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#976
Lostspace

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Humour me, please.

What job (Industry/position) do you do 40+ hours a week.

 

In the interest of humoring you (not meant to insult)....public accountants (tax/audit, etc), programmers, academics, recruiters, various medical professionals...I could go on.  But programmers, computer professionals....I don't know one that works less than 40 hours a week.



#977
jcmuki

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funny for the sh*t Ubisoft and FC4 is getting ubisoft is actually releasing patches for the game and letting consumers know when the patches are coming out or if they are delay

 

bioware *crickets*


  • AnubisOnly, ghostzodd, Lord Bolton et 2 autres aiment ceci

#978
Africanlivedit

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While I also appreciate a Bioware person finally saying something, I have to agree. If anyone--anyone in the development team with any PC RPG gaming experience had bothered to play with KB&M they would have immediately gone... "well, this is Not Good, guys, we need to fix this."

No autoattack? No click, mouse, character walks to loot? No full no-pause party support, even on "easy" and "normal"? No player-directed mouse binds? C'mon. It's not like you guys are new at this.

The fact that no streams using K&M were shown (and that the first people to get the game to play were console players) leads me to believe 1 of 2 things: someone did, said exactly that, and its clunkiness was deliberately hidden, or, 2, that no-one bothered. DA:O and DA2 were perfectly good PC-played games, and Bio should know better. I can play DA:O for hours and lose all the time in it (I've lost count of how many play throughs!) and yet after an hour of playing DA:I my hands were so sore I stopped.

 

I could put DA2 on "easy" and never ever pause and just sit back and enjoy the interactive combat. DA:O the only time I put it lower than normal was in the Fade (because it went faster! hehe). Telling us that we will have "fast and interactive combat with choice on PC" is not what is happening with K&M. Dying on the tutorial boss in normal multiple times because the interface is clunky and you can't even see the clicky hand on the rift when you have a gaming laptop in tactical? Priceless.

I expect so much better--and I, like others, would like to know specifics before the refund window closes, because as it stands now, I cannot play (and I am not going to buy a framming controller to play on my PC. "Controller support" =/= "must buy a controller", and should not).

 

Combined with the choppy play on a well-over-spec rig that runs other load-heavy games perfectly fine (loading takes SEVEN of RAM? Really?) and this is unacceptable, sorry.

I have never, EVER complained about a DA game in any bioware forum before. I've never felt the need. I expected it to be the same this time. Bugs, I expect. This sort of mislead? I do not. From EA, yes. From Bioware, no.

 

I really don't want to return the game if this will be fixed. I want to play your beautiful game! I want to complete my collection of blond-haired, brown-eyed boys! But, I am also leery of losing my AU$90 (thanks for the Australia tax, btw, guys), so I really need to know before that refund window closes. Please.

This times 100000!


  • AnubisOnly aime ceci

#979
Pen-N-Paper

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To Pen-and-paper :  Do you roughly know the profit "allocation" - so to speak- between sales on consoles and sales on the PC on  a multi-platform game?

 

I'm asking that because I have the feeling that "consolization" (sorry for the inelegant neologism) of traditional PC games is a general trend more than a problem specific to EA/Bioware. Could also be explained by the piracy thing.  I have a feeling that the singleplayer PC-game is really on its way to becoming a niche market and that it's somehow being done deliberately.

 

Are we even in a position to hurt them financially to make them react?  PR isn't my forte so I would be at a total loss trying to quantify the financial consequences of a PR backlash.  I would appreciate your thoughts on the matter.

You've hit the nail on the head.

I do not know the share of the pie PC vs. Console. I do see a confluence of interest able to create a culture of obsolescence within the console market - so that new games demand more from newer consoles that older versions can no longer provide. I do see how forcing consoles into more households can be a thing, business strategy-wise. I do see how forcing games developers down this road would work to achieve both of these goals.

