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#9351
Amplitudelol

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I have no problems with the side quests myself, more the lack of RP options which is present also in the main campaign. This problem can also be attributed to the conversation wheel system. I also have no problems with the no healing mechanic and personally I actually like it - and I seem to be a minority in this regard.

 

I also enjoyed the writers, actors and artists' work. The story, lore and reveals are done very well including the music.

 

I'm just pissed about the console port, removal of AI tactics and controller-based tac cam which hampen the enjoyment of the experience on PC. Especially as a DAO player who loved tweaking tactics after each battle to make a perfect, battle-hardened, adventuring team.

 

By side content i (and i think Greg too) mean entire zones since there is basically nothing but optional stuff there. I would describe the game:

  1. doing the
    Spoiler
    main story missions. Geting a little Guild Wars 2 feeling here.
  2. doing the
    Spoiler
    zones as side content. Getting a little mmo or skyrim feeling or combined here. This was what the previous post was about.
  3. doing companion missions
  4. reading interesting lore stuf in codex

 

This is the game. I will say like 90% of the time you do the second one. The second one is rubbish. In the reviews you read: Oh the game is so good, the 1. is beautiful, there is interesting stuff in the 4. You find out how nice your companions are in the 3. And the 2.... Well.... The world is F. huge!

 

After a like 10 mins in Hinterlands i felt "****, is just bought Guild Wars 3 instead of a DA game". And i "completed" the zones to make sure i dont miss any big thing but there is no big thing. Even WoW rewards you at least with a cut-scene after you quest through a zone. And there is no quest line here, just wandering around.


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#9352
Lannes1789

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How would the writing, story, and lore reveals compare to Origins?

The story and lore entail the writing.

 

The story is actually pretty good.  Encompasses the usual hero of the moment fare, but introduces political considerations in a more subtle/sophisticated way than origins does (thinking here of the orlais stuff).

 

Additional lore is introduced, as you'd expect, and fleshes out one's understanding of thedas.  One mechanic I appreciated was that the tile piece collection is made meaningful through a character who translates them in their totality and gives a kind of anthropological explanation of their meaning once fitted together visually in skyhold.


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#9353
Amplitudelol

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The story and lore entail the writing.

 

The story is actually pretty good.  Encompasses the usual hero of the moment fare, but introduces political considerations in a more subtle/sophisticated way than origins does (thinking here of the orlais stuff).

 

Additional lore is introduced, as you'd expect, and fleshes out one's understanding of thedas.  One mechanic I appreciated was that the tile piece collection is made meaningful through a character who translates them in their totality and gives a kind of anthropological explanation of their meaning once fitted together visually in skyhold.

 

I agree, this is the true srength of this game, no complaint there.



#9354
Jackal19851111

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The story and lore entail the writing.

 

The story is actually pretty good.  Encompasses the usual hero of the moment fare, but introduces political considerations in a more subtle/sophisticated way than origins does (thinking here of the orlais stuff).

 

Additional lore is introduced, as you'd expect, and fleshes out one's understanding of thedas.  One mechanic I appreciated was that the tile piece collection is made meaningful through a character who translates them in their totality and gives a kind of anthropological explanation of their meaning once fitted together visually in skyhold.

 

Agreed, I also found the Orlesian game fleshed out very nicely. You only hear about it from Leliana in Origins.

 

By side content i (and i think Greg too) mean entire zones since there is basically nothing but optional stuff there. I would describe the game:

  1. doing the
    Spoiler
    main story missions. Geting a little Guild Wars 2 feeling here.
  2. doing the
    Spoiler
    zones as side content. Getting a little mmo or skyrim feeling or combined here. This was what the previous post was about.
  3. doing companion missions
  4. reading interesting lore stuf in codex

 

This is the game. I will say like 90% of the time you do the second one. The second one is rubbish. In the reviews you read: Oh the game is so good, the 1. is beautiful, there is interesting stuff in the 4. You find out how nice your companions are in the 3. And the 2.... Well.... The world is F. huge!

 

After a like 10 mins in Hinterlands i felt "****, is just bought Guild Wars 3 instead of a DA game". And i "completed" the zones to make sure i dont miss any big thing but there is no big thing. Even WoW rewards you at least with a cut-scene after you quest through a zone. And there is no quest line here, just wandering around.

 

I actually quite enjoyed the majority of the zones, and on each playthrough I actually collected all the shards - because I love the scenery. Since I'm a sight-seer it's probably why I'm so vocal about walking compared to other missing features. The ambient sound is great and hence I have no problem with the music cooldown periods (though it seems some users don't even hear music at all)

 

Honestly I just see Dragon Age Inquisition as a story worth telling, with a fantastic world but in the end all of it is hard to appreciate when it's a bloody console port.


