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#9576
Brogan

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I'd have less of a problem if they had made Inquisition an action game with the action controls to match.
They've made an action game though with controls that are a hybrid of action games and the older Dragon Age titles.

This is what I find annoying because the UI for Origins on the PC and consoles was great. They looked at what worked on both and what didn't, then made the interfaces around that.

I think this is a fairly universal sentiment among the angry pc users, and I am surely as frustrated as you.

If I were to gauge what I expect with the upcoming patch, I would say 95% of me thinks it will be foolish to expect anything noteworthy for PC, because as we've seen, the 'new' Bioware just doesn't seem to have any talent any more when it comes to designing for PC.

But I have to say, ever since that blog entry, there is still that 5% of me that thinks they just might! somehow, have a UI overhaul in them....

I know, it's like when you buy that 1 lottery ticket on the way home after a hard days work and think, well this is too perfect. I'm a shoe in. Bleh...

#9577
Brogan

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Ignorance? Apathy? Time? Budget? Management decision? Your guess is as good as mine. Only Bioware knows.


1 reason and 1 reason only:

Because they thought they could get away with it.
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#9578
KilrB

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I'm so disappointed with DAI, that this sound like a good idea:

 

 
New Baldur's Gate Game In Development
"We are interested in doing a Baldur's Gate III," Beamdog said.

 

Quote: ..."preparing by playing tabletop 5th edition Dungeons & Dragons game in the office."

 

That sounds promising.

 

They should also play through the BG games a few times, though they probably have already.

 

Can't help thinking that playing through DA:O once or twice (edit) on a PC (end edit) might have helped the development of DA:I.

 

 ... or maybe not considering their over-all apathy toward (edit) PC's (end edit), actual role-playing in an Rpg, and rpg's in general it seems.


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#9579
Dubya75

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I am no software developer, but I've just been thinking...

 

Could it be possible that Bioware used PCs to do the development work on? Yes, of course this would seem logical, which makes Mike Laidlaw's infamous "for PC gamers by PC gamers" statement a half truth. Except, the devs doing the developing on PC clearly had no clue about designing a UI and Control scheme for PC. They were focused solely on developing for console with their little console developing tools.

 

Now when I run my "PC" game (for which I incidentally paid premium dollar for! Yes, this is the most expensive "PC" game I have ever bought), I get a screen telling me to "Click to Continue". Why? Why in the name of all that is holy should I click to continue? Is there a chance I was confused when I double-clicked on the DAI shortcut about whether or not I intended to run the game? Or am I not ready for the Main menu yet? What is its purpose, please?

Oh I know: IT HAS NO F*CKING purpose because it is a goddamn CONSOLE PORT and I am forced to click through menus that is necessary for CONSOLE games even though I am absolutely sure I am running the game on PC!!! "Click to Continue" has absolutely ZERO purpose on my "PC" game.

 

And yet, I am confused....because I am pretty sure I bought the game on PC because I want to experience a PC game! Oh but now I get it - somewhere down the line my intention and Bioware interpretation of my intention to play on PC got mixed up: they thought I wanted to play a console game on PC because that just so happens to be the platform I have at my disposal. 

So why did I go out and spent nearly £300 on a new graphics card for my PC when I could have instead just bought a PS4? Because really, what I want is to play the game with a controller, right? WRONG!!!

 

I am pretty sure....I am CONVINCED that I actually want to play on PC using my Keyboard & Mouse. Why? Because I was there when I decided this! That is what I wanted and that is why I spent my hard earned money buying the product! 

However, Bioware imagines that it is for THEM to decide how I play my game, even after they PROMISED that my game would be a PC game! They even did promotion work for a gaming Keyboard & Mouse! So these poor sods buying those products have absolutely NO USE FOR IT! There is ABSOLUTELY NO BENEFIT to going out and buying that GAMING mouse and that GAMING keyboard with the intention of playing that PC game you just bought, because guess what, fool....

 

Bioware don't give a rat's ass! They ported their console-SPECIFIC game to PC, made it just about workable. They are telling you, F*CK you and your gaming mouse! We won't give you proper mappings and proper controls optimized for your Keyboard & Mouse. We won GOTY, so all PC gamers can go to hell!

 

Well guess what, Bioware, it was a pretty foolish thing to alienate your CORE fan base in your pursuit of glossy magazine cover fame!

 

(Needed to get that off my chest, thanks)


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#9580
Sheld0r

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The worst part of this, for me, isn't even that it's a relatively bad port. It's that they claimed many times it would be awesome for PC players. I watched their gaming marathon on release day and they said it would be so good for PC players, while sitting there and playing the game with a gamepad (on a PC). They are either clueless or this is really offensive.