 

I know I can own this game today by downloading it from a Russian "Dark Web" site. It would cost me nothing extrinsically. It would be in English. I do not see it available to download for the console (yet). But this may be because there are more people wanting to play on PC. Consoles do access the Internet and there are some very gifted coders who do this sort of thing for fun (hence, they're very, very proficient at it). Look at the modding community mentioned so often in these forums as the outsource for Bioware "fixes." Lots of people, "good" and "bad" can counter a strategy of anti-piracy.  

 

I think it has more to do with information gathering, keylogging and access to nodes more than an anti-piracy policy. There is not much Bioware can gain than my money from the original packaging of Baldur's Gate. So the packaging is changing to include direct connection to PCs and Consoles.

 

But I do not know the specifics.

 

I would say yes we are, absolutely, in a position to make ourselves financially heard. I won't buy the game (as is, or at the current price point after all this disrespect - plus it is my habit to pay less for broken things). People I know who respect my opinion won't buy the game if they know my word-of-mouth on it. And so on. Think of it this way: even totalitarian governments change when held accountable by the people. Look at the British monarchy in America, as an example. Look at the Arab Spring for a more recent example. For a darker counter-culture example look at ISIL/ISIS. Very effective example of mobilizing an offense in the face of strong opposition. [I mean, who the hell wants to become a suicide bomber; yet, ISIL has the whole industrialized world responding to its threat to world stability whereas Syria, Somalia, West Africa, Ukraine... not so much. They could learn something from ISIL].

 

Financial consequences of a PR backlash are real. When Bioware has the reputation of a liar, when everyone they touch has the halo of that reputation, they are dead. They will have to expend so much financial resource to demonstrate a truth because their word will not be good enough. It might lead to games being released ready to play on launch - IF Bioware has the financial capital to sustain itself through all that time.


  • SwobyJ, Ashen Nedra et jim_lad aiment ceci

#980
Pen-N-Paper

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Can you imagine the rage if they delayed the PC version

A better option, in my honest opinion, than the one they choose.


  • Lostspace et Africanlivedit aiment ceci

#981
Pen-N-Paper

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In the interest of humoring you (not meant to insult)....public accountants (tax/audit, etc), programmers, academics, recruiters, various medical professionals...I could go on.  But programmers, computer professionals....I don't know one that works less than 40 hours a week.

I was not focused on the hours spent working just on ascertaining the person's predominent (and full time, i.e. 40 hours) work.

I hypothesize it does not have much to do with empathy. But this is just my hypothesis.



#982
Reverend1313

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Managed to get a refund by contacting support directly just now. Bioware/EA doesn't deserve my money on the basis of not allowing even the basic level of PC support. 

 

- unable to bind mouse keys

- missing bind-able action keys such as Walk, or being able to change LMB as default attck

- unable hold LMB/RMB to move forward

 

I'm not asking for much, just the absolute basics as far as PC gaming goes. 


  • AnubisOnly, Pen-N-Paper, Brogan et 2 autres aiment ceci

#983
Lostspace

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The problems are more than just tweaks.

And Laidlaw, on behalf of his team, and Darrah, on behalf of the division, should be fired.

 

The problems are DEFINITELY more than just tweaks, totally agree with you.  But given what we've lost from the original BIoware/DA team already and how little is left (Laidlaw and Darrah in particular), I suspect we'd lose good (possibly continuing) story if they were fired.  I suspect the release date was more of a marketing decision and may not have anything to do with either of them.  Personally, I'd rather the release date had been extended until the game was well tested and fixed...particularly given the number of issues discussed in this forum.  They pushed the release date out to make it right and then still produce this buggy, issue ridden game for PC?  There was no excuse not to push the release date again.  I think the real questions are: who's making the release date calls, and who's making the what information to communicate calls?

 

I'm shocked/sorry to say that I believe they are "working on it" and from a selfish point of view I hope they're working on the issues I care most about first.  But working on it really can't have a time table...we're dealing with humans here.  Mistakes in programming and getting it right are going to be made in the process of putting together a patch.  It can be something as simple as a programmer writing a string of code that he/she KNOWS should do a specific thing...but it doesn't.  Then the programmer has to figure out why....could just be the programmer put a . where it doesn't belong, or added an extra letter somewhere, missed a space bar entry, but these things all take time to make the fix work right.  And, I'm not a programmer, but I know this is a big game and the issues involved are much bigger and more complex than I've just posited, but the simple mistakes affect the whole.  And it all takes time....that I'm not happy about waiting either.   