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#9355
Tarkava

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Hello!

 

Though it's all been said before, I also would like to add my voice to the frustrations the PC version has caused me. I have loved both DAO and DA2 on PC, loved all the things that made it unique from the console versions - pause mid-battle to issue commands, the ability bar across the bottom of the screen, clean menus, right-click to move, simple interaction with loot/items and characters. I had been anticipating this game for a year, I even changed my processor just to play it...

 

[Yeah, by the way, sloppy move to restrict the game to play only on the 3rd core of a 4-core processor. I had an amazing dual-core that could handle the explosion scenes in Metro Last Light on the highest settings without skipping a beat. But, I had to switch it out with this quad-core just to run the game.] 

 

Anyway, I installed my new processor and with great anticipation booted up the game. Opening scenes are spectacular and it runs like a dream. And then the actual game-play kicks in. No click move. No lock on to auto attack (or rather, some weird auto attack thing that sometimes worked when I right clicked a target in tactical, then held left the right way, then clicked left a bunch as soon as leaving tactical? Maybe it was a fluke, I still don't know what's going on...) . Having to move around in several directions to trigger that annoying interact button for loot, characters, and (most cursed of all) those rifts that you obviously have to close in order to advance the story. For some reason, I could never figure out if I was supposed to right click or left click something, was it changing on me? The menus made me feel like I was fumbling around, like my hands were swollen and I was trying to collect grains of rice. Tactical view? I'm stuck in a box; my camera doesn't strafe well, I can't move it around to see in all directions, I can get very little sense of where my other party members in relation to me. And what happened to my beloved space bar? By accident, I discovered that ctrl now does what my spacebar did...but it doesn't help me because I can't issue commands. I used to love pausing to micromanage each of my characters, I liked feeling that I was truly playing with four characters rather than just one. I couldn't even pay attention to what they were doing because I was trying to run after things and then repeatedly click to hit. 

 

I am saddened to say that I sat back in my chair, completely overwhelmed, painfully frustrated, and extremely discouraged; I was happy to watch my party die. Afterward, I turned off the game and haven't touched it since. It is, for me personally, unplayable. I have considered asking for a copy of the PS4 version as reparation, but the truth is, I never really like playing it on console anyway. (It's not you, it's me.) But, DA:I hasn't been awarded several commends and game-of-the-year nods for nothing! I want to experience it!

 

At first, I wondered if it was just me...then I found this current thread, and this thread > http://www.metacriti...on/user-reviewsand various articles about the general reactions tothe PC UI. 

 

Please, let us know when - or if - these major issues can be patched. Otherwise, please consider giving me a console copy...I've already paid for it. 


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#9356
Bethgael

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How would the writing, story, and lore reveals compare to Origins?

Trying to be oblique to avoid spoilers for you, here, Brogan, but:

Much of it is capping the content from Origins (stuff left hanging--which is one reason I liked it). There is some new-ish lore that was hinted at before (for some, only in retrospect but the Femeth reveal I "got" back during DA2--it was only a theory, to me, then, but I know, now, it was a correct theory).

It extrapolates on already-present lore, puts a couple of plot holes in others (but, full disclosure, I specialise in picking up internal inconsistencies in this sort of thing for others, as my day job, so I'm more pedantic than some on this), but I can only say in one instance did it truly suprise me and add something completely "well, should have seen that coming" and it was only on a replay that I saw one hint it might have been--which is good, because it was supposed to be a surprise and nothing that happened contradicted that surprise).

This is not a criticism, btw--I prefer "expand on current lore" than "add deus ex machina and out of the blue new stuff" for a world like this one. Most of the world building ground-work was done before 2009's offering. Expansion, rather than change, is good.

Exception: in-game mechanics changes that kill lore are an issue for the storytelling in this game, e.g., a design choice that removes healing spells (spirit healer) from mages that mean they, what, forgot how to heal things sometime in the last 10 years (while still referring, in speech, to "mage healers")... also some of the "familiar" areas (like Haven and Redcliffe) are visually too different to make sense--i.e., yes, Redcliffe was rebuilt, sure, and you can see "old Redcliffe" behind a wall (you can't visit).... that's fine--except the topography of the area has also changed: New Redcliffe is sitting where sheer cliffs used to be and Haven's chantry is now on the wrong side of the lake, etc. I was expecting that sort of thing, though, so I didn't let it bother me. It could have, though.

