Essentially, what I see is a trend for "dumbing down", this game included. Having worked in a high school recently, I can say this is DEFINITELY a bubble wrap generation. Things must be handed to them. Parents hover. Make sure their babies have everything. Don't mark my kid down on her late paper cuz she haz excuses, says Mommy. Why wouldn't this be carried over into games?
Look at Civ V (vs. Civ IV). Look at Sims 4 (vs. Sims 3). Look at DA:I (vs. DA:O and DA II). Look at DnD 4.0 (vs. 3.5). Pick any MMORPG (Vanilla WoW vs. Lich King, etc ....compare Naxx if this eludes you). All examples caged inside the terminology of "making things more accessible" (unwritten: to the bubble wrap generation). But graphics improve so the next incarnation of the game must be better, right?
For this game:
-Lack of Tactics (This was a franchise defining feature and a damn good one).
-My tank won't even tank, instead, she drags her aggro over to my rogue. Rogues are tactical machines, I send mine out to annihilate casters, always, only in this third installment Cass won't tank the big Demon or dragon, but instead runs over to "help" me or whomever I tack her to...because I can't set her to attack "Boss or higher" like in the other games, only attach her to another character. Three firing brain cells are all that's required to set up this simple tank tactic, so it was never a difficult feature to use as a player. Perhaps leave those with only two firing brain cells to play CandyLand, lest they hurt themselves, instead of trying to make something that was never broken "more accessible".
-MMORPG dumbing down of auto-stat assignment. Less choices in ANY character development is bad.
-Fetch and carry quests. Really?
-Gathering (might as well fire up Farmville or some other Facebook game...)
Com'n BioWare, you're supposed to be the last holdout for good games. Don't cave to the two brain cell, bubble wrapped types now.