Also we need tooltips, you know, those useful thingies that pop up and don't take half the screen when you hower an element be it in the menus or on the hotbar.
There are no tooltips???
Also we need tooltips, you know, those useful thingies that pop up and don't take half the screen when you hower an element be it in the menus or on the hotbar.
There are no tooltips???
Well it's great to know people are working on those issues, it truly is. That being said...
They were totally aware of it. There is -no way- nobody expected this at Bioware / EA. No way. After 30 seconds of playtime I knew everything was wrong about the controls. And I'm not working in the game industry. Oh they knew.
This game was not PC ready, and was released nonetheless. Don't know if it's Bioware's fault or EA's. But somewhere, someone made that call. Something makes me believe it's EA, striving to make big money in the opening weekend and not wanting to delay the pc's release.
The game looks lovely, I didn't have technical isssues in the 30mins of playing (except for the 'back' button in the bottom left corner still finishing character creation when being left-clicked instead of going back), and I can't wait to explore the world and experience the stories. But the absence of a proper tactical combat option has made me quit after 30mins and 3 introductory combat encounters. I reached the forward camp, I think, or at least I made it to some gate.
Kindly take the DA:O tactical combat, with the 'classic' control options and a properly zoomed out camera, and give us that. Inventory management with a mouse is best done with a grid-based system, like in practically all MMO's (which tend ot be mouse/keyboard based to begin with). People manage their inventories, with huge bags and banks, easily. Consider having to scroll through endless lists in SW:TOR, people would be up in arms. However, many people use controllers on pc as well, and while this inventory management sucks for mouse/keyboard, it's way better than managing a grid with a controller. So I don't ever expect that to be changed.
The Mass Effect series has taught me that the console UI is here to stay, we won't ever get a proper UI tailored to our primary input method. And while I do have an xbox360 controller hooked up to my PC, if I want to play a fast paced combat game using that, I'll start an Assassin's Creed or Batman Arkham series game. They're doing fast paced and fluid combat better anyway. But I don't want to play those games at the moment, I want BG/DA:O gameplay, and that's what I expected when buying DA:I.
However, when you show a mouse pointer, give us tooltips on hover. I tried finding out what my 2 abilities were before the character menu was available and was surprised that a mouseover didn't result in a tooltip. That's pretty much default on pc (both in games and other programs or operating systems) and deviating from a standard like that is to be avoided.
Finally: work on your playtesting. I'm not a trained playtester but these control issues should have been recognised in a much much earlier stage. Even if this is a result of a conscious design decision, is this the best you could do? And does this match the expectations of the pc community (or even the gameplay of DA2, which was a step back from DA:O if you ask me).
Send me a mail, I'm looking for a new job anyway, and I'll help avoid some of the backlash on the very important first few days after launch for your next pc title ![]()
There are no tooltips???
Nope. Mouseover something to see what it is--nuttin'. Tab no longer highlights loot (when I found that option in DA:O I squeed so hard my sons looked at me like I was mad--I probably was--but wee screens and highlights are amazing). No mouseclick movement, no autoattack, no mouse binding. Left and Right mouseclicks do different things depending on whether you're in tactical combat, so bad luck if you forget for a sec which one you're at in an "oh shyte" moment. No leftclick autoloot or interactions--you have to virtually stand on something to interact with it. No full no pause party support on lower difficulty settings. No buffing party members using their avatars.
In short, everything in the UI that made DA:O and DA2 successfully immersive and intuitive to play on PC? Gone.
Nope. Mouseover something to see what it is--nuttin'. Tab no longer highlights loot (when I found that option in DA:O I squeed so hard my sons looked at me like I was mad--I probably was--but wee screens and highlights are amazing). No mouseclick movement, no autoattack, no mouse binding. Left and Right mouseclicks do different things depending on whether you're in tactical combat, so bad luck if you forget for a sec which one you're at in an "oh shyte" moment. No leftclick autoloot or interactions--you have to virtually stand on something to interact with it. No full no pause party support on lower difficulty settings. No buffing party members using their avatars.
In short, everything in the UI that made DA:O and DA2 successfully immersive and intuitive to play on PC? Gone.
Agreed.
Some response to the issues raised by multiple people in this thread would be appreciated: http://answers.ea.co...PS/td-p/3999509
Basically read these:
http://forum.bioware...estions-thread/
http://forum.bioware...nd-suggestions/
Just make everything back to DA:O and improve it, not reduce it to ash.