I have, however, discovered that, on the PC version, some of the tarot cards (codex) does not pop even when it's supposed to. I've never seen Alistair's or Anora's for example: position 1 & 2 have now been empty in 3 different playthroughs and situations for both characters. The "Alistair/Loghain talk to Morrigan about Morrigan's son" talk usually doesn't trigger on PC either (it's been seen on 360)--even following the instructions of those on 360 who it has happened for. So, PC version has a few extra bugs lore-wise as well.


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#9357
Diernes

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Can we please have  a comment from development regarding the instability with 3Dvision with the game when enabled in the NVcpanel. When this is on regardless of having 3d mode actual active the game will crash on load screens. This happens to virtually everyone. Is this even being looked at?

 

Additionally The game has a community based fix release too add full 3d support and its mind blowing, After 80 hours I feel, this is the way the game should be experienced. But it requires a great of messing around and workarounds to get running ok due to the engine problems with the nvidia driver with increasing suspicion aimed at the DRM the game uses (Lords of the fallen has similar issues, different engines but same DRM). 

 

This is one issue I haven't seen being reported at all. Is the team even aware of this problem?

 

Long discussion here.

 

http://forums.geforc...e-inquisition-/

 

and location of fix

 

http://helixmod.blog...to-dx11-3d.html


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#9358
Han Master

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They just cheated us of our money and now they don't care.
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#9359
elrofrost

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With SO many impressive RPG and CPRG's coming out and most of them not AAA titles  it'll be a cold day in hell with I fork over cash for a Bioware game again. I own every game they've released. And all the DLC's. But this game just pissed me off. It's like they are taking their PC players for granted.. feel like I'm their ******. Cause I keep buying their games, and shirts, and hoodies. I'm one of those guys who bought N7 hoodies (10 of them) and gave them out as gifts (I kept one, of course). Yeah, that's stopping too.

I don't use consoles. Been gaming since the 70's and I refuse to support a company that treats me as  an after-thought. Look, I don't mind if the game is a console port. But spend some time and make it a good port. Not this piece of crap we got now. And then get all tight-liped when we complain.

 

Frankly, let EA/BW hang with the console crowd. See what kind of loyalty and after-market sales that gets them.

I'm done.


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#9360
Phentos

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With SO many impressive RPG and CPRG's coming out and most of them not AAA titles  it'll be a cold day in hell with I fork over cash for a Bioware game again. I own every game they've released. And all the DLC's. But this game just pissed me off. It's like they are taking their PC players for granted.. feel like I'm their ******. Cause I keep buying their games, and shirts, and hoodies. I'm one of those guys who bought N7 hoodies (10 of them) and gave them out as gifts (I kept one, of course). Yeah, that's stopping too.

I don't use consoles. Been gaming since the 70's and I refuse to support a company that treats me as  an after-thought. Look, I don't mind if the game is a console port. But spend some time and make it a good port. Not this piece of crap we got now. And then get all tight-liped when we complain.

 

Frankly, let EA/BW hang with the console crowd. See what kind of loyalty and after-market sales that gets them.

I'm done.

 

While I haven't ever tried to get any of the collectible goodies from special bundles... I agree with you completely. 

 

Any future Bioware game I will be hesitant to purchase. 

 

In DA:I, I still haven't finished the story because I hit a quest breaking bug on "In Your Heart Shall Burn". I tried to progress on another character, but after about ten hours of gameplay, I gave up... I lacked the motivation to slog through the content for the second time in quick succession.

 

Right now I have 73 hours into the game. More than 50 have been spent in multiplayer.

 

And this is not mentioning the constant technical problems I've been getting.  



#9361
TobyJake

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One thing that concerns me! I just followed a link from Tarkava a couple of posts up. It was a collection of Metacritic reviews. How can they review a game, say they have spent x hours doing so, when the date of the review is 18 Nov 2014? These are PC players, not XBox early uptakers or anything. Surely there isn't enough time to get installed and running? :crying: I know I got my copy in Australia on the 20th, ran home spent several hours installing, before I could get started



#9362
wolfhowwl

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Reviewers get early copies.



#9363
Brogan

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Note this is all subjective - and my opinion based on my experience in the first playthrough.

For the writing/story/lore/reveals itself:

To sum it up: Horrible introduction, good mid game, great lore, great characters, wasted potential on the main villian, great ending, excellent plot twist at the end.

The introduction is awkward and confusing at first, but you'll get the story as you play, but then the hinterlands which throws the whole pacing off (suggestion - get your 4 power points and get out of there, return later when the story is more underway and you have more purpose behind your tasks).
However the story picks up after choosing a side in the war, and keeps up this momentum. However by late game you'll realise the villian had alot of potential but it was wasted IMO. He spends the latter game with his tail between his legs and doesn't recover, not even in the final battle. You'll be killing a desperate idiot by that point.