#984
Pen-N-Paper

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Managed to get a refund by contacting support directly just now. Bioware/EA doesn't deserve my money on the basis of not allowing even the basic level of PC support. 

 

- unable to bind mouse keys

- missing bind-able action keys such as Walk, or being able to change LMB as default attck

- unable hold LMB/RMB to move forward

 

I'm not asking for much, just the absolute basics as far as PC gaming goes. 

And they should offer you, all pre-ordered customers for PC, extras to come back when the game is ready.



#985
Kenadian

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how can she tell the difference between burly dwarven ladies and guy by looking at them without dropping the trousers cause i can't  :P

also isn't Sera a gay romance

 

Game thinks he's a she. So...lulz ensue.

 

 

funny for the sh*t Ubisoft and FC4 is getting ubisoft is actually releasing patches for the game and letting consumers know when the patches are coming out or if they are delay

 

bioware *crickets*

Dragon Age actually works. The biggest issues I've seen most people have are gripes about gameplay changes and how it's "not as good as DA:O" (implying DA:O had exceptional gameplay or controls). This game runs quite well after Nvidia put out drivers for it. Can't speak for AMD though.



#986
Feraele

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I have almost identical specs (except model) and poor, but playable, performance. I have meshing and textures on "high" (because lower settings = plastic everything... OMG the shiny, and not in a Firefly way!) and everything else on medium or low. Boss fight slows to an FPS crawl, which doesn't help the UI issues at all. And this machine runs above 60fps on most games--including from across the pond on WoW and its US servers on WoD launch night. I did use the fix outlined in another thread that stops the cutscenes from always dropping below 60 FPS (outlined here for anyone who needs it) and that did help -- but that is a game engine problem, not my PC, and only assisted with the cutscenes, not the slowed combat.

 

Thanks for the advice...all my characters currently have plastic Barbie hair...shiney!! :D   I usually tend to do mediumish settings even if my machine can do a lot more.      :)



#987
SnQQpy

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My sarcasm is for everyone, as I am not a selfish individual.

My point was merely how can something as fundamental as quick-saving be a bad thing. Unless, like you say, it is corrupting files which, I'm sure you'll agree, does not happen with any regularity.

I agree, it doesn't happen often but when it does, it sucks balls. As a result I rarely if ever use quick save and most of the time I forget the option even exists. I'm just very used to saving through the menu. Call it a stubborn force of habit I have difficulties breaking.

 

 

I see both points here, if I end up in a heavy firefight (or just before) its useful to hit F5 but then again I don't rely on it, as when things calm down I do a regular save through menus. I don't see why they left if out when it was there previously. It would be different (and worse) if they had nothing but an autosave system. I like to choose when and how to save  ;)

 

 

Nvidia GTX 980 with 4GB ram, with the latest 344.75 driver. I also rolled back to the previous 344.65 driver to see if that helped but nope.

 

Nope, nothing is overclocked on my rig (i7 4790 3.6 GHz + MSI Z97 Gaming 5 with 16GB ram). Other than the random errorless crashing the game runs fine.

Well crap, that was going to be my only suggestion.  And since I have the same card (Gigabyte G1 version), I guess I know what I have to look forward to once I start playing.

 

I had lots of problems with stability until I switched to  344.75 drivers, couldn't even get past Character Creation. Is the driver a clean install? If not when did you last do a clean install... just wondering?  :) 

 

BTW whats your game settings?


  • Africanlivedit aime ceci

#988
Griffin

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Nope. Mouseover something to see what it is--nuttin'. Tab no longer highlights loot (when I found that option in DA:O I squeed so hard my sons looked at me like I was mad--I probably was--but wee screens and highlights are amazing). No mouseclick movement, no autoattack, no mouse binding. Left and Right mouseclicks do different things depending on whether you're in tactical combat, so bad luck if you forget for a sec which one you're at in an "oh shyte" moment. No leftclick autoloot or interactions--you have to virtually stand on something to interact with it. No full no pause party support on lower difficulty settings. No buffing party members using their avatars.