OK some hard info on my Crash Crash Crash!! I've started the game four times and it freezes before I get out of the intro and options area, This is my system information:
Intel Core2 Quad Q9400 2.67 GHZ
6 gig of ram
64 bit Windows 7 Home Premium Sp1
Radeon hd6670 2.5 gig
DDR3 - Core running at 800Mhz
Latest drivers installed.
DX11
This system runs ESO without issues and can handle almost anything you can through at it. A little outdated but there Is no excuse for this game to be crashing on my system.
I hope this hard info can help someone come up with a fix soon. I think the more info they get the better.
This is basically my point. Sturdy systems are unable to play, what gives?
Nope. Mouseover something to see what it is--nuttin'. Tab no longer highlights loot (when I found that option in DA:O I squeed so hard my sons looked at me like I was mad--I probably was--but wee screens and highlights are amazing). No mouseclick movement, no autoattack, no mouse binding. Left and Right mouseclicks do different things depending on whether you're in tactical combat, so bad luck if you forget for a sec which one you're at in an "oh shyte" moment. No leftclick autoloot or interactions--you have to virtually stand on something to interact with it. No full no pause party support on lower difficulty settings. No buffing party members using their avatars.
In short, everything in the UI that made DA:O and DA2 successfully immersive and intuitive to play on PC? Gone.
Wow.
Didn't realize there was that many changes. Again, it's obvious they spent everything designing the console version and then tried to shoehorn the pc scheme over-top of an existing framework (for a very clunky, generic looking console system, from what I am reading).
Needs to be rectified, and without a complete overhaul to make it like the previous games, I don't see how it would be enough.
Haven't had this issue, I'm not worried about it.
I have a laptop and I'm not getting any crashes.
What specs are your laptop if you don't mind? I'm curious.
I have to say this is excellent news. Aside from the PC controls/interface and the watered-down AI customization, I have loved this game thus far. (it really frustrates me to have to spend 30 seconds paused in a battle merely to relocate and reorient my viewpoint so I can see a rift to be able to disrupt it)
BioWare pls implement "Walk" button on PC! Many players want it! PLEASE! IT'S NOT TOO HARD ISN'T IT?
This is a big deal. I can't walk to grand applause in front of crowds with the walk-run set up for a controller axis with sensitivity. Keys are either fully engaged or not at all.
Fix the crashes, then the -massive- lag, and then everything else.
Seriously a big portion of players not being able to play the game AT ALL, as in no game whatsoever should really be higher priority than interface changes.
You acknowledged the problems.
Now lets see if you can fix it.
Yeah. Lords of the Fallen acknowledged the problems. They proceeded to fix like, one of them over a almost a month or two, and they were the smallest issues. Everyone still crashes non stop and lags something fierce.
I dunno what they did but these two games are technical train wrecks on most PCs, I've never seen games as unstable as these two in years and years.
You have to wonder who were the fools in charge of the PC build that allowed it to go gold in the state it is in. To be honest, the more I hear about the PC version, the less excited I am to get to play the game tonight ![]()
You have to wonder who were the fools in charge of the PC build that allowed it to go gold in the state it is in. To be honest, the more I hear about the PC version, the less excited I am to get to play the game tonight
I have it sitting on my desk, ready to install as soon as a patch is announced AND I read from the same people posting here that things are in fact fixed.
What specs are your laptop if you don't mind? I'm curious.
Laptop Make: Asus
Model N550 (Then some Numbers that don't mean anything)
Processor: Intel Quad-Core i7-4700 @ 2.40 GHz
Ram: 8Gigs
Graphics Card: Nvidia Geforce GT 750M with 2Gigs vRAM
A 1TB 7200RPM HDD
Blu-Ray Disc Drive
1080p Display
Again, I haven't encountered any bugs, I have smooth performance on High @40-50 FPS.
EDIT: OS: Windows 7 Home Premium SP1 64 bit
With the release of Dragon Age: Inquisition, we've been hearing a number of concerns from members of our PC community, including:
- Driver support
- Hitching and frame rate issues in cutscenes
- Feedback on keyboard and mouse controls
- General user interface optimizations for PC
We've been following these issues closely and are looking into them.
Player experience is a top priority for us. Our goal is to address as many of these as possible in our upcoming patches, including some in our next patch, which is underway. We’ll release further details in the coming days and will continue to monitor your concerns.
Your feedback is important to us, and we appreciate your contribution to making Dragon Age: Inquisition a better overall experience.
This makes me feel much better. Thank you!