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#9876
Brogan

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My gripes with the controls remains:
 
- Walk button(s): A toggle would be nice but due to the action adventure/environmental puzzles a hold to walk function is very useful (Try the mod and feel the difference). 3 Movement speeds like in the mod would be great too, however walk/run are the basic essentials.
- Mouse button remapping: Important as the action elements need more precise timing then previous titles - namely block.
- Mouse look toggle: As above. Blocking needs to be on the mouse. At the moment I'm using Q, it's alright but not intuitive but I make do with what I've got.
 
- Tactical camera automatic angle switching needs an option to toggle on/off: Currently I'm having to pull it down each time, which then leads to the next problem.
- Tactical camera zoom too close: Not to mention pulling it down puts the camera INSIDE your PC, so trying to use click to move/auto attack tends to end up clicking on yourself.
 
However Lycana, I have encountered ALL of your listed issues, but that isn't limited to just PC controls.
 
Also, to add to your list.
- The companion holding is working but the problem is that companions teleport (A pain in the butt against lightning dragons as your teleporting party members with the lightning ring will teleport to zap you! Not to mention taking tactical positions on the battlefield)
- Inability to click/drag to select and/or a select all party members function
- Changing party members in tac cam recenters the camera making it frustrating to target especially if the party member needing orders is on the back ranks.


100% all of this

I'd also add mouse navigation to the must have list (L+R= Move fwd w/ mouselook).

I think it's important because this ability allows for an alternative to the wasd method of control, which was a staple that Bioware designed themselves.
  • bartoni33, Zered, Shelled et 2 autres aiment ceci

#9877
Sheld0r

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Anyone else having disappearing npcs alot?

 

Do you mean disappear like gone from the game or just sunken in the ground and the like? http://i.imgur.com/sPlnb2s.jpghttp://i.imgur.com/twZPsnT.jpg The latter isn't that uncommon, as you can see. :D



#9878
Sylveria_Relden

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I've had NPC's get stuck behind/on top of objects and all sorts of weird oddities but never just "disappear". (Usually transitioning from/to areas will "fix" that)

 

Do you mean stationary NPC's or companions? If they're stationary- it may be they've been moved due to "world event changes/updates" or something similar, FYI.



#9879
chrstnmonks

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No like questgivers and companions they just disappear. I go to where they are supposed to be and they will not be there.



#9880
Sylveria_Relden

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No like questgivers and companions they just disappear. I go to where they are supposed to be and they will not be there.

 

I think Solas did that to me once in Haven- but I went into the War Room and came back out and he was there. Not sure what the issue was and couldn't reproduce it, so I just ignored it. Are you OC'ing your graphics card or hardware? Did you try lowering settings to make sure it wasn't pegging? (just suggesting simple things you can try or check) 

 

As I said, I've never personally experienced it- however, I do know that when people OC their hardware it can cause glitches and all kinds of strange things to happen. Once I saw a guy whose ram chips had literally melted into the slots on his board... never forgot that sight.



#9881
tankdogg937

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Did you play the previous Dragon Age games? Wow!

As a matter of fact, I've played Origins a dozen times at least and DA2 probably around 6-8.



#9882
Fundamentalist Nail

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No like questgivers and companions they just disappear. I go to where they are supposed to be and they will not be there.

I have a somewhat similar issue.
Cullen is supposedly meant to be outside the hall in Haven (according to the map). When I try to find him, he is invisible. Literally invisible. He hasn't disappeared or anything, he's there. Like, I can walk into him and be stopped from moving, as if there is an invisible wall there. I can't interact with him or anything. It's very strange.
Sometimes he'll appear at the training camp, sometimes not. And when he doesn't, he'll don his invisibility cloak and stand outside the hall, hoping I don't spot him...but I know he's there...oh I know!


  • Gerula81 aime ceci

#9883
Shelled

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Do you mean disappear like gone from the game or just sunken in the ground and the like? http://i.imgur.com/sPlnb2s.jpghttp://i.imgur.com/twZPsnT.jpg The latter isn't that uncommon, as you can see. :D

lol, this has happened to me as well in both sp and multiplayer.

I remember similar stuff like this used to happen in battlefield 3 (beta) which is the same engine as this I think.

You can tell this game had very minimal testing, we're basically playing a beta on pc. Why didn't they just delay the PC release? Joke company. Why would you even use this engine at all if it has that many problems? If the tactical mode is so limited on pc due to an engine limitation, they should NEVER have used this goddamn engine in the first place.