 

The mere fact that they don't put much work into the port is something I can still get. They are probably selling 3 million copies on consoles and 400.000 on PC. I mean it sucks for PC players but at least it's comprehensible that they put the most effort into the platforms they sell the most games on. I still expect that they don't try to deceive me, however.


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#9581
Dubya75

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The worst part of this, for me, isn't even that it's a relatively bad port. It's that they claimed many times it would be awesome for PC players. I watched their gaming marathon on release day and they said it would be so good for PC players, while sitting there and playing the game with a gamepad (on a PC). They are either clueless or this is really offensive.

 

The mere fact that they don't put much work into the port is something I can still get. They are probably selling 3 million copies on consoles and 400.000 on PC. I mean it sucks for PC players but at least it's comprehensible that they put the most effort into the platforms they sell the most games on. I still expect that they don't try to deceive me, however.

 

They didn't try to deceive us? You really believe that? 

These guys are not new to game development! Mark Darrah and Mike Laidlaw have been with Bioware since DAO and possibly even before that. Oh no....they knew EXACTLY what they were doing! They KNEW they were releasing a PC version of the game that is not up to snuff, but in their arrogance they thought we'd be OK with it because....you know....Frostbite 3 or whatever.

 

Tell whatever lies are necessary to secure those sales. 

 

Would I have bought the game at all had I known it only barely supports the most basic KB&M functionality and that I would have to be satisfied with a Console UI? Absolutely NOT!

Such is the mainstream gaming industry. 

I would never otherwise support game pirating, but I will be first in line to get that pirate copy for any future Bioware game to determine for myself if it is a PC-friendly game or not. Bioware themselves are promoting piracy with their practices.


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#9582
King Dragonlord

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So it sounds like we have some concerns.
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#9583
KilrB

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They didn't try to deceive us? You really believe that? 

These guys are not new to game development! Mark Darrah and Mike Laidlaw have been with Bioware since DAO and possibly even before that. Oh no....they knew EXACTLY what they were doing! They KNEW they were releasing a PC version of the game that is not up to snuff, but in their arrogance they thought we'd be OK with it because....you know....Frostbite 3 or whatever.

 

Tell whatever lies are necessary to secure those sales. 

 

Would I have bought the game at all had I known it only barely supports the most basic KB&M functionality and that I would have to be satisfied with a Console UI? Absolutely NOT!

Such is the mainstream gaming industry. 

I would never otherwise support game pirating, but I will be first in line to get that pirate copy for any future Bioware game to determine for myself if it is a PC-friendly game or not. Bioware themselves are promoting piracy with their practices.

 

 

Dubya75, please reread his comment.

 

He DOES believe they deceived us, he EXPECTED them not to.

 

Must be new around here ...



#9584
Dubya75

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Dubya75, please reread his comment.

 

He DOES believe they deceived us, he EXPECTED them not to.

 

Must be new around here ...

 

Ah, my bad. Wording was a little beyond me.

 

Still, it gave me the opportunity to vent my grievance :)



#9585
voteDC

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The one option I make sure to have enabled for Origins is to skip the opening movies. I know who made and published it, I don't need to see that every time I play. Just take me to the main menu.

As to whether Bioware have forgotten how to make a good PC UI, I think they have. Just look to the Mass Effect games, different team I know, the best PC UI was for the first game and that wasn't even done by Bioware.
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#9586
Sheld0r

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The one option I make sure to have enabled for Origins is to skip the opening movies. I know who made and published it, I don't need to see that every time I play. Just take me to the main menu.

As to whether Bioware have forgotten how to make a good PC UI, I think they have. Just look to the Mass Effect games, different team I know, the best PC UI was for the first game and that wasn't even done by Bioware.

 

Yes, Mass Effect 2 didn't even have mouse wheel support (in the UI, like Codex entries). Never seen anything like it in another game in the whole decade. :D

 

Origins probably was their last game that got a relatively decent PC UI.


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#9587
pie33

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I thougth mass effect 3 pc interface was ok; I mean it was an obvious console port but it didn't throw me into rage as it was quite functional. Here I find the game slow (perhaps it is drm and not the coding - who knows - i dont' really care why); the game is buggy (crashes) and the pc interface is pretty lame in many ways (try moving the mouse to an area in the journal and click open to see quests - guess how it actually behaves; try seeing the top of a dragon in tractical view; try telling your part to HOLD and see if they really hold. Try to walk or run (depending on if you call the current movement walk or run). Try ....

-

It is not an awful game but it has a lot of issues both technical and design. Anyways patch 3 should be out sometime (maybe before month end) and maybe it will help or maybe it will make things worse - we shall see.



#9588
Neoideo

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I am starting to realize that the main problem with the PC version is that it introduces us to the game using the arcade combat system, which is basically hack and slash. As soon as I enter tactical cam, much more information is displayed, like who is attacking who, the buffs and debuffs of all members and enemies, hold position works good, etc, etc.