In short, everything in the UI that made DA:O and DA2 successfully immersive and intuitive to play on PC? Gone.

 

This.



#989
Feraele

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Shelled, on 23 Nov 2014 - 11:18 AM, said:
So have they said anything about what they are going to work on or what the first patch will have in it, and if there is any ETA?

 

^^^ click your heel three times and say there is no place like home and the patch will be out /s

 

misplaced my ruby slippers...*goes on a hunt!*   :D



#990
adr750227

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Guys, unfortunately the axe is about to fall on our heads...Nov 25th makes 7 days from opening and its also the last day to ask for refunds if you bought and started playing the game since Nov 18th....now, I am not suggesting any one to refund their game; I am just saying THIS is the game...there is no going to be any PC fixes whatsoever. Bioware doesn't hate PC gamers, they just love money more.....

 

Do you guys know the latest Grand Theft Auto sold about 11 million copies? do you know how many of those actually god mad because the latest version doesn't follow the canons of the older versions? ZERO...and that plays perfectly with today's gaming industry. total forgiveness for whatever they do or change.....

 

It is people who buys car chasing games who this new DA:I is directed to....they will play it for a few hours, get bored, forget about it and go back to shooting hoops with their controllers

 

so, I really believe is time now to make our peace, so, whoever wants to play this game the way it is, hopefully you will enjoy, those like me, will either ask for a refund or simply move on and waste our money on chocolate ice cream or any other indulging thing

 

I will leave you all with these thoughts(fragments) of some cretin called DragonKnight from METACRITIC who game the game a 10...it is painful to read, but unfortunately this is exactly where things are going now...

 

"DA:O is an old-school and mediocre game only appealing to a tiny market niche. DA II breaks the mediocrity and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of CoD and action gamers around the world contributing to its great success. However, it still suffers from a linear and small game world. and repetitive dungeons

.....

 

This game can be handled easily by controlling your own character only under and action game style. The tactics setting of companion is simplified by an user friendly level for further accessibility. IN contrast to DA:O, you can't set up come complicated tactics for your companions, but this is unnecessary anyway; friendly fire is disabled by default, so forget your companions , and let them either fight or fall

.....

 

Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 famous modern RPG, and introducing and exciting button-mashing combat mechanics to the game, this game has reached the highest high of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to it in the future development of RPGs. Today is an important day that marks the beginning of a revolution in RPG history! A new era of RPG has come! From now on, we can step forward and forget about all classic RPGs in the old-school days. Everyone, express your praise and gratitude towards our beloved developers and join us to have fun in this master piece of art now!"


  • Rahvin aime ceci

#991
Pen-N-Paper

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The problems are DEFINITELY more than just tweaks, totally agree with you.  But given what we've lost from the original BIoware/DA team already and how little is left (Laidlaw and Darrah in particular), I suspect we'd lose good (possibly continuing) story if they were fired. 

 

I think the real questions are: who's making the release date calls, and who's making the what information to communicate calls?

 

For lying and misrepresentation they should be fired.  And if their lies and misrepresentations impact the shareholder value, the BoD must act to do just that.

 

This has nothing to do with blown deadlines. In fact, I think the deadlines were set and then pushed back because of lies.

 

 

 

I do not believe lies were given only to the consumers/customers. I think EA was lied to by these two or they carried lies to EA from their staff; and the reason is because it was simply expedient to lie. And the EA stock will take a hit from this as it has been all over the place this week, ending up but being down at one point too.

 

And this will bring said gentlemen for a calling to the carpet.

 

The impact their departure will have upon the legacy of Bioware, in my honest opinion, will be negligible to nil. Bioware has been steadily moving in a direction away from RPGs and neither Laidlaw nor Darrah have proven capable enough to manage a return – as we have seen since the Awakenings expansion.