  • Calm64 aime ceci

#9884
JackPoint

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That's because its a console port, they left pc gamers out of the dragon age series at DA2 dude. We are a minority in gaming thesedays, just look how they removed all the lovely npc tactical options from dao  dumbed them down in da2 and didn't even add them to dai. My 1st playthrough of dai was with mouse n keyboard and that was like fighting a cat in a sack.


  • Calm64 et atlantico aiment ceci

#9885
Shelled

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That's because its a console port, they left pc gamers out of the dragon age series at DA2 dude. We are a minority in gaming thesedays, just look how they removed all the lovely npc tactical options from dao  dumbed them down in da2 and didn't even add them to dai. My 1st playthrough of dai was with mouse n keyboard and that was like fighting a cat in a sack.

We're not a minority, just a lot of people pirate single-player focused games unfortunately. 


  • Lionelc aime ceci

#9886
Bethgael

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No like questgivers and companions they just disappear. I go to where they are supposed to be and they will not be there.

Yes, this is an engine rendering problem. If you run to them, you are actually running into them; they are there but invisible and not interactive. Sometimes they will suddenly appear if you just keep bumping them (sorry, Cullen, yes, I did get your bottom, ohgodssosorry), but not always. Also, sometimes they will be there but when you pan the camera and pan back, they've "disappeared". They're still there, but they haven't rendered. Or unrendered. Whatevs.

I found this improved after Patch 2--but only after I did a "repair" via Origin.

 

Gradually, over time, it has worsened again. I probably have to do another repair, but I don't want to apply the hotfix in the process, which it will make me do if I do a repair.

 

The workaround is to save/reload. They usually render when you do that.

 

My first go around it was one of the many, many frustrations (and there are more since, in other areas, since I realised what the problem is). I missed most of Leliana's conversations because she was never there. But the save on-the-spot/immediate reload always works for me.

I have a list of bugs/missing stuff (doors and whatnot--and just to ask, has anyone else been able to get Alistair's tarot card to trigger? I have had several meetandgreets with him now--king, warden, drunk and dead--and it has never popped. I presume it should, because there's one for Stroud [also the tarot image was recently uploaded to the wiki]. I also presume it's in card 1 or 2 in "characters" which have never filled for me--I never get an Anora tarot, either (although I don't know if that should exist--although there is an image for it on the wiki, also, that's never popped for me either). Some don't, of course, in every game: 5 is Cadash (dorf), 6 is the mage for choosing Templars, another one is [spoiler redacted] (mage side choose), Stroud, Loghain, Trevelyan, Levallan, etc, and you only get those if they're in your game And screw the completionists! But I am fairly sure 1 and 2 should be Alistair and Anora--in that order--and they should pop after you meet them--king/queen or warden, or on the War Table. Can anyone confirm?).

 

There's also a PITA bug in the selector if you tell Sera to take a hike at any time after recruiting her (tested on various saves, so it is a bug). Whoever's next to her (Dorian, or if Dorian's missing, Varric) also gets a wee x on their card and they are also unselectable--even if they're still there and talking to you and whatnot. Again, save/reload... which sometimes doesn't work, sometimes I had to fill the party then take them out then exit the screen then try again... which usually worked... if I did it twice. Sigh.

 

Immersion, indeed.

 

So many story and quest bugs in the PC version. And a few typos in the conversation subtitles. They really needed a beta team outside Bioware.

 

Hey, Mr Darrah, I'd be happy to do it. I'm pedantic and detail-focused, and have experience in the genre and in bug testing. I also storyboard. I have references and an ABN. :P In fact, there's already a long list. You guys have my email addy. I'll send you a quote. :) ;)


  • KilrB, vetlet, Fundamentalist Nail et 2 autres aiment ceci

#9887
atlantico

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We're not a minority, just a lot of people pirate single-player focused games unfortunately. 

In general it is true, however I think the people who have purchasing power, i.e. people in their mid 20s and up, generally do not pirate software. If a game is aimed at the 12-25 year olds, it is also aimed at people who have limited or no purchasing power and the game becomes a target for piracy. 

 

The 12-25 year-old demographic has little interest in a cerebral, slower moving, less flashy, more serious, tactical roleplaying game, while such a game appeals more to people 25 and older, people who have purchasing power and are less inclined to pirate.

 

Point is, games aimed at people with purchasing power, generally are safer bets when it comes to piracy. When those games are pirated by a 12 year-old, it's hardly a lost sale and people who have the money to buy games generally don't pirate. 

