answers! When in the Maker's name is there going to be another patch? Leliana has no answers for me.


  • AnubisOnly et kellem aiment ceci

#9340
FOE

FOE
  • Members
  • 442 messages

Geez Louise....you guys really had to quote that lengthy (yet funny) quote by Amplitudelol?  All of that scrolling.....reminded me of the DA:I inventory screen(s)... Ahhh booo.


  • Brogan et BammBamm aiment ceci

#9341
mebrad

mebrad
  • Members
  • 5 messages

For anyone looking for an easier way to mouselook, there are a few different options. Although the "Improved PC control scheme" script program at Nexus Mods is a wonderful tool for helping to improve DAI flawed UI, some people can't get it to work. Turn out that Windows has a built feature which can, in a way, allow you to turn mouse look on and off fairly easily.

Just go to your mouse properties in control panel and enable "click lock".  This allows you to hold any mouse button for a predefined period of time and have it remain clicked until you click again. It's not a perfect solution, but for those of you with issues running this tool, hopefully this might be a helpful alternative. Just remember to turn off when you exit the game. I had my interval set pretty short and I found myself accident highlighting and dragging anything and everything I clicked.

Also, I tried using mouse keys, but it didn't work as well. Fastest way to try it out is to press "ctrl-alt-num lock" and then click yes. Mousekeys can then be toggled on and off by pressing the num lock key. With Mouse Keys turned on, you can press the numpad 0 button to toggle holding down the mouse button. To hold down the right mouse button, press the numpad minus button and then press numpad 0. It works but just barely, cause it's kind of a pain to have to reach over to the numpad and press 0 every time you want to mouse look... anyway... here's hoping patch 3 will be released soon with some major ui improvements. More than likely though, it will be a while before it's released, at which point we PC players will more than likely be shafted again.


  • FOE aime ceci

#9342
Sartoz

Sartoz
  • Members
  • 4 533 messages

Would it be?

 

:D. Have no shred of doubt about it, bioware stopped making rpg rpg-s. A good read:  review by DragonKnight on Metacritic, november 18, 2014 (yeah sarcasm):

 

In my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance from EA, a game publisher with precise long-term vision in future game development, Bioware finally manages to make a RPG suitable for everyone, but not just a game accessible only to a minority of hardcore RPG players.

DA: Origins is an old-school and medicore game only appealing to a tiny market niche. DA II breaks the medicority, and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of Call Of Duty (COD) and action gamers around the world, contributing to its great success. However, it still suffers from a linear and small game world, and repetitive dungeons.

DA: Inquisition evolves from its predecessors by combining the best elements of 2 popular RPGs in modern era. It adopts the sandbox open world, lightweight RPG perspective and enormous fetch quest system from the highly praised Elder Scroll Skyrim, as well as the popular decision tree mechanism and the combat elements from another Bioware's master piece, Mass Effects 3.

By having a cohesive reasonance of 2 best elements from 2 outstanding RPGs, and adding tons of creative elements, this game simply becomes one larger than the sum of all parts. You have a large world to explore, tons of item collection and FedEx quests to play with, and the best button mashing mechanics to finish off your opponents. Skyrim and this game is great because they both remove the annoying character stat building mechanism. Stat is now only granted from equipment, how amazing and creative, isn't it? In addition, this game adopts the perfect RPG gaming style of Skyrim, i.e. explore first, just forget the plot, which removes player's frustration to recall memory about the main quest and story line. This is just like a great and sincere invitation to all COD fans and action gamers, as well as any potential causal gamers. It caters for the taste of all gamers around the world via greatly enhancing its accessibility. It is a master of everything rather than a jerk of all trade. This is a game for everyone!

You may worry about that the return of the old-school tactical view from the mediocre DA:Origins may ruin your fantastic game play experience. Don't worry about that, it is just implemented for those hardcore players for their happiness in pausing the game all the time, breaking the pace of combat. This game can be handled easily by controlling your own character only under an action game style. The tactics setting of companion is simplified to an user friendly level for further accessibility. In contrast to DA: Origins, you can’t set up some complicated tactics for your companions, but this is unnecessary anyway. Friendly fire is disabled by default, so just forget your companions, and let them either fight or fall. You can handle fights easily by charging upfront and having high reflex in right timing of attack, dodge and button mashing. You can enjoy a fluid flow of combat all the time!

Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 most famous modern RPGs, and introducing an exciting button mashing combat mechanics to the game, this game has reached the highest height of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to in future development of RPGs. Today is an important day that marks the beginning of revolution in RPG history! A new era of RPG has come! From now on, we can step forwards and forget about all classic RPGs in the old-school days. Everyone, express your praise and gratitude towards our beloved developers, and join us to have fun in this master piece of art now!

In case if there are expansions or sequels for this gift from god, which are highly probable considering how successful this game is, we really hope that first-person shooting mode, QTEs and the mechanism of climbing tower to reveal map can be implemented. This will further induces passion from every gamers, because these elements are universally regarded by every gamer as the best features that have ever existed in shooter and action games!

By the way, I am looking forwards to see at least 1000 DLCs for this game, because its scope is so huge, and with so much potential to further expand on. Don't keep us waiting, our wallets are ready! We hope that our beloved developers will listen to our suggestion and request, and release the DLCs and expansions ASAP for us. ;)

Great satirical piece.  Thanks for the read.


  • Skeevley aime ceci

#9343
Skeevley

Skeevley
  • Members
  • 141 messages

Oh I agree with you on that. There's some moments where Witcher 2 looks far better than DA:I. And it does this with a far more optimized engine. 

 

An engine designed for PC first and foremost.

 

DAI runs MUCH much better for me than Witcher 2. I guess it's just a case of YMMV, but for me, Witcher 2 appears to be the worse optimized PC game of all time...

 

I'm just talking about pure performance here, not talking about controls etc. (Like DAI, I found Witcher 2's combat to be WAY too action-gamey for my taste. I played it once for the story, which I enjoyed, but no way will I ever play it through again because of the combat. I like RPGs to have RPG-style combat... Not action-game combat. But at least in Witcher 2 the controls seemed to function properly - I felt like I was fighting enemies, not fighting the game...).



#9344
Amplitudelol

Amplitudelol
  • Members
  • 453 messages

Someone earlier mentioned (sorry fo being lazy) if the problems in these thread were really bad you would see this elsewhere. Well Greg Street aka Ghostcrawler knows a whole lot about game design especially mmo-s. Yes, MMO-s. Greg Street who worked on World of Warcraft, currently not working at Blizzard says some pretty interesting things. source: mmo-champion (http://www.mmo-champ...sts-Blue-Tweets)

 

wi-classpanel1.jpg

 

Greg: No idea how to solve a fundamental game design problem: optional content must be interesting but not so interesting that you're compelled. I see this is a lot in DA:I and WoW. If optional content is too boring, nobody will do it. Too interesting and it feels no longer optional.

 

I would say it all depends on your definition of 'interesting'
Greg: There is a ton of collection in the new Dragon Age, but many clearly feel bad about not doing it (which is the entire point!).

 

Being compelled because it is interesting is awesome. Being compelled to do something optional strictly for reward is no fun
Greg: agree, but there is also a trend of optional never feeling optional no matter how lame or non-rewarding it really is. I am *not* an achievement-focused player, but I still picked up a lot of freaking feathers and posters in Assassins Creed games

 

It can be frustrating if it's presented as optional but is important. It isn't optional at that point.
Greg: Right. Devs are clearly trying to present bonus content for completionists, but then we feel bad skipping it.
Greg: I can make a game with 1000 quests that feel mandatory. That's easy (but a lot of work). Having 100 mandatory and 900 optional is harder.

 

I will never play DA:I again because of this and I really wanted to
Greg: Exactly. Bioware wanted shards and other collections to feel optional for folks who wanted a 200h game. But I think it backfired. You hear complaints of too much content, even from crazy gamers like us.
Greg: But what if you want to offer 100h to one type of player and 40h to another? How to make *some* content feel optional?

 

Me: And the final one. I hope someone at Bioware reads this just to make him/her angry:

 

IMO, if you make content interesting, people will feel compelled to complete it, "optional" or no.
Greg: But what if it is not? What if it is an awful grind? I assert many will still do it (and be mad).