 

And, about the motive behind the lies, who knows. Maybe these two were lied to as part of some interesting office politics and they were foolish enough to go along with the lies, even to repeat them. I mean, someone will step in to fill their vacant posts. Who is to say the promotion will not be from within the company?

 

I have seen this happen before.


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#992
jcmuki

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Dragon Age actually works. The biggest issues I've seen most people have are gripes about gameplay changes and how it's "not as good as DA:O" (implying DA:O had exceptional gameplay or controls). This game runs quite well after Nvidia put out drivers for it. Can't speak for AMD though.

the game may work but its very poorly optimatize and with current control scheme for combat and tact cam my hands hurt after 2 hours of playing, feel like more like i was jerking of 2 hours rather than playing a game for 2 hours



#993
Aleph One

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Dragon Age actually works. The biggest issues I've seen most people have are gripes about gameplay changes and how it's "not as good as DA:O" (implying DA:O had exceptional gameplay or controls). This game runs quite well after Nvidia put out drivers for it. Can't speak for AMD though.

 

No, it doesn't work. The latest nvidia drivers have not resolved the CTD errors many players, including myself, have been experiencing since release. AMD GPU owners are still having issues as well. There are hundreds of posts in the Feedback and Tech support forums about this issue. This is a clear indication that this game was not tested appropriately on PC, which is a bit sad since it was (supposedly) developed by PC gamers for PC gamers. *rolls eyes*


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#994
Lostspace

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You've hit the nail on the head.

 

I do not know the share of the pie PC vs. Console. I do see a confluence of interest able to create a culture of obsolescence within the console market - so that new games demand more from newer consoles that older versions can no longer provide. I do see how forcing consoles into more households can be a thing, business strategy-wise. I do see how forcing games developers down this road would work to achieve both of these goals.

 

 

 

I know I can own this game today by downloading it from a Russian "Dark Web" site. It would cost me nothing extrinsically. It would be in English. I do not see it available to download for the console (yet). But this may be because there are more people wanting to play on PC. Consoles do access the Internet and there are some very gifted coders who do this sort of thing for fun (hence, they're very, very proficient at it). Look at the modding community mentioned so often in these forums as the outsource for Bioware "fixes." Lots of people, "good" and "bad" can counter a strategy of anti-piracy.  

 

 

 

I think it has more to do with information gathering, keylogging and access to nodes more than an anti-piracy policy. There is not much Bioware can gain than my money from the original packaging of Baldur's Gate. So the packaging is changing to include direct connection to PCs and Consoles.

 

 

 

But I do not know the specifics.

 

 

 

I would say yes we are, absolutely, in a position to make ourselves financially heard. I won't buy the game (as is, or at the current price point after all this disrespect - plus it is my habit to pay less for broken things). People I know who respect my opinion won't buy the game if they know my word-of-mouth on it. And so on. Think of it this way: even totalitarian governments change when held accountable by the people. Look at the British monarchy in America, as an example. Look at the Arab Spring for a more recent example. For a darker counter-culture example look at ISIL/ISIS. Very effective example of mobilizing an offense in the face of strong opposition. [I mean, who the hell wants to become a suicide bomber; yet, ISIL has the whole industrialized world responding to its threat to world stability whereas Syria, Somalia, West Africa, Ukraine... not so much. They could learn something from ISIL].

 

 

 

Financial consequences of a PR backlash are real. When Bioware has the reputation of a liar, when everyone they touch has the halo of that reputation, they are dead. They will have to expend so much financial resource to demonstrate a truth because their word will not be good enough. It might lead to games being released ready to play on launch - IF Bioware has the financial capital to sustain itself through all that time.

 

Given that until DAI, I have always bought fully patched, "older" and less expensive games (6 months - 1 year after they come out) how much do you think this revenue makes up for the loss and back lash now?  I've never paid full price for a game like this before, and I suspect quite a few people out there can't afford to, or are unwilling to either.  These people are/may be unaware there were ever significant problems to begin with. 