Despite it, the game was wrapped up nicely in the ending, Origins-style. The plot twist at the end is excellent and leaves the story on a good note. Also, the characters I found very interesting and Bioware has still kept this competitive advantage. The lore expands upon the universe and is consistent with the patterns of human history, especially the rise and fall of empires which I enjoyed. So in the end, I enjoyed the story overall, it's not perfect nor a masterpiece, but it's good.

Interesting. And reassuring. I had hoped at least that aspect wouldn't be affected by the shift toward derpiness.

Thanks for that, and your respect for non-spoilers.

edit: thanks to Beth and Lannes as well.
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#9364
Brogan

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Hello!
 
Though it's all been said before, I also would like to add my voice to the frustrations the PC version has caused me. I have loved both DAO and DA2 on PC, loved all the things that made it unique from the console versions - pause mid-battle to issue commands, the ability bar across the bottom of the screen, clean menus, right-click to move, simple interaction with loot/items and characters. I had been anticipating this game for a year, I even changed my processor just to play it...
 
[Yeah, by the way, sloppy move to restrict the game to play only on the 3rd core of a 4-core processor. I had an amazing dual-core that could handle the explosion scenes in Metro Last Light on the highest settings without skipping a beat. But, I had to switch it out with this quad-core just to run the game.] 
 
Anyway, I installed my new processor and with great anticipation booted up the game. Opening scenes are spectacular and it runs like a dream. And then the actual game-play kicks in. No click move. No lock on to auto attack (or rather, some weird auto attack thing that sometimes worked when I right clicked a target in tactical, then held left the right way, then clicked left a bunch as soon as leaving tactical? Maybe it was a fluke, I still don't know what's going on...) . Having to move around in several directions to trigger that annoying interact button for loot, characters, and (most cursed of all) those rifts that you obviously have to close in order to advance the story. For some reason, I could never figure out if I was supposed to right click or left click something, was it changing on me? The menus made me feel like I was fumbling around, like my hands were swollen and I was trying to collect grains of rice. Tactical view? I'm stuck in a box; my camera doesn't strafe well, I can't move it around to see in all directions, I can get very little sense of where my other party members in relation to me. And what happened to my beloved space bar? By accident, I discovered that ctrl now does what my spacebar did...but it doesn't help me because I can't issue commands. I used to love pausing to micromanage each of my characters, I liked feeling that I was truly playing with four characters rather than just one. I couldn't even pay attention to what they were doing because I was trying to run after things and then repeatedly click to hit. 
 
I am saddened to say that I sat back in my chair, completely overwhelmed, painfully frustrated, and extremely discouraged; I was happy to watch my party die. Afterward, I turned off the game and haven't touched it since. It is, for me personally, unplayable. I have considered asking for a copy of the PS4 version as reparation, but the truth is, I never really like playing it on console anyway. (It's not you, it's me.) But, DA:I hasn't been awarded several commends and game-of-the-year nods for nothing! I want to experience it!
 
At first, I wondered if it was just me...then I found this current thread, and this thread > http://www.metacriti...on/user-reviewsand various articles about the general reactions tothe PC UI. 
 
Please, let us know when - or if - these major issues can be patched. Otherwise, please consider giving me a console copy...I've already paid for it.

Jesus.

Ya know, every time I see one of these posts, it's like being at a funeral. Mostly in that, eventually that will be me in that coffin, kind of way...
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#9365
TobyJake

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Reviewers get early copies.

Sure, but these guys did not seem like "reviewers", more like gamers. This whole review thing smells! How do you get an advance copy to review? Of course IGN, Gamespot, etc, would get copies, but Joe Blow who only posts on Metacritic! Na, don't think so. Smells of something!


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#9366
AnubisOnly

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Wow. Just.... I mean, how do you mess that up? You could press H to hide all UI elements back in 1998 on some RPG that won GOTY for some company, can't remember who...

You can hide all UI in Battlefield 4 which I think uses some new engine, Frost-something 3. They should look into that.

Oh look, they did. From the patch "2" pc patch notes:
'[PC] Hiding the HUD on the PC will now hide all UI elements'

LOL

They already know how bad the UI is on PC, so at least they added an option to completly disable it, and not to fix it/make it better.. LOL 



#9367
Ilander

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Sure, but these guys did not seem like "reviewers", more like gamers. This whole review thing smells! How do you get an advance copy to review? Of course IGN, Gamespot, etc, would get copies, but Joe Blow who only posts on Metacritic! Na, don't think so. Smells of something!

 

Agreed, main problem of most modern reviewers and big titles like IGN and so on.