 

If Bioware fixes the controls of tactical cam to be more friendly, and fix the horrible camera angles, I would suggest then that tactical cam should be the default when entering combat for the PC version.



#9589
Dubya75

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I am starting to realize that the main problem with the PC version is that it introduces us to the game using the arcade combat system, which is basically hack and slash. As soon as I enter tactical cam, much more information is displayed, like who is attacking who, the buffs and debuffs of all members and enemies, hold position works good, etc, etc.

 

If Bioware fixes the controls of tactical cam to be more friendly, and fix the horrible camera angles, I would suggest then that tactical cam should be the default when entering combat for the PC version.

 

Tac Cam is a convoluted mess....to the point where I absolutely can't use it. Bioware biggest failure....no wait, the biggest failure in any game I have ever seen of trying to implement a mechanic. Total FAIL.


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#9590
Sartoz

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I think this is a fairly universal sentiment among the angry pc users, and I am surely as frustrated as you.

If I were to gauge what I expect with the upcoming patch, I would say 95% of me thinks it will be foolish to expect anything noteworthy for PC, because as we've seen, the 'new' Bioware just doesn't seem to have any talent any more when it comes to designing for PC.

But I have to say, ever since that blog entry, there is still that 5% of me that thinks they just might! somehow, have a UI overhaul in them....

I know, it's like when you buy that 1 lottery ticket on the way home after a hard days work and think, well this is too perfect. I'm a shoe in. Bleh...

UI overhaul? too much work I think.

 

I'm shooting low...

Primary fix:

autoattack, a proper H key and range characters that stay out of the way. These alone will improve gameply.

 

Secondary:

Tac-Cam zoom adjustments, walk on-off, skyhold pj fix. Maybe having the ability to select another companion in the tactics-attributes menu without select back first, then change your companion to repeat the above. What a stupid way of doing this.

 

Tertiary:

Proper menu navigation flow, fonts adjustment and gear upgrades. IE: if you select the sword icon, then auto filter out non "sword" type equipment and select only companions with the sword and shield skill... Geeesh!


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#9591
BobaFett

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Tac Cam is a convoluted mess....to the point where I absolutely can't use it. Bioware biggest failure....no wait, the biggest failure in any game I have ever seen of trying to implement a mechanic. Total FAIL.

This entire game for me was like the perfect storm.  Bioware trying to force a traditionally tactical RPG into a hybrid action RPG.  Porting it DIRECTLY from consoles with ZERO changes.  Squeezing in a multiplayer version into a traditionally single player game (which seems to be the fad these days, wish it would disappear...).  Then trying force all this into a graphics engine thats tradtionally for FPS.  All the while EA cracking the whip with their deadlines just made all this come together for me as one of my worst game experiences of my life.  I'm 33, and been PC gaming since i was about 12 or 13 so thats A LOT of gaming over 20+ years.....


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#9592
They call me a SpaceCowboy

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Well, you know- their semi-recent tagline "challenge everything" I suppose they took it quite literally, after all. :)

Who needs a keyboard and mouse on a PC? Seriously? :P


M$ wants to do this given Windows 8, so...

#9593
BammBamm

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I'm so disappointed with DAI, that this sound like a good idea:

 

 
New Baldur's Gate Game In Development
"We are interested in doing a Baldur's Gate III," Beamdog said.

 

 

beamdog didnt anything on their own, just overhauled old pc games and to be honest in mediocre or bad quality. so dont expect to much ;)

 

pillars of eternity will have better chances to be good


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#9594
Solo80

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Ah, this thread gives a veteran PC gamer like me deja vu

 

Rewinds to cirka 1998

 

What do you mean Half-Life doesn't support joystick control? They want me to use my keyboard to control a shooter? What am I, an accountant? A writer?

 

The keyboard doesn't even support analog movement, for chrissakes. And if I wanted to use a mouse, I'd play a strategy game. How can you claim to be a PC-game with no joystick control? Game Of The Year? Are you sh***ing me? Half-Life is a completely unplayable mess, made "by accountants for accountants" - worst game of the century.

 

Fast forward to 2015

 

And here we are again. To be fair, I don't remember if it was Half-Life that made me rage, but I do remember raging over lack of joystick support in shooters. My point is this - keyboard-and-mouse support doesn't define a PC game any more than joystick support did back in the 90's. If your goal is to let off steam and carry on raging, be my guest - my guess is that this applies to most of you in this thread. If, however, you've wandered in here by accident, and you genuinely want to enjoy a worthy Game of the Year, try it with a controller. It won't make you any less of a PC gamer, any more than my own switch from joystick to keyboard/mouse made me an accountant.



#9595
Amplitudelol

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Blame society! We have an awful lot of accountants nowadays.

 

Bioware has the vision, we are just not ready for it yet. PC market is slowly becoming the competitive pvp games while the good single player stuff is getting dumbed down for console gameplay.