#995
Sabor

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Inquisition has the exact issue that I had with Battlefield 4 with the massive stuttering.  The problem is absolutely identical.   Battlefield 4, however, has an option to launch in x86 from the Origin's game settings option, which COMPLETELY eliminated this problem (For practically everybody) And no, it didn't force every graphics option to low, either. Same settings.  How come Inquisition doesn't have this option?  They're both on the same engine



#996
Africanlivedit

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I've pretty much played the prologue, and so far no crashes (Touch wood and all that), whilst I wouldn't say the game is unplayable, it certainly hasn't 'clicked' yet.

 

Half the time in combat I have no idea what is going on, it seems I'm just targeting an enemy and holding down the mouse button until it's dead, with an occasion spell thrown when available. I figured I play on normal until I get a feel for it, so I'm progressing OK.

 

Some things I suspect are never going to be fixed like the old tactics from Origins and perfected in DA2. Yes honestly, DA2 wasn't all bad, the programmable tactics system was damn near flawless! Didn't need to be all but scrapped - really.

 

The world is beautiful, and I want to explore it, and see everything that's been created, I'll push forward and hopefully come up with some meaningful contributions. For now, I hope the looting system/interacting with the world problems can be fixed. I right click on something, why can't my inquisitor who's off to save the world or something walk over and do it after I've given the command?

Couldn't put it better!



#997
Feraele

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Guys, unfortunately the axe is about to fall on our heads...Nov 25th makes 7 days from opening and its also the last day to ask for refunds if you bought and started playing the game since Nov 18th....now, I am not suggesting any one to refund their game; I am just saying THIS is the game...there is no going to be any PC fixes whatsoever. Bioware doesn't hate PC gamers, they just love money more.....

 

Do you guys know the latest Grand Theft Auto sold about 11 million copies? do you know how many of those actually god mad because the latest version doesn't follow the canons of the older versions? ZERO...and that plays perfectly with today's gaming industry. total forgiveness for whatever they do or change.....

 

It is people who buys car chasing games who this new DA:I is directed to....they will play it for a few hours, get bored, forget about it and go back to shooting hoops with their controllers

 

so, I really believe is time now to make our peace, so, whoever wants to play this game the way it is, hopefully you will enjoy, those like me, will either ask for a refund or simply move on and waste our money on chocolate ice cream or any other indulging thing

 

I will leave you all with these thoughts(fragments) of some cretin called DragonKnight from METACRITIC who game the game a 10...it is painful to read, but unfortunately this is exactly where things are going now...

 

"DA:O is an old-school and mediocre game only appealing to a tiny market niche. DA II breaks the mediocrity and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of CoD and action gamers around the world contributing to its great success. However, it still suffers from a linear and small game world. and repetitive dungeons

.....

 

This game can be handled easily by controlling your own character only under and action game style. The tactics setting of companion is simplified by an user friendly level for further accessibility. IN contrast to DA:O, you can't set up come complicated tactics for your companions, but this is unnecessary anyway; friendly fire is disabled by default, so forget your companions , and let them either fight or fall

.....

 

Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 famous modern RPG, and introducing and exciting button-mashing combat mechanics to the game, this game has reached the highest high of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to it in the future development of RPGs. Today is an important day that marks the beginning of a revolution in RPG history! A new era of RPG has come! From now on, we can step forward and forget about all classic RPGs in the old-school days. Everyone, express your praise and gratitude towards our beloved developers and join us to have fun in this master piece of art now!"

 

Was it said there would be no PC fixes?    If so I would like to see an official announcement to that effect.       The game for the most part works, except for the accumulation of "LAG"  (memory leak?)     And the controls where I wave my staff around frantically firing off random bolts at rocks and things, because whoever coded/programmed it,  couldn't be bothered to make the mouse utility point and click appear. :P   

 

Oh and the multiple cut scenes.   I can get up from my desk and go do other things whilst those are going on.    Who is playing this game..Bioware or me?   answer:   Bioware.     But I guess that is all set up for those that really need all those cutscenes to progress.   God forbid ...someone (like me) would actually like to progress on their own,  and do some exploring ...instead of being railroaded.   I went from cut-scene to cutscene..where is the time to investigate your team,  your inventory...  definitely setup for console players.    I don't think this dev team even remembers DA:O   ..this is a template,  played like Mass Effect.   No depth,   I can't even get attached to the characters.   They're 2 D. 