 

Thus, the most likely targets for piracy are the inane, bland, safe, "streamlined" POS that are the AAA games. Because they actually target people who can't buy them in the first place. 


  • edeheusch, KilrB et AnhedonicDonkey aiment ceci

#9888
3dsgamer

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I'm still waiting to buy the game since I don't build a SLI rig to play the game with only one card. 

 

as far as I know, the SLI texture flickering and white fog bug hasn't been fixed with the 2 patches. 

 

not sure whether it's a Nvidia driver issue or Bioware coding one, or both? at any event, the problem is there, and neither has offered any fix.

 

were there no fix, Bioware should put in system requirement description: SLI systems may (actually should almost be "WILL") encounter visual bugs.  


  • Calm64 aime ceci

#9889
JackPoint

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Elder Scrolls series Pc to Console

NWN series Pc to Console

Dragon age Pc to Console

Witcher series Pc to Console

Mass Effect Pc to Console

 

All built on pc but forcefully pushing to the console friendly market while leaving the mouse/keyboard on the back shelf, and that's just a few off the top of my head I have played because they were great on pc, then watered down to cater for console players.


  • Calm64 aime ceci

#9890
Gerula81

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The problem is more complex than piracy, as far as PC owners are concerned. Piracy is just a symptom of the fact that PC crowds are just more discerning customers. Also PC as a platform offer you the necessary freedom in dealing with what you want installed on your PC or not, while consoles just get everything standardized and "streamlined".

 

I would say that all of the lazy developers that want to throw out cookie cutter built games with minimum development effort and maximizing profits will go "console games for console players". I am not trying to offend console owners, I own 2 major brand consoles as well. The thing is that the console market offers the money starved devs/publishers the captive market they want to exploit.

 

PC owners are somewhat harder to exploit since we have alternatives, and this is what ticks them off. Not only we are more critical, but we can also get stuff to test before we buy :). Not advocating anything here, but it did feel good to say it. It will soon be 2 months since this game got out so you can understand my frustration :)

 

I would also like to mention I preordered the deluxe edition and was thinking I should get the collector's (which is how I buy the games I like). Just glad I didn't because DAI is not going to be one of the good ones on the shelf.  Rant over.


  • Astralify, Lycana, TobyJake et 2 autres aiment ceci

#9891
Dubya75

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At this point I dont think it matters if they fix DAI.  Whether they fix it or not they still will be tainted in my eyes, I can never trust them again with this lack of communication.  It's like we are not being treated as people / customers, and they don't care as long as they have our money.

 

I agree.

Features that never made it into the game were marketed DAYS before release! That is nothing short of FALSE ADVERTISING and straight-faced lies in order to secure sales.

And then they treat us with utter disrespect and disregard, even when we (the gamers) are the ones responsible for the very existence of the franchise.

 

So as far as I am concerned as well, it does not matter if they patch the hell out of this game and address every single issue that was raised. Yes, I will download the patch and I will finish the game, perhaps multiple times.

But I am DONE giving Bioware any money. I will not purchase any DLC or any future games with the Bioware brand attached to it.

 

Do they care? Probably not. They are probably laughing at how petty I appear. No matter. I am not doing it only to spite them (although that is part of it). I am doing it out of principle. I do not do business with people who are unable to sell an honest product.

 

End of story.


  • MeanderingMind, Eglyntine, AnhedonicDonkey et 1 autre aiment ceci

#9892
Gerula81

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It amazes me that you people want to be treated with respect, but anyone outside your little group doesn't deserve to be treated with respect. This is why the devs don't talk here. This is why you deserve to be ignored. 

 

I'm a relatively new PC gamer. I'm playing Inquisition on PC. I'm playing Inquisition with a controller. I can handle the mouse-and-keyboard controls, but the game was clearly designed for controllers. Yes, this is unfortunate. Yes, BioWare was a bit misleading. Yes, I'd like more info from them, if only to invalidate the nonsense spewed in this thread. But I'm a mature adult, and I recognize that the devs are humans, and some things take time, and many things aren't black-and-white. The absurd vitriol spewed here, framed as a self-righteous "moral crusade against corruption", disgusts me. 

 

Yes you also have a purpose, an interesting agenda and have spewed a bit of vitriol yourself. Against the wind you did, but hey, it's okay.

You also quoted as vitriol, a perfectly fine and neutral phrase. Nice going, your opinion will matter so much more from now on.