 

Me: Well most of the content of DA:I's HUGE ENOURMOUS UNCOMPREHENDABLE GIGANTIC ORBIRTAL world is typical mmo busywork. Even if you fix the controls (btw cant fix the controls in an action-game to make it work for a tactical rpg in an actual action-game) you will slicing up enemies collecting stuff pointlessly most of the time. You have not heard this from me. You have heard it from Greg Street. And i say a big F. U. to all the "professionals" who neglected mentioning any of this "issue" about the game in their perfect rated review... Especially Angry F. Joe.

 

EDIT: Not that i worship this Greg guy i think he didnt do pretty good job at PvP balance in WoW for example, Just pointing out you dont get more professional opinion about on this particular problem than this and shame on anyone who gave Bioware goty for this game.


  • AnubisOnly, Gundar3, Brogan et 5 autres aiment ceci

#9345
Lannes1789

Lannes1789
  • Members
  • 51 messages

DAI runs MUCH much better for me than Witcher 2. I guess it's just a case of YMMV, but for me, Witcher 2 appears to be the worse optimized PC game of all time...

 

I'm just talking about pure performance here, not talking about controls etc. (Like DAI, I found Witcher 2's combat to be WAY too action-gamey for my taste. I played it once for the story, which I enjoyed, but no way will I ever play it through again because of the combat. I like RPGs to have RPG-style combat... Not action-game combat. But at least in Witcher 2 the controls seemed to function properly - I felt like I was fighting enemies, not fighting the game...).

 

I just about put my fist through the screen trying to get past that early boss fight with the that tentacled monster thingy early game in the witcher 2.  From someone coming from an rpg/strat game background, and having adored the first witcher, that was all kinds of not what I expected.  I beat Tarjan, Tyranthraxus, Sarevok with less reloads combined.  That was action-game combat writ large when you had no reason for expecting it.  



#9346
Brogan

Brogan
  • Members
  • 2 190 messages

EDIT: Not that i worship this Greg guy i think he didnt do pretty good job at PvP balance in WoW for example, Just pointing out you dont get more professional opinion about on this particular problem than this and shame on anyone who gave Bioware goty for this game.


PC Gamer didn't.
  • kellem aime ceci

#9347
Jackal19851111

Jackal19851111
  • Members
  • 1 710 messages

I have no problems with the side quests myself, more the lack of RP options which is present also in the main campaign. This problem can also be attributed to the conversation wheel system. I also have no problems with the no healing mechanic and personally I actually like it - and I seem to be a minority in this regard.

 

I also enjoyed the writers, actors and artists' work. The story, lore and reveals are done very well including the music.

 

I'm just pissed about the console port, removal of AI tactics and controller-based tac cam which hampen the enjoyment of the experience on PC. Especially as a DAO player who loved tweaking tactics after each battle to make a perfect, battle-hardened, adventuring team.



#9348
Brogan

Brogan
  • Members
  • 2 190 messages
How would the writing, story, and lore reveals compare to Origins?
  • kellem aime ceci

#9349
Dubb3rrs

Dubb3rrs
  • Members
  • 3 messages

On the bright side Origin now has chat rooms you guys!  Chatting...in rooms!...neato!!



#9350
Jackal19851111

Jackal19851111
  • Members
  • 1 710 messages

Note this is all subjective - and my opinion based on my experience in the first playthrough.

 

For the writing/story/lore/reveals itself:

To sum it up: Horrible introduction, good mid game, great lore, great characters, wasted potential on the main villian, great ending, excellent plot twist at the end.

 

The introduction is awkward and confusing at first, but you'll get the story as you play, but then the hinterlands which throws the whole pacing off (suggestion - get your 4 power points and get out of there, return later when the story is more underway and you have more purpose behind your tasks).

However the story picks up after choosing a side in the war, and keeps up this momentum. However by late game you'll realise the villian had alot of potential but it was wasted IMO. He spends the latter game with his tail between his legs and doesn't recover, not even in the final battle. You'll be killing a desperate idiot by that point.

 

Despite it, the game was wrapped up nicely in the ending, Origins-style. The plot twist at the end is excellent and leaves the story on a good note. Also, the characters I found very interesting and Bioware has still kept this competitive advantage. The lore expands upon the universe and is consistent with the patterns of human history, especially the rise and fall of empires which I enjoyed. So in the end, I enjoyed the story overall, it's not perfect nor a masterpiece, but it's good.


  • Lannes1789 et Sailfindragon aiment ceci