My gripes with the controls remains:
- Walk button(s): A toggle would be nice but due to the action adventure/environmental puzzles a hold to walk function is very useful (Try the mod and feel the difference). 3 Movement speeds like in the mod would be great too, however walk/run are the basic essentials.
- Mouse button remapping: Important as the action elements need more precise timing then previous titles - namely block.
- Mouse look toggle: As above. Blocking needs to be on the mouse. At the moment I'm using Q, it's alright but not intuitive but I make do with what I've got.
- Tactical camera automatic angle switching needs an option to toggle on/off: Currently I'm having to pull it down each time, which then leads to the next problem.
- Tactical camera zoom too close: Not to mention pulling it down puts the camera INSIDE your PC, so trying to use click to move/auto attack tends to end up clicking on yourself.
However Lycana, I have encountered ALL of your listed issues, but that isn't limited to just PC controls.
Also, to add to your list.
- The companion holding is working but the problem is that companions teleport (A pain in the butt against lightning dragons as your teleporting party members with the lightning ring will teleport to zap you! Not to mention taking tactical positions on the battlefield)
- Inability to click/drag to select and/or a select all party members function
- Changing party members in tac cam recenters the camera making it frustrating to target especially if the party member needing orders is on the back ranks.
100% all of this
I'd also add mouse navigation to the must have list (L+R= Move fwd w/ mouselook).
I think it's important because this ability allows for an alternative to the wasd method of control, which was a staple that Bioware designed themselves.




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