Modifié par Amplitudelol, 12 janvier 2015 - 06:52 .

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#9596
Chaos17

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There's a bit of a difference between accidental bugs and deliberate design choices.

 

All the Elder Scrolls and modern Fallout games are so big, and the engine so crappy, that bugs are inevitable. I accept that these large, complex, open-world games will have them. I even accept that DA:I will suffer the same issues - and, from what I've read, it does seem to.

 

That, however, doesn't say anything about whether the game is designed well.

 

Example? The basic Skyrim UI. That was a steaming pile of stupid. It was awful. Worse, it was designed that way, because the Bethesda devs make games for consoles first. They could have made a not-terrible PC UI (see SkyUI, for example), but they didn't. 

 

DA:I is pretty much in the same boat. They could have made a not-terrible PC UI, but they didn't. That was a deliberate design choice on their part, for whatever reason.

 

I can excuse bugs to an extent; they're often difficult to find, harder to reproduce, and harder still to fix. Intentional design choices, on the other hand, don't deserve a pass. Someone made the decision to make a quick and dirty UI port, and they should be called out for it.

Well, all I can say is at this point without patch 3 because a miracle can stil happen, no ?

B5-SxZNCUAAwUpM.jpg

So maybe after patch 3 my point of view will change.


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#9597
katokires

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Ah, this thread gives a veteran PC gamer like me deja vu

 

Rewinds to cirka 1998

 

What do you mean Half-Life doesn't support joystick control? They want me to use my keyboard to control a shooter? What am I, an accountant? A writer?

 

The keyboard doesn't even support analog movement, for chrissakes. And if I wanted to use a mouse, I'd play a strategy game. How can you claim to be a PC-game with no joystick control? Game Of The Year? Are you sh***ing me? Half-Life is a completely unplayable mess, made "by accountants for accountants" - worst game of the century.

 

Fast forward to 2015

 

And here we are again. To be fair, I don't remember if it was Half-Life that made me rage, but I do remember raging over lack of joystick support in shooters. My point is this - keyboard-and-mouse support doesn't define a PC game any more than joystick support did back in the 90's. If your goal is to let off steam and carry on raging, be my guest - my guess is that this applies to most of you in this thread. If, however, you've wandered in here by accident, and you genuinely want to enjoy a worthy Game of the Year, try it with a controller. It won't make you any less of a PC gamer, any more than my own switch from joystick to keyboard/mouse made me an accountant.

So that says a lot for you? Because of what? You?

If thats it... Since 1997 I play games on PC, since then with keyboard and mouse, never used a controller, will never use. I play fighting games with keyboard. Since The King of Fighters' 97 until now with Ultra Street Fighter IV. I never complained about something not having controller support, will never complain, controller is a disease. Since I started with keyboard and mouse I barely played games on consoles, when I go to a certain friends house to play fighting games against him he connects the keyboard in his PS3 (or X360, he alternates between them both and I don't care which one we are playing on), since he knows I refuse to use controller.

So since I did not go through this rage of yours ever does it allow me to complain about Inquisition ****? Or everybody just need to take on your sad experience as a base of how things are and should be?


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#9598
Seraphael

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If Bioware fixes the controls of tactical cam to be more friendly, and fix the horrible camera angles, I would suggest then that tactical cam should be the default when entering combat for the PC version.

 

Definitely not. I prefer to use tac cam only for the tougher battles. Don't want to freeze action just to kill a nug.

 

 

beamdog didnt anything on their own, just overhauled old pc games and to be honest in mediocre or bad quality. so dont expect to much ;)

 

pillars of eternity will have better chances to be good

 

Agreed. I own both BGI and BGII Enhanced Edition and they are pretty much identical to the originals...with new slowly patched bugs, and new characters with subpar voice acting. Pillar of Eternity is more likely to appeal to the malcontents in this thread as it is a traditional RPG no one would accuse being "action gamey".


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#9599
luckybaer

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I'm not sophisticated enough to really understand the problem between a ported console game to a PC, etc.  Probably because I never play on a console - therefore, I don't know what a good interface looks like.

 

I do, however, know enough to state that Tactical Camera was done very poorly in DA: I.  I am playing DA: O just as a refresher, and after getting used to the ancient looking graphics and small font size, I realized that combat in DA: O works better for me.



#9600
CosmicGnosis

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Well guys, I've switched back to controller out of pure curiosity, and now that I've used it a bit more.... yeah, it's better than mouse-and-keyboard. I can still play the game just fine without a controller, but it's very obvious that controllers were the focus of the design. Hopefully future patches will make the mouse-and-keyboard experience more comfortable. The most bizarre realization for me is that the tactical camera, as unwieldy as it is, seems to work better with a controller. Have fun with that.


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