#998
katling73

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its ridiculous issues like this even happened, pushing back the release date and the preview events for reviewer or youtubers ;  did any the previewer or the QA people actually play a PC version of the game. i mean did they just all play the console version of the game and throught its good enough on console so its good enough on PC... 

Just flabbergasted

 

In regards the to the QA people, I'm really starting to wonder on that one. I recall seeing a photo someone took of part of the QA department ages ago - on twitter, I think - and I saw a lot of PCs but every one I saw in the photo had a controller sitting next to the keyboard. So I'm wondering if the number of QA testers actually using the keyboard and mouse was really small and their feedback of 'oh crap, this needs to be fixed' was drowned out and/or erased by the ones using the controller and saying, 'yeah this is fine'. I mean, I wouldn't have thought that's how QA would be run but as a conspiracy theory, I can't really dismiss it easily.



#999
am0n

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Guys, unfortunately the axe is about to fall on our heads...Nov 25th makes 7 days from opening and its also the last day to ask for refunds if you bought and started playing the game since Nov 18th....now, I am not suggesting any one to refund their game; I am just saying THIS is the game...there is no going to be any PC fixes whatsoever. Bioware doesn't hate PC gamers, they just love money more.....

 

Do you guys know the latest Grand Theft Auto sold about 11 million copies? do you know how many of those actually god mad because the latest version doesn't follow the canons of the older versions? ZERO...and that plays perfectly with today's gaming industry. total forgiveness for whatever they do or change.....

 

It is people who buys car chasing games who this new DA:I is directed to....they will play it for a few hours, get bored, forget about it and go back to shooting hoops with their controllers

 

so, I really believe is time now to make our peace, so, whoever wants to play this game the way it is, hopefully you will enjoy, those like me, will either ask for a refund or simply move on and waste our money on chocolate ice cream or any other indulging thing

 

I will leave you all with these thoughts(fragments) of some cretin called DragonKnight from METACRITIC who game the game a 10...it is painful to read, but unfortunately this is exactly where things are going now...

 

"DA:O is an old-school and mediocre game only appealing to a tiny market niche. DA II breaks the mediocrity and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of CoD and action gamers around the world contributing to its great success. However, it still suffers from a linear and small game world. and repetitive dungeons

.....

 

This game can be handled easily by controlling your own character only under and action game style. The tactics setting of companion is simplified by an user friendly level for further accessibility. IN contrast to DA:O, you can't set up come complicated tactics for your companions, but this is unnecessary anyway; friendly fire is disabled by default, so forget your companions , and let them either fight or fall

.....

 

Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 famous modern RPG, and introducing and exciting button-mashing combat mechanics to the game, this game has reached the highest high of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to it in the future development of RPGs. Today is an important day that marks the beginning of a revolution in RPG history! A new era of RPG has come! From now on, we can step forward and forget about all classic RPGs in the old-school days. Everyone, express your praise and gratitude towards our beloved developers and join us to have fun in this master piece of art now!"

 

All the more reason TO get a refund if you still can and aren't enjoying the game.  BioWare/EA will never know "how many people didn't buy DA:I."  The only metrics they will have are 'How many did buy DA:I" and "How many people returned DA:I."  If they look at those numbers and see that a noticeable chunk of the purchases were returned, they might actually realize they done goofed.  If people just keep their purchase hoping that they fix it?  All you are doing is reinforcing the fact that they still got your money and they don't technically have to do anything more to keep it.


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Feraele

Feraele
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titanicbandplayedo_2187023b.jpg

 

 

Titanic_sinking.jpg

 

You're making me laugh...hehe  the sinking of the Titanic is especially laugh worthy :D (in this context)