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#9893
Shelled

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I agree.

Features that never made it into the game were marketed DAYS before release! That is nothing short of FALSE ADVERTISING and straight-faced lies in order to secure sales.

And then they treat us with utter disrespect and disregard, even when we are the ones responsible for the very existence of the franchise.

 

So as far as I am concerned as well, it does not matter if they patch the hell out of this game and address every single issue that was raised. Yes, I will download the patch and I will finish the game, perhaps multiple times.

But I am DONE giving Bioware any money. I will not purchase any DLC or any future games with the Bioware brand attached to it.

 

Do they care? Probably not. They are probably laughing at how petty I appear. No matter. I am not doing it only to spite them (although that is part of it). I am doing it out of principle. I do not do business with people who are unable to sell an honest product.

 

End of story.

They kind of false-advertised with mass effect 3 as well and said it wouldn't be a simple a-b-c ending, which is exactly what it was lol. This is nothing new for them at this point which is why they permanently lost me as a customer after DA:I. Too many lies, lost my trust. I never expected them to completely consolize  a game on the PC in terms of controls and u.i though. They've never done that, at least not to this level of extreme until now I don't think. This game has way more bugs and issues than their previous titles did as well.
 

Duno what happened over there at biotoilet, but it ain't good and it needs a flushing, BADLY. One thing is certain, this game wasn't made by pc gamers or for pc gamers. Definitely wasn't made for origins fans either, because that tactical camera is way more frustrating than it is fun and the greatest aspect of origin for me aside from the story WAS its tactical mode. Extremely disappointing all around to be honest.


  • Dubya75 et Calm64 aiment ceci

#9894
Dubya75

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I'm still waiting to buy the game since I don't build a SLI rig to play the game with only one card. 

 

as far as I know, the SLI texture flickering and white fog bug hasn't been fixed with the 2 patches. 

 

not sure whether it's a Nvidia driver issue or Bioware coding one, or both? at any event, the problem is there, and neither has offered any fix.

 

were there no fix, Bioware should put in system requirement description: SLI systems may (actually should almost be "WILL") encounter visual bugs.  

 

What they should have put in their System requirements is that SLI is not supported. That would have been the honest truth. But in order to secure more sales, they won't do that.


  • Zered, Eglyntine, Bethgael et 3 autres aiment ceci

#9895
Postem

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I have being watching this game for some time before buying it. I was not really expecting much, but anyway i decided to purchase. When i saw and feel the controls, i thinked "wow this is clearly unplayable".

This time isnt about being a port, being dumbed down, bad mechanics or whatever; the basic controls are completely broken on PC. ME3 has good controls. Looks like on this one no one really put effort into playing test on KBAM.

 

Disregarding story, disregarding design decisions and the clearly dumb down and streamlining, i could not actually play past the introduction because of the controls. It was really confusing. Even if EA decided that it would follow MMO route, it dont feel and work quite right. Take for example Amalur, you may not like the genre, but the controls are infinte better and you have a pleasant experience on KBAM.

 

I really tried to play the game, but the controls and the mechanics are pretty confuse. The party control is horrible, like when you click another party member you jump. Even using the script program that allow you to look without needing to hold right button it still feel clunky. Some scenarios where you are on an enclosed space look and feel strange because the camera is not right.

 

The fact that you have an tactical mode, that dont work add more confusion to the mechanics. It seen they added the tactical mode just for the sake of having it. Have they just changed their mechanics to a full MMO like experience would be better, because you wouldnt have to deal with all bad implemented companion and tactical mode broken mechanics.

 

I dont know what to expect, or what they might do to better the experience. Its clear we will not get an experience like Origins and even DA2 interface, and im okay with that. For this one i dont have a ton of expectations, i just want to play the game, but the controls are so bad that even basic interaction for me is flawed, so im kinda of waiting.

 

***

 

Just to add: i never put much expectation into this game. For me is clearly EA is doing bad and bad for years. Yes EA, because Bioware is just that a division of EA. On the last years, EA are just publishing mediocre games, some horrible like Simcity. I still enjoy BF4, but beside this only, only good titles are the ones EA actually publish and dont own, like crysis.

 


  • AnhedonicDonkey et atlantico aiment ceci

#9896
Postem

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They kind of false-advertised with mass effect 3 as well and said it wouldn't be a simple a-b-c ending, which is exactly what it was lol. This is nothing new for them at this point which is why they permanently lost me as a customer after DA:I. Too many lies, lost my trust. I never expected them to completely consolize  a game on the PC in terms of controls and u.i though. They've never done that, at least not to this level of extreme until now I don't think. This game has way more bugs and issues than their previous titles did as well.
 

