I have no problems with the side quests myself, more the lack of RP options which is present also in the main campaign. This problem can also be attributed to the conversation wheel system. I also have no problems with the no healing mechanic and personally I actually like it - and I seem to be a minority in this regard.
I also enjoyed the writers, actors and artists' work. The story, lore and reveals are done very well including the music.
I'm just pissed about the console port, removal of AI tactics and controller-based tac cam which hampen the enjoyment of the experience on PC. Especially as a DAO player who loved tweaking tactics after each battle to make a perfect, battle-hardened, adventuring team.
By side content i (and i think Greg too) mean entire zones since there is basically nothing but optional stuff there. I would describe the game:
- doing the Spoilermain story missions. Geting a little Guild Wars 2 feeling here.
- doing the Spoilerzones as side content. Getting a little mmo or skyrim feeling or combined here. This was what the previous post was about.
- doing companion missions
- reading interesting lore stuf in codex
This is the game. I will say like 90% of the time you do the second one. The second one is rubbish. In the reviews you read: Oh the game is so good, the 1. is beautiful, there is interesting stuff in the 4. You find out how nice your companions are in the 3. And the 2.... Well.... The world is F. huge!
After a like 10 mins in Hinterlands i felt "****, is just bought Guild Wars 3 instead of a DA game". And i "completed" the zones to make sure i dont miss any big thing but there is no big thing. Even WoW rewards you at least with a cut-scene after you quest through a zone. And there is no quest line here, just wandering around.




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