Most of them look like children, that got a PC or a console about 1 year ago, and now they feel themselves like big pro`s in game critic and deep understanding and analysis. Actually, I don`t fully trust most of modern reviews. Only few people are able to make an transparent and deep analysis of a game. That`s not cool.  


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#9368
Phentos

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Sure, but these guys did not seem like "reviewers", more like gamers. This whole review thing smells! How do you get an advance copy to review? Of course IGN, Gamespot, etc, would get copies, but Joe Blow who only posts on Metacritic! Na, don't think so. Smells of something!

 

A lot of the bigger Youtube reviewers get advance copies of the game too. It's often a part of a contract between them and the publishers.

 

That's one big reason why I don't trust most reviewers.



#9369
Innsmouth Dweller

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ah... gaming journalism. don't even go there, please.

 

i rely only both on few trusted reviewers - those who generally share my tastes, bizzare thing that they all are independent ones. and mainstream gaming portals.

it's like reading two politically oriented papers, the truth lies somewhere in the middle and the perspective differs depending on the target audience - mainstream praises openworldness full of amazing visuals in three-four paragraphs, indies call it MMOish sandbox with pretty graphics; translation: it's amazing exploration experience filled with boring fetch quests


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#9370
haru-farron

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where can I download the patch??



#9371
Fast Jimmy

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I agree, this is the true srength of this game, no complaint there.


That's a big problem to me - the game takes place in Orlais, but for the complete lack of Orlesian-esque locations, it may as well be taking place in Ferelden or the Free Marches. Val Royeaux should have been an entire zone by itself, a semi-open world city. Instead, it is a tiny shopping district outside the Orlesian ball section of the game.

You feel like you are exploring the countryside of Thedas... but rarely does the game give you a feeling of being in Orlais.


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#9372
Dubya75

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where can I download the patch??

 

There is no new patch.

 

When there is, Origin will automatically download and install it.



#9373
Bethgael

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That's a big problem to me - the game takes place in Orlais, but for the complete lack of Orlesian-Essie locations, it may as well be taking place in Ferelden or the Free Marches. Val Royeaux should have been an entire zone by itself, a semi-open world city. Instead, it is a tiny shopping district outside the Orlesian ball section of the game.

You feel like you are exploring the countryside of Thedas... but rarely does the game give you a feeling of being in Orlais.

 

Yeah, similar thought. They keep saying "we're in Orlais" (once you hit Skyhold), but if you look at the map... maaaaybe... well, I headcanon Skyhold as straddling the border, in any case, so if you're on the west side, you're in Orlais; if on the east, you're in Ferelden. Makes me happier. ;)



#9374
Ujop

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For those who are interested. It concerns the upcomming Pillars of Eternity game, but there are some interesting statements, which may apply to all future RPGs.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Feargus Urquhart, Obsidian's CEO, has explained why they chose to use a crowd funding model for Pillars of Eternity instead of the traditional developer/publisher arrangement, "What Kickstarter does is let us make a game that is absolutely reminiscent of those great [Infinity Engine] games, since trying to get that funded through a traditional publisher would be next to impossible."[1] In an interview, Josh Sawyer stressed that being free of the limitations of a publisher would enable them to "delve into more mature subject matter[...] slavery, hostile prejudice (racial, cultural, spiritual, sexual), drug use and trade, and so on will all help flesh out the story".[18] Obsidian was inspired by InXile Entertainment's recent success of using Kickstarter to fund Wasteland 2.[19] Chris Avellone mentioned at the project's announcement that if the campaign were to succeed, Pillars of Eternity would become a franchise. He also ruled out a possible console port of the game, "Those [console] limitations affect RPG mechanics and content more than players may realize (especially for players who've never played a PC RPG and realize what's been lost over the years), and often doesn't add to the RPG experience."[20] Additionally, he has pledged to write a novella set in the game world.[21]

 

Source:http://en.wikipedia....ars_of_Eternity


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#9375
Amplitudelol

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The story and lore entail the writing.

 

The story is actually pretty good.  Encompasses the usual hero of the moment fare, but introduces political considerations in a more subtle/sophisticated way than origins does (thinking here of the orlais stuff).

 

Additional lore is introduced, as you'd expect, and fleshes out one's understanding of thedas.  One mechanic I appreciated was that the tile piece collection is made meaningful through a character who translates them in their totality and gives a kind of anthropological explanation of their meaning once fitted together visually in skyhold.

 

The talent of the people responsible for this part is wasted at bioware. I hope next dragon age will be done by different studio.

 

This still gives me the goosebumps yet i have no desire to waste any more time ingame.

https://www.youtube....pP73eZg&t=1m55s


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