Duno what happened over there at biotoilet, but it ain't good. One thing is certain, this game wasn't made by pc gamers or for pc gamers. Definitely wasn't made for origins fans either, because that tactical camera is way more frustrating than it is fun.

 

Whatever franchise you look upon on EA, you will see a similar thread, ME, DA, Simcity or Sims. It wont matter how much you complaint too, because, even being awarded with worse company, EA still makes a lot of money, so it really dont change anything.

 

You should already know you cant believe on markting, and should wait until real player reviews are published.

 

And dont blame Bioware. This company doesnt exist any long, bioware is a trade mark owned by EA, its nothing but it.



#9897
Zered

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Anyone else having disappearing npcs alot?I do. I also have stuttering and lag in cutscenes and the stupidest companions ever.Seems to me dorain wants a sword instead of a staff. Also they can't go around things won't hold and stand utterly still before a dragon blows it breath or are being attacked. They won't move!!!

 

Yes, the disappearing npc happens a lot in Skyhold for me. Usually need to save and reload.



#9898
Dubya75

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I found an interesting Article on Polygon:

 

http://www.polygon.c...-destiny-aliens

 

I believe this is very relevant to the current issues with DAI, as well as the GOTY awards Bioware is boasting about so feverishly.

But what would happen if we were to start scoring the game after having had first-hand experience of the game itself as well as the support (or lack thereof) from the people who made the game?

It is important to remember that every review out there is a judgement made by an individual just like you and I, based on their experience (or whatever motive they have going, such as getting paid for it). There is NOTHING superior to a review coming from a journalist. In fact, those are the most unreliable reviews a game can ever get.

The reviews that REALLY should matter (but sadly gets kicked aside like a stray dog) are the ones WE, the paying customer make. Because we are the ones that ACTUALLY play the game.

 

So...I would not give this game more than 4/10 purely because of the half-arsed job they did with the PC version, compared to the promises they made to get me to buy it in the first place.

 

4/10 for this beautifully polished turd.


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#9899
Postem

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I found an interesting Article on Polygon:

 

http://www.polygon.c...-destiny-aliens

 

I believe this is very relevant to the current issues with DAI, as well as the GOTY awards Bioware is boasting about so feverishly.

But what would happen if we were to start scoring the game after having had first-hand experience of the game itself as well as the support (or lack thereof) from the people who made the game?

It is important to remember that every review out there is a judgement made by an individual just like you and I, based on their experience (or whatever motive they have going, such as getting paid for it). There is NOTHING superior to a review coming from a journalist. In fact, those are the most unreliable reviews a game can ever get.

The reviews that REALLY should matter (but sadly gets kicked aside like a stray dog) are the ones WE, the paying customer make. Because we are the ones that ACTUALLY play the game.

 

So...I would not give this game more than 4/10 purely because of the half-arsed job they did with the PC version, compared to the promises they made to get me to buy it in the first place.

 

4/10 for this beautifully polished turd.

 

That is why i take metacritic user score as basis for my judgement.

Also never preorder. I did this with Unity, and i was rewarded with discount on steam Sale.

 

If i had done the same with inquisition i could get 20% off, they are selling it 20% last week.

 

****

 

Also never, ever trust Polygon. They reviewed Simcity for 9.5 and after all that happened they lowered their score to 6.5, but metacritic still tells the truth about how they reviewed when it matters: when the game is released.

 

Look the resume of polygon review on Simcity

 

SimCity is a near-perfect fusion of the classic simulation game with modern social and online play elements. It is in every way the fully realized evolution of the franchise and a much welcome iteration, perfectly engineered to dispense the maximum amount of fun in the most efficient way possible. It is highly addicting, but there are worse things to be addicted to. Just be sure to set an alarm.

 

 

After sometime they lowered the score due to "launch problems" but never addressed on the review the intrinsic flawed engine. At least they inform they played the copy marketing released before launch.


Modifié par Postem, 15 janvier 2015 - 11:04 .

  • Dubya75 aime ceci

#9900
voteDC

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We're not a minority, just a lot of people pirate single-player focused games unfortunately. 

And that's not just a PC thing though, plenty of people pirate games on the consoles as well.

It's a shame that companies choose to punish their paying customers.


  • Gerula81 et Postem aiment ceci